//===== Hercules Script ======================================
//= Gunslinger Job Quest
//===== By: ==================================================
//= erKURITA, RockmanEXE, Kisuka
//===== Current Version: =====================================
//= 2.2
//===== Description: =========================================
//= Gunslinger Job Change Quest
//===== Additional Comments: =================================
//= 1.0 Made the NPC [erKURITA]
//= 1.5 Couple fixes to the npc, aswell as adding the missing
//= 3 green herbs. [erKURITA]
//= 1.6 job number->const, commonized variable name,
//= optimized [Lupus]
//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster]
//= 1.7b Parenthesis fixes [KarLaeda]
//= 1.8 Fixed the reward you can get [Playtester]
//= 1.9 Removed some 'clever' script constructs [ultramage]
//= 2.0 Updated to official version - Thanks to Omega for
//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
//= 2.1a Corrected a Typo error ";;". [Samuray22]
//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka]
//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
//============================================================
que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{
if (Upper == 2) {
mes "[Master Miller]";
mes "Well, aren't you an";
mes "adorable little child~";
mes "Where's your mommy?";
mes "This place is dangerous, so";
mes "please go home soon, okay?";
close;
}
if (Class == Job_Novice) {
if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) {
mes "[Master Miller]";
mes "Interested in becoming";
mes "a Gunslinger, eh? You've";
mes "got potential, but you're";
mes "not yet experienced enough.";
mes "Just train yourself a bit more,";
mes "and then come back, you hear?";
close;
}
if (GUNS_Q == 0) {
mes "[Master Miller]";
mes "I'm Miller, a full time";
mes "Gunslinger drillmaster, and";
mes "full time guardian for Lady";
mes "Selena. Now, what do you";
mes "need? If it's not important, then I can't make the time for you.";
next;
if(select("Nothing.:I want to become a Gunslinger.") == 1) {
mes "[Master Miller]";
mes "Don't waste my time.";
mes "If you do want to become";
mes "a Gunslinger, then come";
mes "back and talk to me.";
close;
}
mes "[Master Miller]";
mes "Hm. You're pretty young, but";
mes "your eyes tell me that you're";
mes "pretty ambitious. You'll need to pass our interview and educational";
mes "course to become a Gunslinger. Do you want to apply for the job?";
next;
if(select("Give me some time to think.:Sure!") == 1) {
mes "[Master Miller]";
mes "Understandable.";
mes "If you do decide that";
mes "you want to become";
mes "a Gunslinger, then let";
mes "me know right away.";
mes "I'll get you started.";
close;
}
mes "[Master Miller]";
mes "Great, great. Alright then,";
mes "let's get you started. Take";
mes "this letter to Mr. Wise Bull";
mes "Horn in Payon. He's a shaman";
mes "that will judge whether or not";
mes "you qualify to be a Gunslinger.";
set GUNS_Q,1;
setquest 6020;
close;
}
else if (GUNS_Q == 1) {
mes "[Master Miller]";
mes "Take that letter of";
mes "introduction I've written";
mes "for you to Mr. Wise Bull";
mes "Horn in Payon. He'll test";
mes "you to see if you're really";
mes "Gunslinger material.";
close;
}
else if (GUNS_Q == 2) {
mes "[Master Miller]";
mes "Hmm... Wise Bull Horn";
mes "asked you to collect the";
mes "items you need to make the";
mes "voucher? Hm. I guess that's";
mes "part of his qualification test.";
close;
}
else if (GUNS_Q == 3) {
mes "[Master Miller]";
mes "Wise Bull Horn asked";
mes "you to bring him some";
mes "Milk? He must really like";
mes "you if he's already asking";
mes "for favors. Good luck, friend.";
close;
}
else if (GUNS_Q == 4) {
mes "[Master Miller]";
mes "I expect to hear good";
mes "news from you soon. You";
mes "know, I have no doubt that";
mes "you'll become a Gunslinger.";
close;
}
