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path: root/npc/events/christmas_2008.txt
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//===== eAthena Script =======================================
//= iRO 2008 Christmas Event
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= iRO Christmas Event. (2008)
//= Create Music Box and Cake.
//= Play card game with Santa.
//= Create Santa Suits.
//==========================================
//= Must enable X-mas08 mobs in mob_db2.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
//============================================================

// ============== Carolling - Music Box ================
// =====================================================
prontera,226,306,4	script	Carolling#iROxmas08	79,{
	if (iROxmas08carol < 1 || iROxmas08carol == 3) {
		if (iROxmas08carol == 3) {
			mes "[Carolling]";
			mes "Jingle Bells! Jingle Bells! Jingle";
			mes "all the way!";
			mes "O' what fun it is to ride in a";
			mes "one-horse open sleeeigh, Hey!";
			next;
			mes "[Carolling]";
			mes "Merry Christmas!";
			mes "Hey! You! What comes to mind when";
			mes "you think about Christmas?";
			next;
		}else{
			mes "[Carolling]";
			mes "Jingle Bells! Jingle Bells! Jingle all the way!";
			next;
			specialeffect 75;
			mes "[Carolling]";
			mes "O' what fun it is to ride in a one-horse open sleigh!";
			next;
			mes "[Carolling]";
			mes "Merry Christmas!";
			if (Sex) {
				mes "Hey, boy! What comes to mind when";
			}else{
				mes "Hey, girl! What comes to mind when";	
			}
			mes "you think about Christmas?";
			next;
		}
		switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {

			case 1:
				mes "[Carolling]";
				mes "Santa Claus!";
				mes "You're so innocent!!";
				mes "Ah!";
				next;
				mes "[Carolling]";
				mes "Here's a secret!";
				mes "There's a rumor that Santa Claus";
				mes "lives in a certain village all";
				mes "throughout the year.";
				next;
				mes "[Carolling]";
				mes "But now!!!";
				mes "In this Christmas season!!";
				mes "You guys can meet Santa on either";
				mes "of the five possible villages";
				mes "throughout Rune-Midgerts!";
				next;
				mes "[Carolling]";
				mes "If you win over Santa, you can get";
				mes "a gift. Would you go for it?";
				next;
				emotion 18;
				mes "[Carolling]";
				mes "Carolling's hot news! Ha!";
				mes "Isn't that big news?";
				close;

			case 2:
				mes "[Carolling]";
				mes "Gift boxes?! All right!";
				mes "Isn't it thrilling to open gifts";
				mes "over your head!!";
				next;
				mes "[Carolling]";
				mes "Anyway, did you know...";
				mes "Some villain, a fake Santa robbed";
				mes "some gifts from the good Santa!";
				next;
				mes "[Carolling]";
				mes "Furthermore, he has put bad magic";
				mes "on the gifts so that they become";
				mes "monsters!";
				next;
				emotion 18;
				mes "[Carolling]";
				mes "Carolling's hot news! Ha!";
				mes "Isn't it amazing?";
				close;

