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//===== eAthena Script =======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//============================================================

// Guild Flag (Town)
//============================================================
prontera,155,190,4	script	Kriemhild#p1-1::Kriemhild	722,{
	end;

OnRecvCastlePt01:
	FlagEmblem GetCastleData("prtg_cas01",1);
	end;
}

// Guild Flag (Outside Castle)
//============================================================
prt_gld,131,60,6	script	Kriemhild#p1-2::Kriemhild2	722,{
	set .@GID, GetCastleData("prtg_cas01",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		if (getcharid(2) == .@GID) {
			mes "Brave ones...";
			mes "Do you wish to return to your honorable place?";
			next;
			if (select("Return to the guild castle.:Quit.") == 1) {
				if (getcharid(2) == GetCastleData("prtg_cas01",1)) {
					warp "prtg_cas01",96,173;
					end;
				}
			}
			close;
		}
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastlePt01:
	FlagEmblem GetCastleData("prtg_cas01",1);
	end;
}

prt_gld,138,68,6	duplicate(Kriemhild2)	Kriemhild#p1-3	722
prt_gld,138,60,6	duplicate(Kriemhild2)	Kriemhild#p1-4	722
prt_gld,135,60,6	duplicate(Kriemhild2)	Kriemhild#p1-5	722

// Guild Flag (Inside Castle)
//============================================================
prtg_cas01,58,56,4	script	Kriemhild#p1-4::Kriemhild3	722,{
	set .@GID, GetCastleData("prtg_cas01",1);
	if (.@GID == 0) {
		mes " [ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
		mes "We declare that";
		mes "there is no formal master of this castle.";
		mes " ";
		mes "2. To the one who can ";
		mes "overcome all trials";
		mes "and destroy the Emperium,";
		mes "the king will endow the one with";
		mes "ownership of this castle.";
	}
	else {
		mes "[ Edict of the Divine Rune Midgard Kingdom ]";
		mes " ";
		mes "1. Following the ordinance of the";
		mes "Divine Rune Midgard Kingdom,";
		mes "we approve that this place is in";
		mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
		mes " ";
		mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
		mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
		mes "If there is anyone who objects to this,";
		mes " prove your strength and honor with a steel blade in your hand.";
	}
	close;

OnRecvCastlePt01:
	FlagEmblem GetCastleData("prtg_cas01",1);
	end;
}

prtg_cas01,64,56,4	duplicate(Kriemhild3)	Kriemhild#p1-7	722
prtg_cas01,76,32,4	duplicate(Kriemhild3)	Kriemhild#p1-8	722
prtg_cas01,84,32,4	duplicate(Kriemhild3)	Kriemhild#p1-9	722
prtg_cas01,94,39,4	duplicate(Kriemhild3)	Kriemhild#p1-10	722
prtg_cas01,94,24,4	duplicate(Kriemhild3)	Kriemhild#p1-11	722
prtg_cas01,73,14,4	duplicate(Kriemhild3)	Kriemhild#p1-12	722
prtg_cas01,73,6,4	duplicate(Kriemhild3)	Kriemhild#p1-13	722
prtg_cas01,55,46,4	duplicate(Kriemhild3)	Kriemhild#p1-14	722
prtg_cas01,45,46,4	duplicate(Kriemhild3)	Kriemhild#p1-15	722

// AGIT Manager
//============================================================
prtg_cas01,197,197,0	duplicate(Gld_Agit_Manager)	Agit#prtg_cas01	-1

// Steward
//============================================================
prtg_cas01,112,181,0	duplicate(Gld_Mngr_Template)	Ahvray#prtg_cas01	55

// Guardians
//============================================================
prtg_cas01,112,181,0	duplicate(Gld_Guard_Template)	Guardian#prtg_cas01	-1

// Kafra Staff
//============================================================
prtg_cas01,96,173,0	duplicate(Gld_Kafra_Template)	Kafra Staff#prtg_cas01	117

// Master's Room Exit
//============================================================
prtg_cas01,15,209,0	script	#switch_Pt01	111,{
	mes " ";
	mes "There's a small lever. Will you pull it? ";
	next;
	switch(select("Pull.:Do not.")) {
	case 1:
		warp "prtg_cas01",109,179;
		break;
	case 2:
		break;
	}
	end;
}

// Guild Treasure Protection
//============================================================
prtg_cas01,11,208,0	duplicate(Gld_Trea_Protect)	ban_warp#prtg_cas01	-1,6,6

// Guild Treasure Spawns
//============================================================
prtg_cas01,11,208,0	duplicate(Gld_Trea_Spawn)	Treasure#prtg_cas01	-1

// Guild Dungeon Switch
//============================================================
prtg_cas01,94,200,0	duplicate(Gld_Dun_Template)	#prtg_cas01	111