//===== Hercules Script ======================================
//= Easter Event (2008)
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= iRO Easter Event. (2008)
//= Create Holy Eggs
//= Help a suspicious man.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//= 1.1 Corrected a small bug. [L0ne_W0lf]
//============================================================
// Prontera
prontera,111,99,5 script Egg Salesman#prt::EggVendor 4W_M_02,{
mes "[Egg Salesman]";
mes "^FF0000Chicken Eggs^000000! Come and";
mes "buy as many Chicken Eggs";
mes "as you want, whenever you";
mes "want! Hey buddy, you wanna";
mes "take a look at the Chicken";
mes "Eggs that I'm selling?";
next;
while(1) {
switch(select("What are you doing?:Why Chicken Eggs?:Sure, I'll buy some.:Never mind.")) {
case 1:
mes "[Egg Salesman]";
mes "What am I--? I'm";
mes "selling Chicken Eggs!";
mes "For this special event";
mes "period, I'm selling as many";
mes "Chicken Eggs as you could";
mes "want for only 500 zeny each!";
next;
mes "[Egg Salesman]";
mes "Boys, girls, friends,";
mes "family, old people, young";
mes "people, um, maybe not most";
mes "vegetarians or raw foodists,";
mes "but almost everyone likes eggs!";
next;
mes "[Egg Salesman]";
mes "Can you imagine a world";
mes "without eggs? There'd be";
mes "no bread, pastries, cake";
mes "or frosting... Ice cream";
mes "would be a lot runnier...";
mes "Pranks wouldn't be as fun...";
next;
break;
case 2:
mes "[Egg Salesman]";
mes "I'm not really sure why, but";
mes "Chicken Eggs are popular";
mes "around this time of year.";
mes "They're hot items right";
mes "now, and I aim to cash in!";
next;
break;
case 3:
mes "[Egg Salesman]";
mes "Great! How many do you";
mes "want? Remember that each";
mes "Chicken Egg is 500 zeny.";
mes "Remember that you won't";
mes "always be able to buy";
mes "Chicken Eggs so easily!";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Egg Salesman]";
mes "Hey, if you're not";
mes "going to buy anything,";
mes "then would you mind getting";
mes "out of the way so I can";
mes "help out my customers?";
close;
}
else if (.@input < 0 || .@input > 1000) {
mes "[Egg Salesman]";
mes "Hey, you mind giving";
mes "me a real number? I also";
mes "can't sell you more than";
mes "1,000 Chicken Eggs at a time,";
mes "you know. C'mon, tell me how";
mes "many you want for real now.";
next;
}
else {
set .@egg_zeny,.@input*500;
if (Zeny < .@egg_zeny) {
mes "[Egg Salesman]";
mes "You don't have enough Zeny.";
next;
mes "[Egg Salesman]";
mes "No discount, go and get enough Zeny.";
close;
}
else {
if (checkweight(7605,.@input) == 0) {
mes "[Egg Salesman]";
mes "Hey, I know you really";
mes "want to buy some Chicken";
mes "Eggs, but you won't be able";
mes "to carry that much now. Why";
mes "don't you free up some";
mes "Inventory space first?.";
close;
}
else {
mes "[Egg Salesman]";
mes "Here's your Chicken Eggs!";
mes "I guess there's some festival";
mes "happening where you'll need";
mes "them, but I don't know anything";
mes "about that. Well, have a good";
mes "time, and I'll see you again!";
set Zeny, Zeny-.@egg_zeny;
getitem 7605,.@input; //Chicken_Egg
close;
}
}
}
}
case 4:
mes "[Egg Salesman]";
mes "Not interested in buying";
mes "Chicken Eggs, huh? Well,";
mes "word's going around that";
mes "there's some kind of festival";
mes "where they'll come in handy...";
mes "Can you really pass this up?";
close;
}
}
}
prontera,113,98,0 script Dowdy Matron#prt::EggMatron 4_F_GODEMOM,{
mes "[Dowdy Matron]";
mes "This festival is going";
mes "to be so much fun! Ooh!";
mes "I should buy some Chicken";
mes "Eggs to make some decorations.";
next;
mes "[Dowdy Matron]";
mes "Speaking of which,";
mes "I've heard the nun that";
