summaryrefslogblamecommitdiff
path: root/npc/jobs/2-1/blacksmith.txt
blob: e053fcc7574324c240fde714606273cc4bc4d333 (plain) (tree)
1
2
3
4
5
6
7
8
9








                                                               
        















                                                                      
                                                
                                    
                                                               
                                                                 




                                                                                                                                                
                                                                                                                      
 
                                                  







                                                                                 
 

































                                                                                                                                               











































                                                                                                                                                     
                                        

























                                                                                                                                                                       
                        

























                                                                                                                        
                                



                                                                                         
                               


                                                                                                                                   
                              























                                                                                                                  
                       











                                                                                                                                                           
                                      








                                                                          
                                       






                                                                                                                                            
                                                     




                                                                                   
                       


















                                                                                                                     
                        
































































































































































































































































































































                                                                                                                                 

                                           





















































































































































































































































































                                                                                                                             
                               







                                                                                  
                              









                                                           
                                                                                                                












                                                                                          
                                       






                                                                                                   
                                       











                                                                                  
                                                  
















                                                                                                                                                                                     
                       































                                                                                                                                 
                               


                                                                                        
                               












                                                                                  
                       


                                                                                        
                       


































                                                                                         
                              



                                                                                   
                               





















































                                                                                        
                               























































                                                                                              
                                


                                                       
                              



                                                                                                                                            
                               
























































                                                                                                                 
                               



                                                                                
                               














                                                                                                                                       
                        


















































































                                                                                                                   
                                                                          










































































































                                                                                                           
                               








                                                                                                                                                
                                







                                                                                    
                                                      
































































                                                                                                                                                            
//===== eAthena Script =======================================
//= Blacksmith Quest
//===== By: ==================================================
//= EREMES THE CANIVALIZER(Aegis)
//= Translated by: yoshiki.
//= Converted by: Komurka.
//= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//= eAthena  1.0+
//===== Description: =========================================
//= 
//===== Additional Comments: =================================
//= Changed some npc names to the iRO names. Changed some variable
//= names and labels. Edited some text.[kobra_k88]
//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
//= Thx to "Decker".[kobra_k88]
//= Fixed some typos, thanks to Riotblade [celest]
//= 1.3-1.5 Added Baby Class support [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.7 item quantity/ids typos fix
//= 1.8 Moved the Quest to Einbroch [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus]
//==============================================================



//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\
ein_in01.gat,18,28,4	script	Guildsman Altiregen	731,{
	callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith","Blacksmith Altiregen";

	if (BaseJob == Job_Merchant) goto L_Merc;
	mes "[Blacksmith Altiregen]";
	mes "Welcome! We're the masters of the metal, blacksmiths!";
	mes "Our skills in creating weapons, in a way, is almost an art form!.";
	next;
	mes "[Blacksmith Altiregen]";
	mes "Those weapons, heh, can be sold for quite a profit as well.";
	next;
	mes "[Blacksmith Altiregen]";

	if (BaseJob == Job_Novice){
		if(sex){
			mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!.";
		} else {
			mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!";
		}
		close;
	}
	if (baseClass == Job_Swordman){
		mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now.";
		close;
	}
	if (baseClass == Job_Acolyte){
		mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!";
		close;
	}
	if (baseClass == Job_Thief){
		mes "Sorry, but this is more of a office, so there's nothing worth money.  We CAN do knife forges though.";
		close;
	}
	if (baseClass == Job_Mage){
		mes "Interested in training? Our guild cannot assist magic users is such matters.";
		close;
	}
	if (baseClass == Job_Archer){
		mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent.";
		close;	
	}
	if (BaseJob == Job_Blacksmith){
		mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work.";
		close;
	}
	mes "Only Merchants can become Blacksmiths.";
	close;

L_Merc:
	mes "[Blacksmith Altiregen]";
	if (BSMITH_Q == 1) goto L_Test1;
	if (BSMITH_Q == 2 || BSMITH_Q == 3) goto L_Test2and3;
	if (BSMITH_Q == 4) goto L_Test4;
	if (BSMITH_Q == 5) goto L_Change;
	mes "Hello fellow merchant! Are you here to apply?";
	mes "Write your name and your job level on this piece of paper.";
	next;
	menu "Apply",M_App,"What's required?",M_Req,"Not now...",M_NtNow;

	M_App:
		if(JobLevel < 40) goto sL_Lowlvl;
		if(JobLevel == 50) goto sL_HighLvl;
		mes "[Blacksmith Altiregen]";
		mes "Hmmm...";
		mes "Your job level is satisfactory.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Good, but we don't just accept anybody.";
		mes "We'll need to test your merchant skills and your determination.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Rustle Rustle";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Hmmm, the guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short of hands.";
		mes "Go help him, that's the first test.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Have a nice trip!";
		set BSMITH_Q,1;
		set JBLVL, 40;
		close;

		sL_Lowlvl:
			mes "[Blacksmith Altiregen]";
			mes "You need more training as a merchant.  We only accept job level 40+";
			mes "As much as I want to accept you, we have regulations.  Sorry, but return later.";
			close;
		sL_HighLvl:
			mes "[Blacksmith Altiregen]";
			mes "Wow! I'm impressed! You've done a lot of training there.  You know what they say, with hard work comes great rewards.";
			emotion e_what;
			next;
			mes "[Blacksmith Altiregen]";
			mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short on help.";
			mes "Go help him, that's the first test.";
			next;
			mes "[Blacksmith Altiregen]";
			mes "Have a nice trip!";
			set BSMITH_Q,1;
			set JBLVL, 50;
			close;
	M_Req:
		mes "[Blacksmith Altiregen]";
		mes "What is required?";
		mes "First, be job level 40 at least.";
		mes "And pass the test.";
		mes "That's it. The test is a bit complicated, but passable.";
		mes "The test involves delievering items and being quized on the special items of certain regions and then being tested on knowledge of blacksmiths.";
		close;
	M_NtNow:
		mes "[Blacksmith Altiregen]";
		mes "Alright, see you later.";
		close;


