//===== eAthena Script =======================================
//= iRO 2008 Christmas Event
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= iRO Christmas Event. (2008)
//= Create Music Box and Cake.
//= Play card game with Santa.
//= Create Santa Suits.
//==========================================
//= Must enable X-mas08 mobs in mob_db2.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//============================================================
// ============== Carolling - Music Box ================
// =====================================================
prontera,226,306,4 script Carolling#iROxmas08 79,{
if (iROxmas08carol < 1 || iROxmas08carol == 3) {
if (iROxmas08carol == 3) {
mes "[Carolling]";
mes "Jingle Bells! Jingle Bells! Jingle";
mes "all the way!";
mes "O' what fun it is to ride in a";
mes "one-horse open sleeeigh, Hey!";
next;
mes "[Carolling]";
mes "Merry Christmas!";
mes "Hey! You! What comes to mind when";
mes "you think about Christmas?";
next;
}else{
mes "[Carolling]";
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
next;
specialeffect 75;
mes "[Carolling]";
mes "O' what fun it is to ride in a one-horse open sleigh!";
next;
mes "[Carolling]";
mes "Merry Christmas!";
if (Sex) {
mes "Hey, boy! What comes to mind when";
}else{
mes "Hey, girl! What comes to mind when";
}
mes "you think about Christmas?";
next;
}
switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
case 1:
mes "[Carolling]";
mes "Santa Claus!";
mes "You're so innocent!!";
mes "Ah!";
next;
mes "[Carolling]";
mes "Here's a secret!";
mes "There's a rumor that Santa Claus";
mes "lives in a certain village all";
mes "throughout the year.";
next;
mes "[Carolling]";
mes "But now!!!";
mes "In this Christmas season!!";
mes "You guys can meet Santa on either";
mes "of the five possible villages";
mes "throughout Rune-Midgerts!";
next;
mes "[Carolling]";
mes "If you win over Santa, you can get";
mes "a gift. Would you go for it?";
next;
emotion 18;
mes "[Carolling]";
mes "Carolling's hot news! Ha!";
mes "Isn't that big news?";
close;
case 2:
mes "[Carolling]";
mes "Gift boxes?! All right!";
mes "Isn't it thrilling to open gifts";
mes "over your head!!";
next;
mes "[Carolling]";
mes "Anyway, did you know...";
mes "Some villain, a fake Santa robbed";
mes "some gifts from the good Santa!";
next;
mes "[Carolling]";
mes "Furthermore, he has put bad magic";
mes "on the gifts so that they become";
mes "monsters!";
next;
emotion 18;
mes "[Carolling]";
mes "Carolling's hot news! Ha!";
mes "Isn't it amazing?";
close;
case 3:
if (iROxmas08carol == 3) {
mes "[Carolling]";
mes "Ah, a music box is useful.";
next;
mes "[Carolling]";
mes "Though we can't all play it around";
mes "the village as we planned, it's";
mes "cool that you carry it.";
next;
mes "[Carolling]";
mes "We want to enjoy carols all";
mes "together... I hope to get Crystal";
mes "Pieces!";
next;
mes "[Carolling]";
mes "If you can get ^0000FFSinging Crystal";
mes "Pieces^000000, give them to me please?";
next;
select("Why not? Sure, I can give you some.");
if (countitem(6092) < 6) {
mes "[Carolling]";
mes "Yes, please.";
next;
mes "[Carolling]";
mes "If you can get ^0000FFSinging Crystal";
mes "Pieces^000000, give them to me please?";
close;
}else{
mes "[Carolling]";
mes "Wow, you have them.";
next;
mes "[Carolling]";
mes "I can bake you a cake,";
mes "and I can carve your name on the";
mes "cake, if you want!";
next;
if (select("No, thanks.:Please name it for me.") == 2) {
mes "[Carolling]";
mes "Thank for your help!";
next;
mes "[Carolling]";
mes "Many people live in the giant";
mes "world!";
mes "So many people hope to hear";
mes "carolling, yet I always lack";
mes "Crystal pieces.";
