//===== eAthena Script =======================================
//= Acolyte Job Quest
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= <Description>
//===== Additional Comments: =================================
//= v1.0 Fully working.
//= v1.1 Added function calls for Priest Quest.
//= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
//= v1.2a Added instant job change for High Novice [Lupus]
//= v1.3 Added Baby Class support [Lupus]
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//============================================================
// -- Father Mareusis --
prt_church.gat,184,41,4 script Father Mareusis 60,{
callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest",156,0,0,0,"Father Mareusis";
mes "[Father Mareusis]";
if(BaseJob==Job_Novice && job_acolyte_q > 0) goto L_Check;
mes "What is it you are looking for?";
next;
menu "Father, I want to become an Acolyte.",M_0,"The Requirements.",M_1,"I'm just looking around that's all",M_End;
close;
M_0:
mes "[Father Mareusis]";
callfunc "Aco_check";
mes "Do you truly wish to become a servant of God?";
next;
menu "Yes, Father, I do.",sM_0,"Nope, I lied.",sM_1;
close;
sM_0:
mes "[Father Mareusis]";
mes "Good. I accept your will to become an Acolyte.";
mes "You understand that you need to do penance before you become a servant of God, don't you?";
next;
mes "[Father Mareusis]";
mes "Well then, here is your Divine Quest.....";
next;
mes "[Father Mareusis]";
set job_acolyte_q, rand(1,3);
if(job_acolyte_q == 2) goto sR_2;
if(job_acolyte_q == 3) goto sR_3;
sR_1:
mes "Please visit ^0000ffFather Rubalkabara^000000, a member of the Prontera Parish and report back here.";
mes "He has been Practicing Asceticism near the ^0000ffSt. Capitolina Abbey, 1 map North, and 2 maps East of Prontera City.^000000.";
goto sL_End;
sR_2:
mes "Please Visit ^0000ffMother Marthilda^000000 and report back here.";
mes "She has been Practicing Asceticism in the ^0000ffSograt Desert, one map north from the town of Morroc^000000. Morroc is SouthWest from Prontera.";
goto sL_End;
sR_3:
mes "Please Visit ^0000ffFather Yosuke^000000 and report back here.";
mes "He has been Practicing Asceticism on ^0000ffa very small island 2 maps West, and 1 map North, of Prontera City.^000000.";
sL_End:
next;
mes "[Father Mareusis]";
mes "May the Grace of God enlighten your path.";
close;
sM_1:
mes "[Father Mareusis]";
mes "Lying is a sin my child!";
mes "Please come back when you are ready";
emotion e_swt2;
close;
M_1:
mes "[Father Mareusis]";
if(BaseJob == Job_Acolyte) goto M1b;
if(BaseJob != Job_Novice) goto M1a;
mes "So you wish to become an Acolyte do you?";
mes "Here are the two requirements you must fullfill first in order to do so.";
next;
mes "[Father Mareusis]";
mes "First of all, you have to reach ^0000ffnovice job Level 9^000000 and learn the ^0000ffBasic Skills^000000 that come with it.";
next;
mes "[Father Mareusis]";
mes "Secondly, you have to embark on a Divine Quest!!";
next;
mes "[Father Mareusis]";
mes "You'll will become an Acolyte in no time if, from the bottom of your heart, you are truly eager to become a servant of God.";
close;
M1a:
mes "You have already devoted your life to another profession....";
close;
M1b:
mes "You have already devoted your life to the lord my child. Please go with God's blessing.";
close;
M_End:
mes "[Father Mareusis]";
mes "I see. I pray for your salvation.";
close;
L_Check:
mes "Oh, You've come back. Let me check to see if you are ready to serve God... Let's see...";
next;
mes "[Father Mareusis]";
if(job_acolyte_q < 4) goto sL_NotRdy;
if(SkillPoint > 0) goto sL_Skpoint;
mes "Your prayers have been answered my child. That which has been asked of you has been fullfilled!!.";
next;
mes "[Father Mareusis]";
mes "With the powers vested in me I hearby make you, ^0000ff"+strcharinfo(0)+"^000000, an Acolyte!!!";
next;
mes "(whispers a prayer)";
next;
callfunc "Job_Change",Job_Acolyte;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
mes "[Father Mareusis]";
mes "Remember to be thankful to God, who is taking care of us all of the time.";
mes "That you have the unique chance to serve him...you should feel very fortunate and blessed.";
next;
mes "[Father Mareusis]";
mes "Now go forth my child and VANQUISH the EVILS of this world. You have my blessing and the blessing of the church.";
close;
sL_NotRdy:
mes "Hmm... you don't seem to have finished your Divine Quest my child.";
next;
mes "[Father Mareusis]";
if(job_acolyte_q == 1) goto sR_1;
if(job_acolyte_q == 2) goto sR_2;
if(job_acolyte_q == 3) goto sR_3;
close;
sL_Skpoint:
mes "Before we can move on, please use up all of your skill points my child.";
close;
}
// == Devine Quest ==
// -- Father Rubalkabara --
prt_fild03.gat,365,259,2 script Father Rubalkabara 110,{
mes "[Father Rubalkabara]";
if(BaseJob==Job_Acolyte || BaseJob==Job_Priest) callfunc "F_FatherRub";
if(BaseJob==Job_Novice) goto L_Novice;
L_Other:
mes "Oh.. Have you come here to train Or are you just a Wanderer..?";
