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//===== eAthena Script ======================================= 
//= Ninja Job Quest
//===== By: ================================================== 
//= Legionaire
//===== Current Version: ===================================== 
//= 1.1a
//===== Compatible With: ===================================== 
//= eAthena SVN that supports Ninjas
//===== Description: ========================================= 
//= Semi-official Ninja Job Change script using dialogue from
//= Mandarin Aegis Ninja script.
//===== Additional Comments: ================================= 
//= The dialouge isn't exactly the best available, but until
//= The official dialouge in English comes out, this is the
//= Best that I can do.
//= 1.1 Optimized, updated, checked [Lupus]
//============================================================ 


que_ng,30,65,3	script	Cool Kid#nq	730,{
	set @npcname$,"[Cool Kid]";
	if(Class == Job_Novice && JobLevel > 9){
		switch(NINJ_Q){
		case 1:
			mes @npcname$;
			mes "Mmm... This isn't a pressing matter.";
			mes "Though I hope you can do it soon.";
			mes "Wildcat Zhao, he's over in";
			mes "Einbroch";
			close;
		case 2:
			mes @npcname$;
			mes "Don't forget to get something from him.";
			mes "Otherwise he'll forget.";
			close;
		case 3:
			mes @npcname$;
			mes "Did you bring it back?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Yup, right here.";
			next;
			mes @npcname$;
			mes "Ohh, not bad";
			mes "Hand it over.";
			mes "Let's see... Well.";
			mes "- *letter opening sounds*... -";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- He's intently reading -";
			mes "- the letter I brought back. -";
			next;
			mes @npcname$;
			mes "Ai YA~!! How can this be?!";
			mes "He rejected my offer of a ceasefire!!!";
			mes "Could it be... Could it be...!";
			mes "That he's already made another sword?...";
			next;
			mes @npcname$;
			mes "Ohhh, my head hurts now.";
			mes "Hey, sorry to bother you again.";
			mes "I need something to fight";
			mes "Zhao with,";
			mes "but I don't have the materials.";
			next;
			mes @npcname$;
			mes "If you bring me the materials...";
			mes "I'll acknowledge you...";
			mes "And let you become a Ninja.";
			mes "I need you to get me...";
			mes "One piece of Phracon.";
			mes "and five cyfar, quick, there's no time!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Aahh!!";
			mes "This is...";
			next;
			mes @npcname$;
			mes "Hmm, what's the matter?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "These items... Were the ones";
			mes "I promised to Mr. Zhao...";
			next;
			mes @npcname$;
			mes "WHAT?!!!";
			mes "Then the person helping him...";
			mes "IS!";
			mes "Aaahhh...";
			mes "Ai ya, you fool!!!!";
			next;
			mes @npcname$;
			mes "Oh.. Oh... Calm.. Must be calm.";
			mes "Haha...";
			next;
			mes @npcname$;
			mes "Well, you've already promised to help me.";
			mes "No point in arguing now...";
			mes "We can do that later.";
			mes "Quick, gather the items.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh.. Oh.. Ok..";
			next;
			mes @npcname$;
			mes "Quick~~!!";
			mes "Aiii~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- I have to give him 1 Phracon... -";
			mes "- and 5 Cyfars -";
			set NINJ_Q,4;
			close;
		case 4:
			mes @npcname$;
			if(countitem(7053) < 5 || countitem(1010) < 1){
				mes "Bring me a Phracon";
				mes "and five cyfar";
				mes "Right now, you still don't have enough.";
				mes "It's urgent.. So do it quickly.";
				close;
			}
			if(getskilllv(1) < 9){
				mes "Come back once you have the basic skills...";
				close;
			}
			delitem 1010,1;
			delitem 7053,5;