else if (GUNS_Q == 5) {
if (SkillPoint != 0) {
mes "[Master Miller]";
mes "Hey, you have leftover";
mes "Skill Points. You better";
mes "use them all up before you";
mes "come and talk to me again.";
close;
}
mes "[Master Miller]";
mes "Oh, you've brought a";
mes "voucher from Wise Bull Horn?";
mes "It's been a while since he's";
mes "given one to anybody, so";
mes "I'm really proud of you!";
next;
mes "[Master Miller]";
mes "If Wise Bull Horn approves,";
mes "then I have no reason to";
mes "reject you. Alright then, I'll";
mes "promote you to a Gunslinger.";
mes "But first, let me explain";
mes "our job in more detail.";
next;
mes "[Master Miller]";
mes "As a Gunslinger, you must";
mes "keep your gun with you at";
mes "all times. The Gunslinger";
mes "Guild keeps track of every Gun";
mes "and Bullet, so you can only get";
mes "them from our guild members.";
next;
mes "[Master Miller]";
mes "Don't worry, Gunslinger";
mes "Guildsmen can be found almost";
mes "anywhere these days. Anyway,";
mes "it has to be this way by order of our guild leader, Lady Selena.";
next;
mes "[Master Miller]";
mes "You might get the chance to";
mes "meet her one of these days.";
mes "Anyway, just now that we have";
mes "to regulate Gun and Bullet sales to keep them away from evil";
mes "or irresponsible folk.";
next;
mes "[Master Miller]";
mes "In any case, it's always";
mes "a pleasure for me to talk";
mes "to another Gunslinger, so";
mes "let's keep in touch. May the";
mes "power of the earth protect";
mes "you in all of your adventures~";
callfunc "Job_Change",Job_Gunslinger;
set GUNS_Q,6;
completequest 6024;
if (rand(1,2) == 1) {
getitem 13100,1; // Six_Shooter
} else {
getitem 13150,1; // Branch
}
close;
}
} else {
if (Class == Job_Gunslinger) {
mes "[Master Miller]";
mes "Oh! Long time, no see,";
mes "friend. How have you been?";
mes "I hope you've been keeping";
mes "you Gun well maintained.";
mes "Take care of it, and it'll take";
mes "care of you. Remember it.";
close;
} else {
mes "[Master Miller]";
mes "If you don't have";
mes "any business with me,";
mes "then please go on your way.";
close;
}
}
}
payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
if (GUNS_Q == 1) {
mes "[Wise Bull Horn]";
mes "Hello, young wolf.";
mes "What business has";
mes "brought you before me?";
next;
mes "["+strcharinfo(0)+"]";
mes "Mr. Miller sent me to";
mes "deliver this letter to you.";
mes "Actually, I'm interested in";
mes "becoming a Gunslinger...";
next;
mes "[Wise Bull Horn]";
mes "Miller, you said?";
mes "Hm, the Black Fox doesn't";
mes "give introductions for anyone";
mes "he doesn't believe will make";
mes "a good Gunslinger. Yes, I think";
mes "I know why he sent you to me.";
next;
mes "[Wise Bull Horn]";
mes "I can see it in your eyes:";
mes "you've got a warm heart and a";
mes "strong sense of responsibility.";
mes "All you need is the blessing";
mes "of the Earth to protect you";
mes "as a Gunslinger.";
next;
mes "[Wise Bull Horn]";
mes "I can make a voucher that";
mes "will demonstrate your desire";
mes "to become a warrior of the";
mes "earth for you to present to";
mes "Gunslinger drillmasters.";
mes "I shall need these items...";
next;
mes "[Wise Bull Horn]";
mes "^3355FF1 Trunk^000000,";
mes "^3355FF3 Fluffs^000000,";
mes "^3355FF3 Zargons^000000,";
mes "^3355FF10 Shells^000000,";
mes "^3355FF3 Green Herbs^000000, and";
mes "^3355FF3 Rainbow Shells^000000.";
next;
mes "[Wise Bull Horn]";
mes "After I complete the";
mes "voucher, you may bring";
mes "it to Black Fox, and he";
mes "will help you achieve";
mes "your goal of becoming";
mes "a Gunslinger.";
set GUNS_Q,2;
changequest 6020,6021;
close;
}
else if (GUNS_Q == 2) {
if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
mes "[Wise Bull Horn]";
mes "I can make a voucher that";
mes "will demonstrate your desire";
mes "to become a warrior of the";
mes "earth for you to present to";