mes "can make Holy Eggs is back";
mes "in Prontera. Though, I think";
mes "she's using Chicken Eggs rather";
mes "than regular Eggs to make them.";
close;
}
prontera,108,96,5 script Cantankerous Geezer#prt::EggGeezer 4_M_SEAMAN,{
mes "[Cantankerous Geezer]";
mes ".Hey, do you know how";
mes "Chicken Eggs got to be so";
mes "expensive? I mean, 500 zeny";
mes "is a lot! I think it's because";
mes "some guy in Morroc is trying";
mes "to amass a ton of Holy Eggs!";
next;
mes "[Cantankerous Geezer]";
mes "I don't know what he's";
mes "offering for those Holy";
mes "Eggs, but adventurers are";
mes "coming to him with Holy Eggs";
mes "in droves. I wonder what he's";
mes "giving to them in return?";
close2;
if (easter2008 < 1) {
set easter2008,1;
}
end;
}
// Payon
payon,172,173,5 duplicate(EggVendor) Egg Salesman#pay 4W_M_02
payon,175,171,1 duplicate(EggMatron) Dowdy Matron#pay 4_F_GODEMOM
payon,170,171,5 duplicate(EggGeezer) Cantankerous Geezer#pay 4_M_SEAMAN
// Geffen
geffen,136,64,5 duplicate(EggVendor) Egg Salesman#gef 4W_M_02
geffen,138,63,1 duplicate(EggMatron) Dowdy Matron#gef 4_F_GODEMOM
geffen,133,63,5 duplicate(EggGeezer) Cantankerous Geezer#gef 4_M_SEAMAN
// Al De Baran
aldebaran,133,119,5 duplicate(EggVendor) Egg Salesman#alde 4W_M_02
aldebaran,135,117,1 duplicate(EggMatron) Dowdy Matron#ald 4_F_GODEMOM
aldebaran,132,116,5 duplicate(EggGeezer) Cantankerous Geezer#ald 4_M_SEAMAN
// Alberta
alberta,90,55,5 duplicate(EggVendor) Egg Salesman#alb 4W_M_02
alberta,92,53,1 duplicate(EggMatron) Dowdy Matron#alb 4_F_GODEMOM
alberta,88,52,5 duplicate(EggGeezer) Cantankerous Geezer#alb 4_M_SEAMAN
// Create Holy Eggs
prontera,230,312,3 script Nerlen#es07 1_F_PRIEST,{
mes "[Nerlen]";
mes "Hello! If you'd like,";
mes "I can take your Chicken";
mes "Eggs and transform them";
mes "into Holy Eggs. It's something";
mes "I do for others in celebration";
mes "of this holy season.";
next;
mes "[Nerlen]";
mes "Holy Eggs represent";
mes "rebirth and, fittingly,";
mes "can be used to restore";
mes "life to your friends.";
mes "Would you like me to";
mes "make some for you?";
next;
switch(select("What do I need to make Holy Eggs?:I want to make Holy Eggs.:Maybe next time.")) {
case 1:
mes "[Nerlen]";
mes "For each Holy Egg";
mes "that you want me to";
mes "make, you will need";
mes "to bring me...";
next;
mes "[Nerlen]";
mes "^4D4DFF1 White Herb^000000,";
mes "^4D4DFF1 Green Herb^000000,";
mes "^4D4DFF1 Yellow Herb^000000,";
mes "^4D4DFF1 Holy Water^000000, and";
mes "^4D4DFF1 Chicken Egg^000000.";
close;
case 2:
mes "[Nerlen]";
mes "Alright, how many";
mes "Holy Eggs would you";
mes "like me to make you?";
mes "I can only make up to";
mes "10 Holy Eggs at a time.";
mes "Enter ''0'' to cancel.";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Nerlen]";
mes "Oh, you changed your";
mes "mind? Feel free to visit me";
mes "whenever you want me to";
mes "make you some Holy Eggs~";
close;
}
else if (.@input < 0 || .@input > 10) {
mes "[Nerlen]";
mes "I'm sorry, but I can only";
mes "make up to 10 Holy Eggs";
mes "at a time. If you wanted to";
mes "cancel, then just enter ''0.''";
next;
}
else {
if ((countitem(509) < .@input) || (countitem(511) < .@input) || (countitem(508) < .@input) || (countitem(523) < .@input) || (countitem(7605) < .@input)) {
mes "[Nerlen]";
mes "I'm sorry, but you don't";
mes "have enough items to make";
mes "Holy Eggs. You need the";
mes "following for me to create";
mes "each Holy Egg for you.";
next;
mes "[Nerlen]";
mes "^4D4DFF1 White Herb^000000,";
mes "^4D4DFF1 Green Herb^000000,";
mes "^4D4DFF1 Yellow Herb^000000,";
mes "^4D4DFF1 Holy Water^000000, and";
mes "^4D4DFF1 Chicken Egg^000000.";
close;
}
else {
break;
}
}
}
if (checkweight(12019,.@input) == 0) {