			mes "Oh... you've brought it.";
			mes "Let's see...";
			mes "Mmm~ so you've brought it all";
			mes "and followed my instructions.";
			next;
			mes @npcname$;
			mes "Huu... This doesn't look too bad.";
			mes "Better than I expected at least?";
			next;
			mes @npcname$;
			mes "Ok.";
			mes "I'll follow through with the ritual";
			mes "and change you into a Ninja.";
			next;
			mes @npcname$;
			mes "Well, I guess I can introduce myself to you now.";
			mes "I am part of the Doga Ninja clan";
			mes "the top Ninja head in the clan.";
			mes "I'm the squad leader of the team...";
			mes "trying to find our chief, Kazma";
			mes "So here I am.";
			next;
			mes @npcname$;
			mes "Actually, there's been a bit of a distrubance";
			mes "amongst our ranks";
			mes "so actually, I didn't want you";
			mes "to join the clan";
			mes "at first.";
			next;
			mes @npcname$;
			mes "But Zhao, in the letter...";
			mes "rate you pretty high, and you performed";
			mes "orders rather well,";
			mes "so I had a change of mind.";
			next;
			mes @npcname$;
			mes "Being a Ninja is a solitary job.";
			mes "We value our work above all";
			mes "but not to the point of fanaticism.";
			next;
			mes @npcname$;
			mes "Your path will be one of hardship.";
			mes "Many of us live within villages...";
			mes "Working away covertly.";
			next;
			mes @npcname$;
			mes "Our techniques and our equipmnet...";
			mes "How to handle and use them...";
			mes "That is all done covertly";
			mes "As well, buying and selling...";
			mes "is also done via special means, so,";
			mes "be especially careful.";
			next;
			mes @npcname$;
			mes "Well, from now on";
			mes "You're a member of the ...";
			mes "Doga Ninja Clan.";
			next;
			mes @npcname$;
			mes "Speed, as that of the western wind.";
			mes "Movement, like the falling leaf in that wind";
			mes "Soft!!!";
			next;
			mes @npcname$;
			mes "Haaa!!!!";
			next;
			nude;
			callfunc "Job_Change",Job_Ninja;
			callfunc "F_ClearJobVar";				
			getitem 13010,1;
			close;
		default:
			mes "["+strcharinfo(0)+"]";
			mes "Hey.";
			next;
			mes @npcname$;
			mes "Oh?...";
			mes "That's impossible~!!";
			mes "You can see me!";
			next;
			mes @npcname$;
			mes "Aaaahhh~!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- Kick the man with the chopsticks. -";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- Huu~! -";
			mes "Ahh~!";
			mes "Ahh~! What are you doing?!";
			next;
			mes @npcname$;
			mes "Oh?...";
			mes "You aren't an assassin trying to kill me.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh jeez... What did I get myself into.";
			mes "This guy is nuts.";
			mes "Hasn't even seen me and is throwing stuff around...";
			next;
			mes @npcname$;
			mes "ohohoh~! Anger, anger~~";
			mes "My forever rival... Forever hated enemy!";
			mes "Wildcat!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "........";
			next;
			mes @npcname$;
			mes "Ahah~~~!!!";
			mes "E~E~";
			mes "Pa! Pa! Pa~";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- I'm right here... -";
			next;
			mes @npcname$;
			mes "Mmm...";
			mes "Oh! Who are you?!";
			mes "When did you suddenly appear";
			mes "beside me!";
			mes "Here, TAKE THIS!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Augh...~";
			mes "Jeez, can't you stop...";
			mes "What are you doing now..";
			next;
			mes @npcname$;
			mes "Ohoho...";
			mes "Not bad, not bad~";
			mes "You managed to dodge my attacks...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- What.. Is wrong with him... -";
			mes "- Not listening to me at all. -";
			next;
			mes @npcname$;
			mes "mmm~ok~";
			mes "Well, why did you come find me?";
