//===== eAthena Script =======================================
//= War of Emperium (Payon)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Payon Guild Castle 1
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
payon,166,161,3 script Bright Arbor#f1-1::BrightArbor 722,{
end;
OnRecvCastlePy01:
FlagEmblem GetCastleData("payg_cas01",1);
end;
}
payon,90,322,4 duplicate(BrightArbor) Bright Arbor#f1-2 722
// Guild Flag (Outside Castle)
//============================================================
pay_gld,125,236,4 script Bright Arbor#f1-3::BrightArbor2 722,{
set .@GID, GetCastleData("payg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("payg_cas01",1)) {
warp "payg_cas01",212,108;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastlePy01:
FlagEmblem GetCastleData("payg_cas01",1);
end;
}
pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722
pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-5 722
pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-6 722
// Guild Flag (Inside Castle)
//============================================================
payg_cas01,238,67,4 script Bright Arbor#f1-7::BrightArbor3 722,{
set .@GID, GetCastleData("payg_cas01",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastlePy01:
FlagEmblem GetCastleData("payg_cas01",1);
end;
}
payg_cas01,233,67,4 duplicate(BrightArbor3) Bright Arbor#f1-8 722
payg_cas01,221,123,4 duplicate(BrightArbor3) Bright Arbor#f1-9 722
payg_cas01,221,116,4 duplicate(BrightArbor3) Bright Arbor#f1-10 722
payg_cas01,206,108,4 duplicate(BrightArbor3) Bright Arbor#f1-11 722
payg_cas01,212,108,4 duplicate(BrightArbor3) Bright Arbor#f1-12 722
// AGIT Manager
//============================================================
payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1
// Steward
//============================================================
payg_cas01,120,58,4 duplicate(Gld_Mngr_Template) Kurunnadi#payg_cas01 55
// Guardians
//============================================================
payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1
// Kafra Staff
//============================================================
payg_cas01,128,58,3 duplicate(Gld_Kafra_Template) Kafra Staff#payg_cas01 117
// Master's Room Exit
//============================================================
payg_cas01,295,8,0 script #switch_Py01 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
switch(select("Pull.:Do not.")) {
case 1:
warp "payg_cas01",120,59;
break;
case 2:
break;
}
end;
}
// Guild Treasure Protection
//============================================================
payg_cas01,291,8,0 duplicate(Gld_Trea_Protect) ban_warp#payg_cas01 -1,6,6
// Guild Treasure Spawns
//============================================================
payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1
// Guild Dungeon Switch
//============================================================
payg_cas01,78,84,0 duplicate(Gld_Dun_Template) #payg_cas01 111