L_Test1:
	mes "You didn't leave yet? I told you to go see Geshupenschte in Einbech. See you then.";
	emotion e_what;
	close;

L_Test2and3:
	mes "How was the work Geshupenschte gave you? He can be a pain sometimes.";
	close;
L_Test4:
	if (BSMITH_Q2 == 1) goto L_NotDone;
	mes "Congrats! You've passed Geshupenschte's tests!";
	next;
	mes "[Blacksmith Altiregen]";
	mes "Hmm? Heh, there is one last test you know.";
	mes "The guildsman for the last test is Mitmayer, go talk to her now.";
	next;
	menu "Cruel, but I'll go.",-,"......I don't wanna travel T_T",M_dontgo;

		set BSMITH_Q2, 1;
		mes "[Blacksmith Altiregen]";
		mes "I hope you do, because the blacksmith's guild doesn't like shaming it's status by hiring idiots!";
		next;
		mes "[Blacksmith Altiregen]";
		mes "If such a thing happened, I can see the guild crumbling down, sob T_T";
		mes "Well..... Go find her!";
		close;
	M_dontgo:
		mes "[Blacksmith Altiregen]";
		mes "What!? You're giving up!?!.........";
		emotion e_what;
		next;
		mes "[Blacksmith Altiregen]";
		mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!";
		mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!";
		emotion e_omg;
		next;
		mes "[Blacksmith Altiregen]";
		mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?";
		emotion e_an;
		close;

	L_NotDone:	
		mes "Hmmm? Didn't you say you're going?";
		mes "Sorry, but you gotta pass the test.";	
		close;

L_Change:
	if(countitem(1005) < 1) goto L_NoHam;
	if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Blacksmith.";
	if(SkillPoint > 0) close;
	mes "Whoah, I can see the fire in your eyes! You've passed!!";
	mes "I'll grant you the power to work metals!";
	next;
	delitem 1005,1;
	callfunc "Job_Change",Job_Blacksmith;
	mes "[Blacksmith Altiregen]";
	mes "Don't forget! We're the artists that put beauty into metal! Don't you dare forget that!";
	next;
	mes "[Blacksmith Altiregen]";
	mes "Here's a present! Congrats on passing!";
	if(JBLVL != 50) getitem 999,5;
	if(JBLVL == 50) getitem 999,10;
	callfunc "F_ClearJobVar";		// clears all job variables for the current player
	emotion e_no1;
	close;

	L_NoHam:
		mes "Did you forget something? You need to show me the ^5533FFHammer of Blacksmiths^000000 to prove that you've passed all of the tests.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "You DO have it..... don't you???";
		next;
		menu "Oh that thing... let me just get it out of storage...",-, "Actually I sold it for pots..... now what?",sM_What;

			mes "[Blacksmith Altiregen]";
			mes "....... grrrrrrr.......";
			emotion e_ag;
			close;
		sM_What:
			mes "[Blacksmith Altiregen]";
			mes ".......... I'll tell you what.............";
			next;
			mes "[Blacksmith Altiregen]";
			mes "YOU GET TO START ALL OVER!!!!";
			set BSMITH_Q, 0;
			set BSMITH_Q2, 0;
			emotion e_pif;
		close;
}


//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
ein_in01.gat,201,27,4	script	Geshupenschte	63,{

	if(BaseJob == Job_Merchant) goto L_merchant;
	mes "[Geshupenschte]";
	mes "Hello sir! I'm the blacksmith.  Geshupenschte! Nice to meet you!";
	next;
	mes "[Geshupenschte]";
	mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!";
	emotion e_heh;
	close;

L_merchant:
	mes "[Geshupenschte]";
	if (BSMITH_Q == 1) goto L_Test1;
	if (BSMITH_Q == 2) goto L_Test2;
	if (BSMITH_Q == 3) goto L_Test3;
	if (BSMITH_Q == 4) goto L_Done;
	if (BSMITH_Q == 5) goto L_GoChange;
	mes "Hoho!! A merchant! Excellent! I was in need of some help!!";
	next;
	mes "[Geshupenschte]";
	mes "Of course.... I wouldn't want to bother someone as busy as yourself.  Go on your way if you must!....";
	next;
	mes "[Geshupenschte]";
	mes "~Dum dee dum dee dum~.....I am the best.... I am a blacksmith....(singing)";
	next;
	mes "[Geshupenschte]";
	mes "What? Why are you still here?";
	emotion e_what;
	close;

// Test 1-----------------------------------------------------------------
L_Test1:
	if (BSMITH_Q2 == 1) goto L_ReTest1;
	mes "You're the one sent by the guild, right?";
	mes "Whew, the people order so many items >_> We don't have enough people to deliever.";
	next;
	mes "[Geshupenschte]";
	mes "Well, you ARE the one sent by the guild, right?";
	mes "Oh well, hopefully >_>";
	next;
	mes "[Geshupenschte]";
	mes "See, this kid a few days ago,";
	mes "he wasted SO much of our money.";
	mes "Just because I sent him on a semi complicated errand >_>";
	mes "Now, let me ask a few questions!";
	next;
	menu "Alright",M_Rdy,"Wait, let me go and get prepared",-;

		mes "[Geshupenschte]";
		mes "Ok, return after you're ready.";
		mes "I'll be waiting here.";
		close;
	M_Rdy:
		set @score, 0;
		set @temp, rand(2);
		if (@temp == 1) goto L_setq2;