next;
mes "[Carolling]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
emotion 18;
delitem 6092,6;
getnameditem 12354,"+strcharinfo(0)+";
mes "[Carolling]";
mes "Let's care about others around you";
mes "on this Christmas season!";
close;
}else{
mes "[Carolling]";
mes "Oh!";
mes "Shyness!";
next;
mes "[Carolling]";
mes "Anyway, thanks a lot for your";
mes "help.";
next;
mes "[Carolling]";
mes "Many people live in the giant";
mes "world!";
mes "So many people hope to hear";
mes "carolling, yet I always lack";
mes "Crystal pieces.";
next;
mes "[Carolling]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
emotion 18;
delitem 6092,6;
getitem 12354,1;
mes "[Carolling]";
mes "Let's care about others around you";
mes "on this Christmas season!";
close;
}
}
}
mes "[Carolling]";
mes "You know about Christmas!";
mes "Talking about Christmas...";
mes "...it's carols!!!";
mes "I've been waiting for this for when";
mes "Christmas comes around!";
next;
mes "[Carolling]";
mes "But there's been no caroling here";
mes "and there like before, so we can't";
mes "feel the Christmas spirit.";
next;
mes "[Carolling]";
mes "So, I installed a Singing Crystal";
mes "in Prontera...";
next;
mes "[Carolling]";
mes "but that jerk Antonio broke the";
mes "crystal!";
next;
mes "[Carolling]";
mes "The gift boxes have been changing";
mes "into monsters since Antonio placed";
mes "some magic on them, so the monsters";
mes "ate up the crystal fragments!";
next;
mes "[Carolling]";
mes "I am so devastated, since the";
mes "Singing Crystal has been the hope";
mes "of many children around the villages.";
next;
if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
mes "[Carolling]";
mes "And just stay there, every";
mes "Christmas, for your whole life?";
next;
mes "["+strcharinfo(0)+"]";
mes "What? What do you mean?";
next;
mes "[Carolling]";
mes "Oh, nevermind.";
mes "Ah...";
close;
}
mes "[Carolling]";
mes "Maybe, it's quite hard to make a";
mes "jukebox for the villages, but a";
mes "music box might be possible.";
next;
mes "[Carolling]";
mes "We need the ^0000FFSinging Crystal Pieces^000000";
mes "that the monsters ate up.";
next;
mes "[Carolling]";
mes "Please bring me ^0000FF6 Singing Crystal";
mes "Pieces^000000, and you will be rewarded";
mes "with presents!";
next;
mes "[Carolling]";
mes "Sounds cool, huh!!";
next;
select("........................");
mes "[Carolling]";
mes "...Why are you staring at me like";
mes "that?";
next;
mes "[Carolling]";
mes "You're thinking that we are always";
mes "getting our plans spoiled, aren't";
mes "you?";
next;
mes "[Carolling]";
mes "I know that we are not good at";
mes "controlling stuff, but our rewards";
mes "are good, right?";
next;
select("........................");
mes "[Carolling]";
mes "Hey, we treat you good...";
next;
select("........................");
mes "[Carolling]";
mes "You are so cruel to me!";
mes "Bad! Bad!";
next;
mes "[Carolling]";
mes "Please, for our children's";
mes "hope!!!?";
mes "Please bring me 6 Singing Crystal";
mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
next;
emotion 33;
mes "[Carolling]";
mes "They're definitely as";
mes "harsh as their name.";
mes "Go on please!";
set iROxmas08carol,1;
close;
case 4:
mes "[Carolling]";
mes "Santa costumes!!";
mes "You know, the santa costumes that";
mes "the monsters are wearing now aren't";
mes "genuine!";
next;
mes "[Carolling]";
mes "The rumor 'round here is, Lutie's";
mes "designer made these costumes.";
next;
mes "[Carolling]";
mes "Every year, adventurers challenge";
mes "to attack Antonio the fake Santa,";
mes "but there's no way to catch up to";
mes "him due to his hat and costume!";
next;
mes "[Carolling]";
mes "Are there some spcial abilities";
