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//===== eAthena Script ======================================= 
//= Archer Job Quest
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.5
//===== Compatible With: ===================================== 
//= eAthena 1.0 +
//===== Description: ========================================= 
//= <Description> 
//===== Additional Comments: ================================= 
//= Fully working
//= v1.1 Added instant job change for High Novice [Lupus]
//= v1.3 Added Baby Class support [Lupus]
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.5 Now saves/restores all quest skills [Lupus]
//============================================================ 


// -- Archer Guildsman -- 
payon_in02.gat,64,71,4	script	Archer Guildsman	59,{
	callfunc "F_ToHigh",Job_Archer_High,"High Archer",Job_Sniper,"Archer Guildsman";
	mes "[Archer Guildsman]";
	if(BaseJob==Job_Novice && job_archer_q == 1) goto L_Check;
	mes "Good Day. How may I help you?";
	next;
	menu "I would like to become an Archer.",M_0,"What are the Requirements?",M_1,"Never mind.",M_End;

	M_0:
		mes "[Archer Guildsman]";
		callfunc "Arc_check";
		mes "Looks good.  You have the necesssary skills to become an archer....";
		next;
		mes "[Archer Guildsman]";
		mes "but.... ";
		next;
		mes "[Archer Guildsman]";
		mes "you must first pass a test in order to do so.  I hope you didn't think becoming an archer was going to be that easy.  Ha ha!";
		next;
		mes "[Archer Guildsman]";
		mes "A well made bow is essential for a good archer, and high quality wood is in turn essential for a well made bow.";
		mes "You will be tested on how well you are able to gather high quality wood.";
		next;
		mes "[Archer Guildsman]";
		mes "The higher the quality of the wood you gather the higher your score.";
		mes "You must recieve a score of ^ff0000at least 25^000000 in order to ^ff0000pass the test^000000.";
		next;
		mes "[Archer Guildsman]";
		mes "You can find wood by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest.";
		mes "They drop the wood in the form of^0000ff 'Trunks'^000000.";
		next;
		mes "[Archer Guildsman]";
		mes "There are a total of 4 different kind of trunks each with a different point value.  Gather a variety of trunks and bring them back here for me to grade.";
		next;
		mes "[Archer Guildsman]";
		mes "I must warn you, the Willows can be tough monsters so be carefull and remember to rest and use your healing items.  Good luck!";
		close;

	M_1:
		mes "[Archer Guildsman]";
		if(BaseJob == Job_Archer) goto sM_1a;
		if(BaseJob != Job_Novice) goto sM_1b;
		mes "Let me explain the requirements for becoming an archer to you:";
		next;
		mes "[Archer Guildsman]";
		mes "First of all, you have to have a job level of 9 and you must learn all of the skills that come with that job level.";
		next;
		mes "[Archer Guildsman]";
		mes "Secondly, you will have to take a test that will determine whether or not you have the skills to become an archer.";
		next;
		mes "[Archer Guildsman]";
		mes "Those are the requirements.  Fullfill them and you will be able to live life as only an Archer can.";
		close;

		sM_1a:
			mes "Have you already forgotten how you became an Archer?....";
			emotion 1;
			close;
		sM_1b:
			mes "Telling you the requirements won't help you become an Archer since you already have another job.";
			close;	

	M_End:
		mes "[Archer Guildsman]";
		mes "Ok then, take care.";
		close;

L_Check:
	mes "Oh, I see you've come back.";
	next;
	mes "[Archer Guildsman]";	
	if((countitem(1066) == 0) && (countitem(1067) == 0) && (countitem(1068) == 0) && (countitem(1019) == 0)) goto sL_NotRdy;
	if(SkillPoint > 0) goto sL_SkPoints;
	set @Trunk1, countitem(1066)*5;
	set @Trunk2, countitem(1067)*3;
	set @Trunk3, countitem(1068)*2;
	set @Trunk4, countitem(1019);
	set @TrunkTotal, @Trunk1 + @Trunk2 + @Trunk3 + @Trunk4;

	mes "Lets see.....";
	next;
	mes "[Archer Guildsman]";
	mes "You have:";
	mes "^0000FF" +countitem(1066)+ "^000000 Fine grained trunks for ^ff0000" +@Trunk1+ "^000000 points,";
	mes "^0000FF" +countitem(1067)+ "^000000 Solid trunks for ^ff0000" +@Trunk2+ "^000000 points,";
	mes "^0000FF" +countitem(1068)+ "^000000 Barren trunks for ^ff0000" +@Trunk3+ "^000000 points,";
	mes "^0000FF" +countitem(1019)+ "^000000 Trunks for ^ff0000" +@Trunk4+ "^000000 points.....";
	next;
	mes "[Archer Guildsman]";
	mes "That gives you a total score of: ^ff0000" +@TrunkTotal+"^000000";
	next;
	mes "[Archer Guildsman]";
	if(@TrunkTotal < 25) goto sL_Failed;

	mes "Very good!  You have passed the test.  Congratulations, you are now fully qualified to become an archer.";
	emotion 21;
	next;
	mes "[Archer Guildsman]";
	mes "I will now transform you...";
	next;
	callfunc "Job_Change",Job_Archer;
	callfunc "F_ClearJobVar";		// clears all job variables for the current player
	mes "[Archer Guildsman]";
	mes "In exchange for the trunks you brought in I will give you this Bow and some arrows.  Please take them.";
	next;
	getitem 1702,1;//Items: Bow_,
	getitem 1750,200;//Items: Arrow,
	delitem 1066, countitem(1066);//Items: Fine-grained_Trunk,
	delitem 1067, countitem(1067);//Items: Solid_Trunk,
	delitem 1068, countitem(1068);//Items: Barren_Trunk,
	delitem 1019, countitem(1019);//Items: Trunk,
	mes "[Archer Guildsman]";
	mes "An Archer knows no bounds so live your life to its fullest.  I know you will make an exellent archer.";
	next;
	mes "[Archer Guildsman]";
	mes "Farewell and good luck on your journey.";
	close;

	sL_NotRdy:
		mes "What?  You didn't bring any trunks back for me to grade?  Let me explain the test requirements again just in case you forgot...";
		emotion 1;
		next;
		mes "[Archer Guildsman]";
		mes "There are a total of ^5555FF4 different kind of Trunks^000000 each with a different point value.";
		mes "Gather a variety of Trunks and bring them back here for me to grade.";
		next;
		mes "[Archer Guildsman]";
		mes "You can find Trunks by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest.";
		close;
	sL_SkPoints:
		mes "You need to use up all of your skill points before I can make you an Archer.";
		close;
	sL_Failed:
		mes "I'm sorry but your score is too low.  I'm afraid that you have failed the test.";
		next;
		mes "[Archer Guildsman]";
		mes "Fortunatley for you I'm somewhat softhearted so I'll give you another chance.  Go gather some more trunks and come back.";
		next;
		mes "[Archer Guildsman]";
		mes "Hopefull they will be of a high enough quality for you to pass the test.";
		close;

}