//===== Hercules Script ======================================
//= War of Emperium (Geffen)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 3
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
//= 1.2 Partially rewrote Script. [Masao]
//============================================================
// Guild Flag (Outside Castle)
//============================================================
- script Yesnelph#1::OutsideFlagsG3 GUILD_FLAG,{
.@GID = getcastledata("gefg_cas03",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == getcastledata("gefg_cas03",1)) {
warp "gefg_cas03",221,30;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
mes "^ff0000"+getguildmaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastleG03:
flagemblem getcastledata("gefg_cas03",1);
end;
}
gef_fild13,78,182,4 duplicate(OutsideFlagsG3) Yesnelph#1-2 GUILD_FLAG
gef_fild13,87,182,4 duplicate(OutsideFlagsG3) Yesnelph#2 GUILD_FLAG
gef_fild13,73,295,7 duplicate(OutsideFlagsG3) Yesnelph#3 GUILD_FLAG
gef_fild13,113,274,7 duplicate(OutsideFlagsG3) Yesnelph#4 GUILD_FLAG
gef_fild13,144,235,6 duplicate(OutsideFlagsG3) Yesnelph#5 GUILD_FLAG
gef_fild13,144,244,6 duplicate(OutsideFlagsG3) Yesnelph#6 GUILD_FLAG
// Guild Flag (Inside Castle)
//============================================================
- script Yesnelph#7::InsideFlagsG3 GUILD_FLAG,{
end;
OnRecvCastleG03:
flagemblem getcastledata("gefg_cas03",1);
end;
}
gefg_cas03,122,220,6 duplicate(InsideFlagsG3) Yesnelph#7-2 GUILD_FLAG
gefg_cas03,122,229,6 duplicate(InsideFlagsG3) Yesnelph#8 GUILD_FLAG
gefg_cas03,91,257,7 duplicate(InsideFlagsG3) Yesnelph#9 GUILD_FLAG
gefg_cas03,52,276,7 duplicate(InsideFlagsG3) Yesnelph#10 GUILD_FLAG
gefg_cas03,56,164,4 duplicate(InsideFlagsG3) Yesnelph#11 GUILD_FLAG
gefg_cas03,65,164,4 duplicate(InsideFlagsG3) Yesnelph#12 GUILD_FLAG
gefg_cas03,37,214,1 duplicate(InsideFlagsG3) Yesnelph#13 GUILD_FLAG
gefg_cas03,34,208,1 duplicate(InsideFlagsG3) Yesnelph#14 GUILD_FLAG
// Guild Flag (Town)
//============================================================
geffen,120,132,8 duplicate(InsideFlagsG3) Yesnelph#15 GUILD_FLAG
// Kafra Employee
//============================================================
gefg_cas03,116,89,5 duplicate(guildkafra) Kafra Staff#gefg_cas03 4_F_KAFRA1
// Steward
//============================================================
gefg_cas03,106,23,5 duplicate(cm) Jyang#gefg_cas03 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
gefg_cas03,275,289,0 script #lever_G03 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "gefg_cas03",106,24;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
gefg_cas03,221,43,0 duplicate(gdlever) #gefg_cas03 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================
gefg_cas03,271,290,0 duplicate(Gld_Trea_Spawn) Treasure#gefg_cas03 -1
// AGIT Manager
//============================================================
gefg_cas03,245,167,0 duplicate(Gld_Agit_Manager) Agit#gefg_cas03 -1
// Guardians
//============================================================
gefg_cas03,106,23,5 duplicate(Gld_Guard_Template) Guardian#gefg_cas03 -1