mes "within them?";
mes "There's still the designer in the";
mes "Christmas village... How about";
mes "asking her to make that costume?";
next;
emotion 18;
mes "[Carolling]";
mes "Carolling's hot news! Ha!";
mes "It's hot, huh?";
close;
case 5:
mes "[Carolling]";
mes "A-N-T-O-N-I-O!!!";
mes "As I heard, this Antonio is quite";
mes "different from before.";
next;
mes "[Carolling]";
mes "He seems to be quite resolved with";
mes "himself since he ran away from";
mes "people before.";
next;
mes "[Carolling]";
mes "And he isn't alone anymore... is";
mes "what I heard...";
next;
emotion 18;
mes "[Carolling]";
mes "Carolling's hot news! Ha!";
mes "Hotness, right?";
close;
}
}
if (iROxmas08carol == 1) {
if (countitem(6092) < 6) {
mes "[Carolling]";
mes "Maybe, it's quite hard to make a";
mes "jukebox for the villages, but a";
mes "music box might be possible.";
next;
mes "[Carolling]";
mes "We need the ^0000FFSinging Crystal Pieces^000000";
mes "that the monsters ate up.";
next;
mes "[Carolling]";
mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
next;
mes "[Carolling]";
mes "For all of the children of this";
mes "world!!!";
mes "Please bring me ^0000FF6Singing Crystal";
mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
next;
emotion 33;
mes "[Carolling]";
mes "Be careful!";
mes "They're definitely as";
mes "harsh as their name.";
mes "Take care!!!";
close;
}else{
specialeffect 75;
mes "[Carolling]";
mes "Don't cry, don't cry!";
mes "Santa won't give you a";
mes "gift if you're crying.";
next;
mes "[Carolling]";
select("I got them!");
mes "[Carolling]";
mes "Wow, you got them!";
mes "They are so cruel, aren't they?";
mes "I'm happy to see you again.";
next;
mes "[Carolling]";
mes "Let's count together!";
mes "... ...";
mes "Six!!";
next;
mes "[Carolling]";
mes "All right! We can start to make our";
mes "music box with crystal fragments.";
next;
mes "[Carolling]";
mes "We would amplify the sounds of the";
mes "crystal fragments to sound through";
mes "the music box.";
next;
mes "[Carolling]";
mes "You know, a music box that sounds";
mes "like a jukebox!";
next;
mes "[Carolling]";
mes "It's handy. You can carry it, as";
mes "well as listen to sweet carols";
mes "anywhere. Doesn't that sound";
mes "cool!?";
next;
mes "[Carolling]";
mes "So, we need more of some";
mes "materials.";
mes "^0000FF10 Wooden Block, 1 Hammer Of";
mes "Blacksmith, 1 Jubilee, 10 Sticky";
mes "Mucus, 3-karat Diamond^000000!";
next;
delitem 6092,6;
emotion 33;
set iROxmas08carol,2;
mes "[Carolling]";
mes "Those are all needed.";
mes "Isn't that easy?";
close;
}
}
if (iROxmas08carol == 2) {
if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
mes "[Carolling]";
mes "We can make a music box";
mes "with Singing Crystal Pieces.";
mes "It's handy, you can hear carols";
mes "anywhere. Sounds cool?";
next;
mes "[Carolling]";
mes "So, we need more of some materials.";
mes "^0000FF10 Wooden Block, 1 Hammer Of";
mes "Blacksmith, 1 Jubilee, 10 Sticky";
mes "Mucus, 3-karat Diamond^000000!";
next;
emotion 33;
mes "[Carolling]";
mes "That's all we need.";
mes "Isn't that easy?";
close;
}else{
specialeffect 75;
mes "[Carolling]";
mes "Jingle bells, jingle bells,";
mes "jingle all the way!";
mes "O what fun it is to ride, in a";
mes "one... horse... o-pen... sleigh!!!";
next;
mes "[Carolling]";
mes "Wow!";
mes "You came back!";
mes "Did you bring all the";
mes "materials?";
next;
mes "[Carolling]";
mes "Good!";
mes "No need to hesitate! Let's get";
mes "started to make our music box.";
next;
mes "[Carolling]";
specialeffect 101;
mes "Blacksmith hammers on wooden";
mes "block... and we shape the frame.";
next;
mes "[Carolling]";
//(effect - stones from ground?)
