//===== Hercules Script ======================================
//= War of Emperium Managers for N Guild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//=
//==============================================
//= Break down of arguments used in the function:
//= arg(0): name of Castle Manager
//= arg(1): name of guild castle.
//= arg(2): x1 coordinate for warp to treasure room
//= arg(3): y1 coordinate for warp to treasure room
//= arg(4): guild script suffix for kafra, etc.
//===== Additional Comments: =================================
//= 1.0 Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 Added modified guild manager function. [L0ne_W0lf]
//= Removed guardian summoning.
//= 1.2 Corrected function name. (bugreport:1728) [L0ne_W0lf]
//============================================================
//==============================================
function script F_GldManager {
set @GID, getcastledata(getarg(1),1);
mes "[ "+getarg(0)+" ]";
if (@GID == 0){
mes "I am waiting for my master. Brave adventurer, follow your destiny!";
return;
}
if (getcharid(2) != @GID){
mes "I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command! Hey! Your not even a part of the guild!!";
mes "Where are the guardians? Destroy these intruders!";
return;
}
if (strcharinfo(0) != getguildmaster(@GID)){
mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only";
return 0;
}
mes "Welcome Master ^5533FF" + getguildmaster(@GID) + "^000000 ! I will assist you in any way I can!";
next;
switch (select("Kafra Staff Employment / Dismissal","Enter Treasure Room","Cancel")) {
case 1: // Employment / Dismissal
mes "[ "+getarg(0)+" ]";
if (getcastledata(getarg(1),9) == 1) goto L_Dismiss;
if (getgdskilllv(@GID,10001) == 0){
mes "Master, you don't have a contract with the Kafra Staff Company.";
mes "In order to hire a Kafra, you must first learn the Guild skill ^5533FFContract With Kafra^000000.";
return;
}
L_Hire:
mes "Would you like to employ the services of a Kafra? You will need ^5533FF10,000 Zeny^000000 to do so... ";
next;
if (select("Employ Kafra.","Cancel") != 1) {
mes "[ "+getarg(0)+" ]";
mes "As you wish Master. But I suggest we get a Kafra as soon as possible!";
return;
}
mes "[ "+getarg(0)+" ]";
if (Zeny < 10000) {
mes "Master, you do not have enough money to employ a Kafra. Employment has been cancelled.";
return;
}
Zeny -= 10000;
enablenpc "Kafra Staff#"+getarg(4);
setcastledata getarg(1),9,1;
mes "You have created a contract with the Kafra Staff Company.";
next;
cutin "kafra_01",2;
mes "[ Kafra Staff ]";
mes "How do you do? I'm here to provide you with helpful service! I'll do the best I can to serve you.";
next;
cutin "kafra_01",255;
mes "[ "+getarg(0)+" ]";
//mes "Your employment contract lasts ^5533FF1 month^000000. After this term is over you will have to create a new contract.";
mes "I think the Kafra Staff will benefit our guild members.";
return;
L_Dismiss:
mes "Would you like to dismiss the current Kafra?";
next;
if (select("Dismissal","Cancel") != 1) {
mes "[ "+getarg(0)+" ]";
mes "Master, I think you should keep the current Kafra Staff because she is already trying her best to serve us";
return;
}
cutin "kafra_01",2;
mes "[ Kafra Staff ]";
mes "Have I done anything wrong? If I did, will you please forgive me?";
next;
if (select("Dismiss","Cancel") != 1) {
mes "[ Kafra Staff ]";
mes "Thank you master, I'll do my best! ^^.";
cutin "kafra_01",255;
return;
}
mes "[ Kafra Staff ]";
mes "It's unfortunate that I won't be able to serve your guild anymore....";
next;
disablenpc "Kafra Staff#"+getarg(4);
setcastledata getarg(1),9,0;
cutin "kafra_01",255;
mes "[ "+getarg(0)+" ]";
mes "The Kafra has been dismissed. But... we should really get a Kafra as soon as possible!";
return;
case 2: // Enter Treasure Room
mes "[ "+getarg(0)+" ]";
mes "Would you to go to our Treasure Room? Only you, the Guild Master, are allowed to enter this room.";
next;
if (select("Enter Treasure room.","Cancel") == 1) {
mes "[ "+getarg(0)+" ]";
mes "Please follow me through the secret passage way.";
mes "You must pull down on the secret switch in order to get out.";
next;
warp getarg(1),getarg(2),getarg(3);
return;
}
mes "[ "+getarg(0)+" ]";
mes "The goods are produced everyday.";
mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
return;
default: // Cancel
mes "[ "+getarg(0)+" ]";
mes "As you wish, master.";
return;
}
}
// Castle 1 ==================================================================================
nguild_alde,218,175,0 script Frolo 1_M_JOBTESTER,{
callfunc "F_GldManager","Frolo","nguild_alde",119,223,"N01";
close;
}
// Castle 2 ==================================================================================
nguild_gef,40,48,5 script Leiber 1_M_JOBTESTER,{
callfunc "F_GldManager","Leiber","nguild_gef",155,112,"N02";
close;
}
// Castle 3 ==================================================================================
nguild_pay,120,58,4 script Dundar 1_M_JOBTESTER,{
callfunc "F_GldManager","Dundar","nguild_pay",290,7,"N03";
close;
}
// Castle 4 ==================================================================================
nguild_prt,112,181,0 script Thefton 1_M_JOBTESTER,{
callfunc "F_GldManager","Thefton","nguild_prt",15,209,"N04";
close;
}