//===== eAthena Script =======================================
//= Yuno Guides
//===== By: ==================================================
//= KitsuneStarwind, usul, kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
//= and added map location option for them. [kobra_k88]
//= 1.1 Changed sprites and cutins to Schwartzald Republic ones
//= 1.2 Optimized, updated common guide names [Lupus]
//= 1.3 Updated the mini map localization function. [Musashiden]
//============================================================
//=====================================================================================
yuno.gat,153,47,4 script Juno Guide 700,{
mes "[Ms. Yoon]";
mes "A place that takes the vision of";
mes "the future, and gives it form in";
mes "the present. welcome to";
mes "the city of Juno!";
set @name$, "[Ms. Yoon]";
next;
callfunc "F_YunoLoc";
}
//=====================================================================
yuno.gat,333,182,2 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
mes "It increases the chances for landing a critical attack and can only be used by Sages.";
next;
mes "[Yuno Soldier]";
mes "Not only is this dagger very useful but it is very stylish as well.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,264,320,2 script Yuno Soldier 852,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders.";
mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
next;
mes "[Yuno Soldier]";
mes "This shield is especially effective against the undead and other demonic monsters.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,227,292,4 script Juno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Juno Soldier]";
mes "Near Juno, there exists a fallen";
mes "angel named 'False Angel'. It";
mes "feigns innocence, pretending to";
mes "bless adventurers and then stabbing";
mes "them in the back without any";
mes "warning.";
next;
mes "[Juno Soldier]";
mes "Don't be fooled by its appearance,";
mes "or you'll find yourself in";
mes "trouble.";
close;
}
//=====================================================================
yuno.gat,165,283,4 script Yuno Soldier 105,{
cutin "ein_soldier",2;
set @name$, "[Yuno Soldier]";
set @menu1$, "^FF3355'Geographer'^000000.....";
callfunc "F_YunoLoc",0;
mes "[Yuno Soldier]";
mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
next;
mes "[Yuno Soldier]";
mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
callfunc "F_YunoLoc",1;
}
//=====================================================================
yuno.gat,150,283,4 script Yuno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Juno Soldier]";
mes "there is a monster near here known";
mes "as Lava Golem. This golem is made";
mes "from a stone heart whose power";
mes "happened to be amplified with magic";
mes "power when it was swept away by";
mes "molten rock.";
next;
mes "[Juno Soldier]";
mes "The lava dripping from its body is";
mes "so hot that it can melt down armor";
mes "and weapons made out of high";
mes "quality steel.";
next;
mes "[Juno Soldier]";
mes "You'd better be careful when you";
mes "encounter this monster. It will";
mes "damage armor and weapons in the";
mes "twinkling of an eye.";
close;
}
//=====================================================================
yuno.gat,165,228,4 script Yuno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Juno Soldier]";
mes "'Goat' is a monster that was an";
mes "antelope living in the high";
mes "mountains that was somehow turned";
mes "into a monster.";
next;
mes "[Juno Soldier]";
mes "Even if you manage to dodge to its";
mes "horns, you still need to be wary of";
mes "its powerful legs.";
next;
mes "[Juno Soldier]";
mes "Goat's legs are so strong because";
mes "it's always climbing cliffs when";
mes "it's not busy slaughtering the";
mes "innocent.";
close;
}
//=====================================================================
yuno.gat,150,228,4 script Yuno Soldier 105,{
mes "[Juno Soldier]";
mes "Welcome to Juno, the city of";
mes "noble-mindedness.";
next;
mes "[Juno Soldier]";
mes "Have you ever";
mes "seen a Large Jellopy?";
mes "Those things are huuuge!";
next;
mes "[Juno Soldier]";
mes "It's hard to believe";
mes "that such a large and";
mes "shining jellopy even exists!";
close;
}
//======================================================================
function script F_YunoLoc {
sM_Menu:
menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End;
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Armory";
mes "Thank you,";
mes "Have a good day.";
viewpoint 1,117,135,1,0xFF0000;
close;
sM_2:
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Tool Shop";
mes "Thank you,";
mes "Have a good day.";
viewpoint 1,163,189,2,0x0000FF;
close;
sM_3:
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Sage Castle";
mes "(Sage Job Change Place)";
mes "Thank you, Have a good day.";
viewpoint 1,89,320,3,0x00FF00;
close;
sM_4:
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Street of Book Stores";
mes "Thank you, Have a good day.";
viewpoint 1,196,138,4,0x0000ff;
close;
sM_5:
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Juphero Plaza";
mes "Thank you,";
mes "Have a good day.";
viewpoint 1,157,327,5,0x0000ff;
close;
sM_6:
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Library of the Republic";
mes "Thank you, Have a good day.";
viewpoint 1,335,204,6,0x00FF00;
close;
sM_7:
mes @name$;
mes "Please look at the mini map.";
mes "^FF3355+^000000 -> Schweicherbil Magic Academy";
mes "Thank you, Have a good day.";
viewpoint 1,323,280,7,0xFF0000;
close;
sM_8:
mes @name$;
mes "Please look at the mini map.";
mes "^FF3355+^000000 -> Monster Museum";
mes "Thank you, Have a good day.";
viewpoint 1,278,291,8,0x0000FF;
close;
sM_9:
mes @name$;
mes "Please look at the mini map.";
mes "^FF3355+^000000 -> Forge";
mes "The forge is located underneath";
mes "Armory";
mes "Thank you, Have a good day.";
viewpoint 1,117,135,9,0xFF0000;
close;
sM_10:
mes @name$;
mes "Please look";
mes "at the mini map.";
mes "^FF3355+^000000 -> Airport";
mes "Thank you, Have a good day.";
viewpoint 1,53,214,10,0xFF0000;
close;
M_End:
mes @name$;
mes "A great city of wise men.";
mes "A city of Knowledge!";
mes "Welcome to Juno.";
close;
}