mes "Please use the Singing Crystal";
mes "Pieces for a column, the Diamond as";
mes "a prop, and the Sticky Mucus as";
mes "glue.";
next;
mes "[Carolling]";
specialeffect 1;
mes "And now...";
mes "we decorate with a Jubilee...";
next;
mes "[Carolling]";
specialeffect 88;
mes "The last step...!";
mes "Breating life into it!";
next;
mes "[Carolling]";
mes "It's done now!!!";
next;
mes "[Carolling]";
mes "It's so cool! Isn't it cute!!?!";
next;
mes "[Carolling]";
mes "You did as I requested, so I will";
mes "give you gifts, as promised.";
next;
mes "[Carolling]";
mes "One, is this music box.";
mes "Please play this music box all over";
mes "the villages!";
next;
mes "[Carolling]";
mes "Another present is a Christmas cake";
mes "especially shaped like your name!";
mes "I made this cake shaped like your";
mes "name!";
next;
mes "[Carolling]";
mes "Don't worry, it tastes good.";
next;
emotion 33;
getitem 2784,1;
getnameditem 12354,"+strcharinfo(0)+";
delitem 1019,10;
delitem 1005,1;
delitem 7312,1;
delitem 938,10;
delitem 732,1;
set iROxmas08carol,3;
mes "[Carolling]";
mes "Thanks a lot.";
mes "Merry Christmas!";
mes "Have a good holiday season!";
close;
}
}
}
// ============= Santa Claus - Card Game ===============
// =====================================================
- script Santa Claus#iROxmas08::08santa 718,{
mes "[Santa Claus]";
mes "Wow! Were you naughty or nice this";
mes "year?";
mes "All right, what comes to your mind";
mes "when you think about Christmas?";
next;
switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
case 1:
mes "[Santa Claus]";
mes "Carolling! That's good!";
mes "A sweet carol always makes";
mes "Christmas more happy!!!";
next;
mes "[Santa Claus]";
mes "Yes indeed Carolling spreads Joy";
mes "throughout the world?";
close;
case 2:
mes "[Santa Claus]";
if (Sex) {
mes "Ho ho ho! What a good boy!";
}else{
mes "Ho ho ho! What a good girl!";
}
next;
mes "[Santa Claus]";
mes "But you should be wary of a fake";
mes "Santa romaing around.";
mes "Have you heard of Antonio, who";
mes "invades villages every Christmas?";
next;
mes "[Santa Claus]";
mes "He has stolen my gifts, as well as";
mes "attacked adventurers around Toy and";
mes "Lutie field.";
next;
mes "[Santa Claus]";
mes "A bad Santa ruins us good Santa's";
mes "reputations!";
mes "The World Santa Organization is";
mes "considering this a grave";
mes "situation.";
close;
case 3:
mes "[Santa Claus]";
mes "A gift box! That sounds good!";
mes "It's so exciting to open gift boxes";
mes "when you wake up on Christmas";
mes "morning!!!";
next;
mes "[Santa Claus]";
mes "But we have very little gifts now,";
mes "since Santa Antonio has stolen my";
mes "gift bag.";
next;
mes "[Santa Claus]";
mes "Many adventurers try to catch up";
mes "to him, but he is not easy to catch.";
next;
mes "[Santa Claus]";
mes "Anyway let those adventurers try to";
mes "catch him, I have a small game for";
mes "you.";
next;
mes "[Santa Claus]";
mes "I will give you a small gift if you";
mes "beat me!";
next;
mes "[Santa Claus]";
mes "Do you want to play a game with";
mes "me?";
next;
if (select("No, thanks.:Yes, I would.") == 1) {
mes "[Santa Claus]";
mes "Aww, don't be afraid. If you've";
mes "been a little naughty this year I";
mes "won't stuff your stockings with";
mes "coal.";
next;
mes "[Santa Claus]";
mes "I will stay here throughout the";
mes "Christmas season, just visit me";
mes "when you change your mind.";
close;
}
if (gettimetick(2) < SantaCardTime) {
mes "[Santa Claus]";
mes "Um... You've played the game";
mes "recently haven't you?";
next;
mes "[Santa Claus]";
mes "You can try the game once a hour.";
mes "Please visit me after the one hour";
mes "has passed.";
close;
}
set .@SantaCardTurn,0;
set .@SantaCardWins,0;
mes "[Santa Claus]";
mes "Wow! You're so cool!";
next;
mes "[Santa Claus]";
mes "Let me explain how to play this";
mes "game.";
next;
mes "[Santa Claus]";
mes "It's quite simple. I will pick one";
mes "of three cards: Poring Card,";
