//===== Hercules Script ======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//= 1.4 Partially rewrote Script. [Masao]
//============================================================
// Guild Flags (Outside Castle)
//============================================================
- script Skoegul#1::OutsideFlagsPR4 GUILD_FLAG,{
.@GID = getcastledata("prtg_cas04",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == getcastledata("prtg_cas04",1)) {
warp "prtg_cas04",258,247;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
mes "^ff0000"+getguildmaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastlePt04:
flagemblem getcastledata("prtg_cas04",1);
end;
}
prt_gld,120,243,6 duplicate(OutsideFlagsPR4) Skoegul#1-2 GUILD_FLAG
prt_gld,120,236,6 duplicate(OutsideFlagsPR4) Skoegul#2 GUILD_FLAG
prt_gld,122,243,6 duplicate(OutsideFlagsPR4) Skoegul#3 GUILD_FLAG
prt_gld,122,236,6 duplicate(OutsideFlagsPR4) Skoegul#4 GUILD_FLAG
// Guild Flags (Inside Castle)
//============================================================
- script Skoegul#5::InsideFlagsPR4 GUILD_FLAG,{
end;
OnRecvCastlePt04:
flagemblem getcastledata("prtg_cas04",1);
end;
}
prtg_cas04,82,29,4 duplicate(InsideFlagsPR4) Skoegul#5-2 GUILD_FLAG
prtg_cas04,75,29,4 duplicate(InsideFlagsPR4) Skoegul#6 GUILD_FLAG
prtg_cas04,75,27,4 duplicate(InsideFlagsPR4) Skoegul#7 GUILD_FLAG
prtg_cas04,82,27,4 duplicate(InsideFlagsPR4) Skoegul#8 GUILD_FLAG
prtg_cas04,59,29,4 duplicate(InsideFlagsPR4) Skoegul#9 GUILD_FLAG
prtg_cas04,67,29,4 duplicate(InsideFlagsPR4) Skoegul#10 GUILD_FLAG
prtg_cas04,258,25,4 duplicate(InsideFlagsPR4) Skoegul#11 GUILD_FLAG
prtg_cas04,258,20,4 duplicate(InsideFlagsPR4) Skoegul#12 GUILD_FLAG
prtg_cas04,263,20,4 duplicate(InsideFlagsPR4) Skoegul#13 GUILD_FLAG
prtg_cas04,263,27,4 duplicate(InsideFlagsPR4) Skoegul#14 GUILD_FLAG
// Guild Flag (Town)
//============================================================
prontera,167,203,6 duplicate(InsideFlagsPR4) Skoegul#15 GUILD_FLAG
// Kafra Employee
//============================================================
prtg_cas04,258,247,4 duplicate(guildkafra) Kafra Staff#prtg_cas04 4_F_KAFRA1
// Steward
//============================================================
prtg_cas04,259,265,4 duplicate(cm) Van Dreth#prtg_cas04 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
prtg_cas04,275,160,0 script #Lever_PR04 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "prtg_cas04",259,265;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
prtg_cas04,56,283,0 duplicate(gdlever) #prtg_cas04 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================
prtg_cas04,271,162,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas04 -1
// AGIT Manager
//============================================================
prtg_cas04,292,14,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas04 -1
// Guardians
//============================================================
prtg_cas04,259,265,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas04 -1