//===== eAthena Script =======================================
//= War of Emperium - aldeg_cas04 script
//===== By: ==================================================
//= jAthena - kalen (1.0)
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas04
//===== Additional Comments: =================================
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//============================================================
aldeg_cas04.gat,167,61,2 script Byirtsburi#a4-4::ByirtsburiNW 722,{
set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
if (@GIDa4 != 0) goto LStartg;
mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]";
mes " ";
mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,";
mes " this guild base has not been taken by any guild yet";
mes " ";
mes "2. In order to take this guild base, you must defeat all the guardians";
mes " that are protecting the guild base and eliminate the Emperium";
close;
LStartg:
mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]";
mes " ";
mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,";
mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa4) + "^000000 guild";
mes " ";
mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa4) + "^000000 is";
mes " ^ff0000" + GetGuildMaster(@GIDa4) + "^000000. If anyone who objects to that,";
mes " raise your sword to honor yourself.";
close;
OnRecvCastleA04:
FlagEmblem GetCastleData("aldeg_cas04.gat",1);
break;
}
aldeg_cas04.gat,164,90,2 duplicate(ByirtsburiNW) Byirtsburi#a4-5 722
aldeg_cas04.gat,143,209,2 duplicate(ByirtsburiNW) Byirtsburi#a4-6 722
aldeg_cas04.gat,129,193,2 duplicate(ByirtsburiNW) Byirtsburi#a4-7 722
aldeg_cas04.gat,112,206,2 duplicate(ByirtsburiNW) Byirtsburi#a4-8 722
aldeg_cas04.gat,113,212,2 duplicate(ByirtsburiNW) Byirtsburi#a4-9 722
aldeg_cas04.gat,77,117,2 duplicate(ByirtsburiNW) Byirtsburi#a4-10 722
aldeg_cas04.gat,186,42,2 duplicate(ByirtsburiNW) Byirtsburi#a4-11 722
aldeg_cas04.gat,30,69,2 duplicate(ByirtsburiNW) Byirtsburi#a4-12 722
aldeg_cas04.gat,55,97,2 duplicate(ByirtsburiNW) Byirtsburi#a4-13 722
aldeg_cas04.gat,45,98,2 duplicate(ByirtsburiNW) Byirtsburi#a4-14 722
aldeg_cas04.gat,33,116,2 duplicate(ByirtsburiNW) Byirtsburi#a4-15 722
aldeg_cas04.gat,130,180,2 duplicate(ByirtsburiNW) Byirtsburi#a4-16 722
aldeg_cas04.gat,129,193,2 duplicate(ByirtsburiNW) Byirtsburi#a4-17 722
aldeg_cas04.gat,142,209,2 duplicate(ByirtsburiNW) Byirtsburi#a4-18 722
aldeg_cas04.gat,33,107,2 duplicate(ByirtsburiNW) Byirtsburi#a4-19 722
aldeg_cas04.gat,133,220,2 duplicate(ByirtsburiNW) Byirtsburi#a4-20 722
aldeg_cas04.gat,169,22,2 duplicate(ByirtsburiNW) Byirtsburi#a4-21 722
aldeg_cas04.gat,169,15,2 duplicate(ByirtsburiNW) Byirtsburi#a4-22 722
//================================================
// Kafra Service
//================================================
aldeg_cas04.gat,45,88,0 script Kafra Service#alde4 117,{
cutin "kafra_01",2;
set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
if (getcharid(2) == @GIDa4) goto LStartg;
mes "[Kafra Service]";
mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa4) + "^000000 members. Please use different Kafra Service. Thank you.";
goto L_EXIT;
LStartg:
mes "[Kafra Service]";
mes "Welcome, ^ff0000" + GetGuildName(@GIDa4) + "^000000 members";
mes "We will stay with you wherever you go";
next;
menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7;
//================================================
// Storage
//================================================
L2:
if(getskilllv(1) < 6) goto Lerror2_1;
openstorage;
goto L_EXIT;
Lerror2_1:
mes "[Kafra Service]";
mes "You must have lvl 6 or higher novice skill.";
goto L_EXIT;
