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//===== eAthena Script =======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//============================================================

// Guild Flag (Town)
//============================================================
prontera,167,203,6	script	Skoegul#p4-1::Skoegul	722,{
	end;

OnRecvCastlePt04:
	FlagEmblem GetCastleData("prtg_cas04",1);
	end;
}

// Guild Flag (Outside Castle)
//============================================================
prt_gld,120,243,6	script	Skoegul#p4-2::Skoegul2	722,{
	set .@GID, GetCastleData("prtg_cas04",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		if (getcharid(2) == .@GID) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.:Quit.") == 1) {
				if (getcharid(2) == GetCastleData("prtg_cas04",1)) {
					warp "prtg_cas04",258,247;
					end;
				}
			}
			close;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastlePt04:
	FlagEmblem GetCastleData("prtg_cas04",1);
	end;
}

prt_gld,120,236,6	duplicate(Skoegul2)	Skoegul#p4-3	722
prt_gld,122,243,6	duplicate(Skoegul2)	Skoegul#p4-4	722
prt_gld,122,236,6	duplicate(Skoegul2)	Skoegul#p4-5	722

// Guild Flag (Inside Castle)
//============================================================
prtg_cas04,82,29,4	script	Skoegul#p4-6::Skoegul3	722,{
	set .@GID, GetCastleData("prtg_cas04",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastlePt04:
	FlagEmblem GetCastleData("prtg_cas04",1);
	end;
}

prtg_cas04,75,29,4	duplicate(Skoegul3)	Skoegul#p4-7	722
prtg_cas04,75,27,4	duplicate(Skoegul3)	Skoegul#p4-8	722
prtg_cas04,82,27,4	duplicate(Skoegul3)	Skoegul#p4-9	722
prtg_cas04,59,29,4	duplicate(Skoegul3)	Skoegul#p4-10	722
prtg_cas04,67,29,4	duplicate(Skoegul3)	Skoegul#p4-11	722
prtg_cas04,258,25,4	duplicate(Skoegul3)	Skoegul#p4-12	722
prtg_cas04,258,20,4	duplicate(Skoegul3)	Skoegul#p4-13	722
prtg_cas04,263,20,4	duplicate(Skoegul3)	Skoegul#p4-14	722
prtg_cas04,263,27,4	duplicate(Skoegul3)	Skoegul#p4-15	722

// AGIT Manager
//============================================================
prtg_cas04,292,14,0	duplicate(Gld_Agit_Manager)	Agit#prtg_cas04	-1

// Steward
//============================================================
prtg_cas04,259,265,4	duplicate(Gld_Mngr_Template)	Van Dreth#prtg_cas04	55

// Guardians
//============================================================
prtg_cas04,259,265,4	duplicate(Gld_Guard_Template)	Guardian#prtg_cas04	-1

// Kafra Staff
//============================================================
prtg_cas04,258,247,4	duplicate(Gld_Kafra_Template)	Kafra Staff#prtg_cas04	117

// Master's Room Exit
//============================================================
prtg_cas04,275,160,0	script	#switch_Pt04	111,{
	mes " ";
	mes "There's a small lever. Will you pull it? ";
	next;
	switch(select("Pull.:Do not.")) {
	case 1:
		warp "prtg_cas04",259,265;
		break;
	case 2:
		break;
	}
	end;
}

// Guild Treasure Protection
//============================================================
prtg_cas04,271,162,0	duplicate(Gld_Trea_Protect)	ban_warp#prtg_cas04	-1,6,6

// Guild Treasure Spawns
//============================================================
prtg_cas04,271,162,0	duplicate(Gld_Trea_Spawn)	Treasure#prtg_cas04	-1

// Guild Dungeon Switch
//============================================================
prtg_cas04,56,283,0	duplicate(Gld_Dun_Template)	#prtg_cas04	111