//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Lunar New Year Event (2008)
//================= Description ===========================================
//= iRO Lunar New Year event; Year of the Rat. (2008)
//= Kill Cramps, Taruus, and Matrins to retrieve "Rice Pouches" in return
//= for various rice-themed foods, envelopes, and a "New year Doll" egg.
//================= Current Version =======================================
//= 1.1
//================= Additional Comments ===================================
//= Rates are guessed.
//= Cramp, Tarou, and Matrin drops altered, Uncomment in mob_db2 to enable.
//=
//= Miss Lunar NPC uses the sprite 4_F_NACORURI, which isn't standard in
//= kRO's data files. If you're having problems or are unsure if your
//= client supports that sprite, an alternate NPC header has been included.
//=========================================================================
payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{
mes "[Rice Mill Grandma]";
if (!lunar_rat) {
mes "Those filthy little";
mes "creatures! Scurrying";
mes "around, snatching things";
mes "from me! If only they";
mes "weren't so blamed quick...";
next;
select("What's wrong?");
mes "[Rice Mill Grandma]";
mes "Oh, I was just making";
mes "some rice cakes and";
mes "pastries to celebrate";
mes "the new year, but these";
mes "animals have been stealing";
mes "the Rice Pouches I've prepared.";
next;
select("Rice Pouches?");
mes "[Rice Mill Grandma]";
mes "Yes, my son needs those";
mes "Rice Pouches to pound the";
mes "rice in a mortar, but I can't";
mes "make any pastries if I don't";
mes "even have the rice. Do you";
mes "think you can help me?";
next;
if (select("Of course.:I don't even know you.") == 1) {
lunar_rat = 1;
mes "[" + strcharinfo(0)+"]";
mes "Of course.";
mes "What can I do?";
next;
mes "[Rice Mill Grandma]";
mes "Well, do you think you";
mes "can catch the animals that";
mes "stole my Rice Pouches?";
mes "They're these blue and";
mes "white rats and these";
mes "nasty little moles.";
next;
select("Not a problem.");
mes "[" + strcharinfo(0)+"]";
mes "Not a problem.";
mes "I'll catch those animals,";
mes "and bring back any Rice";
mes "Pouches that I can find.";
next;
mes "[Rice Mill Grandma]";
mes "Oh, thank you!";
mes "Good luck catching";
mes "those pests for me~";
close;
}
mes "[Rice Mill Grandma]";
mes "I... Well...";
mes "That's true, but I was";
mes "planning on giving you";
mes "something nice in return";
mes "for your help. I know you're";
mes "not a bad person, so...";
close;
}
else if ((lunar_rat >= 1 && lunar_rat <= 2) || lunar_rat == 4) {
if (countitem(Sweet_Rice) >= 1 && lunar_rat == 2) {
mes "Oh, is that the";
mes "Sweet Rice my son made?";
mes "Would you let me have it?";
mes "Please wait here a moment,";
mes "and I'll make you some pastry~";
delitem Sweet_Rice,1; //Sweet_rice
lunar_rat = 3;
close;
}
else if (lunar_rat == 4) {
if (countitem(Sweet_Rice) >= 1) {
mes "Oh, is that the";
mes "Sweet Rice my son made?";
mes "Would you let me have it?";
mes "Please wait here a moment,";
mes "and I'll make you some pastry~";
delitem Sweet_Rice,1; //Sweet_rice
lunar_rat = 5;
close;
}
mes "Oh, where are all the";
mes "Rice Pouches? We need";
mes "them to make more rice cakes...";
close;
}
else if (countitem(RicePouch) < 1 && lunar_rat <= 2) {
mes "Ooh, those white and";
mes "blue mouses might have";
mes "snatched my Rice Pouches";
mes "Those moles probably took";
mes "them too. Such nasty little";
mes "creatures, aren't they?";
close;
}
mes "Oh, is that one of my";
mes "Rice Pouches? I'm sorry,";
mes "but the pain my hips..";
mes "Would you mind being";
mes "a dear, and delivering";
mes "that to my son for me?";
lunar_rat = 2;
close;
}
else if (lunar_rat == 3 || lunar_rat == 5) {
.@reward = rand(1,100);
if (.@reward <= 5) {
if (lunar_rat == 3) {
getitem New_Year_Doll_Egg,1; // New_Year_Doll_Egg
lunar_rat = 4;
}
else if (lunar_rat == 5) {
getitem Handsei,1; // Red_Envelope
}
}
else if (.@reward >= 6 && .@reward <= 10) getitem Lucky_Rice_Cake,2; // Lucky_Rice_Cake
else if (.@reward >= 11 && .@reward <= 30) getitem Plain_Rice_Cake,3; // Plain_Rice_Cake
else if (.@reward >= 31 && .@reward <= 40) getitem Hearty_Rice_Cake,2; // Hearty_Rice_Cake
else if (.@reward >= 41 && .@reward <= 55) getitem Honey_Pastry,2; // Honey_Pastry
else if (.@reward >= 56 && .@reward <= 70) getitem Sesame_Pastry,2; // Sesame_Pastry
else if (.@reward >= 71 && .@reward <= 80) getitem Rainbow_Cake,2; // Rainbow_Cake
else if (.@reward >= 81 && .@reward <= 90) getitem Lucky_Rice_Cake,2; // Korean_Rice_Cake
else if (.@reward >= 91 && .@reward <= 100) getitem Salty_Rice_Cake,3; // Salty_Rice_Cake
// After getting the egg there is a chance to get an envelope with each turn in
if (rand(1,20) <= 5 && lunar_rat == 4) getitem Handsei,1; // Red_Envelope
// Set the quest accordingly for repeat turn-ins.