//================================================
// Teleport Service
//================================================
L3:
mes "[Kafra Service]";
mes "Please confirm your destination.";
next;
menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2;
L3_1:
if (Zeny < 200) goto Lerror3;
set Zeny,Zeny-200;
warp "aldebaran.gat",132,103;
break;
L3_2:
mes "[Kafra Service]";
mes "Kafra Service always trying to offer best service for you.";
mes "Thank you for using our service.";
goto L_EXIT;
Lerror3:
mes "[Kafra Service]";
mes "Sorry, you don't have enough Zeny to use the teleport service.";
goto L_EXIT;
//================================================
// Cart Rental
//================================================
L4:
if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1;
if (checkcart(0) == 1) goto Lerror4_3;
mes "[Kafra Service]";
mes "The cart rental fee is 800 Zeny.";
mes "Would you like to rent a cart?";
next;
menu "Rent a Cart",L4_1,"Cancel",-;
mes "[Kafra Service]";
mes "We always try to serve you better.";
mes "Thank you for using our service.";
goto L_EXIT;
L4_1:
If(getskilllv(39) == 0) goto Lerror4_4;
if (Zeny < 800) goto Lerror4_2;
set Zeny,Zeny-800;
setcart;
goto L_EXIT;
//Not a merchant class
Lerror4_1:
mes "[Kafra Service]";
mes "Sorry, the cart rental service is only for the merchant class.";
goto L_EXIT;
//Not enough zenny
Lerror4_2:
mes "[Kafra Service]";
mes "Sorry, you don't have enough zeny. You need 800 Zeny.";
goto L_EXIT;
//Already have cart
Lerror4_3:
mes "[Kafra Service]";
mes "Sorry, you already have a cart now.";
mes "Return when you dont have one and are in need of our service.";
goto L_EXIT;
//No Pushcart Skill
Lerror4_4:
mes "[Kafra Service]";
mes "Sorry, you need to learn the skill [Pushcart] first";
goto L_EXIT;
//================================================
// Cancel
//================================================
L7:
mes "[Kafra Service]";
mes "We will always try to serve you better.";
mes "Thank you for using our service.";
goto L_EXIT;
L_EXIT:
cutin "kafra_01",255;
close;
OnInit:
if (GetCastleData("aldeg_cas04.gat",9) == 1) break;
disablenpc "Kafra Service#alde4";
break;
}
//================================================
// Guild Dungeon Switch
//================================================
aldeg_cas04.gat,76,64,0 script Switch 111,{
mes "[ Vibration of Man's Voice ]";
mes " ' Only brave man get to lead the guild base.. '";
next;
mes " ";
mes "There is little switch over here";
mes "Would you like to pull the switch down?";
next;
menu "Yes",-,"No",L2;
set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
if (getcharid(2) != @GIDa4) goto L1n;
warp "gld_dun02.gat",160,148;
break;
L1n:
mes "[ Vibration of Man's Voice ]";
mes " ' ... ' ";
L2:
close;
}
//================================================
// Guild Castle Manager
//================================================
aldeg_cas04.gat,218,175,0 script Brimhemsen 55,{
set @GIDa4,GetCastleData("aldeg_cas04.gat",1);
if (@GIDa4 == 0) goto LStart;
if (getcharid(2) != @GIDa4) goto LStart2;
if (strcharinfo(0) == getguildmaster(@GIDa4)) goto LStart3;
goto LStart1;
//================================================
// Guild Members
//================================================
LStart1:
mes "[ Brimhemsen ]";
mes "You're not ^ff0000" + getguildmaster(@GIDa4) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa4) + "^000000 's command only";
close;
//================================================
// Castle not owned
//================================================
LStart:
mes "[ Brimhemsen ]";
mes "I am waiting for my master.";
mes "Brave Player! Follow your destiny!";
close;
//================================================
