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path: root/npc/guild/payg/payg_treas.txt
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//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for Payon Guild Castles
//===== By: ==================================================
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.2 Optimized with functions.[kobra_k88]
//============================================================


//<================================ Castle 1 ================================>\\

// Treasure Spawn ----------------------------------------------------------
payg_cas01,1,1,0	script	Treasure_Py01	-1,{
OnRecvCastlePy01:
	end;
OnInit:
	if($boxNumPy01 == 0) end;
	set $@bxPy01, $boxNumPy01;
	callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1;
	end;

OnDied:
	mapannounce "payg_cas01","Treasure Chest Broken Open",17;
	set $boxNumPy01, $boxNumPy01 -1;
	if($boxNumPy01 == 0) mapannounce "payg_cas01", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ---------------------------------------------------
payg_cas01,295,8,0	script	Switch#TresPy01	111,{
	callfunc "F_GldTreasSw", "payg_cas01",120,59;
	end;
}

// Treasure Room Protection ------------------------------------------------
payg_cas01,291,8,0	script	ban_warp#6	-1,6,6,{
OnTouch:
	callfunc "F_TreasProtect", "payg_cas01", "payon",100,100;
	end;
}

//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------------------------------------
payg_cas02,1,1,0	script	Treasure_Py02	-1,{
OnRecvCastlePy02:
	end;
OnInit:
	if($boxNumPy02 == 0) end;
	set $@bxPy02, $boxNumPy02;
	callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1;
	end;

OnDied:
	mapannounce "payg_cas02","Treasure Chest Broken Open",17;
	set $boxNumPy02, $boxNumPy02 -1;
	if($boxNumPy02 == 0) mapannounce "payg_cas02", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ----------------------------------------------------
payg_cas02,149,148,0	script	Switch#TresPy02	111,{
	callfunc "F_GldTreasSw", "payg_cas02",22,261;
	end;
}

// Treasure Room Protection ------------------------------------------------
payg_cas02,145,144,0	script	ban_warp#7	-1,6,6,{
OnTouch:
	callfunc "F_TreasProtect", "payg_cas02", "payon",100,100;
	end;
}

//<================================ Castle 3 ================================>\\
// Treasure Spawn ----------------------------------------------------------
payg_cas03,158,168,0	script	Treasure_Py03	-1,{
OnRecvCastlePy03:
	end;
OnInit:
	if($boxNumPy03 == 0) end;
	set $@bxPy03, $boxNumPy03;
	callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1;
	end;

OnDied:
	mapannounce "payg_cas03","Treasure Chest Broken Open",17;
	set $boxNumPy03, $boxNumPy03 -1;
	if($boxNumPy03 == 0) mapannounce "payg_cas03", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ----------------------------------------------------
payg_cas03,163,167,0	script	Switch#TresPy03	111,{
	callfunc "F_GldTreasSw", "payg_cas03",11,278;
	end;
}

// Treasure Room Protection ------------------------------------------------
payg_cas03,159,168,0	script	ban_warp#8	-1,6,6,{
OnTouch:
	callfunc "F_TreasProtect", "payg_cas03", "payon",100,100;
	end;
}

//<================================ Castle 4 ================================>\\
// Treasure Spawn ----------------------------------------------------------
payg_cas04,146,48,0	script	Treasure_Py04	-1,{
OnRecvCastlePy04:
	end;
OnInit:
	if($boxNumPy04 == 0) end;
	set $@bxPy04, $boxNumPy04;
	callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1;
	end;

OnDied:
	mapannounce "payg_cas04","Treasure Chest Broken Open",17;
	set $boxNumPy04, $boxNumPy04 -1;
	if($boxNumPy04 == 0) mapannounce "payg_cas04", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ----------------------------------------------------
payg_cas04,151,47,0	script	Switch#TresPy04	111,{
	callfunc "F_GldTreasSw", "payg_cas04",38,285;
	end;
}

// Treasure Room Protection ------------------------------------------------
payg_cas04,147,48,0	script	ban_warp#9	-1,6,6,{
OnTouch:
	callfunc "F_TreasProtect", "payg_cas04", "payon",100,100;
	end;
}

//<================================ Castle 5 ================================>\\
// Treasure Spawn ----------------------------------------------------------
payg_cas05,156,131,0	script	Treasure_Py05	-1,{
OnRecvCastlePy05:
	end;
OnInit:
	if($boxNumPy05 == 0) end;
	set $@bxPy05, $boxNumPy05;
	callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1;
	end;

OnDied:
	mapannounce "payg_cas05","Treasure Chest Broken Open",17;
	set $boxNumPy05, $boxNumPy05 -1;
	if($boxNumPy05 == 0) mapannounce "payg_cas05", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

// Treasure Room Switch ----------------------------------------------------
payg_cas05,161,136,0	script	Switch#TresPy05	111,{
	callfunc "F_GldTreasSw", "payg_cas05",277,250;
	end;
}

// Treasure Room Protection ------------------------------------------------
payg_cas05,157,132,0	script	ban_warp#10	-1,6,6,{
OnTouch:
	callfunc "F_TreasProtect", "payg_cas05", "payon",100,100;
	end;
}