			case 3:
				if (iROxmas08carol == 3) {
					mes "[Carolling]";
					mes "Ah, a music box is useful.";
					next;
					mes "[Carolling]";
					mes "Though we can't all play it around";
					mes "the village as we planned, it's";
					mes "cool that you carry it.";
					next;
					mes "[Carolling]";
					mes "We want to enjoy carols all";
					mes "together... I hope to get Crystal";
					mes "Pieces!";
					next;
					mes "[Carolling]";
					mes "If you can get ^0000FFSinging Crystal";
					mes "Pieces^000000, give them to me please?";
					next;
					select("Why not? Sure, I can give you some.");
					if (countitem(6092) < 6) {
						mes "[Carolling]";
						mes "Yes, please.";
						next;
						mes "[Carolling]";
						mes "If you can get ^0000FFSinging Crystal";
						mes "Pieces^000000, give them to me please?";
						close;
					}else{
						mes "[Carolling]";
						mes "Wow, you have them.";
						next;
						mes "[Carolling]";
						mes "I can bake you a cake,";
						mes "and I can carve your name on the";
						mes "cake, if you want!";
						next;
						if (select("No, thanks.:Please name it for me.") == 2) {
							mes "[Carolling]";
							mes "Thank for your help!";
							next;
							mes "[Carolling]";
							mes "Many people live in the giant";
							mes "world!";
							mes "So many people hope to hear";
							mes "carolling, yet I always lack";
							mes "Crystal pieces.";
							next;
							mes "[Carolling]";
							mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
							next;
							emotion 18;
							delitem 6092,6;
							getnameditem 12354,"+strcharinfo(0)+";
							mes "[Carolling]";
							mes "Let's care about others around you";
							mes "on this Christmas season!";
							close;
						}else{
							mes "[Carolling]";
							mes "Oh!";
							mes "Shyness!";
							next;
							mes "[Carolling]";
							mes "Anyway, thanks a lot for your";
							mes "help.";
							next;
							mes "[Carolling]";
							mes "Many people live in the giant";
							mes "world!";
							mes "So many people hope to hear";
							mes "carolling, yet I always lack";
							mes "Crystal pieces.";
							next;
							mes "[Carolling]";
							mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
							next;
							emotion 18;
							delitem 6092,6;
							getitem 12354,1;
							mes "[Carolling]";
							mes "Let's care about others around you";
							mes "on this Christmas season!";
							close;
						}
					}
				}
					mes "[Carolling]";
					mes "You know about Christmas!";
					mes "Talking about Christmas...";
					mes "...it's carols!!!";
					mes "I've been waiting for this for when";
					mes "Christmas comes around!";
					next;
					mes "[Carolling]";
					mes "But there's been no caroling here";
					mes "and there like before, so we can't";
					mes "feel the Christmas spirit.";
					next;
					mes "[Carolling]";
					mes "So, I installed a Singing Crystal";
					mes "in Prontera...";
					next;
					mes "[Carolling]";
					mes "but that jerk Antonio broke the";
					mes "crystal!";
					next;
					mes "[Carolling]";
					mes "The gift boxes have been changing";
					mes "into monsters since Antonio placed";
					mes "some magic on them, so the monsters";
					mes "ate up the crystal fragments!";
					next;
					mes "[Carolling]";
					mes "I am so devastated, since the";
					mes "Singing Crystal has been the hope";
					mes "of many children around the villages.";
					next;
					if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
						mes "[Carolling]";
						mes "And just stay there, every";
						mes "Christmas, for your whole life?";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "What? What do you mean?";
						next;
						mes "[Carolling]";
						mes "Oh, nevermind.";
						mes "Ah...";
						close;
					}
					mes "[Carolling]";
					mes "Maybe, it's quite hard to make a";
					mes "jukebox for the villages, but a";
					mes "music box might be possible.";
					next;
					mes "[Carolling]";
					mes "We need the ^0000FFSinging Crystal Pieces^000000";
					mes "that the monsters ate up.";
					next;
					mes "[Carolling]";
					mes "Please bring me ^0000FF6 Singing Crystal";
					mes "Pieces^000000, and you will be rewarded";
					mes "with presents!";
					next;
					mes "[Carolling]";
					mes "Sounds cool, huh!!";
					next;
					select("........................");
					mes "[Carolling]";
					mes "...Why are you staring at me like";
					mes "that?";
					next;
					mes "[Carolling]";
					mes "You're thinking that we are always";
					mes "getting our plans spoiled, aren't";
					mes "you?";
					next;
					mes "[Carolling]";
					mes "I know that we are not good at";
					mes "controlling stuff, but our rewards";
					mes "are good, right?";
					next;
					select("........................");
					mes "[Carolling]";
					mes "Hey, we treat you good...";
					next;
					select("........................");
					mes "[Carolling]";
					mes "You are so cruel to me!";
					mes "Bad! Bad!";
					next;
					mes "[Carolling]";
					mes "Please, for our children's";
					mes "hope!!!?";
					mes "Please bring me 6 Singing Crystal";
					mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
					next;
					emotion 33;
					mes "[Carolling]";
					mes "They're definitely as";
					mes "harsh as their name.";
					mes "Go on please!";
					set iROxmas08carol,1;
					close;