mes "[Nerlen]";
mes "I'm sorry, but you";
mes "won't be able to carry";
mes "that many Holy Eggs now...";
mes "You'd better free up more";
mes "space in your Inventory first.";
close;
}
else {
delitem 509,.@input; //White_Herb
delitem 511,.@input; //Green_Herb
delitem 508,.@input; //Yellow_Herb
delitem 523,.@input; //Holy_Water
delitem 7605,.@input; //Egg
getitem 12019,.@input; //Holy_Egg
mes "[Nerlen]";
mes "Thank you!";
mes "I hope you enjoy";
mes "these Holy Eggs~";
mes "Hope you to be with God's love.";
close;
}
case 3:
mes "[Nerlen]";
mes "Alright, I understand.";
mes "May God bless you.";
close;
}
}
// Easter Quest
morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
if (easter2008 == 1) {
mes "[Corps Member]";
mes "How are you doing?";
mes "Death... It's inescapable.";
mes "Even you'll die someday. But...";
next;
if (countitem(12019) > 0) {
mes "[Corps Member]";
mes "Oh, yes. That's it.";
mes "You have it. The egg you";
mes "hold has a secret power.";
mes "I think that... Yes. Someone";
mes "like you would understand";
mes "us, fit well into our group.";
next;
mes "[Corps Member]";
mes "Why don't";
mes "you... Join us?";
next;
switch(select("What for?:Um... But you're suspicious!")) {
case 1:
mes "[Corps Member]";
mes "I see I've caught your";
mes "interest! Well, if you'd";
mes "like to join us and learn";
mes "more, then why don't you";
mes "bring me 10 Holy Eggs?";
mes "That is my condition.";
set easter2008,2;
close;
case 2:
mes "[Corps Member]";
mes "Really? Well, I suppose";
mes "I can't help it. Let me";
mes "assure you that our";
mes "organization works";
mes "for the greater good.";
close;
}
}
else {
mes "[Corps Member]";
mes "We should all enjoy";
mes "life while we still can.";
mes "Who knows? Perhaps";
mes "there will be other lives";
mes "to live after this one.";
mes "Perhaps, perhaps....";
close;
}
}
else if (easter2008 == 2) {
mes "[Corps Member]";
mes "Ah, you have returned.";
mes "Did you still wish to";
mes "join our ranks? If so,";
mes "I hope you brought the";
mes "10 Holy Eggs I require.";
next;
switch(select("Give Holy Eggs:Don't Give Holy Eggs")) {
case 1:
mes "[Corps Member]";
mes "So you do wish to";
mes "join our organization.";
mes "First, let me check if you";
mes "brought the Holy Eggs...";
next;
if (countitem(12019) > 9) {
mes "[Corps Member]";
mes "Very well. In return";
mes "for these Holy Eggs, let";
mes "me give you a small present";
mes "for joining us. Now, I can";
mes "tell you about what we do.";
delitem 12019,10; //Holy_Egg
set easter2008,3;
getitem 644,2; //Gift_Box
next;
mes "[Corps Member]";
mes "^333333*Cough Cough*^000000";
mes "Excuse me, I've got--";
mes "^333333*Cough!*^000000 A... A bit of a";
mes "sore throat. Give me a sec...";
close;
}
else {
mes "[Corps Member]";
mes "Hm. You don't have enough";
mes "Holy Eggs to meet the condition";
mes "I set for you. Did you leave";
mes "them in your Storage?";
close;
}
case 2:
mes "[Corps Member]";
mes "Hm? I suppose I can't";
mes "blame you for being a bit";
mes "suspicious of us. Let me";
mes "assure you that ours is";
mes "a mission of holiness.";
close;
}
}
else if (easter2008 == 3) {
mes "[Corps Member]";
mes "We are an organization";
mes "that is dedicated to...";
mes "Resurrecting dead heroes!";
next;
mes "[Corps Member]";
mes "Those Holy Eggs that you've";
mes "brought have the power to";
mes "restore life to the dead.";
mes "In large quantities...";
mes "They can even revive";
mes "ancient fallen heroes!";
next;
mes "[Corps Member]";
mes "When you bring me";
mes "33 Holy Eggs, I will";
mes "enchant them so that you";
mes "can use them on areas where";
mes "ancient heroes had died.";
next;
mes "[Corps Member]";
mes "Go and bring me";
mes "33 Holy Eggs! I shall be";
