//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO 2008 Christmas Event
//================= File Encoding =========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//= -If the encoding is correct, the next three lines have the same length-
//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
//= ============ ============================================= ============
//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= iRO Christmas Event. (2008)
//= Create Music Box and Cake.
//= Play card game with Santa.
//= Create Santa Suits.
//================= Current Version =======================================
//= 1.1
//================= Additional Comments ===================================
//= Must enable X-mas08 mobs in mob_db2.
//=========================================================================
//== Caroller - Music Box ==================================
prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
if (iROxmas08carol < 1 || iROxmas08carol == 3) {
if (iROxmas08carol == 3) {
mes "[Caroller]";
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
next;
mes "[Caroller]";
mes "Merry Christmas!";
mes "Hey! You! What comes to mind when you think about Christmas?";
next;
} else {
mes "[Caroller]";
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
next;
specialeffect EF_GLORIA;
mes "[Caroller]";
mes "O' what fun it is to ride in a one-horse open sleigh!";
next;
mes "[Caroller]";
mes "Merry Christmas!";
if (Sex) {
mes "Hey, boy! What comes to mind when";
} else {
mes "Hey, girl! What comes to mind when";
}
mes "you think about Christmas?";
next;
}
switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
case 1:
mes "[Caroller]";
mes "Santa Claus!";
mes "You're so innocent!!";
mes "Ah!";
next;
mes "[Caroller]";
mes "Here's a secret!";
mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
next;
mes "[Caroller]";
mes "But now!!!";
mes "In this Christmas season!!";
mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
next;
mes "[Caroller]";
mes "If you win over Santa, you can get a gift. Would you go for it?";
next;
emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "Isn't that big news?";
close;
case 2:
mes "[Caroller]";
mes "Gift boxes?! All right!";
mes "Isn't it thrilling to open gifts over your head!!";
next;
mes "[Caroller]";
mes "Anyway, did you know...";
mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
next;
mes "[Caroller]";
mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
next;
emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "Isn't it amazing?";
close;
case 3:
if (iROxmas08carol == 3) {
mes "[Caroller]";
mes "Ah, a music box is useful.";
next;
mes "[Caroller]";
mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
next;
mes "[Caroller]";
mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
next;
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
select("Why not? Sure, I can give you some.");
if (countitem(Singing_Crystal_Piece) < 6) {
mes "[Caroller]";
mes "Yes, please.";
next;
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
close;
} else {
mes "[Caroller]";
mes "Wow, you have them.";
next;
mes "[Caroller]";
mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
next;
if (select("No, thanks.:Please name it for me.") == 2) {
mes "[Caroller]";
mes "Thank for your help!";
next;
mes "[Caroller]";
mes "Many people live in the giant world!";
mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
next;
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
emotion e_heh;
delitem 6092,6;
getnameditem 12354,"+strcharinfo(0)+";
mes "[Caroller]";
mes "Let's care about others around you on this Christmas season!";
close;
} else {
mes "[Caroller]";
mes "Oh!";
mes "Shyness!";
next;
mes "[Caroller]";
mes "Anyway, thanks a lot for your help.";
next;
mes "[Caroller]";
mes "Many people live in the giant world!";
mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
next;
mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
emotion e_heh;
delitem 6092,6;
getitem 12354,1;
mes "[Caroller]";
mes "Let's care about others around you on this Christmas season!";
close;
}
}
}
mes "[Caroller]";
mes "You know about Christmas!";
mes "Talking about Christmas...";
mes "...it's carols!!!";
mes "I've been waiting for this for when";
mes "Christmas comes around!";
next;
mes "[Caroller]";
mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
next;
mes "[Caroller]";
mes "So, I installed a Singing Crystal in Prontera...";
next;
mes "[Caroller]";
mes "but that jerk Antonio broke the crystal!";
next;
mes "[Caroller]";
mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
next;
mes "[Caroller]";
mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
next;
if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
mes "[Caroller]";
mes "And just stay there, every Christmas, for your whole life?";
