//===== eAthena Script =======================================
//= War of Emperium (Geffen)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= NPCs that relate to Geffen Guild Castle 3
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//============================================================
// Guild Flag (Town)
//============================================================
geffen,120,132,8 script Yesnelph#g3-1::Yesnelph 722,{
end;
OnRecvCastleG03:
FlagEmblem GetCastleData("gefg_cas03",1);
end;
}
// Guild Flag (Outside Castle)
//============================================================
gef_fild13,78,182,4 script Yesnelph#g3-2::Yesnelph2 722,{
set .@GID, GetCastleData("gefg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
if (getcharid(2) == .@GID) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == GetCastleData("gefg_cas03",1)) {
warp "gefg_cas03",116,89;
end;
}
}
close;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastleG03:
FlagEmblem GetCastleData("gefg_cas03",1);
end;
}
gef_fild13,87,182,4 duplicate(Yesnelph2) Yesnelph#g3-3 722
gef_fild13,73,295,7 duplicate(Yesnelph2) Yesnelph#g3-4 722
gef_fild13,113,274,7 duplicate(Yesnelph2) Yesnelph#g3-5 722
gef_fild13,144,235,6 duplicate(Yesnelph2) Yesnelph#g3-6 722
gef_fild13,144,244,4 duplicate(Yesnelph2) Yesnelph#g3-7 722
// Guild Flag (Inside Castle)
//============================================================
gefg_cas03,122,220,6 script Yesnelph#g3-8::Yesnelph3 722,{
set .@GID, GetCastleData("gefg_cas03",1);
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
}
else {
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
}
close;
OnRecvCastleG03:
FlagEmblem GetCastleData("gefg_cas03",1);
end;
}
gefg_cas03,122,229,6 duplicate(Yesnelph3) Yesnelph#g3-9 722
gefg_cas03,91,257,7 duplicate(Yesnelph3) Yesnelph#g3-10 722
gefg_cas03,52,276,7 duplicate(Yesnelph3) Yesnelph#g3-11 722
gefg_cas03,56,164,4 duplicate(Yesnelph3) Yesnelph#g3-12 722
gefg_cas03,65,164,4 duplicate(Yesnelph3) Yesnelph#g3-13 722
gefg_cas03,37,214,1 duplicate(Yesnelph3) Yesnelph#g3-14 722
gefg_cas03,34,208,1 duplicate(Yesnelph3) Yesnelph#g3-15 722
// AGIT Manager
//============================================================
gefg_cas03,245,167,0 duplicate(Gld_Agit_Manager) Agit#gefg_cas03 -1
// Steward
//============================================================
gefg_cas03,106,23,5 duplicate(Gld_Mngr_Template) Jean#gefg_cas03 55
// Guardians
//============================================================
gefg_cas03,106,23,5 duplicate(Gld_Guard_Template) Guardian#gefg_cas03 -1
// Kafra Staff
//============================================================
gefg_cas03,116,89,5 duplicate(Gld_Kafra_Template) Kafra Staff#gefg_cas03 117
// Master's Room Exit
//============================================================
gefg_cas03,275,289,0 script #switch_G03 111,{
mes " ";
mes "There's a small lever. Will you pull it? ";
next;
switch(select("Pull.:Do not.")) {
case 1:
warp "gefg_cas03",106,24;
break;
case 2:
break;
}
end;
}
// Guild Treasure Protection
//============================================================
gefg_cas03,271,290,0 duplicate(Gld_Trea_Protect) ban_warp#gefg_cas03 -1,6,6
// Guild Treasure Spawns
//============================================================
gefg_cas03,271,290,0 duplicate(Gld_Trea_Spawn) Treasure#gefg_cas03 -1
// Guild Dungeon Switch
//============================================================
gefg_cas03,221,43,0 duplicate(Gld_Dun_Template) #gefg_cas03 111