//===== Hercules Script ======================================
//= War of Emperium SE - Himinn
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Additional Comments: =================================
//= 1.0 Merged to template file.
//============================================================
- duplicate(Manager#template) Manager#schg_cas01 -1
- duplicate(gard#template) gard1#schg_cas01 -1
- duplicate(gard#template) gard2#schg_cas01 -1
- duplicate(df#template) df1#schg_cas01 -1
- duplicate(df#template) df2#schg_cas01 -1
- duplicate(RL#template) RL0#schg_cas01 -1
- duplicate(RL#template) RL1#schg_cas01 -1
- duplicate(RL#template) RL2#schg_cas01 -1
- duplicate(RL#template) RL3#schg_cas01 -1
schg_cas01,247,305,3 duplicate(Steward#template) Steward#sc01 1_M_JOBTESTER
schg_cas01,123,306,3 duplicate(Guardian#template) Ef#sc01 4_M_LGTGUARD
schg_cas01,300,287,5 duplicate(Kafra#template) Kafra Employee#sc01 4_F_KAFRA1
schg_cas01,27,36,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc01 CLEAR_NPC
schg_cas01,208,75,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc01 CLEAR_NPC
schg_cas01,124,52,0 duplicate(Control#template) Control Device01#sc01 HIDDEN_NPC
schg_cas01,128,157,0 duplicate(Control#template) Control Device02#sc01 HIDDEN_NPC
schg_cas01,109,247,0 duplicate(Control#template) Control Device03#sc01 HIDDEN_NPC
schg_cas01,391,391,0 duplicate(Switch#template) #sch01_switch HIDDEN_NPC
schg_cas01,280,391,3 duplicate(Sunflower#template) Mysterious Sunflower#01 4_BLUE_FLOWER
schg_cas01,106,302,0 script LF-01#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",19,26,"Second Gate House",219,90; }
schg_cas01,109,302,0 script LF-02#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",89,43,"Defense Area 1-2",141,45; }
schg_cas01,112,302,0 script LF-03#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",137,54,"Defense Area 2-2",102,54; }
schg_cas01,115,302,0 script LF-04#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",94,147,"Defense Area 2-4",163,140; }
schg_cas01,118,302,0 script LF-05#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",87,220,"Defense Area 2-4",151,220; }
schg_cas01,121,302,0 script LF-06#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",100,242,"Defense Area 3-2",136,242; }
schg_cas01,124,302,0 script LF-07#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",120,168,"Center 2 Area",119,211; }
schg_cas01,127,302,0 script LF-08#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",89,43,"Area 2-1",94,147,"Area 3-1",100,242; }
schg_cas01,130,302,0 script LF-09#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",141,45,"Area 2-3",163,140,"Area 3-2",136,243; }
schg_cas01,133,302,0 script LF-10#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",275,244; }
schg_cas01,17,45,0 script Himinn#LF_sc01_1::LF_sc01_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",120,290; }
schg_cas01,207,95,0 duplicate(LF_sc01_1) Himinn#LF_sc01_2 HIDDEN_NPC
schg_cas01,111,46,4 script Himinn#LF_sc01_3::LF_sc01_2 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",120,290;
end;
OnAgitInit2:
OnRecvCastleSc01:
FlagEmblem GetCastleData("schg_cas01",1);
end;
}
schg_cas01,129,46,4 duplicate(LF_sc01_2) Himinn#LF_sc01_4 GUILD_FLAG
schg_cas01,99,77,0 duplicate(LF_sc01_1) Himinn#LF_sc01_5 HIDDEN_NPC
schg_cas01,140,77,0 duplicate(LF_sc01_1) Himinn#LF_sc01_6 HIDDEN_NPC
schg_cas01,109,150,4 duplicate(LF_sc01_2) Himinn#LF_sc01_7 GUILD_FLAG
schg_cas01,130,150,4 duplicate(LF_sc01_2) Himinn#LF_sc01_8 GUILD_FLAG
schg_cas01,112,212,0 duplicate(LF_sc01_1) Himinn#LF_sc01_9 HIDDEN_NPC
schg_cas01,127,212,0 duplicate(LF_sc01_1) Himinn#LF_sc01_10 HIDDEN_NPC
schg_cas01,113,238,0 duplicate(LF_sc01_1) Himinn#LF_sc01_11 HIDDEN_NPC
schg_cas01,126,238,0 duplicate(LF_sc01_1) Himinn#LF_sc01_12 HIDDEN_NPC
schg_cas01,95,247,0 duplicate(LF_sc01_1) Himinn#LF_sc01_13 HIDDEN_NPC
schg_cas01,144,247,0 duplicate(LF_sc01_1) Himinn#LF_sc01_14 HIDDEN_NPC
sch_gld,290,90,0 script Himinn#flag_sc01_1::Sc01_Flag GUILD_FLAG,{
callfunc "ReturnFlag","schg_cas01",1;
end;
OnAgitInit2:
OnRecvCastlesc01:
FlagEmblem GetCastleData("schg_cas01",1);
end;
}
sch_gld,297,90,0 duplicate(Sc01_Flag) Himinn#flag_sc01_2 GUILD_FLAG