next;
mes "["+strcharinfo(0)+"]";
mes "What? What do you mean?";
next;
mes "[Caroller]";
mes "Oh, nevermind.";
mes "Ah...";
close;
}
mes "[Caroller]";
mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
next;
mes "[Caroller]";
mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
next;
mes "[Caroller]";
mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
next;
mes "[Caroller]";
mes "Sounds cool, huh!!";
next;
select("........................");
mes "[Caroller]";
mes "...Why are you staring at me like that?";
next;
mes "[Caroller]";
mes "You're thinking that we are always getting our plans spoiled, aren't you?";
next;
mes "[Caroller]";
mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
next;
select("........................");
mes "[Caroller]";
mes "Hey, we treat you good...";
next;
select("........................");
mes "[Caroller]";
mes "You are so cruel to me!";
mes "Bad! Bad!";
next;
mes "[Caroller]";
mes "Please, for our children's hope!!!?";
mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
next;
emotion e_ok;
mes "[Caroller]";
mes "They're definitely as harsh as their name.";
mes "Go on please!";
iROxmas08carol = 1;
close;
case 4:
mes "[Caroller]";
mes "Santa costumes!!";
mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
next;
mes "[Caroller]";
mes "The rumor 'round here is, Lutie's designer made these costumes.";
next;
mes "[Caroller]";
mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
next;
mes "[Caroller]";
mes "Are there some spcial abilities within them?";
mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
next;
emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "It's hot, huh?";
close;
case 5:
mes "[Caroller]";
mes "A-N-T-O-N-I-O!!!";
mes "As I heard, this Antonio is quite different from before.";
next;
mes "[Caroller]";
mes "He seems to be quite resolved with himself since he ran away from people before.";
next;
mes "[Caroller]";
mes "And he isn't alone anymore... is what I heard...";
next;
emotion e_heh;
mes "[Caroller]";
mes "Caroller's hot news! Ha!";
mes "Hotness, right?";
close;
}
}
if (iROxmas08carol == 1) {
if (countitem(Singing_Crystal_Piece) < 6) {
mes "[Caroller]";
mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
next;
mes "[Caroller]";
mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
next;
mes "[Caroller]";
mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
next;
mes "[Caroller]";
mes "For all of the children of this world!!!";
mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
next;
emotion e_ok;
mes "[Caroller]";
mes "Be careful!";
mes "They're definitely as harsh as their name.";
mes "Take care!!!";
close;
} else {
specialeffect EF_GLORIA;
mes "[Caroller]";
mes "Don't cry, don't cry!";
mes "Santa won't give you a gift if you're crying.";
next;
mes "[Caroller]";
select("I got them!");
mes "[Caroller]";
mes "Wow, you got them!";
mes "They are so cruel, aren't they?";
mes "I'm happy to see you again.";
next;
mes "[Caroller]";
mes "Let's count together!";
mes "... ...";
mes "Six!!";
next;
mes "[Caroller]";
mes "All right! We can start to make our music box with crystal fragments.";
next;
mes "[Caroller]";
mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
next;
mes "[Caroller]";
mes "You know, a music box that sounds like a jukebox!";
next;
mes "[Caroller]";
mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
mes "Doesn't that sound cool!?";
next;
mes "[Caroller]";
mes "So, we need more of some materials.";
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
next;
delitem 6092,6;
emotion e_ok;
iROxmas08carol = 2;
mes "[Caroller]";
mes "Those are all needed.";
mes "Isn't that easy?";
close;
}
}
if (iROxmas08carol == 2) {
if (countitem(Wooden_Block) < 10 || countitem(Hammer_Of_Blacksmith) < 1 || countitem(Jubilee) < 1 || countitem(Sticky_Mucus) < 10 || countitem(Crystal_Jewel__) < 1) {
mes "[Caroller]";
mes "We can make a music box with Singing Crystal Pieces.";
mes "It's handy, you can hear carols anywhere. Sounds cool?";
next;
mes "[Caroller]";
mes "So, we need more of some materials.";
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
next;
emotion e_ok;
mes "[Caroller]";
mes "That's all we need.";
mes "Isn't that easy?";
close;
} else {
specialeffect EF_GLORIA;
mes "[Caroller]";
mes "Jingle bells, jingle bells,";
mes "jingle all the way!";
mes "O what fun it is to ride, in a";
mes "one... horse... o-pen... sleigh!!!";
next;
mes "[Caroller]";
mes "Wow!";
mes "You came back!";
mes "Did you bring all the materials?";
next;
mes "[Caroller]";
mes "Good!";
mes "No need to hesitate! Let's get started to make our music box.";
next;
mes "[Caroller]";
specialeffect EF_REPAIRWEAPON;
mes "Blacksmith hammers on trunk... and we shape the frame.";
next;
mes "[Caroller]";
//(effect - stones from ground?)
mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
next;
mes "[Caroller]";
specialeffect EF_HIT2;
mes "And now...";
mes "we decorate with a Jubilee...";
next;
mes "[Caroller]";
specialeffect EF_SUFFRAGIUM;
mes "The last step...!";
mes "Breating life into it!";
next;
mes "[Caroller]";
mes "It's done now!!!";
next;
mes "[Caroller]";
mes "It's so cool! Isn't it cute!!?!";
next;
mes "[Caroller]";
mes "You did as I requested, so I will give you gifts, as promised.";
next;
mes "[Caroller]";
mes "One, is this music box.";
mes "Please play this music box all over the villages!";
next;
mes "[Caroller]";
mes "Another present is a Christmas cake especially shaped like your name!";
mes "I made this cake shaped like your name!";
next;
mes "[Caroller]";
mes "Don't worry, it tastes good.";
next;
emotion e_ok;
getitem 2784,1;
getnameditem 12354,"+strcharinfo(0)+";
delitem 1019,10;
delitem 1005,1;
delitem 7312,1;
delitem 938,10;
delitem 732,1;
iROxmas08carol = 3;
mes "[Caroller]";
mes "Thanks a lot.";
mes "Merry Christmas!";
mes "Have a good holiday season!";
close;
}
}
}
//== Santa Claus - Card Game ===============================
- script Santa Claus#iROxmas08::08santa 4_M_SANTA,{
mes "[Santa Claus]";
mes "Wow! Were you naughty or nice this year?";
mes "All right, what comes to your mind when you think about Christmas?";
next;
switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
case 1:
mes "[Santa Claus]";
mes "Carolling! That's good!";
mes "A sweet carol always makes Christmas more happy!!!";
next;
mes "[Santa Claus]";
mes "Yes indeed Carolling spreads Joy throughout the world?";
close;
case 2:
mes "[Santa Claus]";
if (Sex) {
mes "Ho ho ho! What a good boy!";
} else {
mes "Ho ho ho! What a good girl!";
}
next;
mes "[Santa Claus]";
mes "But you should be wary of a fake Santa romaing around.";
mes "Have you heard of Antonio, who invades villages every Christmas?";
next;
mes "[Santa Claus]";
mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
next;
mes "[Santa Claus]";
mes "A bad Santa ruins us good Santa's reputations!";
mes "The World Santa Organization is considering this a grave situation.";
close;
case 3:
mes "[Santa Claus]";
mes "A gift box! That sounds good!";
mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
next;
mes "[Santa Claus]";
mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
next;
mes "[Santa Claus]";
mes "Many adventurers try to catch up to him, but he is not easy to catch.";
next;
mes "[Santa Claus]";
mes "Anyway let those adventurers try to catch him, I have a small game for you.";
next;
mes "[Santa Claus]";
mes "I will give you a small gift if you beat me!";
next;
mes "[Santa Claus]";
mes "Do you want to play a game with me?";
next;
if (select("No, thanks.:Yes, I would.") == 1) {
mes "[Santa Claus]";
mes "Aww, don't be afraid.";
mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
next;
mes "[Santa Claus]";
mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
close;
}
if (gettimetick(2) < SantaCardTime) {
mes "[Santa Claus]";
mes "Um... You've played the game recently haven't you?";
next;
mes "[Santa Claus]";
mes "You can try the game once a hour.";
mes "Please visit me after the one hour has passed.";
close;
}
.@SantaCardTurn = 0;
.@SantaCardWins = 0;
mes "[Santa Claus]";
mes "Wow! You're so cool!";
next;
mes "[Santa Claus]";
mes "Let me explain how to play this game.";
next;
mes "[Santa Claus]";
mes "It's quite simple.";
mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
mes "Guess which card I pick and you're a winner!";
next;
mes "[Santa Claus]";
mes "If you guess right 3 times out of 5, I will give you a gift.";
mes "Let's get started!";
next;
while(.@SantaCardTurn != 5) {
emotion e_loud;
mes "[Santa Claus]";
mes "First let me shuffle up these cards... Ok!!!";