// Non-Guild Members
//================================================
LStart2:
mes "[ Brimhemsen ]";
mes "I am here to follow ^ff0000" + getguildmaster(@GIDa4) + "^000000 's command! Where are the guardians? Destroy these bastards!";
close;
//================================================
// Guild Leader
//================================================
LStart3:
mes "[ Brimhemsen ]";
mes "Welcome Master ^ff0000" + getguildmaster(@GIDa4) + "^000000 !";
mes "I'll do anything you tell me to do sir!.";
next;
menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7;
//-----------------------------------------------------------
//================================================
// Guild Base Briefing
//================================================
L1:
mes "[ Brimhemsen ]";
mes "Guild Base Investment Information.";
mes " ";
mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas04.gat",2) + " points.";
mes "^0000ff - You have invested " + GetCastleData("aldeg_cas04.gat",4) + "times today.^000000";
mes " ";
mes "Current Defence Investment is : " + GetCastleData("aldeg_cas04.gat",3) + "points.";
mes "^0000ff- You have invested" + GetCastleData("aldeg_cas04.gat",5) + "times today.^000000";
mes " ";
mes "That is about it.";
close;
//================================================
// Commerce Investment
//================================================
L2:
set @TriggerE,GetCastleData("aldeg_cas04.gat",4);
set @Economy,GetCastleData("aldeg_cas04.gat",2);
if(@Economy < 8) set $eco_invest,10000;
if(@Economy >= 8) set $eco_invest,20000;
if(@Economy >= 16) set $eco_invest,40000;
if(@Economy >= 25) set $eco_invest,80000;
if(@Economy >= 34) set $eco_invest,160000;
if(@Economy >= 44) set $eco_invest,320000;
if(@Economy >= 54) set $eco_invest,640000;
if(@Economy >= 65) set $eco_invest,1280000;
if(@Economy >= 76) set $eco_invest,2560000;
if(@Economy >= 88) set $eco_invest,5120000;
if(@TriggerE == 0) goto L2_1;
if(@TriggerE == 1) goto L2_1_2;
if(@Economy >= 100) goto L2_2;
mes "[ Brimhemsen ]";
mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
mes " ";
mes "You can invest up to two times a day, but the second time costs more";
mes " ";
mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
close;
L2_1:
if(@TriggerE == 1) goto L2_1_2;
mes "[ Brimhemsen ]";
mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
mes " ";
mes "You can invest up to two times a day, but the second time costs more";
mes " ";
mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?";
next;
menu "Invest Commerce.",L2_1_1,"Cancel.",-;
mes "[ Brimhemsen ]";
mes "As you wish, master.";
close;
L2_1_1:
if(Zeny < $eco_invest) goto L2_error;
set Zeny,Zeny-$eco_invest;
SetCastleData "aldeg_cas04.gat",4,@TriggerE+1;
SetCastleData "aldeg_cas04.gat",2,@Economy+1;
mes "[ Brimhemsen ]";
mes "You have invested successfully.";
close;
L2_1_2:
set $eco_invest,$eco_invest*4;
mes "[ Brimhemsen ]";
mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
mes " ";
mes "You can invest up to two times a day, but the second time costs more";
mes " ";
mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
next;
menu "Invest Commerce.",L2_1_3,"Cancel.",-;
mes "[ Brimhemsen ]";
mes "As you wish, master.";
close;
L2_1_3:
if(Zeny < $eco_invest) goto L2_error;
set Zeny,Zeny-$eco_invest;
SetCastleData "aldeg_cas04.gat",4,@TriggerE+1;
SetCastleData "aldeg_cas04.gat",2,@Economy+1;
mes "[ Brimhemsen ]";
mes "You have invested successfully";
close;
L2_2:
mes "[ Brimhemsen ]";
mes " ";
mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000";
close;
L2_error:
mes "[ Brimhemsen ]";
mes "Master, you do not have enough money to invest. Investment has been cancelled.";
