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//===== eAthena Script =======================================
//= War of Emperium Guild Treasure Room Functions
//===== By: ==================================================
//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= eAthena 1+; RO Episode 4+
//===== Description: =========================================
//= F_GldTreas spawns treasure chests used by the guild master.
//= F_GldTreasSw allows the player to get out of the treasure room.
//= F_TreasProtect removes non-guild master players from treasure room.
//==============================================
//= Break down of arguments used in the F_GldTreas:
//= arg(0): name of guild castle
//= arg(1): name of script that called the function
//= arg(2): the box number amount
//= arg(3): temp variable (count)
//= arg(4): temp variable (box/monster id#)
//= arg(5): box/monster id#
//= arg(6): x1 coordinate for areamonster call
//= arg(7): y1 coordinate for areamonster call
//= arg(8): x2 coordinate for areamonster call
//= arg(9): y1 coordinate for areamonster call
//=
//= Break down of arguments used in the F_GldTreasSw:
//= arg(0): name of guild castle.
//= arg(1): x1 coordinate for warp back to guild castle
//= arg(2): y1 coordinate for warp back to guild castle
//
//= Break down of arguments used in the F_TreasProtect:
//= arg(0): name of guild castle.
//= arg(1): name of warp-to city
//= arg(2): x1 coordinate for warp-to city
//= arg(3): y1 coordinate for warp-to city
//===== Additional Comments: =================================
//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
//= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
//= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus]
//= So you get your first chest only when your Economic Pts >= 4
//= 1.5 Fixed treasure number 'round exploit' [Lupus]
//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus]
//= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf]
//============================================================
//================================================
// Treasure Spawning Function
//================================================
function script F_GldTreas {
if(getarg(10) == 1) goto L_SPAWN;
setcastledata getarg(0),4,0;
setcastledata getarg(0),5,0;
killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
//sets the counter variable = to the box number amount
if(getarg(0) == "nguild_prt" || getarg(0) == "nguild_alde" || getarg(0) == "nguild_gef" || getarg(0) == "nguild_pay" ) {
//Novice Castles can't have more than 1 Treasure Chest
set getarg(2),1;
}else{
set getarg(2),GetCastleData(getarg(0),2)/5+4;
}
if (getarg(2) <= 0) return;
set getarg(3), getarg(2); //sets the counter variable = to the box number amount
L_SPAWN:
set getarg(4), getarg(5)+((getarg(3)+1) & 1); //sets the box id variable = to the box id
areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
set getarg(3), getarg(3) - 1;
if(getarg(3) > 0) goto L_SPAWN;
return;
}
//==============================================================
// Treasure Room Switch
//===============================================================
function script F_GldTreasSw {
mes " ";
mes "There is little switch over here";
mes "Would you like to pull the switch down?";
next;
menu "Yes",M_1,"No",-;
close;
M_1:
warp getarg(0),getarg(1),getarg(2);
return;
}
//==============================================================
// Treasure Room Protrection
//===============================================================
function script F_TreasProtect {
set @GID, GetCastleData(getarg(0),1);
if (strcharinfo(0) != getguildmaster(@GID)) warp getarg(1),getarg(2),getarg(3);
}
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