			case 4:
				mes "[Carolling]";
				mes "Santa costumes!!";
				mes "You know, the santa costumes that";
				mes "the monsters are wearing now aren't";
				mes "genuine!";
				next;
				mes "[Carolling]";
				mes "The rumor 'round here is, Lutie's";
				mes "designer made these costumes.";
				next;
				mes "[Carolling]";
				mes "Every year, adventurers challenge";
				mes "to attack Antonio the fake Santa,";
				mes "but there's no way to catch up to";
				mes "him due to his hat and costume!";
				next;
				mes "[Carolling]";
				mes "Are there some spcial abilities";
				mes "within them?";
				mes "There's still the designer in the";
				mes "Christmas village... How about";
				mes "asking her to make that costume?";
				next;
				emotion 18;
				mes "[Carolling]";
				mes "Carolling's hot news! Ha!";
				mes "It's hot, huh?";
				close;


			case 5:
				mes "[Carolling]";
				mes "A-N-T-O-N-I-O!!!";
				mes "As I heard, this Antonio is quite";
				mes "different from before.";
				next;
				mes "[Carolling]";
				mes "He seems to be quite resolved with";
				mes "himself since he ran away from";
				mes "people before.";
				next;
				mes "[Carolling]";
				mes "And he isn't alone anymore... is";
				mes "what I heard...";
				next;
				emotion 18;
				mes "[Carolling]";
				mes "Carolling's hot news! Ha!";
				mes "Hotness, right?";
				close;
		}
	}
	
	if (iROxmas08carol == 1) {
		if (countitem(6092) < 6) {
			mes "[Carolling]";
			mes "Maybe, it's quite hard to make a";
			mes "jukebox for the villages, but a";
			mes "music box might be possible.";
			next;
			mes "[Carolling]";
			mes "We need the ^0000FFSinging Crystal Pieces^000000";
			mes "that the monsters ate up.";
			next;
			mes "[Carolling]";
			mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
			next;
			mes "[Carolling]";
			mes "For all of the children of this";
			mes "world!!!";
			mes "Please bring me ^0000FF6Singing Crystal";
			mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
			next;
			emotion 33;
			mes "[Carolling]";
			mes "Be careful!";
			mes "They're definitely as";
			mes "harsh as their name.";
			mes "Take care!!!";
			close;
		}else{
			specialeffect 75;
			mes "[Carolling]";
			mes "Don't cry, don't cry!";
			mes "Santa won't give you a";
			mes "gift if you're crying.";
			next;
			mes "[Carolling]";
			select("I got them!");
			mes "[Carolling]";
			mes "Wow, you got them!";
			mes "They are so cruel, aren't they?";
			mes "I'm happy to see you again.";
			next;
			mes "[Carolling]";
			mes "Let's count together!";
			mes "... ...";
			mes "Six!!";
			next;
			mes "[Carolling]";
			mes "All right! We can start to make our";
			mes "music box with crystal fragments.";
			next;
			mes "[Carolling]";
			mes "We would amplify the sounds of the";
			mes "crystal fragments to sound through";
			mes "the music box.";
			next;
			mes "[Carolling]";
			mes "You know, a music box that sounds";
			mes "like a jukebox!";
			next;
			mes "[Carolling]";
			mes "It's handy. You can carry it, as";
			mes "well as listen to sweet carols";
			mes "anywhere. Doesn't that sound";
			mes "cool!?";
			next;
			mes "[Carolling]";
			mes "So, we need more of some";
			mes "materials.";
			mes "^0000FF10 Wooden Block, 1 Hammer Of";
			mes "Blacksmith, 1 Jubilee, 10 Sticky";
			mes "Mucus, 3-karat Diamond^000000!";
			next;
			delitem 6092,6;
			emotion 33;
			set iROxmas08carol,2;
			mes "[Carolling]";
			mes "Those are all needed.";
			mes "Isn't that easy?";
			close;
		}
	}
	