close;
//================================================
// Defence Investment
//================================================
L3:
set @TriggerD,GetCastleData("aldeg_cas04.gat",5);
set @Defence,GetCastleData("aldeg_cas04.gat",3);
if(@Defence < 8) set $def_invest,20000;
if(@Defence >= 8) set $def_invest,40000;
if(@Defence >= 16) set $def_invest,80000;
if(@Defence >= 25) set $def_invest,160000;
if(@Defence >= 34) set $def_invest,320000;
if(@Defence >= 44) set $def_invest,640000;
if(@Defence >= 54) set $def_invest,1280000;
if(@Defence >= 65) set $def_invest,2560000;
if(@Defence >= 76) set $def_invest,5120000;
if(@Defence >= 88) set $def_invest,10240000;
if(@TriggerD == 0) goto L3_1;
if(@TriggerD == 1) goto L3_1_2;
if(@Defence >= 100) goto L3_2;
mes "[ Brimhemsen ]";
mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
mes " ";
mes "You can invest up to two times a day, but the second time costs more";
mes " ";
mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
close;
L3_1:
if(@TriggerD == 1) goto L3_1_2;
mes "[ Brimhemsen ]";
mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
mes " ";
mes "You can invest up to two times a day, but the second time costs more";
mes " ";
mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?";
next;
menu "Invest Defence.",L3_1_1,"Cancel",-;
mes "[ Brimhemsen ]";
mes "As you wish, master.";
close;
L3_1_1:
if(Zeny < $def_invest) goto L3_error;
set Zeny,Zeny-$def_invest;
SetCastleData "aldeg_cas04.gat",5,@TriggerD+1;
SetCastleData "aldeg_cas04.gat",3,@Defence+1;
mes "[ Brimhemsen ]";
mes "You have invested successfully.";
close;
L3_1_2:
set $def_invest,$def_invest*4;
mes "[ Brimhemsen ]";
mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
mes " ";
mes "You can invest up to two times a day, but the second time costs more";
mes " ";
mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
next;
menu "Invest Defence.",L3_1_3,"Cancel",-;
mes "[ Brimhemsen ]";
mes "As you wish, master.";
close;
L3_1_3:
if(Zeny < $def_invest) goto L3_error;
set Zeny,Zeny-$def_invest;
SetCastleData "aldeg_cas04.gat",5,@TriggerD+1;
SetCastleData "aldeg_cas04.gat",3,@Defence+1;
mes "[ Brimhemsen ]";
mes "You have invested successfully.";
close;
L3_2:
mes "[ Brimhemsen ]";
mes " ";
mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000";
close;
L3_error:
mes "[ Brimhemsen ]";
mes "Master, you do not have enough money to invest, investment has been cancelled.";
close;
//================================================
// Guardian Installation
//================================================
L4:
If(getskilllv(10002) == 0) goto L4Error;
set @Defence,GetCastleData("aldeg_cas04.gat",3);
set @Guardian0,guardianinfo(0);
set @Guardian1,guardianinfo(1);
set @Guardian2,guardianinfo(2);
set @Guardian3,guardianinfo(3);
set @Guardian4,guardianinfo(4);
set @Guardian5,guardianinfo(5);
set @Guardian6,guardianinfo(6);
set @Guardian7,guardianinfo(7);
set @SGuardian,strmobinfo(4,1287)+2000*@Defence;
set @AGuardian,strmobinfo(4,1286)+2000*@Defence;
set @KGuardian,strmobinfo(4,1285)+2000*@Defence;
mes "[ Brimhemsen ]";
mes "Would you like to install a guardian? Guardian will protect guild base from enemies.";
mes "Please choose guardian.";
next;
menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1,
"Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2,
"Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3,
"Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4,
"Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5,
"Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6,
"Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7,
"Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8;