if (lunar_rat == 3) lunar_rat = 2;
else if (lunar_rat == 5) lunar_rat = 4;
mes "It's not nearly enough";
mes "to repay you for what you've";
mes "done for me, but I'd like";
mes "you to have this pastry that";
mes "I just made. Please enjoy it~";
next;
mes "[Rice Mill Grandma]";
mes "Thank you for the";
mes "Sweet Rice! I'll be";
mes "sure to make something";
mes "delicious for you if you";
mes "bring me more, okay?";
close;
}
}
payon,215,127,4 script Rice Mill Man#rat 1_M_JOBGUIDER,{
mes "[Rice Mill Man]";
if (!lunar_rat) {
mes "Breaks my heart...";
mes "My mom spends all this";
mes "time preparing rice for";
mes "the new year, and it's all";
mes "stolen by rats and vermin!";
close;
}
else if (lunar_rat == 1) {
mes "I hear from my mother";
mes "that you're helping her out.";
mes "She's a sweet old lady, huh?";
mes "If you find ang Rice Pouches,";
mes "you might want to have her";
mes "inspect them first.";
close;
}
else if (lunar_rat >= 2) {
if (countitem(RicePouch) < 1) {
mes "If you bring me some";
mes "Rice Pouches, then I can";
mes "pound into into Sweet Rice.";
mes "You're here to help out my";
mes "mother, right? Thanks,";
mes "I really appreciate that.";
close;
}
mes "Oh, you brought me some";
mes "Rice Pouches from my mother?";
mes "Give me a second, and I'll";
mes "get this rice pounded into";
mes "paste, lickety split.";
next;
mes "[Rice Mill Man]";
mes "Hoo! Haa! Hi-yah!";
mes "Woosha! Whoosha!";
mes "Ka-taaaaaaaaaa!";
mes "WOOOSHA!";
next;
mes "[Rice Mill Man]";
mes "All done. Here, this";
mes "Sweet Rice is ready to";
mes "be made into pastries";
mes "Would you please bring";
mes "this to my mother?";
delitem RicePouch,1; //Rice_Pouch
getitem Sweet_Rice,1;
close;
}
}
//payon,126,113,4 script Miss Lunar#rat 4_F_LGTGIRL,{
payon,126,113,4 script Miss Lunar#rat 4_F_NACORURI,{
mes "[Lunar]";
if ((MaxWeight-Weight) < 3000 || checkweight(Knife,1) == 0) {
mes "Oh, I'm sorry, but we";
mes "can't do any business if";
mes "you're carry so much stuff.";
mes "Would you mind storing some of";
mes "your things with the Kafra Service?";
close;
}
if (lunar_rat < 4) {
mes "I want to earn enough";
mes "money to buy that big";
mes "crescent silver pin.";
mes "I have to sell as much";
mes "of this Mojji as I can!";
close;
}
else if (lunar_rat >= 4) {
mes "Oh, hello! I'm selling";
mes "special rice cakes made";
mes "from sweet rice. You can";
mes "eat it yourself, or feed it";
mes "to your New Year Doll if";
mes "you have one as a pet.";
next;
mes "[Lunar]";
mes "Anyway, I'm selling";
mes "10 Mojji for 3,000 zeny";
mes "Would you like to try some?";
next;
if (select("Yes:No") == 1) {
if (Zeny >= 3000) {
Zeny -= 3000;
getitem Mojji,10; // Mojji
mes "[Lunar]";
mes "Thank you, and I hope you";
mes "have a happy new year!";
mes "Please come again~";
close;
}
mes "[Lunar]";
mes "Oh, I'm sorry, but you";
mes "don't have enough";
mes "zeny right now....";
close;
}
mes "[Lunar]";
mes "Oh, alright. Well, I'll";
mes "be here if you or your";
mes "friends want some Mojji";
mes "later, alight? Goodbye~";
close;
}
}