	if (iROxmas08carol == 2) {
		if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
			mes "[Carolling]";
			mes "We can make a music box";
			mes "with Singing Crystal Pieces.";
			mes "It's handy, you can hear carols";
			mes "anywhere. Sounds cool?";
			next;
			mes "[Carolling]";
			mes "So, we need more of some materials.";
			mes "^0000FF10 Wooden Block, 1 Hammer Of";
			mes "Blacksmith, 1 Jubilee, 10 Sticky";
			mes "Mucus, 3-karat Diamond^000000!";
			next;
			emotion 33;
			mes "[Carolling]";
			mes "That's all we need.";
			mes "Isn't that easy?";
			close;
		}else{
			specialeffect 75;
			mes "[Carolling]";
			mes "Jingle bells, jingle bells,";
			mes "jingle all the way!";
			mes "O what fun it is to ride, in a";
			mes "one... horse... o-pen... sleigh!!!";
			next;
			mes "[Carolling]";
			mes "Wow!";
			mes "You came back!";
			mes "Did you bring all the";
			mes "materials?";
			next;
			mes "[Carolling]";
			mes "Good!";
			mes "No need to hesitate! Let's get";
			mes "started to make our music box.";
			next;
			mes "[Carolling]";
			specialeffect 101;
			mes "Blacksmith hammers on wooden";
			mes "block... and we shape the frame.";
			next;
			mes "[Carolling]";
			//(effect - stones from ground?)
			mes "Please use the Singing Crystal";
			mes "Pieces for a column, the Diamond as";
			mes "a prop, and the Sticky Mucus as";
			mes "glue.";
			next;
			mes "[Carolling]";
			specialeffect 1;
			mes "And now...";
			mes "we decorate with a Jubilee...";
			next;
			mes "[Carolling]";
			specialeffect 88;
			mes "The last step...!";
			mes "Breating life into it!";
			next;
			mes "[Carolling]";
			mes "It's done now!!!";
			next;
			mes "[Carolling]";
			mes "It's so cool! Isn't it cute!!?!";
			next;
			mes "[Carolling]";
			mes "You did as I requested, so I will";
			mes "give you gifts, as promised.";
			next;
			mes "[Carolling]";
			mes "One, is this music box.";
			mes "Please play this music box all over";
			mes "the villages!";
			next;
			mes "[Carolling]";
			mes "Another present is a Christmas cake";
			mes "especially shaped like your name!";
			mes "I made this cake shaped like your";
			mes "name!";
			next;
			mes "[Carolling]";
			mes "Don't worry, it tastes good.";
			next;
			emotion 33;
			getitem 2784,1;
			getnameditem 12354,"+strcharinfo(0)+";
			delitem 1019,10;
			delitem 1005,1;
			delitem 7312,1;
			delitem 938,10;
			delitem 732,1;
			set iROxmas08carol,3;
			mes "[Carolling]";
			mes "Thanks a lot.";
			mes "Merry Christmas!";
			mes "Have a good holiday season!";
			close;
		}
	}
}