next;
mes "[Father Rubalkabara]";
mes "Whoever you are, please take care of yourself. Monsters in here are shockingly Strong contrary to their Cute apprearance.";
close;
L_Novice:
if(job_acolyte_q==4) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly.";
emotion e_gasp;
close;
L_Start:
mes "Oh... Are you the young one who wishes to become an Acolyte...? I've already received the news of your comming from the Santuary.";
next;
mes "[Father Rubalkabara]";
mes "Let me just check my list of candidates here to make sure you are at the right place......";
next;
mes "[Father Rubalkabara]";
if(job_acolyte_q != 1) goto Goback;
mes "You're ^0000ff"+strcharinfo(0)+"^000000, right? Thank you for comming to vist me.";
next;
mes "[Father Rubalkabara]";
mes "I believe you have already been informed about Acolytes from Father Mareusis. So I won't bother to bore you with any futher lectures on the subject.";
next;
mes "[Father Rubalkabara]";
mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha...";
emotion e_heh;
next;
mes "[Father Rubalkabara]";
mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see.";
next;
mes "[Father Rubalkabara]";
mes "I will send a message to Father Mareusis stating that you visted me as proof of the completion of your Divine Quest.";
next;
mes "[Father Rubalkabara]";
mes "You may go back to Prontera now. Farewell and may God bless you.";
set job_acolyte_q,4;
close;
QuestOver:
mes "Your Divine Quest is has been completed. You may continue in your journey to serve God.";
close;
Goback:
mes "Hmmm... I do not think you name is on my list of candidates.";
emotion e_hmm;
next;
mes "[Father Rubalkabara]";
mes "...... Why don't you go back to the Santuary and check again.";
close;
}
// -- Mother Marthilda --
moc_fild07.gat,36,354,4 script Mother Marthilda 79,{
mes "[Mother Marthilda]";
if(BaseJob == Job_Acolyte || BaseJob==Job_Priest) callfunc "F_MotherMart";
if(BaseJob == Job_Novice) goto L_Novice;
L_Other:
mes "Hello and welcome. I am Mother Marthilda. Are you a weary traveler or a mighty warrior?";
mes "Whoever you are please make sure to keep your faith in God.";
close;
L_Novice:
if(job_acolyte_q == 5) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe.";
emotion e_gasp;
close;
L_Start:
mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you.";
next;
mes "[Mother Marthilda]";
mes "Let me just check my list of candidates here to make sure you are at the right place......";
next;
if(job_acolyte_q != 2) goto Goback;
mes "[Mother Marthilda]";
mes ".... ^0000ff"+strcharinfo(0)+"^000000, Yes! I found you.";
next;
mes "[Mother Marthilda]";
mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest.";
next;
mes "[Mother Marthilda]";
mes "Thank you for visiting me. I am even more greatfull that you chose to follow your heart and devote your life to the divinity.";
mes "God is only as powerfull as our devotion to him. Remember that.";
next;
mes "[Mother Marthilda]";
mes "You may go back to Prontera now.";
mes "Be safe and may God bless.";
set job_acolyte_q,5;
close;
Goback:
mes "[Mother Marthilda]";
mes "Hmm....let's see....";
mes "..Well... I can't find your name on the List ....";
emotion e_hmm;
next;
mes "[Mother Marthilda]";
mes "I recommend that you to return to the Santuary and Check again.";
close;
QuestOver:
mes "Your Divine Quest is has been completed. You may continue in your journey to serve God.";
close;
}
// -- Father Yosuke --
prt_fild00.gat,208,218,6 script Father Yosuke 120,{
mes "[Father Yosuke]";
if(BaseJob == Job_Acolyte || BaseJob==Job_Priest) callfunc "F_FatherYos";
if(BaseJob == Job_Novice) goto L_Novice;
L_Other:
mes "What brings you to this place. Try not to bother me ok.";
close;
L_Novice:
if(job_acolyte_q == 6) goto QuestOver;
if(job_acolyte_q > 0) goto L_Start;
mes "You, Novice...wanna tell me something?";
mes "If not go back home.";
close;
L_Start:
mes "Hey!! You there.";
next;
mes "[Father Yosuke]";
mes "You look like an Acolyte Applicant...am I right?";
next;
mes "[Father Yosuke]";
mes "Let me just check my list of candidates here to make sure you are at the right place......";
next;
if(job_acolyte_q != 3) goto Goback;
mes "[Father Yosuke]";
mes "Here we are, ^0000ff"+strcharinfo(0)+"^000000, correct? Not bad, Not bad. You withstood the long journey to get here pretty well.";
next;
mes "[Father Yosuke]";
mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest.";
next;
mes "[Father Yosuke]";
mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!";
emotion e_go;
set job_acolyte_q,6;
close;
Goback:
mes "[Father Yosuke]";
mes "Interesting.. I can't find your name on my list..";
emotion e_hmm;
next;
mes "[Father Yosuke]";
mes "I think you've come here by mistake.";
mes "Go back to the Santuary and check with Father Mareusis.";
close;
QuestOver:
mes "What ? You Have more Business with me?";
emotion e_what;
next;
mes "[Father Yosuke]";
mes "Your Divine Quest is complete. Go back to the Sanctuary Now!";
emotion e_go;
close;
}