			mes "What do you need?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes ".........";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Oh...mm...";
			mes "Right.";
			mes "I want to become a Ninja.";
			next;
			mes @npcname$;
			mes "Ok, great, perfect...";
			mes "BUT!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes ".....";
			next;
			mes @npcname$;
			mes "It's not that simple.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "... What now~";
			next;
			mes @npcname$;
			mes "I still have no trust in you.";
			mes "In my opinion, you have no experience.";
			mes "You'll have trouble becoming a Ninja.";
			next;
			mes @npcname$;
			mes "So...";
			mes "You should!!!Go home~!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...........";
			next;
			mes @npcname$;
			mes "Mmm...";
			mes "Right!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "...........";
			next;
			mes @npcname$;
			mes "Well, if you aren't deaf, leave.";
			mes "You've seen it for yourself, I'm a busy fellow.";
			mes "Aahh...";
			next;
			mes @npcname$;
			mes "My opponents are everywhere...";
			mes "I cannot afford to waste time!";
			next;
			mes @npcname$;
			mes "Well now, I've got to run";
			mes "You know, for practice and all.";
			mes "*prepares to leave*";
			next;
			mes @npcname$;
			mes "I shall win next time!";
			mes "Wait for me.";
			mes "Wildcat Zhao!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Wildcat... Zhao?";
			mes "You're fighting a cat?";
			next;
			mes @npcname$;
			mes "Uhh..? Oh that, hahaha~";
			mes "Wildcat Zhao is that fellow's...";
			mes "title.";
			next;
			mes @npcname$;
			mes "He's a vicious and barbaric fellow.";
			mes "For victory...";
			mes "He'll use any method.";
			next;
			mes @npcname$;
			mes "His ninjutsu";
			mes "is also a bit too strong...";
			next;
			mes @npcname$;
			mes "Right now, both of our";
			mes "shuriken and scrolls...";
			mes "are still in repair, so,";
			mes "we're temporarily calling it a break.";
			next;
			mes @npcname$;
			mes "If you really...";
			mes "Want to become a Ninja.";
			mes "Wanna help me out?";
			mes "If you help me...";
			mes "I probably won't be able to make you a Ninja";
			mes "But I'll teach you several skills?";
			next;
			if(select("Sure.:Reject.") == 2){
				mes "["+strcharinfo(0)+"]";
				mes "I'm not here to help";
				mes "Just looking for someone to teach me the skills.";
				mes "Sorry.";
				mes "Find somebody else.";
				next;
				mes @npcname$;
				mes "Oh... I see...";
				mes "Ok then.";
				mes "Sorry if I offended you.";
				mes "You may leave now.";
				close;
			}
			mes "["+strcharinfo(0)+"]";
			mes "Mm... Ok then.";
			next;
			mes @npcname$;
			mes "Ok..great.";
			mes "Bring this letter";
			mes "Over to Wildcat Zhao";
			mes "Grr... That fellow.";
			next;
			mes @npcname$;
			mes "It basically says...";
			mes "Let's have a ceasefire";
			mes "While our equipment is being fixed.";
			mes "You must get a reply from him.";
			next;
			mes @npcname$;
			mes "I heard he's somewhere...";
			mes "in Einbroch...";
			mes "Don't know.";
			mes "What's he doing over there?";
			mes "...";
			next;
			mes @npcname$;
			mes "Zhao...";
			mes "He changes his appearance...";
			mes "So check everybody, since you won't know who he is.";
			next;
			mes @npcname$;
			mes "Don't give up though.";
			mes "He likes high places.";
			mes "Search around.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Ok~";
			mes "Ok.";
			set NINJ_Q,1;
			close;
		}
	}else if(Class == Job_Novice && JobLevel < 10){
		mes @npcname$;
		mes "Not enough training.";
		mes "Come back later.";
		close;
	}
	mes @npcname$;
	if(Class == Job_Ninja){