// ============= Santa Claus - Card Game ===============
// =====================================================
-	script	Santa Claus#iROxmas08::08santa	718,{
	mes "[Santa Claus]";
	mes "Wow! Were you naughty or nice this";
	mes "year?";
	mes "All right, what comes to your mind";
	mes "when you think about Christmas?";
	next;
	switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
	
	case 1:
		mes "[Santa Claus]";
		mes "Carolling! That's good!";
		mes "A sweet carol always makes";
		mes "Christmas more happy!!!";
		next;
		mes "[Santa Claus]";
		mes "Yes indeed Carolling spreads Joy";
		mes "throughout the world?";
		close;

	case 2:
		mes "[Santa Claus]";
		if (Sex) {
			mes "Ho ho ho! What a good boy!";
		}else{
			mes "Ho ho ho! What a good girl!";	
		}
		next;
		mes "[Santa Claus]";
		mes "But you should be wary of a fake";
		mes "Santa romaing around.";
		mes "Have you heard of Antonio, who";
		mes "invades villages every Christmas?";
		next;
		mes "[Santa Claus]";
		mes "He has stolen my gifts, as well as";
		mes "attacked adventurers around Toy and";
		mes "Lutie field.";
		next;
		mes "[Santa Claus]";
		mes "A bad Santa ruins us good Santa's";
		mes "reputations!";
		mes "The World Santa Organization is";
		mes "considering this a grave";
		mes "situation.";
		close;
	
	case 3:
		mes "[Santa Claus]";
		mes "A gift box! That sounds good!";
		mes "It's so exciting to open gift boxes";
		mes "when you wake up on Christmas";
		mes "morning!!!";
		next;
		mes "[Santa Claus]";
		mes "But we have very little gifts now,";
		mes "since Santa Antonio has stolen my";
		mes "gift bag.";
		next;
		mes "[Santa Claus]";
		mes "Many adventurers try to catch up";
		mes "to him, but he is not easy to catch.";
		next;
		mes "[Santa Claus]";
		mes "Anyway let those adventurers try to";
		mes "catch him, I have a small game for";
		mes "you.";
		next;
		mes "[Santa Claus]";
		mes "I will give you a small gift if you";
		mes "beat me!";
		next;
		mes "[Santa Claus]";
		mes "Do you want to play a game with";
		mes "me?";
		next;
		if (select("No, thanks.:Yes, I would.") == 1) {
			mes "[Santa Claus]";
			mes "Aww, don't be afraid. If you've";
			mes "been a little naughty this year I";
			mes "won't stuff your stockings with";
			mes "coal.";
			next;
			mes "[Santa Claus]";
			mes "I will stay here throughout the";
			mes "Christmas season, just visit me";
			mes "when you change your mind.";
			close;
		}
		if (gettimetick(2) < SantaCardTime) {
			mes "[Santa Claus]";
			mes "Um... You've played the game";
			mes "recently haven't you?";
			next;
			mes "[Santa Claus]";
			mes "You can try the game once a hour.";
			mes "Please visit me after the one hour";
			mes "has passed.";
			close;
		}
		set .@SantaCardTurn,0;
		set .@SantaCardWins,0;
		mes "[Santa Claus]";
		mes "Wow! You're so cool!";
		next;
		mes "[Santa Claus]";
		mes "Let me explain how to play this";
		mes "game.";
		next;
		mes "[Santa Claus]";
		mes "It's quite simple. I will pick one";
		mes "of three cards: Poring Card,";
		mes "Ghostring Card, and Angeling Card.";
		mes "Guess which card I pick and";
		mes "you're a winner!";
		next;
		mes "[Santa Claus]";
		mes "If you guess right 3 times out of";
		mes "5, I will give you a gift.";
		mes "Let's get started!";
		next;
		while(.@SantaCardTurn != 5) {
			emotion 56;
			mes "[Santa Claus]";
			mes "First let me shuffle up these";
			mes "cards... Ok!!!";
			next;
			specialeffect 0;
			mes "[Santa Claus]";
			mes "One!";
			next;
			specialeffect 1;
			mes "[Santa Claus]";
			mes "Two!";
			next;
			specialeffect 2;
			mes "[Santa Claus]";
			mes "Three!";
			next;
			specialeffect 18;
			mes "[Santa Claus]";
			mes "I'm picking up only one!";
			next;
			cutin "sorry",4;
			mes "[Santa Claus]";
			mes "I'm picking up only one!";
			mes "Please guess what is is.";
			next;
			switch(select("Poring:Angeling:Ghostring")) {
				case 1:
					mes "["+strcharinfo(0)+"]";
					mes "Um...I choose Poring!";
					set .@SantaCardP,1;
					next;
					break;

