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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) brianluau
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium Treasure Rooms for NGuild Guild Castles
//================= Description ===========================================
//= War of Emperium Treasure Rooms for Novice Guild Castles
//================= Current Version =======================================
//= 1.3b
//=========================================================================

//== Treasure Spawning Function ============================
function	script	F_GldTreas	{
	if(getarg(10) !=  1) {
		setcastledata getarg(0),4,0;
		setcastledata getarg(0),5,0;

		// Why on earth are we killing old treasure chest spawns?
		//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";

		// Don't spawn treasures if Castle is empty, or Eco is greater than 100
		if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;

		// Only spawn one treasure chest for novice castles.
		if (compare(getarg(0),"nguild"))
			set getarg(2),1;
		else
			set getarg(2),getcastledata(getarg(0),2)/5+4;

		if (getarg(2) <= 0) return;

		//sets the counter variable = to the box number amount
		set getarg(3), getarg(2);
	}
	for (.@i = 1; .@i <= getarg(3); ++.@i) {
		// set treasure box ID
		set getarg(4), getarg(5) + (.@i+1) % 2;
		areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
	}
	return;
}

//== Treasure Room Switch ==================================
function	script	F_GldTreasSw	{
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;

	if (select("Pull.", "Do not.") == 1) {
		warp getarg(0),getarg(1),getarg(2);
		return;
	}
	close;
}

//== Castle 1 ==============================================

//- Treasure Spawn -
nguild_alde,1,1,1	script	Treasure_N01	FAKE_NPC,{

OnRecvCastleN01:
	end;
OnInit:
	if($boxNumN01 == 0) end;
	$@bxN01 = $boxNumN01;
	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
	end;

OnDied:
	mapannounce "nguild_alde","Treasure Chest Broken Open",17;
	--$boxNumN01;
	if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

//- Treasure Room Switch -
nguild_alde,123,223,0	script	Switch#TresN01	HIDDEN_NPC,{
	callfunc "F_GldTreasSw", "nguild_alde",218,176;
	end;
}

//== Castle 2 ==============================================

//- Treasure Spawn -
nguild_gef,1,1,1	script	Treasure_N02	FAKE_NPC,{

OnRecvCastleN02:
	end;
OnInit:
	if($boxNumN02 == 0) end;
	$@bxN02 = $boxNumN02;
	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
	end;

OnDied:
	mapannounce "nguild_gef","Treasure Chest Broken Open",17;
	--$boxNumN02;
	if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

//- Treasure Room Switch -
nguild_gef,152,117,0	script	Switch#TresN02	HIDDEN_NPC,{
	callfunc "F_GldTreasSw","nguild_gef",40,49;
	end;
}

//== Castle 3 ==============================================

//- Treasure Spawn -
nguild_pay,1,1,0	script	Treasure_N03	FAKE_NPC,{
OnRecvCastleN03:
	end;
OnInit:
	if($boxNumN03 == 0) end;
	$@bxN03 = $boxNumN03;
	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
	end;

OnDied:
	mapannounce "nguild_pay","Treasure Chest Broken Open",17;
	--$boxNumN03;
	if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

//- Treasure Room Switch -
nguild_pay,295,8,0	script	Switch#TresN03	HIDDEN_NPC,{
	callfunc "F_GldTreasSw", "nguild_pay",120,59;
	end;
}

//== Castle 4 ==============================================

//- Treasure Spawn -
nguild_prt,1,1,0	script	Treasure_N04	FAKE_NPC,{
OnRecvCastleN04:
	end;
OnInit:
	if($boxNumN04 == 0) end;
	$@bxN04 = $boxNumN04;
	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
	end;

OnDied:
	mapannounce "nguild_prt","Treasure Chest Broken Open",17;
	--$boxNumN04;
	if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened.  You must wait untill the next day for them to appear again.",0;
	end;
}

//- Treasure Room Switch -
nguild_prt,15,209,0	script	Switch#TresN04	HIDDEN_NPC,{
	callfunc "F_GldTreasSw", "nguild_prt",109,179;
	end;
}