//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium - NGuild Wars Events
//================= Description ===========================================
//= Event Triggers for NGuild Wars
//================= Current Version =======================================
//= 1.5
//=========================================================================
//== Function for OnAgitStart ==============================
function script F_AgitStart {
.@map$ = getarg(0);
.@castle$ = getarg(1);
.@empx = getarg(2);
.@empy = getarg(3);
maprespawnguildid .@map$,getcastledata(.@map$,1),2;
monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak";
gvgon .@map$;
if (getcastledata(.@map$,1) != 0) return;
end;
}
//== Function for OnGuildBreak =============================
function script F_GuildBreak {
.@map$ = getarg(0);
.@castle$ = getarg(1);
killmonsterall .@map$;
announce "Guild Base [" + getcastlename(.@map$) + "] has been abandoned.",0;
disablenpc "Kafra Staff#"+.@castle$;
setcastledata .@map$,0,0;
return;
}
//== Function for OnAgitBreak ==============================
function script F_AgitBreak {
.@map$ = getarg(0);
.@castle$ = getarg(1);
.@GID = getcharid(CHAR_ID_GUILD);
if (.@GID <= 0) return;
.@Economy = getcastledata(.@map$,2) - 5;
if (.@Economy < 0) .@Economy = 0;
setcastledata .@map$, 2, .@Economy;
.@defence = getcastledata(.@map$,3) - 5;
if (.@defence < 0) .@defence = 0;
setcastledata .@map$, 3, .@defence;
setcastledata .@map$,1, .@GID;
mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF;
announce "The [" + getcastlename(.@map$) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all;
donpcevent "::OnRecvCastle"+.@castle$;
disablenpc "Kafra Staff#"+.@castle$;
// remove investment data and kafra
for (.@i = 4; .@i <= 9; ++.@i)
setcastledata .@map$, .@i, 0;
// if the new guild doesn't have Guardian Research, erase guardians
if( getgdskilllv(.@GID,10002) == 0 )
for (.@i = 10; .@i <= 17; ++.@i)
setcastledata .@map$, .@i, 0;
return;
}
//== Function for OnAgitEnd ================================
function script F_AgitEnd {
.@map$ = getarg(0);
.@castle$ = getarg(1);
gvgoff .@map$;
// Disable the following if statment to keep empty
// castles from being aquired after after WoE ends.
if (getcastledata(.@map$,1) == 0) return;
maprespawnguildid .@map$,getcastledata(.@map$,1),4;
killmonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
end;
}
//== Castle 1 ==============================================
nguild_alde,0,0,0 script Agit_N01 FAKE_NPC,{
OnInterIfInitOnce:
donpcevent "::OnRecvCastleN01";
end;
OnRecvCastleN01:
requestguildinfo getcastledata("nguild_alde",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_alde","N01",216,24;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_alde","N01";
callsub OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_alde","N01";
end;
OnAgitEliminate:
maprespawnguildid "nguild_alde",getcastledata("nguild_alde",1),6;
monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_alde","N01";
end;
}
//== Castle 2 ==============================================
nguild_gef,0,0,0 script Agit_N02 FAKE_NPC,{
OnInterIfInitOnce:
donpcevent "::OnRecvCastleN02";
end;
OnRecvCastleN02:
requestguildinfo getcastledata("nguild_gef",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_gef","N02",198,182;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_gef","N02";
callsub OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_gef","N02";
end;
OnAgitEliminate:
maprespawnguildid "nguild_gef",getcastledata("nguild_gef",1),6;
monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_gef","N02";
end;
}
//== Castle 3 ==============================================
nguild_pay,0,0,0 script Agit_N03 FAKE_NPC,{
OnInterIfInitOnce:
donpcevent "::OnRecvCastleN03";
end;
OnRecvCastleN03:
requestguildinfo getcastledata("nguild_pay",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_pay","N03",139,139;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_pay","N03";
callsub OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_pay","N03";
end;
OnAgitEliminate:
maprespawnguildid "nguild_pay",getcastledata("nguild_pay",1),6;
monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_pay","N03";
end;
}
//== Castle 4 ==============================================
nguild_prt,0,0,0 script Agit_N04 FAKE_NPC,{
OnInterIfInitOnce:
donpcevent "::OnRecvCastleN04";
end;
OnRecvCastleN04:
requestguildinfo getcastledata("nguild_prt",1);
end;
OnAgitStart:
callfunc "F_AgitStart","nguild_prt","N04",197,197;
end;
OnAgitBreak:
callfunc "F_AgitBreak","nguild_prt","N04";
callsub OnAgitEliminate;
end;
OnGuildBreak:
callfunc "F_GuildBreak","nguild_prt","N04";
end;
OnAgitEliminate:
maprespawnguildid "nguild_prt",getcastledata("nguild_prt",1),6;
monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
end;
OnAgitEnd:
callfunc "F_AgitEnd","nguild_prt","N04";
end;
}
//== Treasure Spawn Time ===================================
- script TreasSpawn FAKE_NPC,{
end;
OnClock0005:
callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
end;
}