next;
specialeffect EF_HIT1;
mes "[Santa Claus]";
mes "One!";
next;
specialeffect EF_HIT2;
mes "[Santa Claus]";
mes "Two!";
next;
specialeffect EF_HIT3;
mes "[Santa Claus]";
mes "Three!";
next;
specialeffect EF_STEAL;
mes "[Santa Claus]";
mes "I'm picking up only one!";
next;
cutin "sorry",4;
mes "[Santa Claus]";
mes "I'm picking up only one!";
mes "Please guess what is is.";
next;
switch(select("Poring:Angeling:Ghostring")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Um...I choose Poring!";
.@SantaCardP = 1;
next;
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Um...I choose Angeling!";
.@SantaCardP = 2;
next;
break;
case 3:
mes "["+strcharinfo(0)+"]";
mes "Um...I choose Ghostring!";
.@SantaCardP = 3;
next;
}
mes "[Santa Claus]";
mes "Let's see!!";
mes "One! Two! Three!";
.@SantaCardNpc = rand(1,3);
next;
mes "[Santa Claus]";
mes "Let's see!!";
mes "One! Two! Three!";
if (.@SantaCardNpc == 1) {
cutin "����ī��",4; // Poring Card
}
else if (.@SantaCardNpc == 2) {
cutin "������ī��",4; // Angeling Card
}
else if (.@SantaCardNpc == 3) {
cutin "����Ʈ��ī��",4; // Ghostring Card
}
next;
++.@SantaCardTurn;
if (.@SantaCardP == .@SantaCardNpc) {
++.@SantaCardWins;
emotion e_gasp;
emotion e_ic,1;
cutin "",255;
mes "[Santa Claus]";
mes "You're lucky.";
mes "Can you guess the right card the next time around?";
next;
} else {
emotion e_gasp;
emotion e_omg,1;
cutin "",255;
mes "[Santa Claus]";
mes "Aww maybe next time...";
next;
}
}
if (.@SantaCardWins < 3) {
mes "["+strcharinfo(0)+"]";
mes "This is just luck.";
mes "Let me try again!!";
next;
mes "[Santa Claus]";
mes "Whenever you want.";
close;
} else {
mes "[Santa Claus]";
mes "You're so good!";
next;
mes "[Santa Claus]";
mes "Now this gift is for you.";
mes "Put your hand into the bag and pick only one.";
.@SantaCardPrize = rand(1,12);
next;
if (.@SantaCardPrize == 1) {
getitem 12354,2;
}
else if (.@SantaCardPrize == 2) {
getitem 595,3;
}
else if (.@SantaCardPrize == 3) {
getitem 593,3;
}
else if (.@SantaCardPrize == 4) {
getitem 12236,3;
}
else if (.@SantaCardPrize == 5) {
getitem 538,10;
}
else if (.@SantaCardPrize == 6) {
getitem 14546,10;
}
else if (.@SantaCardPrize == 7) {
getitem 5136,1;
}
else if (.@SantaCardPrize == 8) {
getitem 603,1;
}
else if (.@SantaCardPrize == 9) {
getitem 12130,1;
}
else if (.@SantaCardPrize == 10) {
getitem 14550,10;
}
else if (.@SantaCardPrize == 11) {
getitem 12132,3;
}
else if (.@SantaCardPrize == 12) {
getitem 594,3;
}
SantaCardTime = gettimetick(2)+3600;
mes "[Santa Claus]";
mes "Good job! Thanks for playing the card game with me!";
mes "Merry Christmas!";
close;
}
case 4:
mes "[Santa Claus]";
mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
mes "Light-weight, fashionable, and keeps you warm!";
next;
mes "[Santa Claus]";
mes "There used to be designer who visited my house to make my Santa costumes.";
mes "Do you have any ideas?";
close;
case 5:
mes "[Santa Claus]";
mes "........................";
next;
mes "[Santa Claus]";
mes "........................";
if (Sex) {
mes "Oh! Poor boy...";
} else {
mes "Oh! Poor girl...";
}
next;
mes "[Santa Claus]";
mes "........................";
if (Sex) {
mes "Oh! Poor boy...";
} else {
mes "Oh! Poor girl...";
}
mes "...";
next;
mes "[Santa Claus]";
mes "You should open your heart to the spirit of Christmas!";
mes "Once you do, I know you'll be able to think of something.";
close;
}
}
payon,171,109,4 duplicate(08santa) Santa Claus#0801 4_M_SANTA
prontera,156,285,4 duplicate(08santa) Santa Claus#0802 4_M_SANTA
alberta,117,66,4 duplicate(08santa) Santa Claus#0803 4_M_SANTA
geffen,119,70,4 duplicate(08santa) Santa Claus#0804 4_M_SANTA
morocc,158,104,4 duplicate(08santa) Santa Claus#0805 4_M_SANTA
//== Louise Kim - Santa Suit ===============================
