//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium Dungeon Switch for NGuild Castles
//================= Description ===========================================
//= Switch that warps guild members to the guild dungeon
//================= Current Version =======================================
//= 1.1
//=========================================================================
function script F_GldDunSw {
.@GID = getcastledata(getarg(0),1);
if (.@GID == 0) {
mes "[ Echoing Voice ]";
mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
close;
}
else {
mes "[ Echoing Voice ]";
mes " ' Only the one who can show true bravery can take this test. '";
next;
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if (select("Pull.", "Do not.") == 1) {
if (getcharid(CHAR_ID_GUILD) == .@GID) {
warp "gld_dun"+getarg(1),getarg(2),getarg(3);
end;
}
mes " ";
mes " Nothing happened.";
}
return;
}
}
//== Castle 1 ==============================================
nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
//== Castle 2 ==============================================
nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
//== Castle 3 ==============================================
nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
//== Castle 4 ==============================================
nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;
}