mes "Ghostring Card, and Angeling Card.";
mes "Guess which card I pick and";
mes "you're a winner!";
next;
mes "[Santa Claus]";
mes "If you guess right 3 times out of";
mes "5, I will give you a gift.";
mes "Let's get started!";
next;
while(.@SantaCardTurn != 5) {
emotion 56;
mes "[Santa Claus]";
mes "First let me shuffle up these";
mes "cards... Ok!!!";
next;
specialeffect 0;
mes "[Santa Claus]";
mes "One!";
next;
specialeffect 1;
mes "[Santa Claus]";
mes "Two!";
next;
specialeffect 2;
mes "[Santa Claus]";
mes "Three!";
next;
specialeffect 18;
mes "[Santa Claus]";
mes "I'm picking up only one!";
next;
cutin "sorry",4;
mes "[Santa Claus]";
mes "I'm picking up only one!";
mes "Please guess what is is.";
next;
switch(select("Poring:Angeling:Ghostring")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Um...I choose Poring!";
set .@SantaCardP,1;
next;
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Um...I choose Angeling!";
set .@SantaCardP,2;
next;
break;
case 3:
mes "["+strcharinfo(0)+"]";
mes "Um...I choose Ghostring!";
set .@SantaCardP,3;
next;
}
mes "[Santa Claus]";
mes "Let's see!!";
mes "One! Two! Three!";
set .@SantaCardNpc, rand(1,3);
next;
mes "[Santa Claus]";
mes "Let's see!!";
mes "One! Two! Three!";
if (.@SantaCardNpc == 1) {
cutin "����ī��",4;
}
else if (.@SantaCardNpc == 2) {
cutin "������ī��",4;
}
else if (.@SantaCardNpc == 3) {
cutin "����Ʈ��ī��",4;
}
next;
set .@SantaCardTurn,.@SantaCardTurn+1;
if (.@SantaCardP == .@SantaCardNpc) {
set .@SantaCardWins,.@SantaCardWins+1;
emotion 0;
emotion 5,1;
cutin "",255;
mes "[Santa Claus]";
mes "You're lucky.";
mes "Can you guess the right card the";
mes "next time around?";
next;
}else{
emotion 0;
emotion 23,1;
cutin "",255;
mes "[Santa Claus]";
mes "Aww maybe next time...";
next;
}
}
if (.@SantaCardWins < 3) {
mes "["+strcharinfo(0)+"]";
mes "This is just luck. Let me try";
mes "again!!";
next;
mes "[Santa Claus]";
mes "Whenever you want.";
close;
}else{
mes "[Santa Claus]";
mes "You're so good!";
next;
mes "[Santa Claus]";
mes "Now this gift is for you. Put your";
mes "hand into the bag and pick only";
mes "one.";
set .@SantaCardPrize, rand(1,12);
next;
if (.@SantaCardPrize == 1) {
getitem 12354,2;
}
else if (.@SantaCardPrize == 2) {
getitem 595,3;
}
else if (.@SantaCardPrize == 3) {
getitem 593,3;
}
else if (.@SantaCardPrize == 4) {
getitem 12236,3;
}
else if (.@SantaCardPrize == 5) {
getitem 538,10;
}
else if (.@SantaCardPrize == 6) {
getitem 14546,10;
}
else if (.@SantaCardPrize == 7) {
getitem 5136,1;
}
else if (.@SantaCardPrize == 8) {
getitem 603,1;
}
else if (.@SantaCardPrize == 9) {
getitem 12130,1;
}
else if (.@SantaCardPrize == 10) {
getitem 14550,10;
}
else if (.@SantaCardPrize == 11) {
getitem 12132,3;
}
else if (.@SantaCardPrize == 12) {
getitem 594,3;
}
set SantaCardTime,gettimetick(2)+3600;
mes "[Santa Claus]";
mes "Good job! Thanks for playing the";
mes "card game with me! Merry";
mes "Christmas!";
close;
}
case 4:
mes "[Santa Claus]";
mes "Do you mean that ever so";
mes "fashionable costume for Santa's and";
mes "youngsters!?!";
mes "Light-weight, fashionable, and";
mes "keeps you warm!";
next;
mes "[Santa Claus]";
mes "There used to be designer who";
mes "visited my house to make my Santa";
mes "costumes. Do you have any ideas?";
close;
case 5:
mes "[Santa Claus]";
mes "........................";
next;
mes "[Santa Claus]";
mes "........................";
if (Sex) {
mes "Oh! Poor boy...";
}else{
mes "Oh! Poor girl...";
}
next;
mes "[Santa Claus]";
mes "........................";
if (Sex) {
mes "Oh! Poor boy...";
}else{
mes "Oh! Poor girl...";
}
mes "...";
next;
mes "[Santa Claus]";
mes "You should open your heart to the";
mes "spirit of Christmas!";
mes "Once you do, I know you'll be able";
mes "to think of something.";
close;
}
}
payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
// ============= Louise Kim - Santa Suit ===============
// =====================================================
xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "[Louise Kim]";