	L_setq1:
		mes "[Geshupenschte]";
		mes "1. Which town and local item don't match?";
		next;
		menu "Morroc - Thief Clothes",q1,"Alberta - 2 Hand Axe",q1,"Comodo - Berserk Potion",q1,"Alberta - Swordmace",-;

			set @score,@score+10;
		q1:

		mes "[Geshupenschte]";
		mes "2. What does the smith skill Hammerfall do?";
		next;
		menu "Stun",-,"Blind",q2,"Poison",q2,"Sleep",q2;

			set @score,@score+10;
		q2:

		mes "[Geshupenschte]";
		mes "3. What is a merchant not good at?";
		next;
		menu "Opening Shops",q3,"Buying Cheap",q3,"Selling High",q3,"Running Fast",-;

			set @score,@score+10;

		q3:

		mes "[Geshupenschte]";
		mes "4. Where do you buy Blue Gems?";
		next;
		menu "Alberta",q4,"Morroc",q4,"Geffen",-,"Prontera",q4;

			set @score,@score+10;

		q4:

		mes "[Geshupenschte]";
		mes "5. Where is the Geffen Tool Shop from the tower?";
		next;
		menu "8 o'clock",-,"11 o'clock",q5,"6 o'clock",q5,"5 o'clock",q5;

			set @score,@score+10;

		q5:

		mes "[Geshupenschte]";
		mes "6. What weapon can't be used by merchants?";
		next;
		menu "Stiletto",q6,"Buster",q6,"Chain",q6,"Bible",-;

			set @score,@score+10;

		q6:

		mes "[Geshupenschte]";
		mes "7. Which has the highest def?";
		next;
		menu "Panty",q7,"Mink Coat",-,"Wooden Mail",q7,"Silk Robe",q7;

			set @score,@score+10;
	
		q7:

		mes "[Geshupenschte]";
		mes "8. How many times can you upgrade a lvl 3 weapon safely?";
		next;
		menu "+3 ",q8,"+4 ",q8,"+5 ",-,"+6 ",q8;

			set @score,@score+10;
		q8:

		mes "[Geshupenschte]";
		mes "9. What can you make with Trunks?";
		next;
		menu "Sakkat",-,"Ghost Bandana",q9,"Majestic Goat",q9,"Antlers",q9;

			set @score,@score+10;
		q9:

		mes "[Geshupenschte]";
		mes "10. What is the most important to merchants!?";
		next;
		menu "Helpfulness",-,"Honor",-,"Money",-,"Honesty",-;

			set @score,@score+10;

		if (BSMITH_Q2 == 1) goto L_result2;
		goto L_result;

	L_setq2:	
		mes "[Geshupenschte]";
		mes "1. Which town and local item is mismatched?";
		next;
		menu "Aldebaran - Ygg Leaf",q10,"Alberta - Hammer",q10,"Comodo - Berserk Potion",q10,"Aldebaran - Hammer",-;

			set @score,@score+10;
		q10:

		mes "[Geshupenschte]";
		mes "2. How much does Jellopy sell for?";
		next;
		menu "1z",q11,"2z",q11,"3z",-,"4z",q11;

			set @score,@score+10;
		q11:

		mes "[Geshupenschte]";
		mes "3. What's necessary to make a shop?";
		next;
		menu "Must have cart",-,"Item to sell",q12,"Have weapon equiped",q12,"Wear Armor",q12;

			set @score,@score+10;
		q12:

		mes "[Geshupenschte]";
		mes "4. Where is the merchant guild located?";
		next;
		menu "Alberta",-,"Morroc",q13,"Geffen",q13,"Prontera",q13;

			set @score,@score+10;
		q13:

		mes "[Geshupenschte]";
		mes "5. Where is the Morroc Weapon Shop from the center?";
		next;
		menu "7 o'clock",q14,"11 o'clock",q14,"6 o'clock",q14,"5 o'clock",-;

			set @score,@score+10;
		q14:

		mes "[Geshupenschte]";
		mes "6. What can't a merchant equip?";
		next;
		menu "Main Gauche",q15,"Claymore",-,"Chain",q15,"2 hand axe",q15;

			set @score,@score+10;
		q15:

		mes "[Geshupenschte]";
		mes "7. What has the highest defense?";
		next;
		menu "Panty",q16,"Mink Coat",-,"Wooden Mail",q16,"Silk Robe",q16;

			set @score,@score+10;
		q16:

		mes "[Geshupenschte]";
		mes "8. How many times can you safely upgrade a lvl 4 weapon?";
		next;
		menu "+3 ",q17,"+4",-,"+5",q17,"+6",q17;

			set @score,@score+10;
		q17:

		mes "[Geshupenschte]";
		mes "9. Which monster doesn't drop iron ore?";
		next;
		menu "Chonchon",q18,"Steel Chonchon",q18,"Zerom",q18,"Anolian",-;

			set @score,@score+10;
		q18:

		mes "[Geshupenschte]";
		mes "10. What is the most important to merchants?!";
		next;
		menu "Honesty",-,"Helpfulness",-,"Money",-,"Posture",-;

			set @score,@score+10;

		if (BSMITH_Q2 == 1) goto L_result2;	
		goto L_result;

L_result:
	mes "[Geshupenschte]";
	mes "Good!";
	next;
	mes "[Geshupenschte]";
	mes "Lets see....your score is ^5533FF"+@score+".^000000";
	if (@score == 100) goto L_perfect;
	mes ".............";
	next;
	mes "[Geshupenschte]";
	mes "Sorry friend, I don't want to give you the job.";
	mes "You need just a bit more knowledge. Go study some more";
	set BSMITH_Q2, 1;
	close;

	L_perfect:
		set BSMITH_Q,2;
		set BSMITH_Q2, 0;
		mes "Perfect!";
		next;
		mes "[Geshupenschte]";
		mes "Then you definatly can do the errand!";
		mes "Are you prepared?";
		close;
L_result2:
	mes "[Geshupenschte]";
	mes "Great!";
	next;
	mes "[Geshupenschte]";
	mes "Lets see....your score is ^5533FF"+@score+".^000000";
	if (@score > 80) goto L_pass;
	mes ".............";
	next;
	mes "[Geshupenschte]";
	mes "You've missed again!";
	mes "If you keep missing, I can't give you the job. Go study more.";
	set BSMITH_Q2, 1;
	close;

	L_pass:
		set BSMITH_Q,2;
		set BSMITH_Q2, 0;
		mes "You Passed!";
		next;
		mes "[Geshupenschte]";
		mes "I'll let you do the job";
		mes "Are you prepared?";
		close;
L_ReTest1:	
	mes "Ah, I see you've studied more.  Don't miss any questions! Here we go!";
	next;
	goto M_Rdy;