mes "waiting here for your return...";
set easter2008,4;
close;
}
else if (easter2008 == 4) {
mes "[Corps Member]";
mes "Ah, you've returned";
mes "Now, did you bring me";
mes "33 Holy Eggs for your task?";
next;
switch(select("Give Holy Eggs:Don't Give Holy Eggs")) {
case 1:
if (countitem(12019) > 32) {
mes "[Corps Member]";
mes "Ah, these will do!";
mes "Now, make a note of the";
mes "destination I describe as";
mes "I infuse these Holy Eggs";
mes "with additional magic.";
next;
if (BaseLevel < 41) {
mes "[Corps Member]";
mes "You must go to the";
mes "entrance of Payon Dungeon,";
mes "where a nimble hero has fallen.";
mes "Sacrifice the Holy Eggs there,";
mes "and then return to me. Now...";
mes "Go, and bring him back to life!";
set easter2008,5;
close;
}
else if ((BaseLevel > 40) && (BaseLevel < 61)) {
mes "[Corps Member]";
mes "Go to the 3rd level of";
mes "Izlude dungeon... A hero.";
mes "that sought wisdom perished";
mes "at the entrance to the 4th";
mes "level. Sacrifice the Holy Eggs";
mes "there, and return him to life!";
set easter2008,6;
close;
}
else if ((BaseLevel > 60) && (BaseLevel < 81)) {
mes "[Corps Member]";
mes "Go to the abandoned mine";
mes "dungeon where a brave hero";
mes "died to protect his comrades.";
mes "Sacrifice the Holy Eggs as soon";
mes "as you get to the 3rd floor.";
mes "Go, and bring him back to life!";
set easter2008,7;
close;
}
else {
mes "[Corps Member]";
mes "Go to Glastheim, and";
mes "sacrifice the Holy Eggs";
mes "as soon as you enter the";
mes "2nd floor. A hero perished";
mes "there, but you shall bring";
mes "him back to the living!";
set easter2008,8;
close;
}
}
else {
mes "[Corps Member]";
mes "Hm? This isn't";
mes "33 Holy Eggs. Did you";
mes "leave some in your Storage?";
close;
}
case 2:
mes "[Corps Member]";
mes "Don't you understand";
mes "the righteousness of";
mes "our cause? Returning fallen";
mes "heroes will bring peace to";
mes "our lands much more quickly!";
close;
}
}
else if (easter2008 >= 5 && easter2008 <= 8) {
mes "[Corps Member]";
mes "Did you forget";
mes "where you must go?";
mes "Let me remind you";
mes "so that you do not";
mes "lose your way...";
next;
mes "[Corps Member]";
switch(easter2008) {
case 5:
mes "[Corps Member]";
mes "You must go to the";
mes "entrance of Payon Dungeon,";
mes "where a nimble hero has fallen.";
mes "Sacrifice the Holy Eggs there,";
mes "and then return to me. Now...";
mes "Go, and bring him back to life!";
close;
case 6:
mes "[Corps Member]";
mes "Go to the 3rd level of";
mes "Izlude dungeon... A hero.";
mes "that sought wisdom perished";
mes "at the entrance to the 4th";
mes "level. Sacrifice the Holy Eggs";
mes "there, and return him to life!";
close;
case 7:
mes "[Corps Member]";
mes "Go to the abandoned mine";
mes "dungeon where a brave hero";
mes "died to protect his comrades.";
mes "Sacrifice the Holy Eggs as soon";
mes "as you get to the 3rd floor.";
mes "Go, and bring him back to life!";
close;
case 8:
mes "Go to Glastheim, and";
mes "sacrifice the Holy Eggs";
mes "as soon as you enter the";
mes "2nd floor. A hero perished";
mes "there, but you shall bring";
mes "him back to the living!";
close;
}
}
else if (easter2008 == 9) {
mes "[Corps Member]";
mes "Ah, I hope you've come";
mes "back with good news.";
mes "So did it work?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Actually...";
mes "Nothing happened....";
next;
mes "[Corps Member]";
mes "What? It can't be.";
mes "The magic... It should";
mes "have been powerful enough...";
mes "Well, it's too bad that we";
mes "failed. Even so, I am grateful";
mes "for all your help thus far...";
next;
mes "[Corps Member]";
mes "We'll investigate what";
mes "could have gone wrong,";