xmas_in,89,92,4 script Louise Kim#iROxmas08 4_F_06,{
mes "[Louise Kim]";
mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
mes "Too boring!";
next;
mes "[Louise Kim]";
mes "I could make a glamorous style for him!";
next;
mes "[Louise Kim]";
mes "I once made a costume for the notorious figure Antonio!";
mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
mes "I blessed them with good luck!";
next;
emotion e_lv;
mes "[Louise Kim]";
mes "Preta Porter!!";
mes "Which is quite luxurious but sold at good price ~";
next;
mes "[Louise Kim]";
mes "Hey loosers!";
mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
next;
mes "[Louise Kim]";
mes "Are you interested?";
next;
if (select("Nope.:Yes, please.") == 1) {
mes "[Louise Kim]";
mes "Ah!";
mes "You're silly! You lost your big chance!";
next;
emotion e_heh;
mes "[Louise Kim]";
mes "Come to me later if you want to get the mission.";
mes "I, Louise Kim, am generous enough to accept you next time.";
close;
}
mes "[Louise Kim]";
mes "You're so cool.";
next;
mes "[Louise Kim]";
mes "Don't worry about this mission.";
mes "It's not that difficult.";
mes "I'm only in need of some materials. Things that are beyond my ability...";
next;
mes "[Louise Kim]";
mes "Anyway, can you bring me some stuff?";
next;
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
emotion e_heh;
mes "[Louise Kim]";
mes "What?";
mes "You will definitely regret it.";
mes "No more chances later.";
close;
}
mes "[Louise Kim]";
mes "All right, you're cool!!";
mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
next;
mes "[Louise Kim]";
mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
next;
if (countitem(Cotton_Shirt) < 1 || countitem(Red_Potion) < 3 || countitem(Holy_Water) < 1 || countitem(Packing_Paper) < 4 || countitem(Packing_Ribbon) < 1) {
mes "[Louise Kim]";
mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
next;
emotion e_lv;
mes "[Louise Kim]";
mes "Please see me again if you are interested.";
close;
} else {
select("Here you are.");
emotion e_ok;
mes "[Louise Kim]";
mes "Oh! Good!";
mes "Let's not delay.";
mes "I will show you my limitless ability.";
next;
mes "-She pours everything in a pot-";
mes "-even the shirt goes in!-";
mes "-She takes it out with skill-";
mes "-and many blessings she sings.-";
next;
specialeffect EF_BLESSING;
emotion e_ho;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
mes "All over the world will be blessed tonight!";
next;
mes "-Pour red potion in another pot-";
mes "-then stir all of its parts.-";
mes "-Put the cotton shirts in-";
mes "-and dye it for grateful hearts.-";
mes "-Thread by thread-";
mes "-String by string-";
mes "-Count your blessings and sing!-";
next;
specialeffect EF_GLORIA;
emotion e_ho;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
mes "All over the world will be blessed tonight!";
next;
mes "-She is knitting clothes-";
mes "-with a hooked needle-";
mes "-with her great skill.-";
mes "-Spread your blessings,-";
mes "-cheer and goodwill!-";
next;
specialeffect EF_BENEDICTIO;
emotion e_lv;
mes "[Louise Kim]";
mes "This is miraculous!";
mes "I am a genius of the world.";
mes "Artist, Louise Kim!!!";
next;
mes "[Louise Kim]";
mes "All right! Isn't it wonderful?";
mes "You can call it what you wish.";
mes "My fashion is radiant.";
mes "I ain't envious of Designer Pierre.";
next;
emotion e_heh;
mes "[Louise Kim]";
mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
next;
delitem 2301,1;
delitem 501,3;
delitem 523,1;
delitem 7175,4;
delitem 7174,1;
getitem 12132,1;
mes "[Louise Kim]";
mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
close;
}
}
//== Monsters ==============================================
prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0