// Test 2-----------------------------------------------------------------
L_Test2:
	if(BSMITH_Q2 > 0) goto L_CheckTest2;
	mes "Let's see... orders....";
	next;
	mes "[Geshupenschte]";
	mes "Ah, here it is!";
	mes "Here's the order that's almost due";
	mes "Hmmm";
	next;
	mes "[Geshupenschte]";
	mes "I need you to get me....";
	next;
	set BSMITH_Q2,rand(1,5);
	if (BSMITH_Q2 == 2) goto R_item2;
	if (BSMITH_Q2 == 3) goto R_item3;
	if (BSMITH_Q2 == 4) goto R_item4;
	if (BSMITH_Q2 == 5) goto R_item5;

	R_item1:
		mes "[Geshupenschte]";
		mes "^5533FF2 Steel";
		mes "1 Rotten Bandage";
		mes "2 Blue Gemstone^000000";
		mes "and ^5533FF1 Arc Wand^000000 from the store.";
		next;
		mes "[Geshupenschte]";
		mes "Hey, we're not making you bring these because we're cheap! It's a test!";
		next;
		mes "[Geshupenschte]";
		mes "^5533FF2 Steel";
		mes "1 Rotten Bandage";
		mes "2 Blue Gemstone^000000";
		mes "and ^5533FF1 Arc Wand^000000 from the store.";
		next;
		goto L_finalword;
	R_item2:	
		mes "[Geshupenschte]";
		mes "^5533FF2 Star Dust";
		mes "2 Skel Bones";
		mes "1 Zargons^000000";
		mes "and ^5533FF1 Gladius^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap, this is a test!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again";
		mes "^5533FF2 Star Dust";
		mes "2 Skel Bones";
		mes "1 Zargons^000000";
		mes "and ^5533FF1 Gladius^000000 from the stores.";
		next;
		goto L_finalword;
	R_item3:
		mes "[Geshupenschte]";
		mes "^5533FF2 Coals";
		mes "2 Shells";
		mes "2 Red Bloods^000000";
		mes "and ^5533FF1 Tsurugi^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap, this is a test!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again";
		mes "^5533FF2 Coals";
		mes "2 Shells";
		mes "2 Red Bloods^000000";
		mes "and ^5533FF1 Tsurugi^000000 from the stores.";
		next;
		goto L_finalword;
	R_item4:
		mes "[Geshupenschte]";
		mes "^5533FF8 Iron Ores";
		mes "1 Trunk";
		mes "2 Blue Gems^000000";
		mes "And a ^5533FFArbalest^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again.";
		mes "^5533FF8 Iron Ores";
		mes "1 Trunk";
		mes "2 Blue Gems^000000";
		mes "And a ^5533FFArbalest^000000 from the stores.";
		next;
		goto L_finalword;
	R_item5:
		mes "[Geshupenschte]";
		mes "^5533FF8 Iron Ores";
		mes "20 Green Herbs";
		mes "2 Animal Skin^000000";
		mes "and ^5533FF1 Morning Star^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap! It's a test!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again.";
		mes "^5533FF8 Iron Ores";
		mes "20 Green Herbs";
		mes "2 Animal Skin^000000";
		mes "and ^5533FF1 Morning Star^000000 from the stores.";
		next;
	L_finalword:
		mes "[Geshupenschte]";
		mes "Good luck!";
		close;

L_CheckTest2:
	mes "Hmm? Did you bring all the items?";
	next;
	if (BSMITH_Q2 == 2) goto L_2b;
	if (BSMITH_Q2 == 3) goto L_2c;
	if (BSMITH_Q2 == 4) goto L_2d;
	if (BSMITH_Q2 == 5) goto L_2e;

	L_2a:
		if(countitem(999) < 2 || countitem(930) < 1 || countitem(717) < 2 || countitem(1610) < 1) goto sL_NtEnuf1;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 3 steels?";
		next;
		mes "[Geshupenschte]";
		mes "Oh yea! I did ask for 2.";
		mes "Gimme a sec.";
		delitem 999,2;
		delitem 930,1;
		delitem 717,2;
		delitem 1610,1;
		callsub sF_Make;
		mes "Deliever this to Geffen's Baisulitst and bring back the reciept.";
		getitem 1610,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? Nothing looks different?";
		mes "Look carefully where my hand is.";
		mes "See the emphesized groove!?";
		mes "ITS THE SUPER Geshupenschte ARC WAND MK II!!!!! XDDDDD";
		next;
		mes "[Geshupenschte]";
		mes "Feel the difference! Almost no inertia!";
		next;
		mes "[Geshupenschte]";
		mes "Now, go deliever to Baisulitst!";
		close;

		sL_NtEnuf1:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item1;
	L_2b:
		if(countitem(1001) < 2 || countitem(932) < 2 || countitem(912) < 1 || countitem(1219) < 1) goto sL_NtEnuf2;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 3 Star Dusts?";
		next;
		mes "[Geshupenschte]";
		mes "Oh yea, 2, that's right.";
		mes "Okay, gimme a sec.";
		delitem 1001,2;
		delitem 932,2;
		delitem 912,1;
		delitem 1219,1;
		callsub sF_Make;
		mes "Now, take this to Morroc's Wickebine";
		getitem 1219,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? IT DOESN'T LOOK ANY DIFFERENT!?";
		mes "Look carefully at the blade!";
		mes "CAN YOU NOT SEE THE BEAUTIFUL MARKINGS?!";
		mes "ULTRA GLADIUS Geshupenschte Mk II!!";
		next;
		mes "[Geshupenschte]";
		mes "Isnt it so pretty ^_^";
		next;
		mes "[Geshupenschte]";
		mes "Well, go to Morroc and give it the Wickebine and bring the receipt back.";
		close;

		sL_NtEnuf2:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item2;
	L_2c:
		if(countitem(1003) < 2 || countitem(935) < 2 || countitem(990) < 1 || countitem(1119) < 1) goto sL_NtEnuf3;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 3 coals??";
		next;
		mes "[Geshupenschte]";
		mes "That's right, 2 coals";
		mes "Okay, wait a sec.";
		delitem 1003,2;
		delitem 935,2;
		delitem 990,1;
		delitem 1119,1;
		callsub sF_Make;
		mes "Give this to Izlude's Gromgast and bring back the receipt.";
		getitem 1119,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
		mes "Look carefully at the blade!";
		mes "Look at the beautiful markings!";
		mes "ULTRA Geshupenschte TSURUGI Mk II!!!";
		next;
		mes "[Geshupenschte]";
		mes "Isn't it so pretty ^_^";
		next;
		mes "[Geshupenschte]";
		mes "Anyways, Izlude's Gromgast! Go!";
		close;

		sL_NtEnuf3:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item3;

