//===== rAthena Script =======================================
//= War of Emperium (Geffen)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 4
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
geffen,127,130,7 script Bergel#g4-1::Bergel 722,{
end;
OnRecvCastleG04:
FlagEmblem GetCastleData("gefg_cas04",1);
end;
}
// Guild Flag (Outside Castle)
//============================================================
gef_fild13,190,283,3 script Bergel#g4-2::Bergel2 722,{
set .@GID, GetCastleData("gefg_cas04",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas04",1)) {
warp "gefg_cas04",59,70;
//warp "gefg_cas04",168 43;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastleG04:
FlagEmblem GetCastleData("gefg_cas04",1);
end;
}
gef_fild13,199,274,3 duplicate(Bergel2) Bergel#g4-3 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas04,24,157,4 script Bergel#g4-4::Bergel3 722,{
end;
OnRecvCastleG04:
FlagEmblem GetCastleData("gefg_cas04",1);
end;
}
gefg_cas04,35,158,4 duplicate(Bergel3) Bergel#g4-5 722
gefg_cas04,44,184,4 duplicate(Bergel3) Bergel#g4-6 722
gefg_cas04,51,184,4 duplicate(Bergel3) Bergel#g4-7 722
gefg_cas04,39,212,7 duplicate(Bergel3) Bergel#g4-8 722
gefg_cas04,29,212,1 duplicate(Bergel3) Bergel#g4-9 722
gefg_cas04,24,73,1 duplicate(Bergel3) Bergel#g4-10 722
gefg_cas04,35,73,4 duplicate(Bergel3) Bergel#g4-11 722
// AGIT Manager
//============================================================
gefg_cas04,174,178,0 duplicate(Gld_Agit_Manager) Agit#gefg_cas04 -1
// Steward
//============================================================
gefg_cas04,73,46,3 duplicate(Gld_Mngr_Template) Kellvahni#gefg_cas04 55
// Guardians
//============================================================
gefg_cas04,73,46,3 duplicate(Gld_Guard_Template) Guardian#gefg_cas04 -1
// Kafra Staff
//============================================================
gefg_cas04,59,70,3 duplicate(Gld_Kafra_Template) Kafra Staff#gefg_cas04 117
// Master's Room Exit
//============================================================
gefg_cas04,117,123,0 script #switch_G04 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
if(select("Pull.:Do not.") == 2) close;
warp "gefg_cas04",73,47;
end;
}
// Guild Treasure Protection
//============================================================
gefg_cas04,116,119,0 duplicate(Gld_Trea_Protect) ban_warp#gefg_cas04 -1,6,6
// Guild Treasure Spawns
//============================================================
gefg_cas04,116,119,0 duplicate(Gld_Trea_Spawn) Treasure#gefg_cas04 -1
// Guild Dungeon Switch
//============================================================
gefg_cas04,58,75,0 duplicate(Gld_Dun_Template) #gefg_cas04 111