				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "Um...I choose Angeling!";
					set .@SantaCardP,2;
					next;
					break;

				case 3:
					mes "["+strcharinfo(0)+"]";
					mes "Um...I choose Ghostring!";
					set .@SantaCardP,3;
					next;
			}
			mes "[Santa Claus]";
			mes "Let's see!!";
			mes "One! Two! Three!";
			set .@SantaCardNpc, rand(1,3);
			next;
			mes "[Santa Claus]";
			mes "Let's see!!";
			mes "One! Two! Three!";
			if (.@SantaCardNpc == 1) {
				cutin "����ī��",4;
			}
			else if (.@SantaCardNpc == 2) {
				cutin "������ī��",4;
			}
			else if (.@SantaCardNpc == 3) {
				cutin "����Ʈ��ī��",4;
			}		
			next;
			set .@SantaCardTurn,.@SantaCardTurn+1;
			if (.@SantaCardP == .@SantaCardNpc) {
				set .@SantaCardWins,.@SantaCardWins+1;
				emotion 0;
				emotion 5,1;
				cutin "",255;
				mes "[Santa Claus]";
				mes "You're lucky.";
				mes "Can you guess the right card the";
				mes "next time around?";
				next;
			}else{
				emotion 0;
				emotion 23,1;
				cutin "",255;
				mes "[Santa Claus]";
				mes "Aww maybe next time...";
				next;
			}
		}
		if (.@SantaCardWins < 3) {
			mes "["+strcharinfo(0)+"]";
			mes "This is just luck. Let me try";
			mes "again!!";
			next;
			mes "[Santa Claus]";
			mes "Whenever you want.";
			close;
		}else{
			mes "[Santa Claus]";
			mes "You're so good!";
			next;
			mes "[Santa Claus]";
			mes "Now this gift is for you. Put your";
			mes "hand into the bag and pick only";
			mes "one.";
			set .@SantaCardPrize, rand(1,12);
			next;
			if (.@SantaCardPrize == 1) {
				getitem 12354,2;
			}
			else if (.@SantaCardPrize == 2) {
				getitem 595,3;
			}
			else if (.@SantaCardPrize == 3) {
				getitem 593,3;							
			}
			else if (.@SantaCardPrize == 4) {
				getitem 12236,3;			
			}
			else if (.@SantaCardPrize == 5) {
				getitem 538,10;
			}
			else if (.@SantaCardPrize == 6) {
				getitem 14546,10;
			}
			else if (.@SantaCardPrize == 7) {
				getitem 5136,1;
			}
			else if (.@SantaCardPrize == 8) {
				getitem 603,1;
			}
			else if (.@SantaCardPrize == 9) {
				getitem 12130,1;
			}
			else if (.@SantaCardPrize == 10) {
				getitem 14550,10;
			}
			else if (.@SantaCardPrize == 11) {
				getitem 12132,3;
			}
			else if (.@SantaCardPrize == 12) {
				getitem 594,3;
			}
			set SantaCardTime,gettimetick(2)+3600;
			mes "[Santa Claus]";
			mes "Good job! Thanks for playing the";
			mes "card game with me! Merry";
			mes "Christmas!";
			close;
		}

	case 4:
		mes "[Santa Claus]";
		mes "Do you mean that ever so";
		mes "fashionable costume for Santa's and";
		mes "youngsters!?!";
		mes "Light-weight, fashionable, and";
		mes "keeps you warm!";
		next;
		mes "[Santa Claus]";
		mes "There used to be designer who";
		mes "visited my house to make my Santa";
		mes "costumes. Do you have any ideas?";
		close;
	