	L_2d:
		if(countitem(1002) < 8 || countitem(1019) < 1 || countitem(717) < 2 || countitem(1713) < 1) goto sL_NtEnuf4;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 30 iron ores?";
		next;
		mes "[Geshupenschte]";
		mes "Wait, 8 is right >_>";
		mes "Hmmm, wait a sec then.";
		delitem 1002,8;
		delitem 1019,1;
		delitem 717,2;
		delitem 1713,1;
		callsub sF_Make;
		mes "Deliever this to Payon's Tilpitz";
		getitem 1713,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
		mes "LOOK AT THE GROOVES WHERE THE ARROWS GO!!";
		mes "LOOK HOW CUSTOMIZED IT IS!!!!!";
		mes "Geshupenschte'S MASTER ARCHER ARBALEST Mk II!!!";
		next;
		mes "[Geshupenschte]";
		mes "Look how well built the bow is!";
		next;
		mes "[Geshupenschte]";
		mes "Well, Tilpitz in Payon, and bring the envelop.";
		close;

		sL_NtEnuf4:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item4;

	L_2e:
		if(countitem(1002) < 8 || countitem(511) < 20 || countitem(919) < 2 || countitem(1513) < 1) goto sL_NtEnuf5;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 40 ores?";
		next;
		mes "[Geshupenschte]";
		mes "Wait, 8! That's right!";
		mes "Okay, wait a sec!";
		delitem 1002,8;
		delitem 511,20;
		delitem 919,2;
		delitem 1513,1;
		callsub sF_Make;
		mes "Take this to Bismarck in Comodo and bring me the receipt.";
		getitem 1513,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
		mes "Look carefully at the tips of the spikes!!";
		mes "The green herbs' antidote for poisons have been mixed in!";
		mes "ANTI POISON Geshupenschte MORNING STAR MK II!!!!!";
		next;
		mes "[Geshupenschte]";
		mes "Don't you get it!? When you're poisoned, you stab yourself with it!";
		mes "The wound.....probably will get bigger! But the poison will be gone!";
		next;
		mes "[Geshupenschte]";
		mes "Well, take this to Bismarck of Comodo!";
		close;

		sL_NtEnuf5:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item5;

	sF_Make:
		set BSMITH_Q, 3;
		next;
		mes "[Geshupenschte]";
		mes "Grunt.......";
		next;
		mes "~clank~clonk~clank~";
		next;
		mes "[Geshupenschte]";
		mes "Ergh......";
		next;
		mes "~bonk~bang~bonk~";
		next;
		mes "[Geshupenschte]";
		mes "Whew.  There we go!";
		return;


// Test 3-----------------------------------------------------------------
L_Test3:
	if (BSMITH_Q3 == 1) goto L_CheckTest3;
	mes "Go deliever!";
	mes "........you didn't forget.......right?";
	next;
	mes "[Geshupenschte]";
	if (BSMITH_Q2 == 2) goto L_3b;
	if (BSMITH_Q2 == 3) goto L_3c;
	if (BSMITH_Q2 == 4) goto L_3d;
	if (BSMITH_Q2 == 5) goto L_3e;

	L_3a:
		if (countitem(1610) < 1) goto L_LostItem;
		mes "Baisulitst should be at 11 o'clock of Geffen ";
		close;
	L_3b:
		if (countitem(1219) < 1) goto L_LostItem;
		mes "Take it to Wickebine near the Sword Mace dealer in Morroc.";
		close;
	L_3c:
		if (countitem(1119) < 1) goto L_LostItem;
		mes "Gromgast hangs out at 11 o'clock of Izlude.";
		close;
	L_3d:
		if (countitem(1713) < 1) goto L_LostItem;
		mes "Tilpitz hangs out at 5 o'clock of Payon";
		close;
	L_3e:
		if (countitem(1513) < 1) goto L_LostItem;
		mes "Bismarck is usually at 12 o'clock area of Comodo.";
		close;

	L_LostItem:
		mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!";
		emotion e_omg;
		next;
		mes "[Geshupenschte]";
		mes "........... Well then.... I gues you'll just have too.....";
		next;
		mes "[Geshupenschte]";
		mes "START ALL OVER!! Now get out of my sight!!";
		set BSMITH_Q, 0;
		set BSMITH_Q2, 0;
		emotion e_ag;
		close;

L_CheckTest3:
	mes "Did you deliever it?";
	mes "Lets see the receipt then!";
	next;
	menu "Here you go",-,"Wait a second.",M_Wait;

		if(countitem(1073) < 1) goto sL_noreceipt;
		mes "[Geshupenschte]";
		mes "Great! Very good! You're definalty a honest merchant! Go see Altiregen back in Einbroch!";
		mes "I know you'll definately pass the test!!!";
		set BSMITH_Q, 4;
		set BSMITH_Q2, 0;
		set BSMITH_Q3, 0;
		delitem 1073,1;
		close;

		sL_noreceipt:
			mes "[Geshupenschte]";
			mes "........You don't know where you left the receipt.........";
			next;
			mes "[Geshupenschte]";
			mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?";
			emotion e_omg;
			next;
			mes "[Geshupenschte]";
			mes "The receipt is the soul of merchants! The life line of blacksmiths!";
			mes "Guess what? You get to..... START ALL OVER!!";
			set BSMITH_Q, 0;
			set BSMITH_Q2, 0;
			set BSMITH_Q3, 0;
			emotion e_pif;
			close;
	M_Wait:
		mes "[Geshupenschte]";
		mes "Well, tell me if you find the receipt. I HOPE you got one.";
		close;