mes "Gunslinger drillmasters.";
mes "I shall need these items...";
next;
mes "[Wise Bull Horn]";
mes "^3355FF1 Trunk^000000,";
mes "^3355FF3 Fluffs^000000,";
mes "^3355FF3 Zargons^000000,";
mes "^3355FF10 Shells^000000,";
mes "^3355FF3 Green Herbs^000000, and";
mes "^3355FF3 Rainbow Shells^000000.";
next;
mes "[Wise Bull Horn]";
mes "After I complete the";
mes "voucher, you may bring";
mes "it to Black Fox, and he";
mes "will help you achieve";
mes "your goal of becoming";
mes "a Gunslinger.";
close;
}
delitem 912,3; // Zargon
delitem 914,3; // Fluff
delitem 1019,1; // Wooden_Block
delitem 935,10; // Shell
delitem 511,3; // Green_Herb
delitem 1013,3; // Colorful_Shell
set GUNS_Q,3;
changequest 6021,6022;
mes "[Wise Bull Horn]";
mes "Ah, you've returned";
mes "with everything I need.";
mes "Please give me some time";
mes "to make the voucher. If you";
mes "come back in a little while,";
mes "I should be finished with it.";
close;
}
else if (GUNS_Q == 3) {
mes "[Wise Bull Horn]";
mes "Oh, you've arrived just";
mes "in time. It's been a while";
mes "since I've made one of these vouchers, so I might be a little";
mes "rusty. Still, this really takes me back to the days of my youth.";
next;
mes "[Wise Bull Horn]";
mes "I've been serving in this";
mes "position of choosing worthy";
mes "recipients of Gunslinger";
mes "vouchers for a few decades";
mes "now. But before that, I was a";
mes "young adventurer just like you.";
next;
mes "[Wise Bull Horn]";
mes "It feels like it was only";
mes "yesterday when I held my own";
mes "little voucher as a Gunslinger,";
mes "a warrior of the earth. That's";
mes "when I met Selena's father...";
mes "How can time pass so quickly?";
next;
mes "[Wise Bull Horn]";
mes "Ah... I reallly appreciate";
mes "Selena and Black Fox for all";
mes "of their help in recruiting";
mes "young Gunslingers. I'm very";
mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
next;
mes "[Wise Bull Horn]";
mes "Before you leave, may";
mes "I ask you for a small favor?";
mes "I'm thirsty, and would like";
mes "a cold glass of Milk. Would";
mes "you please bring me some?";
set GUNS_Q,4;
changequest 6022,6023;
close;
}
else if (GUNS_Q == 4) {
if (countitem(519) < 1) {
mes "[Wise Bull Horn]";
mes "I'm an old man that will";
mes "soon be reunited with mother";
mes "earth. Would you do this old";
mes "Gunslinger a favor a bring me";
mes "a cold glass of Milk, please?";
close;
}
delitem 519,1; // Milk
set GUNS_Q,5;
changequest 6023,6024;
mes "[Wise Bull Horn]";
mes "Oh, thank you for your!";
mes "generosity--I see that";
mes "you've brought me some";
mes "Milk. Ahhhh, delicious~";
next;
mes "[Wise Bull Horn]";
mes "I admire the patience,";
mes "gentleness, and kindness";
mes "that you've proven by bringing";
mes "this to me. Yes, those are traits we all want Gunslingers to have.";
next;
mes "[Wise Bull Horn]";
mes "Now, please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my whole hearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";
next;
mes "[Wise Bull Horn]";
mes "Eeh~Yeah~Eeh~Hooom";
mes "Eeh~Yeah~Eeh~Hooom";
mes "Maaaaarrraaa Neeey~";
mes "Yippee Yippee Yai Yocaiyay~";
close;
}
else if (GUNS_Q == 5) {
mes "[Wise Bull Horn]";
mes "Please take this voucher";
mes "to Miller, the Black Fox, with";
mes "my whole hearted approval.";
mes "I hope that you will use your";
mes "gun to uphold justice as a";
mes "noble warrior of the earth.";
next;
mes "[Wise Bull Horn]";
mes "Eeh~Yeah~Eeh~Hooom";
mes "Eeh~Yeah~Eeh~Hooom";
mes "Maaaaarrraaa Neeey~";
mes "Yippee Yippee Yai Yocaiyay~";
close;
}
else if (GUNS_Q == 6) {
mes "[Wise Bull Horn]";
mes "AAh, long time no see.";
mes "I hope that you become";
mes "a smart beast, and use";
mes "your powers as a Gunslinger to protect what is good and just.";
close;
}
else {
mes "[Wise Bull Horn]";
mes "Zzzzzz~";
mes "^333333*Phew*^000000";
close;
}
}