		mes "Mm... How's it been?";
		mes "Missions can happen at any moment";
		mes "At any time";
		mes "Don't slack off";
		close;
	}
	mes "Oh what, this smell!!";
	mes "It's coming from you!.";
	mes "It's been a long time since I've";
	mes "smelled anybody so stinky.";
	mes "Away with you!";
	close;
}

einbroch,184,194,3	script	Exceptional Man	881,{
	if(NINJ_Q >= 3 || Class == Job_Ninja)
		set @npcname$,"[Red Cougar Zhao]";
	else
		set @npcname$,"[Exceptional Man]";
	if(!NINJ_Q){
		mes @npcname$;
		if(Class == Job_Ninja){
			mes "Oh, you're a Ninja now.";
			mes "Stay true to the path, though there...";
			mes "may be difficulties ahead, remember...";
			mes "train hard.";
			close;
		}
		mes "Whoo... So happy.";
		mes "I've been to many places.";
		mes "But a building this tall...";
		mes "First time I've seen it, and the scenery is beautiful too.";
		mes "Really too sad that I don't have the time to admire it";
		mes "*sighs*";
		close;
	}
	switch(NINJ_Q){
	case 1:
		mes @npcname$;
		mes "The place I lived in...";
		mes "was peaceful, the air was good, the houses were small";
		mes "but warm.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh, it can't be!";
		mes "Amatsu?!!!";
		next;
		mes @npcname$;
		mes "Nope.";
		mes "....";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Mmm~";
		mes "Wait...";
		mes "You've lived in Izlude before?";
		next;
		mes @npcname$;
		mes "Yes.";
		mes "I come from Izlude.";
		next;
		mes @npcname$;
		mes "Due to certain events though...";
		mes "I've come here, to the mines.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Really...";
		mes "Oh, do you know a person called.... Wildcat Zhao?";
		mes "He's a Ninja from Amatsu";
		next;
		mes @npcname$;
		mes "Hmm that's the first time I've heard that name.";
		mes "You have some important reason..";
		mes "to meet him?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, I have a latter to give him";
		mes "and I need a reply letter";
		mes "before I can change class";
		mes "and become a Ninja.";
		next;
		mes @npcname$;
		mes "Mm.. So I see, you too, are a traveller.";
		next;
		mes @npcname$;
		mes "Oh, I remember now";
		mes "I think... I know";
		mes "Who you're trying to find.";
		next;
		mes @npcname$;
		mes "I saw him here";
		mes "or at least... I think I did.";
		next;
		mes @npcname$;
		mes "I'd really like to help you";
		mes "but I still have...";
		mes "some unfinished business.";
		next;
		mes @npcname$;
		mes "If you can help me do something";
		mes "I'll help you find him.";
		next;
		if(select("I'll find him myself.:Ok, I'll help you.") == 1){
			mes @npcname$;
			mes "Ahh ok.";
			mes "I understand.";
			mes "Well, good luck";
			mes "if you ever are in";
			mes "need of help.";
			mes "Before I leave";
			mes "tell me...";
			close;
		}else{
			mes @npcname$;
			mes "Mm Ok.";
			mes "I came here";
			mes "to find some ores.";
			mes "I have something that needs these ores";
			mes "in order to work";
			next;
			mes @npcname$;
			mes "I would come with you....";
			mes "But I need to watch over this, so.";
			mes "If you can get me five Cyfars, and";
			mes "one Phracon...";
			mes "I would really appreciated it.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "- I need to bring, one Phracon and five Cyfars. -";
			set NINJ_Q,2;
			close;
		}
	case 2:
		if(countitem(1010) < 1 || countitem(7053) < 5){
			mes @npcname$;
			mes "1 Phracon and 5 Cyfars.";
			mes "Hmm the amount isn't enough.";
			mes "Even though there's no hurry, still,";
			mes "bring back the correct amount.";
			close;
		}
		mes @npcname$;
		mes "Very good, very good..";
		mes "Mmm.... Ok.";
		mes "You've given me what I needed";
		mes "now I need to help you in return";