L_Done:
	mes "Thanks for working for me! Now go see Altiregen!";
	close;

L_GoChange:
	mes "There should be nothing you want now.........";
	mes "Maybe you're thinking of Einbroch?";
	close;
}


// Delivery Recipients ==================================================>\\
// Baisulitst -----------------------------------------------------------
geffen.gat,46,164,4	script	Baisulitst	69,{
	if (BSMITH_Q==3) goto L_Start;

	mes "[Baisulitst]";
	mes "Now that I think about it, it's been a while since I've been to Alberta.  I'm a little upset with the service I've been getting, especially the late deliveries......";
	next;
	mes "[Baisulitst]";
	mes "I ordered something from the Geffen Blacksmith Guild but the order got transfered to a blacksmith in Alberta.....";
	next;
	mes "[Baisulitst]";
	mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000.....";
	emotion e_hmm;
	close;

L_Start:
	if(BSMITH_Q2 != 1) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1610) < 1) goto L_NoItem;
	mes "[Baisulitst]";
	mes "Wow! Is it finally here?!";
	mes "Thank you! I was waiting forever!";
	delitem 1610,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Baisulitst]";
	mes "I ordered this from the Geffen BS Guild, but they assigned it to the smith in Alberta!";
	next;
	mes "[Baisulitst]";
	mes "Thanks for coming from so far away!";
	mes "Also, make sure to hit Geshupenschte one for me! How could anything be so late >_>";
	next;
	mes "[Baisulitst]";
	mes "Here's the receipt!";
	next;
	mes "~Scribble, Scribble~ Rip ~";
	next;
	getitem 1073,1;
	mes "[Baisulitst]";
	mes "Here you go! Good bye! Thank you for the delivery!";
	close;

	L_NoItem:
		mes "[Baisulitst]";
		mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??";
		emotion e_pif;
	L_Wrong:
		mes "[Baisulitst]";
		mes "..... Hmm?.... What's this?..... This is not what I ordered.....";
		emotion e_pif;
	L_Done:
		mes "[Baisulitst]";
		mes "Thanks again for the delivery.  I really appreciate it!";
		close;
}

// Wickebine --------------------------------------------------------------------
morocc.gat,27,112,4	script	Wickebine	725,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Wickebine]";
	mes "..........";
	mes ".....When will my order be here?";
	emotion e_hmm;
	next;
	mes "[Wickebine]";
	mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!";
	emotion e_pif;
	next;
	mes "[Wickebine]";
	mes "This is very upsetting......";
	close;
L_Start:
	if(BSMITH_Q2 != 2) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1219) < 1) goto L_NoItem;
	mes "[Wickebine]";
	mes "Is it finally here!?!";
	mes "Give it!!!!";
	delitem 1219,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Wickebine]";
	mes "Tell the BS guild";
	mes "and your teacher Geshupenschte!";
	next;
	mes "[Wickebine]";
	mes "You're LATE";
	mes "and I was WAITING.";
	next;
	mes "[Wickebine]";
	mes "But the item seems pretty high quality.";
	next;
	mes "(Writes something down)";
	next;
	getitem 1073,1;
	mes "[Wickebine]";
	mes "Here's the receipt and thanks for the delivery.";
	close;

	L_NoItem:
		mes "[Wickebine]";
		mes "Ung! You came all this way to deliver my item and you lost it??!!";
		emotion e_an;
		close;
	L_Wrong:
		mes "[Wickebine]";
		mes "I think you're supposed to deliver this somewhere else.....";
		emotion e_swt;
		close;
	L_Done:	
		mes "[Wickebine]";
		mes "Thank you";
		close;
}

// Gromgast ---------------------------------------------------------------------
izlude.gat,69,181,4	script	Gromgast	734,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Gromgast]";
	mes "..........";
	mes ".....When will that sword arrive >_>";
	next;
	mes "[Gromgast]";
	mes "I need that sword for my training!";
	mes "Nooo.....I must not get rusty!";
	next;
	mes "[Gromgast]";
	mes "Noooooooo T_T......";
	close;

L_Start:
	if(BSMITH_Q2 != 3) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1119) < 1) goto L_NoItem;
	mes "[Gromgast]";
	mes "Ahhh, it's finally here";
	mes "Let me see it.";
	delitem 1119,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Gromgast]";
	mes "Nice.....";
	mes "It's better then I expected.";
	next;
	mes "[Gromgast]";
	mes "I think this sword is exactly what I need!!";
	mes "I like it!";
	next;
	mes "[Gromgast]";
	mes "Here you go.";
	next;
	mes "~scribble~rip~";
	next;
	getitem 1073,1;
	mes "[Gromgast]";
	mes "Here's the receipt! Thank you.";
	close;

	L_NoItem:
		mes "[Gromgast]";
		mes "Hmm... I don't understand.... where is the item I ordered???....";
		emotion e_hmm;
	L_Wrong:
		mes "[Gromgast]";
		mes "Sorry, but you've got the wrong person.";
		close;
	L_Done:	
		mes "[Gromgast]";
		mes "Thanks for the delivery!";
		close;
}

// Tilpitz --------------------------------------------------------------------
payon.gat,214,79,4	script	Tilpitz	59,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Tilpitz]";
	mes "When's that bow coming..........";
	mes "How long ago did I order this thing >_>";
	next;
	mes "[Tilpitz]";
	mes "There's no one that can make it execpt 'him'.........";
	mes "but, WHEN WILL IT COME >_>";
	next;
	mes "[Tilpitz]";
	mes " T_T ";
	close;
L_Start:
	if(BSMITH_Q2 != 4) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1713) < 1) goto L_NoItem;
	mes "[Tilpitz]";
	mes ".......Ohhh! It's finally here!!!";
	mes "Let me see it!";
	delitem 1713,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Tilpitz]";
	mes "Wow....";
	mes "Not bad......not bad at all!!";
	next;
	mes "[Tilpitz]";
	mes "Look at this curve!! It's wonderful!!";
	mes "Oh, I love this";
	next;
	mes "[Tilpitz]";
	mes "Thank you!!!";
	next;
	mes "scribble scribble rip";
	next;
	getitem 1073,1;
	mes "[Tilpitz]";
	mes "Here's the receipt! Thank you again!!!!!";
	close;

