//===== Hercules Script ======================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3b
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.2 Official treasure spawn [Lupus]
//= 1.3 Added F_GldTreas function. (bugreport:1788) [L0ne_W0lf]
//= 1.3b Added F_GldTreasSw function. (bugreport:3292) [brianluau]
//============================================================
//================================================
// Treasure Spawning Function
//================================================
function script F_GldTreas {
if(getarg(10) != 1) {
setcastledata getarg(0),4,0;
setcastledata getarg(0),5,0;
// Why on earth are we killing old treasure chest spawns?
//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
// Don't spawn treasures if Castle is empty, or Eco is greater than 100
if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;
// Only spawn one treasure chest for novice castles.
if (compare(getarg(0),"nguild"))
set getarg(2),1;
else
set getarg(2),getcastledata(getarg(0),2)/5+4;
if (getarg(2) <= 0) return;
//sets the counter variable = to the box number amount
set getarg(3), getarg(2);
}
for (.@i = 1; .@i <= getarg(3); ++.@i) {
// set treasure box ID
set getarg(4), getarg(5) + (.@i+1) % 2;
areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
}
return;
}
//==============================================================
// Treasure Room Switch
//===============================================================
function script F_GldTreasSw {
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if (select("Pull.:Do not.") == 1) {
warp getarg(0),getarg(1),getarg(2);
return;
}
close;
}
//<===============================Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
OnRecvCastleN01:
end;
OnInit:
if($boxNumN01 == 0) end;
$@bxN01 = $boxNumN01;
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
end;
OnDied:
mapannounce "nguild_alde","Treasure Chest Broken Open",17;
--$boxNumN01;
if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
//<================================Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
OnRecvCastleN02:
end;
OnInit:
if($boxNumN02 == 0) end;
$@bxN02 = $boxNumN02;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
end;
OnDied:
mapannounce "nguild_gef","Treasure Chest Broken Open",17;
--$boxNumN02;
if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Room Switch ---------------------------------------------------------
nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
//<================================Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
OnRecvCastleN03:
end;
OnInit:
if($boxNumN03 == 0) end;
$@bxN03 = $boxNumN03;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
end;
OnDied:
mapannounce "nguild_pay","Treasure Chest Broken Open",17;
--$boxNumN03;
if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
//<================================Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
OnRecvCastleN04:
end;
OnInit:
if($boxNumN04 == 0) end;
$@bxN04 = $boxNumN04;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
end;
OnDied:
mapannounce "nguild_prt","Treasure Chest Broken Open",17;
--$boxNumN04;
if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}