//===== Hercules Script ======================================
//= War of Emperium Dungeon Switch for NGuild Castles
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Switch that warps guild members to the guild dungeon
//===== Additional Comments: =================================
//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
//= 1.1 Guild Dungeon Switch Fucntion added. [L0ne_W0lf]
//============================================================
//==================================================
function script F_GldDunSw {
set .@GID, GetCastleData(getarg(0),1);
if (.@GID == 0) {
mes "[ Echoing Voice ]";
mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
close;
}
else {
mes "[ Echoing Voice ]";
mes " ' Only the one who can show true bravery can take this test. '";
next;
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if (select("Pull.:Do not.") == 1) {
if (getcharid(2) == .@GID) {
warp "gld_dun"+getarg(1),getarg(2),getarg(3);
end;
}
mes " ";
mes " Nothing happened.";
}
return;
}
}
// Castle 1 ===============================================
nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_alde","02",32,122;
close;
}
// Castle 2 ===============================================
nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_gef","04",39,258;
close;
}
// Castle 3 ===============================================
nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_pay","01",186,165;
close;
}
// Castle 4 ===============================================
nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{
callfunc "F_GldDunSw","nguild_prt","03",28,251;
close;
}