mes "and then try again next year.";
mes "Farewell, my friend, and I hope";
mes "that you'll assist us again.";
set easter2008,10;
if (BaseLevel < 41) {
getexp 5000,0;
getexp 5000,0;
}
else if ((BaseLevel > 40) && (BaseLevel < 61)) {
getexp 50000,0;
getexp 50000,0;
}
else if ((BaseLevel > 60) && (BaseLevel < 81)) {
getexp 500000,0;
}
else if ((BaseLevel > 80) && (BaseLevel < 99)) {
getexp 1000000,0;
}
else {
if (Upper == 2) {
getexp 0,10000000;
}
else {
getexp 2000000,0;
}
}
close;
}
else {
mes "[Corps Member]";
mes "Shh! Tell no one";
mes "that I am here.";
close;
}
}
pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
if (easter2008 == 5) {
mes "[" + strcharinfo(0) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
mes "wanted me to find...";
mes "Time to use all of";
mes "these Holy Eggs.";
next;
if (countitem(12019) > 32) {
mes "[" + strcharinfo(0) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
mes "[" + strcharinfo(0) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[" + strcharinfo(0) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
mes "him know that it didn't work.";
close2;
delitem 12019,33; //Holy_Egg
set easter2008,9;
end;
}
else {
mes "[" + strcharinfo(0) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
close;
}
}
else {
mes "[" + strcharinfo(0) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
close;
}
}
iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
if (easter2008 == 6) {
mes "[" + strcharinfo(0) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
mes "wanted me to find...";
mes "Time to use all of";
mes "these Holy Eggs.";
next;
if (countitem(12019) > 32) {
mes "[" + strcharinfo(0) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
mes "[" + strcharinfo(0) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[" + strcharinfo(0) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
mes "him know that it didn't work.";
close2;
delitem 12019,33; //Holy_Egg
set easter2008,9;
end;
}
else {
mes "[" + strcharinfo(0) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
close;
}
}
else {
mes "[" + strcharinfo(0) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
close;
}
}
mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
if (easter2008 == 7) {
mes "[" + strcharinfo(0) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
mes "wanted me to find...";
mes "Time to use all of";
mes "these Holy Eggs.";
next;
if (countitem(12019) > 32) {
mes "[" + strcharinfo(0) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
mes "[" + strcharinfo(0) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[" + strcharinfo(0) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
mes "him know that it didn't work.";
close2;
delitem 12019,33; //Holy_Egg
set easter2008,9;
end;
}
else {
mes "[" + strcharinfo(0) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
close;
}
}
else {
mes "[" + strcharinfo(0) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
close;
}
}
gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
if (easter2008 == 8) {
mes "[" + strcharinfo(0) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
mes "wanted me to find...";
mes "Time to use all of";
mes "these Holy Eggs.";
next;
if (countitem(12019) > 32) {
mes "[" + strcharinfo(0) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
mes "[" + strcharinfo(0) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
mes "[" + strcharinfo(0) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
mes "him know that it didn't work.";
close2;
delitem 12019,33; //Holy_Egg
set easter2008,9;
end;
}
else {
mes "[" + strcharinfo(0) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
close;
}
}
else {
mes "[" + strcharinfo(0) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
close;
}
}