L4_1:
if (GetCastleData("aldeg_cas04.gat",10) == 1) goto L4Error2;
set @GDnum,10;
set @GDnum2,18;
set @GuardianHP,@SGuardian;
goto L4_9;
L4_2:
if (GetCastleData("aldeg_cas04.gat",11) == 1) goto L4Error2;
set @GDnum,11;
set @GDnum2,19;
set @GuardianHP,@SGuardian;
goto L4_9;
L4_3:
if (GetCastleData("aldeg_cas04.gat",12) == 1) goto L4Error2;
set @GDnum,12;
set @GDnum2,20;
set @GuardianHP,@SGuardian;
goto L4_9;
L4_4:
if (GetCastleData("aldeg_cas04.gat",13) == 1) goto L4Error2;
set @GDnum,13;
set @GDnum2,21;
set @GuardianHP,@AGuardian;
goto L4_9;
L4_5:
if (GetCastleData("aldeg_cas04.gat",14) == 1) goto L4Error2;
set @GDnum,14;
set @GDnum2,22;
set @GuardianHP,@AGuardian;
goto L4_9;
L4_6:
if (GetCastleData("aldeg_cas04.gat",15) == 1) goto L4Error2;
set @GDnum,15;
set @GDnum2,23;
set @GuardianHP,@KGuardian;
goto L4_9;
L4_7:
if (GetCastleData("aldeg_cas04.gat",16) == 1) goto L4Error2;
set @GDnum,16;
set @GDnum2,24;
set @GuardianHP,@KGuardian;
goto L4_9;
L4_8:
if (GetCastleData("aldeg_cas04.gat",17) == 1) goto L4Error2;
set @GDnum,17;
set @GDnum2,25;
set @GuardianHP,@KGuardian;
goto L4_9;
L4_9:
mes "[ Brimhemsen ]";
mes "Would you really like to install guardian? You need 10,000 zeny to install.";
next;
menu "Install",L4_9_1,"Cancel",-;
mes "[ Brimhemsen ]";
mes "I'll follow your order sir, but it is worth to have a guardian soon or later.";
close;
L4_9_1:
if (Zeny < 10000) goto L4Error3;
set Zeny,Zeny-10000;
SetCastleData "aldeg_cas04.gat",@GDnum,1;
SetCastleData "aldeg_cas04.gat",@GDnum2,@GuardianHP;
if(@GDnum==10) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0;
if(@GDnum==11) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1;
if(@GDnum==12) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2;
if(@GDnum==13) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3;
if(@GDnum==14) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4;
if(@GDnum==15) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5;
if(@GDnum==16) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6;
if(@GDnum==17) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7;
mes "[ Brimhemsen ]";
mes "Guardian has been installed, guardian will protect our guild base against enemies.";
close;
L4Error:
mes "[ Brimhemsen ]";
mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled.";
close;
L4Error2:
mes "[ Brimhemsen ]";
mes "Master, that guardian has already been installed..";
close;
L4Error3:
mes "[ Brimhemsen ]";
mes "Master, you do not have enough money to invest, investment has been cancelled.";
close;
//================================================
// Kafra Employment
//================================================
L5:
if (GetCastleData("aldeg_cas04.gat",9) == 1) goto Lkafra_dimi;
//================================================
//(When Kafra is off) Employment
//================================================
If(getskilllv(10001) == 0) goto L_k_a;
mes "[ Brimhemsen ]";
mes "Would you like to employ the services of a Kafra Service?";
mes "^ff0000 You need 10,000 Zeny to employ... ";
next;
menu "Employ Kafra.",L_k_0,"Cancel",L_k_E;
L_k_a:
mes "[ Brimhemsen ]";
mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled .";
close;
L_k_0:
if (Zeny > 10000) goto L_k_1;
mes "[ Brimhemsen ]";
mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled.";
close;
L_k_1:
set Zeny,Zeny-10000;
enablenpc "Kafra Service#alde4";
SetCastleData "aldeg_cas04.gat",9,1;
mes "[ Brimhemsen ]";
mes "You have been contracted with Kafra Service Company.";
next;
cutin "kafra_01",2;
mes "[ Kafra Service ]";
mes "How do you do? I came here to follow your orders!.";
mes "I'll do the best I can to serve you better.";
next;