	case 5:
		mes "[Santa Claus]";
		mes "........................";
		next;
		mes "[Santa Claus]";
		mes "........................";
		if (Sex) {
			mes "Oh! Poor boy...";
		}else{
			mes "Oh! Poor girl...";	
		}
		next;
		mes "[Santa Claus]";
		mes "........................";
		if (Sex) {
			mes "Oh! Poor boy...";
		}else{
			mes "Oh! Poor girl...";	
		}
		mes "...";
		next;
		mes "[Santa Claus]";
		mes "You should open your heart to the";
		mes "spirit of Christmas!";
		mes "Once you do, I know you'll be able";
		mes "to think of something.";
		close;
	}
}

payon,171,109,4	duplicate(08santa)	Santa Claus#0801	718
prontera,156,285,4	duplicate(08santa)	Santa Claus#0802	718
alberta,117,66,4	duplicate(08santa)	Santa Claus#0803	718
geffen,119,70,4	duplicate(08santa)	Santa Claus#0804	718
morocc,158,104,4	duplicate(08santa)	Santa Claus#0805	718


// ============= Louise Kim - Santa Suit ===============
// =====================================================
xmas_in,89,92,4	script	Louise Kim#iROxmas08	714,{
	mes "[Louise Kim]";
	mes "I always thought about how boring";
	mes "Santa Claus is wearing a too boring";
	mes "costume. Too boring!";
	next;
	mes "[Louise Kim]";
	mes "I could make a glamorous style for";
	mes "him!";
	next;
	mes "[Louise Kim]";
	mes "I once made a costume for";
	mes "the notorious figure Antonio!";
	mes "The reason catching up to him";
	mes "is so hard, is that his clothes";
	mes "have been given strong power!";
	mes "I blessed them with good luck!";
	next;
	emotion 3;
	mes "[Louise Kim]";
	mes "Preta Porter!!";
	mes "Which is quite luxurious";
	mes "but sold at good price ~";
	next;
	mes "[Louise Kim]";
	mes "Hey loosers! You can share my sense";
	mes "of fashion and wear my look if you";
	mes "run a light mission for me.";
	next;
	mes "[Louise Kim]";
	mes "Are you interested?";
	next;
	if (select("Nope.:Yes, please.") == 1) {
		mes "[Louise Kim]";
		mes "Ah!";
		mes "You're silly! You lost your big";
		mes "chance!";
		next;
		emotion 18;
		mes "[Louise Kim]";
		mes "Come to me later if you";
		mes "want to get the mission.";
		mes "I, Louise Kim, am generous";
		mes "enough to accept you next time.";
		close;
	}
	mes "[Louise Kim]";
	mes "You're so cool.";
	next;
	mes "[Louise Kim]";
	mes "Don't worry about this mission.";
	mes "It's not that difficult.";
	mes "I'm only in need of some";
	mes "materials. Things that are";
	mes "beyond my ability...";
	next;
	mes "[Louise Kim]";
	mes "Anyway, can you bring me some";
	mes "stuff?";
	next;
	if (select("Why not? What do you need?:Sorry, no time.") == 2) {
		emotion 18;
		mes "[Louise Kim]";
		mes "What?";
		mes "You will definitely regret it.";
		mes "No more chances later.";
		close;
	}
	mes "[Louise Kim]";
	mes "All right, you're cool!!";
	mes "You need to bring me: ^0000FFCotton Shirt,";
	mes "3 Red Potion, Holy Water, 4 Wrapping";
	mes "Paper, Wrapping Lace^000000..";
	next;
	mes "[Louise Kim]";
	mes "If you bring me all that stuff, I";
	mes "can make you a glamorous Santa";
	mes "costume.";
	next;
	if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {		
			mes "[Louise Kim]";
			mes "If you were to bring me all the";
			mes "stuff, I would make you a wonderful";
			mes "costume, for free...";
			next;
			emotion 3;
			mes "[Louise Kim]";
			mes "Please see me again if you are";
			mes "interested.";
			close;
	}else{
		select("Here you are.");
		emotion 33;
		mes "[Louise Kim]";
		mes "Oh! Good!";
		mes "Let's not delay.";
		mes "I will show you my limitless";
		mes "ability.";
		next;
		mes "-She pours everything in a pot-";
		mes "-even the shirt goes in!-";
		mes "-She takes it out with skill-";
		mes "-and many blessings she sings.-";
		next;
		specialeffect 42;
		emotion 2;
		mes "[Louise Kim]";
		mes "By artist, Louise Kim!";
		mes "All over the world will be blessed";
		mes "tonight!";
		next;
		mes "-Pour red potion in another pot-";
		mes "-then stir all of its parts.-";
		mes "-Put the cotton shirts in-";
		mes "-and dye it for grateful hearts.-";
		mes "-Thread by thread-";
		mes "-String by string-";
		mes "-Count your blessings and sing!-";
		next;
		specialeffect 75;
		emotion 2;
		mes "[Louise Kim]";
		mes "By artist, Louise Kim!";
		mes "All over the world will be blessed";
		mes "tonight!";
		next;
		mes "-She is knitting clothes-";
		mes "-with a hooked needle-";
		mes "-with her great skill.-";
		mes "Spread your blessings,-";
		mes "cheer and goodwill!-";
		next;
		specialeffect 91;
		emotion 3;
		mes "[Louise Kim]";
		mes "This is miraculous!";
		mes "I am a genius of the world.";
		mes "Artist, Louise Kim!!!";
		next;
		mes "[Louise Kim]";
		mes "All right! Isn't it wonderful?";
		mes "You can call it what you wish.";
		mes "My fashion is radiant.";
		mes "I ain't envious of Designer";
		mes "Pierre.";
		next;
		emotion 18;
		mes "[Louise Kim]";
		mes "I am supposed to get paid well,";
		mes "however I will just let it";
		mes "be free, since this is Christmas!";
		next;
		delitem 2301,1;
		delitem 501,3;
		delitem 523,1;
		delitem 7175,4;
		delitem 7174,1;
		getitem 12132,1;
		mes "[Louise Kim]";
		mes "Go brag about these wonderful";
		mes "clothes. There wouldn't be";
		mes "any without me, Louise Kim.";
		close;
	}
}

