//===== Hercules Script ======================================
//= War of Emperium (Payon)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= NPCs that relate to Payon Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//= Fixed position of Guild dungeon switch.
//= 1.3 Partially rewrote Script. [Masao]
//============================================================
// Guild Flags (Outside Castle)
//============================================================
- script Sacred Palace#1::OutsideFlagsPA2 722,{
set .@GID, GetCastleData("payg_cas02",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == GetCastleData("payg_cas02",1)) {
warp "payg_cas02",278,251;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastlePy02:
FlagEmblem GetCastleData("payg_cas02",1);
end;
}
pay_gld,292,112,6 duplicate(OutsideFlagsPA2) Sacred Palace#1-2 722
pay_gld,292,120,6 duplicate(OutsideFlagsPA2) Sacred Palace#2 722
pay_gld,291,135,6 duplicate(OutsideFlagsPA2) Sacred Palace#3 722
pay_gld,271,163,0 duplicate(OutsideFlagsPA2) Sacred Palace#4 722
// Guild Flags (Inside Castle)
//============================================================
- script Sacred Palace#5::InsideFlagsPA2 722,{
end;
OnRecvCastlePy02:
FlagEmblem GetCastleData("payg_cas02",1);
end;
}
payg_cas02,254,40,6 duplicate(InsideFlagsPA2) Sacred Palace#5-2 722
payg_cas02,254,48,6 duplicate(InsideFlagsPA2) Sacred Palace#6 722
payg_cas02,202,49,0 duplicate(InsideFlagsPA2) Sacred Palace#7 722
payg_cas02,209,49,0 duplicate(InsideFlagsPA2) Sacred Palace#8 722
payg_cas02,59,282,4 duplicate(InsideFlagsPA2) Sacred Palace#9 722
payg_cas02,70,282,4 duplicate(InsideFlagsPA2) Sacred Palace#10 722
// Guild Flag (Town)
//============================================================
payon,97,322,4 duplicate(InsideFlagsPA2) Sacred Altar#11 722
payon,166,173,3 duplicate(InsideFlagsPA2) Sacred Altar#12 722
// Kafra Employee
//============================================================
payg_cas02,22,275,5 duplicate(guildkafra) Kafra Staff#payg_cas02 117
// Steward
//============================================================
payg_cas02,22,260,7 duplicate(cm) Cherieos#payg_cas02 55
// Treasure Room Exit
//============================================================
payg_cas02,149,149,0 script #lever_PA02 111,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "payg_cas02",22,261;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
payg_cas02,278,247,0 duplicate(gdlever) #payg_cas02 111
// Guild Treasure Spawns
//============================================================
payg_cas02,145,144,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas02 -1
// AGIT Manager
//============================================================
payg_cas02,39,25,0 duplicate(Gld_Agit_Manager) Agit#payg_cas02 -1
// Guardians
//============================================================
payg_cas02,22,260,7 duplicate(Gld_Guard_Template) Guardian#payg_cas02 -1