		mes "and find him. Mmm....";
		next;
		mes @npcname$;
		mes "Let me see the letter.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "?????!!";
		next;
		mes @npcname$;
		mes "Oh? Can it be him...";
		mes "that sent it?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh.... So you are";
		mes "Wildcat~!";
		next;
		mes @npcname$;
		mes "No.";
		mes "My name is not Wildcat Zhao";
		mes "It is Cougar Zhao.";
		mes "Wildcat is the name that kid";
		mes "uses in order";
		mes "to aggravate me, haha.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hahaha... ~~";
		next;
		set @npcname$,"[Red Cougar Zhao]";
		mes @npcname$;
		mes "If you want to become a Ninja";
		mes "then you must not trust";
		mes "what you see.";
		next;
		mes @npcname$;
		mes "The clothing and gear you see in books.";
		mes "Is not used by real Ninjas";
		mes "or rather, there are very few";
		mes "who wear such things.";
		next;
		mes @npcname$;
		mes "Do not forget.";
		mes "Once the identity of a Ninja";
		mes "has been revealed, his life is";
		mes "forfeit.";
		next;
		mes @npcname$;
		mes "Even right now";
		mes "what I say and tell you";
		mes "may not be the truth.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Ohh...";
		mes "...........";
		next;
		mes @npcname$;
		mes "Well, can I see it?";
		mes "That letter.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh ok.";
		mes "Hmm.";
		mes "-*Takes out letter*-";
		next;
		mes @npcname$;
		mes "Mmmm.. Let's see...";
		mes "Oh, and here, I thought it would be";
		mes "another declaration of battle.";
		mes "He wants a ceasfire now.";
		next;
		mes @npcname$;
		mes "What to do, what to do.";
		mes "You've already helped me";
		mes "make another sword.";
		mes "Haha~";
		next;
		mes @npcname$;
		mes "I'll write a reply I guess.";
		mes "From my point of view though";
		mes "based on the speed that you got what I asked for";
		mes "if you want to become a Ninja";
		mes "learn to become a bit faster";
		mes "and more experienced";
		next;
		mes "["+strcharinfo(0)+"]";
		mes ".....";
		next;
		mes @npcname$;
		mes "Wait.";
		mes "I shall write a reply letter.";
		mes "Let's see...";
		mes "Mm...*slides letter in*......";
		next;
		mes @npcname$;
		mes "Here you go.";
		mes "Give it to him";
		mes "and he'll understand.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "- Good, got the letter -";
		mes "- that Mr. Zhao wrote in a second. -";
		next;
		mes @npcname$;
		mes "Well now, be on your way.";
		mes "If you want to become a Ninja";
		mes "learn to treasure what time you have.";
		next;
		mes @npcname$;
		mes "When you do become a Ninja";
		mes "Come have a chat with me";
		mes "I will be waiting for you.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Mmm.... Then I'll....";
		next;
		mes @npcname$;
		mes "Ohh.... It'll take awhile to get to Amatsu";
		mes "definitely a long trip.";
		mes "I'll take "+strcharinfo(0)+" to Amatasu.";
		mes "Ok.";
		delitem 1010,1;
		delitem 7053,5;
		set NINJ_Q,3;
		close2;
		warp "amatsu",113,127;
		end;
	case 3:
		mes @npcname$;
		mes "Hmmm I wonder what happened";
		mes "you haven't seen him yet";
		mes "why are you here?";
		next;
		mes @npcname$;
		mes "If you want";
		mes "I'll take you back to Amatsu.";
		next;
		if(select("No thanks.:Sure.") == 1){
			mes @npcname$;
			mes "Mm, ok then.";
			mes "The decision is yours to make.";
			close;
		}
		mes @npcname$;
		mes "Ok. Then I'll take you to Amatsu.";
		close2;
		warp "amatsu",113,127;
		end;
	case 4:
		mes @npcname$;
		mes "Haha, the kid seems to order you";
		mes "to do lots of bothersome chores.";
		mes "Work hard, all of these tasks";
		mes "will help you become a Ninja.";
		close;
	}
}