//===== Hercules Script ======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 5
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//= 1.4 Partially rewrote Script. [Masao]
//============================================================
// Guild Flags (Outside Castle)
//============================================================
- script Gondul#1::OutsideFlagsPR5 722,{
set .@GID, GetCastleData("prtg_cas05",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == GetCastleData("prtg_cas05",1)) {
warp "prtg_cas05",52,41;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastlePt05:
FlagEmblem GetCastleData("prtg_cas05",1);
end;
}
prt_gld,199,243,2 duplicate(OutsideFlagsPR5) Gondul#1-2 722
prt_gld,199,236,2 duplicate(OutsideFlagsPR5) Gondul#2 722
prt_gld,197,243,2 duplicate(OutsideFlagsPR5) Gondul#3 722
prt_gld,197,236,2 duplicate(OutsideFlagsPR5) Gondul#4 722
// Guild Flags (Inside Castle)
//============================================================
- script Gondul#5::InsideFlagsPR5 722,{
end;
OnRecvCastlePt05:
FlagEmblem GetCastleData("prtg_cas05",1);
end;
}
prtg_cas05,19,247,4 duplicate(InsideFlagsPR5) Gondul#5-2 722
prtg_cas05,19,243,4 duplicate(InsideFlagsPR5) Gondul#6 722
prtg_cas05,26,247,4 duplicate(InsideFlagsPR5) Gondul#7 722
prtg_cas05,26,243,4 duplicate(InsideFlagsPR5) Gondul#8 722
prtg_cas05,249,289,4 duplicate(InsideFlagsPR5) Gondul#9 722
prtg_cas05,256,289,4 duplicate(InsideFlagsPR5) Gondul#10 722
prtg_cas05,253,271,4 duplicate(InsideFlagsPR5) Gondul#11 722
prtg_cas05,273,257,4 duplicate(InsideFlagsPR5) Gondul#12 722
// Guild Flag (Town)
//============================================================
prontera,165,194,5 duplicate(InsideFlagsPR5) Gondul#13 722
// Kafra Employee
//============================================================
prtg_cas05,52,41,4 duplicate(guildkafra) Kafra Staff#prtg_cas05 117
// Steward
//============================================================
prtg_cas05,36,37,4 duplicate(cm) Raynor#prtg_cas05 55
// Treasure Room Exit
//============================================================
prtg_cas05,281,176,0 script #Lever_PR05 111,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "prtg_cas05",36,38;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
prtg_cas05,212,95,0 duplicate(gdlever) #prtg_cas05 111
// Guild Treasure Spawns
//============================================================
prtg_cas05,276,178,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas05 -1
// AGIT Manager
//============================================================
prtg_cas05,266,266,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas05 -1
// Guardians
//============================================================
prtg_cas05,36,37,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas05 -1