//===== eAthena Script =======================================
//= Orc's Memory
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Relive the memory of an orc.
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bugfixes. (bugreport:3928) [L0ne_W0lf]
//= Fixed some npcs calling wrong events.
//= Fixed Depraved Orc Spirit spawn point
//= Fixed an NPC that was never being enabled.
//= 1.1a Second round from bugreport. (bugreport:3928) [L0ne_W0lf]
//= Fixed first warp never enabling, issue not seen
//= because of a local source mod.
//= Corrected the IDs for the Vengeful Orc Spirit and
//= Shaman Cargalache, copy/paste fail.
//= Changed spawn point for dungeon according to spawn
//= point on iRO.
//= 1.2 More bugfixes, mostly typos. :O (bugreport:3944) [L0ne_W0lf]
//= Fixed some varaibles (types/values) as well.
//= 1.3 Disabled an exploit related to the orc hero spawn. [L0ne_W0lf]
//= Corrected the variable type for party leader name.
//============================================================
// Entrance
gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
if ((BaseLevel < 30) || (BaseLevel > 80)) {
mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
close;
}
set .@party_id,getcharid(1);
set .@ins_mas,getpartyleader(.@party_id,2);
set .@p_name$,getpartyname(.@party_id);
set .@p_reader$,strcharinfo(0);
set .@md_name$,"Orc's Memory";
getpartymember(.@party_id);
set .@partymembercount,$@partymembercount;
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
set .@orctime,checkquest(12059,PLAYTIME);
if ((.@party_id > 0) && ((.@partymembercount > 1))) {
if (.@orctime == -1) {
if (.@ins_mas == getcharid(0)) {
mes "Party generation confirmed. Would you like to book entrance to the " + .@md_name$ + "?";
next;
switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) {
case 1:
set .@instance, instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mes "Party Name: "+.@p_name$+"";
mes "Party Leader: "+.@p_reader$+"";
mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
close;
}
else {
mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
mes "After making a reservation, you have to select the menu 'Enter the Dungeon' if you wish to enter the " + .@md_name$ + ".";
for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
break;
}
if( .@i < 2 ) {
instance_destroy(.@instance);
close;
}
instance_attach(.@instance);
instance_set_timeout 14400,300,.@instance;
instance_init(.@instance);
// First Floor
donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit";
disablenpc instance_npcname("Kurger#1-2", instance_id());
// Second Floor
donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("#Warp Outside Orc Dungeon", instance_id())+"::OnInstanceInit";
donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit";
close;
}
case 2:
//if (move_md == 3) {
// mes "An unidentified error has occured.";
// close;
//}
//else if (move_md == 2) {
if (has_instance("1@orcs") == "") {
mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
mes "The party leader has not reserved entrance to the dungeon yet.";
next;
mes "Once reservation is complete, the dungeon will be generated.";
mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
close;
}
//else if (move_md == 0) {
else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
mes "Only party members may enter the Memorial Dungeon.";
close;
}
//else if (move_md == 0) {
else {
mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99";
warp "1@orcs",179,15;
setquest 12059;
close;
}
case 3:
close;
}
}
else {
switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) {
case 1:
//if (move_md == 3) {
// mes "An unidentified error has occured.";
// close;
//}
//else if (move_md == 2) {
if (has_instance("1@orcs") == "") {
mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
close;
}
//else if (move_md == 1) {
else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
mes "Only party members may enter the Memorial Dungeon.";
close;
}
//else if (move_md == 0) {
else {
mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
setquest 12059;
warp "1@orcs",179,15;
close;
}
case 2:
close;
}
}
}
else if ((.@orctime == 0) || (.@orctime == 1)) {
mes "You can enter the Dungeon if it has been generated.";
next;
switch(select("Enter the Dungeon " + .@md_name$ + ":Cancel")) {
case 1:
//if (move_md == 3) {
// mes "An unidentified error has occured.";
// close;
//}
//else if (move_md == 2) {
if (has_instance("1@orcs") == "") {
mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
close;
}
//else if (move_md == 1) {
else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
mes "Only party members may enter the Memorial Dungeon.";
close;
}
//else if (move_md == 0) {
else {
mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
setquest 12059;
warp "1@orcs",179,15;
close;
}
case 2:
close;
}
}
else if (.@orctime == 2) {
mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or enter the Orc's Memory.^000000";
erasequest 12059;
close;
}
}
else {
mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
close;
}
}
gef_fild10,238,202,6 script Mad Scientist#orc 865,{
if (BaseLevel < 50) {
mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
close;
}
if (mad > 1) {
set mad,1;
}
else if (mad < 1) {
mes "[Mad Scientist]";
mes "Haha, no Orcs are coming near me!";
mes "The power of the Dimensional Gorge is undefeatable!!";
next;
switch(select("Orcs don't attack you?:You wish!")) {
case 1:
mes "[Mad Scientist]";
mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
mes "I used to study the Dimensional Gorge discovered near Morroc.";
mes "According to my research, the minerals found there have enormous power inside them!";
next;
break;
case 2:
mes "[Mad Scientist]";
mes "You are a pretty distrustful person, huh?";
next;
break;
}
switch(select("Oh? Like what, travel to alternate space?")) {
case 1:
mes "[Mad Scientist]";
mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
next;
mes "[Mad Scientist]";
mes "I have created it with the combination with our technology and the unlimited energy I discovered from that crevice! Want to try it?";