cutin "kafra_01",255;
mes "[ Brimhemsen ]";
mes "Your employment contract lasts one month.";
mes "After this term, you'll have to alde again.";
mes "I think the Kafra Service will benefit our guild members.";
close;
L_k_e:
mes "[ Brimhemsen ]";
mes "Yes, Master. But we should really get a Kafra as soon as possible!";
close;
//=========================
//(When Kafra is on) Dismissal
//=========================
Lkafra_dimi:
mes "[ Brimhemsen ]";
mes "Would you like to dismiss the current Kafra Service?";
next;
menu "Dismissal",-,"Cancel",L_D_1;
cutin "kafra_01",2;
mes "[ Kafra Service ]";
mes "Have I did anything wrong? If yes, would you please forgive me?";
next;
menu "Dismiss",-,"Cancel",L_D_2;
mes "[ Kafra Service ]";
mes "It's such unfortunate that I'm unable to serve master anymore";
next;
disablenpc "Kafra Service#alde4";
SetCastleData "aldeg_cas04.gat",9,0;
cutin "kafra_01",255;
mes "[ Brimhemsen ]";
mes "The Kafra Service had been dismissed";
mes "But... we should really get a Kafra as soon as possible!";
close;
L_D_2:
mes "[ Kafra Service ]";
mes "Thank you master, I'll do my best! ^^.";
cutin "kafra_01",255;
close;
L_D_1:
mes "[ Brimhemsen ]";
mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us";
close;
L5_1:
//================================================
// Guild Treasure Room
//================================================
L6:
mes "[ Brimhemsen ]";
mes "Would you like to get into our treasure room?";
mes "That place is only for guild master, which means you are the only one who has access to enter.";
next;
menu "Enter Master's room.",-,"Cancel",L6_1;
mes "[ Brimhemsen ]";
mes "Please follow me through the secret way.";
mes "You must push down the secret switch in order to get out.";
next;
warp "aldeg_cas04",85,12;
L6_1:
mes "[ Brimhemsen ]";
mes "The goods are produced everyday.";
mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
close;
//================================================
// Surrender Castle
//================================================
L7:
mes "[ Brimhemsen ]";
mes "Master..";
mes "Do you really want to give up this guild base?";
mes "It is not worth it to give up this guild base, master!!!";
mes "Please reconsider, master!!";
next;
menu "Empty Guild Base",L7_1,"Cancel",L7_2;
L7_1:
mes "[ Brimhemsen ]";
mes "Master, please reconsider...!!";
next;
menu "Cancel",L7_2,"Empty Guild Base",-;
mes "[ Brimhemsen ]";
mes "Master!!.....";
mes "Oh well..";
next;
SetCastleData "aldeg_cas04.gat",1,0;
SetCastleData "aldeg_cas04.gat",2,0;
SetCastleData "aldeg_cas04.gat",3,0;
SetCastleData "aldeg_cas04.gat",4,0;
SetCastleData "aldeg_cas04.gat",5,0;
SetCastleData "aldeg_cas04.gat",6,0;
SetCastleData "aldeg_cas04.gat",7,0;
SetCastleData "aldeg_cas04.gat",8,0;
SetCastleData "aldeg_cas04.gat",9,0;
SetCastleData "aldeg_cas04.gat",10,0;
SetCastleData "aldeg_cas04.gat",11,0;
SetCastleData "aldeg_cas04.gat",12,0;
SetCastleData "aldeg_cas04.gat",13,0;
SetCastleData "aldeg_cas04.gat",14,0;
SetCastleData "aldeg_cas04.gat",15,0;
SetCastleData "aldeg_cas04.gat",16,0;
SetCastleData "aldeg_cas04.gat",17,0;
SetCastleData "aldeg_cas04.gat",18,0;
SetCastleData "aldeg_cas04.gat",19,0;
SetCastleData "aldeg_cas04.gat",20,0;
SetCastleData "aldeg_cas04.gat",21,0;
SetCastleData "aldeg_cas04.gat",22,0;
SetCastleData "aldeg_cas04.gat",23,0;
SetCastleData "aldeg_cas04.gat",24,0;
SetCastleData "aldeg_cas04.gat",25,0;
Announce "[" + GetGuildName(@GIDa4) + "] has surrendered Agit [" + GetCastleName("aldeg_cas04.gat") + "]",0;
MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),7;
break;
L7_2:
mes "[ Brimhemsen ]";
mes "I knew it master!!";
mes "Please, don't freak me out like that again.";
close;
}