	L_NoItem:
		mes "[Tilpitz]";
		mes "Oooh! The delivery is here? What?..... You don't have anything???.....";
		emotion e_what;
		next;
		mes "[Tilpitz]";
		mes "Don't play bad jokes on people!";
		emotion e_ag;
		close;
	L_Wrong:
		mes "[Tilpitz]";
		mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........";
		emotion e_swt;
		close;
	L_Done:
		mes "[Tilpitz]";
		mes "More I look at it, more beautiful it gets!!! ";
		close;
}

// Bismarck ---------------------------------------------------------------------------
comodo.gat,158,342,4	script	Bismarck	118,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Bismarck]";
	mes "......Ugh?...";
	mes ".....When's that delivery coming......";
	next;
	mes "[Bismarck]";
	mes "....the.....p...poison...... >_>....";
	mes "Ack.....";
	next;
	mes "[Bismarck]";
	mes "....Looks like... I'm....screwed.";
	close;

L_Start:
	if(BSMITH_Q2 != 5) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1513) < 1) goto L_NoItem;
	mes "[Bismarck]";
	mes "Ugh.........finally...........";
	mes "Pant pant..........give it to me~";
	delitem 1513,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Bismarck]";
	mes "Ugh....";
	mes "The green herb is in it........right?";
	next;
	mes "[Bismarck]";
	mes "I........can't move.........help me up";
	mes "....grunt.....";
	next;
	mes "- STAB! -";
	next;
	mes "[Bismarck]";
	mes "AAAAAAAAAAACCCCCCCCCKKKKKK!!!";
	next;
	mes "[Bismarck]";
	mes "whew, that works pretty well..";
	next;
	getitem 1073,1;
	mes "[Bismarck]";
	mes "Cough.... Here's the receipt..... thank you for the delivery! I guess I get to live longer......";
	close;

	L_NoItem:
		mes "[Bismarck]";
		mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~.....";
		emotion e_omg;
		close;
	L_Wrong:
		mes "[Bismarck]";
		mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........";
		emotion e_omg;
		close;
	L_Done:
		mes "[Bismarck]";
		mes "Whew, thank you.";
		close;
}



//<===================================================== Mitehmaeeuh: Last Test ===================================================>\\
ein_in01.gat,24,41,4	script	Mitmayer	726,{
	if (BSMITH_Q == 4) goto L_Start;
	if (BSMITH_Q == 5) goto L_Done;
	mes "[Mitmayer]";
	mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......";
	emotion e_swt2;
	next;
	mes "[Mitmayer]";
	mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!";
	next;
	mes "[Mitmayer]";
	mes "Getting nice and tan isn't so bad..... I think it gives you a healthy athletic look.";
	close;
L_Done:
	mes "[Mitmayer]";
	mes "I told you that you've passed.";
	next;
	mes "[Mitmayer]";
	mes "Return to the guild";
	next;
	mes "[Mitmayer]";
	mes "Also, don't lose the Hammer of Blacksmiths!!";
	next;
	mes "[Mitmayer]";
	mes "Don't forget to use the skill points too!";
	close;
L_Start:
	mes "[Mitmayer]";
	mes "Welcome! You want to be a smith?";
	mes "Okay, but know that not everyody passes.";
	next;
	mes "[Mitmayer]";
	mes "It's a quiz about how well you know metals and the blacksmith class.";
	mes "I have quite a bit to ask, so lets start";
	next;
	menu "Ok",M_Test,"Not now",-;

		mes "[Mitmayer]";
		mes "Okay, I'll see you then.";
		close;
	M_Test:
		mes "[Mitmayer]";
		mes "Okay, lets start You'll fail if you don't get enough right.";
		next;
		mes "[Mitmayer]";
		mes "5 questions";
		mes "I won't tell you what's right or wrong.";
		next;
		set @score, 0;
		set @temp, rand(3);
		if (@temp == 1) goto R_Set2; 
		if (@temp == 2) goto R_Set3; 

	R_Set1:
		mes "[Mitmayer]";
		mes "1. Which skill is needed for discount?";
		next;
		menu "Pushcart Lv 3",sM_1a,"Item Appraisal",sM_1a,"Mammonite Lv 10",sM_1a,"Enlarge Weight Lv 3",-;
	
			set @score,@score+20;
		sM_1a:

		mes "[Mittmayer]";
		mes "2. What effect does hammerfall have?";
		next;
		menu "Stun",-,"Blind",sM_1b,"Confuse",sM_1b,"Poison",sM_1b;

			set @score,@score+20;
		sM_1b:

		mes "[Mitmayer]";
		mes "3. How much zeny is taken when Mammonite 10 is used?";
		next;
		menu "900z",sM_1c,"1,000z",-,"2,000z",sM_1c,"1,000,000z",sM_1c;

			set @score,@score+20;
		sM_1c:

		mes "[Mitmayer]";
		mes "4. How much money is saved with max discount??";
		next;
		menu "21 % ",sM_1d,"22 % ",sM_1d,"23 % ",sM_1d,"24 % ",-;

			set @score,@score+20;
		sM_1d:

		mes "[Mitmayer]";
		mes "5. How much can you earn with max overcharge?";
		next;
		menu "21 % ",sM_1e,"22 % ",sM_1e,"23 % ",sM_1e,"24 % ",-;

			set @score,@score+20;
		sM_1e:
		goto L_Result;