next;
break;
}
switch(select("... Um, that doesn't sound legal?")) {
case 1:
mes "[Mad Scientist]";
mes "Hey, since when is something so interesting legal!? How about it! You can talk to the Orcs! C'mon!";
next;
mes "[Mad Scientist]";
mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
next;
break;
}
switch(select("Alright... What do I do?:Umm, maybe not.")) {
case 1:
mes "[Mad Scientist]";
mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
set mad,1;
break;
case 2:
mes "[Mad Scientist]";
mes "Oh fine, be that way!";
break;
}
}
else {
mes "[Mad Scientist]";
mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
}
close;
}
// Orc's Memory Floor 1
1@orcs,180,30,0 script #Resurrect Monsters1 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Resurrect Monsters1", instance_id());
end;
OnDisable:
killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
end;
OnEnable:
enablenpc instance_npcname("#Resurrect Monsters1", instance_id());
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,30;
set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (.@mob_dead_num > 0) {
set .@mob_ran,rand(1,30);
if (.@mob_ran > 29) {
monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
}
else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,10) == 9) {
instance_announce 0, "High Orc: We need more defense! Get more people here!",bc_map,"0xff4444";
}
}
else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,10) == 9) {
instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
}
}
else {
areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,5) == 3) {
instance_announce 0, "Caution: The army's starting to concentrate at Zone No.4.",bc_map,"0x77ff77";
}
if (rand(1,100) == 50) {
initnpctimer;
}
}
}
end;
OnTimer10:
instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
end;
OnTimer4010:
instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
areamonster "1@orcs",17,187,27,177,"Stalctic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
stopnpctimer;
end;
}
1@orcs,180,30,0 script #Resurrect Monsters2 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Resurrect Monsters2", instance_id());
end;
OnDisable:
killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
end;
OnEnable:
enablenpc instance_npcname("#Resurrect Monsters2", instance_id());
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,15;
set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (rand(1,30) > 15) {
if (.@mob_dead_num > 0) {
monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
}
}
else {
if (.@mob_dead_num > 0) {
areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
}
}
end;
}
1@orcs,180,30,0 script #Resurrect Monsters3 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Resurrect Monsters3", instance_id());
end;
OnDisable:
killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
end;
OnEnable:
enablenpc instance_npcname("#Resurrect Monsters3", instance_id());
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,15;
set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
set .@mob_ran,rand(1,30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0) {
monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
}
}
else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
if (.@mob_dead_num > 0) {
areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
if (rand(1,3) == 3) {
instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
}
}
}
else {
if (.@mob_dead_num > 0) {
areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
}
}
end;
}
1@orcs,180,30,0 script #Resurrect Monsters4 844,{
end;
OnInstanceInit:
enablenpc instance_npcname("#Resurrect Monsters4", instance_id());
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,10;
set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (.@mob_dead_num > 0) {
monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
}
end;
OnDisable:
killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
end;
}
1@orcs,180,29,4 script Kurger#1-1 433,{
donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable";
end;
}
1@orcs,180,29,4 script Kurger#1-2 433,{
end;
OnEnable:
disablenpc instance_npcname("Kurger#1-1", instance_id());
enablenpc instance_npcname("Kurger#1-2", instance_id());
initnpctimer;
end;
OnTimer10:
instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
end;
OnTimer5710:
instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
end;
OnTimer14610:
instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
end;
OnTimer20210:
instance_announce 0, "Kruger: Darn it.. They'll come in any minute. Ok. Listen to me now.",bc_map,"0xffff00";
end;
OnTimer24910:
instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the magic to unseal the next zone.",bc_map,"0xffff00";
end;
OnTimer34310:
instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
end;
OnTimer39710:
instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
end;
OnTimer49210:
instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
end;
OnTimer56310:
instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orc'. Avoiding battles with other Orcs can be a tactical way of getting into the 2nd floor.",bc_map,"0x44ffff";
donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
disablenpc instance_npcname("Kurger#1-2", instance_id());
end;
OnTimer60000:
areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead";
stopnpctimer;
end;
}
1@orcs,168,125,0 script B1 Area 1 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 1", instance_id());
end;
OnEnable:
enablenpc instance_npcname("B1 Area 1", instance_id());
areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1";
end;
OnTouch:
warp "1@orcs",168,130;
end;
OnContinue:
donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable";
initnpctimer;
end;
OnTimer10300:
instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shamans started to control them with her magic.",bc_map,"0xff4499";
end;
OnTimer18700:
instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
stopnpctimer;
end;
}
1@orcs,89,94,0 script B1 Area 2 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("B1 Area 2", instance_id());
areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2";
end;
OnTouch:
warp "1@orcs",85,85;
end;
OnContinue:
donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable";
initnpctimer;
end;
OnTimer30300:
instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman has used those Orcs for her rituals.",bc_map,"0xff4499";
end;
OnTimer37600:
instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evilness.",bc_map,"0xff4499";
stopnpctimer;
end;
}
1@orcs,38,105,0 script B1 Area 3 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 3", instance_id());
end;
OnEnable:
enablenpc instance_npcname("B1 Area 3", instance_id());
areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3";
end;
OnTouch:
warp "1@orcs",38,110;
end;
OnContinue:
donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable";
initnpctimer;
end;
OnTimer30300:
instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
end;
OnTimer32700:
instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
stopnpctimer;
end;
}
1@orcs,21,189,0 script B1 Area 4 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 4", instance_id());
end;
OnEnable:
enablenpc instance_npcname("B1 Area 4", instance_id());
donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable";
donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable";
donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable";
donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable";
end;
OnTouch:
warp "2@orcs",32,171;
end;
}
1@orcs,1,1,0 script B1 Area Mobs -1,{
end;
OnMyMobDead:
donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable";
end;
OnMyMobDead1:
donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue";
end;
OnMyMobDead2:
donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue";
end;
OnMyMobDead3:
donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue";
end;
}
// Orc's Memory Floor 2
2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
end;
OnEnable:
enablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
end;
OnDisable:
killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,30;
set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (.@mob_dead_num > 0) {
set .@mob_ran,rand(1,30);
if (.@mob_ran > 29) {
monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
}
else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
set mob_ran2,rand(1,10);
}
else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,10) == 9) {
instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
}
}
else {
areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
if (rand(1,5) == 3) {
instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
}
if (rand(1,70) == 50) {
initnpctimer;
}
}
}
end;
OnTimer10:
instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
end;
OnTimer4010:
instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
stopnpctimer;
end;
}
2@orcs,36,171,0 script #2Resurrect Monsters3 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
end;
OnEnable:
enablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,15;
set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
set .@mob_ran,rand(1,30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0) {
monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
}
}
else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
if (.@mob_dead_num > 0) {
areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
if (rand(1,15) == 3) {
instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
}
}
}
else {
if (.@mob_dead_num > 0) {
areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
}
}
end;
OnDisable:
killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
end;
}
2@orcs,180,30,0 script #2Resurrect Monsters4 844,{
end;
OnInstanceInit:
enablenpc instance_npcname("#2Resurrect Monsters4", instance_id());
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
end;
OnMyMobDead:
set .@callnum,10;
set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead");
set .@mob_dead_num,.@callnum - .@c_mob_num;
if (.@mob_dead_num > 0) {
monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
}
end;
}
2@orcs,35,169,4 script Kruger#2-1 433,{
donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable";
end;
}
2@orcs,35,169,4 script Kruger#2-2 433,{
end;
OnEnable:
disablenpc instance_npcname("Kruger#2-1", instance_id());
enablenpc instance_npcname("Kruger#2-2", instance_id());
initnpctimer;
end;
OnTimer10:
instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
end;
OnTimer3510:
instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
end;
OnTimer10710:
instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
end;
OnTimer16310:
instance_announce 0, "Kruger's Whisper: But still try keep the battles not too noticable so the Shaman won't guard the altar with her direct army squad.",bc_map,"0xffff00";
end;
OnTimer21910:
instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames so protect your leader.",bc_map,"0xffff00";
end;
OnTimer23910:
instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order so be careful.",bc_map,"0x4444ff";
donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
disablenpc instance_npcname("Kruger#2-2", instance_id());
end;
}
2@orcs,26,164,0 script Torch#1-1 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#1-1", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#1-1", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#1-1", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,55,155,0 script Torch#1-2 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#1-2", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#1-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#1-2", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,108,146,0 script Torch#1-3 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#1-3", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#1-3", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#1-3", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,98,171,0 script Torch#1-4 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#1-4", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#1-4", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#1-4", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,48,100,0 script #Warp2-1 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp2-1", instance_id());