mes "I always thought about how boring";
mes "Santa Claus is wearing a too boring";
mes "costume. Too boring!";
next;
mes "[Louise Kim]";
mes "I could make a glamorous style for";
mes "him!";
next;
mes "[Louise Kim]";
mes "I once made a costume for";
mes "the notorious figure Antonio!";
mes "The reason catching up to him";
mes "is so hard, is that his clothes";
mes "have been given strong power!";
mes "I blessed them with good luck!";
next;
emotion 3;
mes "[Louise Kim]";
mes "Preta Porter!!";
mes "Which is quite luxurious";
mes "but sold at good price ~";
next;
mes "[Louise Kim]";
mes "Hey loosers! You can share my sense";
mes "of fashion and wear my look if you";
mes "run a light mission for me.";
next;
mes "[Louise Kim]";
mes "Are you interested?";
next;
if (select("Nope.:Yes, please.") == 1) {
mes "[Louise Kim]";
mes "Ah!";
mes "You're silly! You lost your big";
mes "chance!";
next;
emotion 18;
mes "[Louise Kim]";
mes "Come to me later if you";
mes "want to get the mission.";
mes "I, Louise Kim, am generous";
mes "enough to accept you next time.";
close;
}
mes "[Louise Kim]";
mes "You're so cool.";
next;
mes "[Louise Kim]";
mes "Don't worry about this mission.";
mes "It's not that difficult.";
mes "I'm only in need of some";
mes "materials. Things that are";
mes "beyond my ability...";
next;
mes "[Louise Kim]";
mes "Anyway, can you bring me some";
mes "stuff?";
next;
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
emotion 18;
mes "[Louise Kim]";
mes "What?";
mes "You will definitely regret it.";
mes "No more chances later.";
close;
}
mes "[Louise Kim]";
mes "All right, you're cool!!";
mes "You need to bring me: ^0000FFCotton Shirt,";
mes "3 Red Potion, Holy Water, 4 Wrapping";
mes "Paper, Wrapping Lace^000000..";
next;
mes "[Louise Kim]";
mes "If you bring me all that stuff, I";
mes "can make you a glamorous Santa";
mes "costume.";
next;
if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
mes "[Louise Kim]";
mes "If you were to bring me all the";
mes "stuff, I would make you a wonderful";
mes "costume, for free...";
next;
emotion 3;
mes "[Louise Kim]";
mes "Please see me again if you are";
mes "interested.";
close;
}else{
select("Here you are.");
emotion 33;
mes "[Louise Kim]";
mes "Oh! Good!";
mes "Let's not delay.";
mes "I will show you my limitless";
mes "ability.";
next;
mes "-She pours everything in a pot-";
mes "-even the shirt goes in!-";
mes "-She takes it out with skill-";
mes "-and many blessings she sings.-";
next;
specialeffect 42;
emotion 2;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
mes "All over the world will be blessed";
mes "tonight!";
next;
mes "-Pour red potion in another pot-";
mes "-then stir all of its parts.-";
mes "-Put the cotton shirts in-";
mes "-and dye it for grateful hearts.-";
mes "-Thread by thread-";
mes "-String by string-";
mes "-Count your blessings and sing!-";
next;
specialeffect 75;
emotion 2;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
mes "All over the world will be blessed";
mes "tonight!";
next;
mes "-She is knitting clothes-";
mes "-with a hooked needle-";
mes "-with her great skill.-";
mes "Spread your blessings,-";
mes "cheer and goodwill!-";
next;
specialeffect 91;
emotion 3;
mes "[Louise Kim]";
mes "This is miraculous!";
mes "I am a genius of the world.";
mes "Artist, Louise Kim!!!";
next;
mes "[Louise Kim]";
mes "All right! Isn't it wonderful?";
mes "You can call it what you wish.";
mes "My fashion is radiant.";
mes "I ain't envious of Designer";
mes "Pierre.";
next;
emotion 18;
mes "[Louise Kim]";
mes "I am supposed to get paid well,";
mes "however I will just let it";
mes "be free, since this is Christmas!";
next;
delitem 2301,1;
delitem 501,3;
delitem 523,1;
delitem 7175,4;
delitem 7174,1;
getitem 12132,1;
mes "[Louise Kim]";
mes "Go brag about these wonderful";
mes "clothes. There wouldn't be";
mes "any without me, Louise Kim.";
close;
}
}
//XMAS MOBS
prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0