	R_Set2:
		mes "[Mittmayer]";
		mes "1. Which monster drops steel?";
		next;
		menu "Zerom",sM_2a,"Steel Chonchon",sM_2a,"Skel Worker",-,"Requiem",sM_2a;

			set @score,@score+20;
		sM_2a:

		mes "[Mitmayer]";
		mes "2. What can you make with Red Bloods?";
		next;
		menu "Flame Heart",-,"Rough Wind",sM_2b,"Great Nature",sM_2b,"Mystic Frozen",sM_2b;

			set @score,@score+20;
		sM_2b:

		mes "[Mitmayer]";
		mes "3. Which ore do you have the most of in storage?";
		next;
		menu "WoV",sM_2c,"Red Blood",-,"Green Live",-,"Crystal Blue",-;

			set @score,@score+20;
		sM_2c:

		mes "[Mitmayer]";
		mes "4. What kind of monsters are weak against wind weapons?";
		next;
		menu "Fire",sM_2d,"Water",-,"Earth",sM_2d,"Wind",sM_2d;

			set @score,@score+20;
		sM_2d:

		mes "[Mitmayer]";
		mes "5. How many irons are needed to make steel?";
		next;
		menu "5",-,"4",sM_2e,"3",sM_2e,"6",sM_2e;

			set @score,@score+20;
		sM_2e:
		goto L_Result;

	R_Set3:
		mes "[Mitmayer]";
		mes "1. What do you do when you find a person in distress?";
		next;
		menu "Ask what they need",-,"Talk for a bit",-,"Ignore",sM_3a,"Drop item and leave",sM_3a;

			set @score,@score+20;
		sM_3a:

		mes "[Mitmayer]";
		mes "2. Where do you learn change cart?";
		next;
		menu "Aldebaran",sM_3b,"Alberta",-,"Morroc",sM_3b,"Izlude",sM_3b;

			set @score,@score+20;
		sM_3b:

		mes "[Mitmayer]";
		mes "3. Geffen tower is the center, where is the BS guild?";
		next;
		menu "11oclock",sM_3c,"5oclock",-,"7oclock",sM_3c,"12oclock",sM_3c;

			set @score,@score+20;
		sM_3c:

		mes "[Mitmayer]";
		mes "4. Which town has the most smiths";
		next;
		menu "Prontera",sM_3d,"Morroc",sM_3d,"Alberta",sM_3d,"Geffen",-;

			set @score,@score+20;
		sM_3d:

		mes "[Mitmayer]";
		mes "5. Which stat affect forge?";
		next;
		menu "STR",sM_3e, "DEX ",-, "AGI",sM_3e, "VIT",sM_3e;

			set @score,@score+20;
		sM_3e:

L_Result:
	mes "[Mitmayer]";
	mes "Great work!";
	next;
	mes "[Mitmayer]";
	mes "lets see... your score is ^5533FF"+@score+"^000000 points!";
	next;
	mes "[Mitmayer]";
	if (@score > 70) goto L_Pass;

		mes "Failed, go study more!!";
		next;
		mes "[Mitmayer]";
		mes "It's just not enough.....";
		mes "Please return after you've studied more.";
		close;

	L_Pass:
		mes "Great! Congrats! You pass!";
		emotion e_no1;
		next;
		mes "[Mitmayer]";
		mes "You'll need to return to the guild.  Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000.";
		getitem 1005,1;
		set BSMITH_Q, 5;
		set BSMITH_Q2, 0;
		next;
		mes "[Mitmayer]";
		mes "DON'T LOOSE THIS!!";
		emotion e_gasp;
		next;
		mes "[Mitmayer]";
		mes "Well, good luck!!!!";
		close;
}

//=========================== NPC that tells you, that the Guild moved
//=========================== She's there on kRO, but the current text is custom ^^
geffen_in.gat,110,169,4	script	Guildsman#01	726,{
	mes "[Blacksmith Guildsman]";
	mes "Welcome! We're the masters of the metal, blacksmiths!";
	mes "Our skills in creating weapons, in a way, is almost an art form!.";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Our Guild was recently moved to a biger building in the steel city of Einbroch.";
	mes "If you are here to take part in your training, please go there";
	next;
	menu "What? Where? How?",-,"OK, thank you!",M_ok;

	mes "[Blacksmith Guildsman]";
	mes "Ah. I'm sorry. You must be unfamiliar with the new and wonderful Airship Transportation System!";
	next;
	menu "Air...what?",-,"Oh, that!",M_know;

	mes "[Blacksmith Guildsman]";
	mes "The Airship Transportation System!";
	mes "It's realy a wonderful thing. No more relying on stupid Magic Teleports.";
	mes "The Airship is a big flying machine that will get you to your destination in no time";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Just think about it. The blue sky and white clouds. The wind in your hair.";
	mes "How I adore that feeling!";
	next;
	menu "Um.. about that guild...",-,"She's nuts! RUN!",M_run;

	mes "[Blacksmith Guildsman]";
	mes "Huh? Oh right. I get carried away sometimes...";
	next;
	mes "[Blacksmith Guildsman]";
	mes "There are two Airships. One is flying from Izlude to Yuno, and the other one flys throughout the whole Shwarzwald Republic.";
	mes "Thats Yuno, Hugel, Lighthalzen and Einbroch.";
	next;
M_know:
	mes "[Blacksmith Guildsman]";
	mes "If you wish to go to Einbroch, simply board the Airship in Izlude, get of in Yuno and take the second ship until it reaches Einbroch.";
	mes "When you reach your destination just ask one of the Guides for the Blacksmith Guild";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Now I know that this may be a bit confusing. That's why our guild in association with the Kafra Corporation is serving free warps to Izlude!";
	mes "Would you like to use our services?";
	next;
	menu "Yes, please.",-,"No, thank you.",M_no;

	mes "[Blacksmith Guildsman]";
	mes "Have a nice trip!!";
	close2;
	warp "izlude.gat",145,39;
	end;

M_ok:
	mes "[Blacksmith Guildsman]";
	mes "Always at your service!";
	close;

M_run:
	mes "[Blacksmith Guildsman]";
	mes "Huh? Hey! Where are you going?!";
	close;

M_no:
	mes "[Blacksmith Guildsman]";
	mes "No? Don't tell me you're afraid of flying...";
	close;
}