end;
OnEnable:
monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have a company. Try me if you can!!",bc_map,"0xff8888";
end;
OnContinue:
enablenpc instance_npcname("#Warp2-1", instance_id());
initnpctimer;
end;
OnTimer10000:
areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
stopnpctimer;
end;
OnTouch:
warp "2@orcs",47,93;
end;
}
2@orcs,35,92,0 script Torch#2-1 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#2-1", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,32,70,0 script Torch#2-2 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#2-2", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#2-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#2-2", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,70,31,0 script Torch#2-3 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#2-3", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#2-3", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#2-3", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,84,51,0 script Torch#2-4 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#2-4", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#2-4", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#2-4", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,101,55,0 script #Warp2-2 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp2-2", instance_id());
end;
OnEnable:
monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it here, but your foolish little trip ends here...",bc_map,"0xff8888";
end;
OnContinue:
enablenpc instance_npcname("#Warp2-2", instance_id());
initnpctimer;
end;
OnTimer10000:
areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
stopnpctimer;
end;
OnTouch:
warp "2@orcs",107,55;
end;
}
2@orcs,142,145,0 script Torch#3-1 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#3-1", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,162,134,0 script Torch#3-2 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#3-2", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#3-2", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#3-2", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,144,117,0 script Torch#3-3 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#3-3", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#3-3", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#3-3", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,136,98,0 script Torch#3-4 844,{
progressbar "ffff00",5;
donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable";
initnpctimer;
disablenpc instance_npcname("Torch#3-4", instance_id());
end;
OnInstanceInit:
disablenpc instance_npcname("Torch#3-4", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Torch#3-4", instance_id());
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,167,104,0 script #Warp2-3 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp2-3", instance_id());
end;
OnEnable:
monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
end;
OnContinue:
//areamonster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable";
enablenpc instance_npcname("#Warp2-3", instance_id());
initnpctimer;
end;
OnTimer10:
instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
end;
OnTimer6810:
instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
end;
OnTimer10310:
instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
end;
OnTimer13110:
instance_announce 0, "Caution: You are discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
stopnpctimer;
end;
OnTouch:
warp "2@orcs",167,95;
end;
}
2@orcs,36,171,0 script #Boss Control 844,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Control", instance_id());
end;
OnEnable:
monster "2@orcs",185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead";
monster "2@orcs",179,15,"Depraved Orc Hero",1087,1;
enablenpc instance_npcname("#Boss Control", instance_id());
end;
OnMyMobDead:
donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
set .@mob_ran,rand(1,5);
if (.@mob_ran == 1) {
instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
}
else if (.@mob_ran == 2) {
instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
}
else if (.@mob_ran == 3) {
instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
}
else if (.@mob_ran == 4) {
instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
}
else {
instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
}
donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable";
end;
}
2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
end;
OnEnable:
enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
end;
OnTouch:
warp "gef_fild10",240,197;
end;
}
2@orcs,172,13,0 script Kruger# 434,{
if (yong_odun < 2) {
mes "[Kruger]";
mes "*Coughing*";
mes ""+strcharinfo(0)+", it's you...";
next;
mes "["+strcharinfo(0)+"] ";
mes "Don't move! You are wounded!";
next;
mes "[Kruger]";
mes "It's alright.. I'm dying...";
mes "....";
mes "The Shaman? What about the Shaman?";
next;
mes "["+strcharinfo(0)+"] ";
mes "The Shaman's dead now. Who was that Shaman really?";
next;
mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
next;
mes "[Kruger]";
mes "I.. I just couldn't kill my own daughter...";
mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
next;
mes "Kruger was about to say something more, but he breathed his last breath before he could say anything.";
set yong_odun,2;
close;
}
else {
mes "You can see the dead body of Kruger, peacefully lying on the ground.";
close;
}
OnInstanceInit:
disablenpc instance_npcname("Kruger#", instance_id());
end;
OnEnable:
enablenpc instance_npcname("Kruger#", instance_id());
end;
}
2@orcs,36,171,0 script #Mobs Control 844,{
end;
OnMyMobDead1:
donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue";
end;
OnMyMobDead2:
donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue";
end;
OnMyMobDead3:
donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue";
end;
}