//XMAS MOBS
prt_fild00,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild00,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild00,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild00,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild01,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild01,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild01,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild01,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild02,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild02,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild02,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild02,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild03,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild03,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild03,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild03,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild04,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild04,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild04,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild04,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild05,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild05,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild05,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild05,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild06,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild06,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild06,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild06,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild07,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild07,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild07,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild07,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild08,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild08,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild08,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild08,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild09,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild09,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild09,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild09,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild10,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild10,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild10,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild10,0,0,0,0	monster	Antonio	1247,1,0,0,0

prt_fild11,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
prt_fild11,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
prt_fild11,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
prt_fild11,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild01,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild01,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild01,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild01,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild02,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild02,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild02,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild02,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild03,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild03,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild03,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild03,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild04,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild04,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild04,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild04,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild05,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild05,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild05,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild05,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild06,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild06,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild06,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild06,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild07,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild07,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild07,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild07,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild08,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild08,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild08,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild08,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild09,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild09,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild09,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild09,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild10,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild10,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild10,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild10,0,0,0,0	monster	Antonio	1247,1,0,0,0

pay_fild11,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
pay_fild11,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
pay_fild11,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
pay_fild11,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild00,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild00,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild00,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild00,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild01,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild01,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild01,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild01,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild02,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild02,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild02,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild02,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild03,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild03,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild03,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild03,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild04,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild04,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild04,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild04,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild05,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild05,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild05,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild05,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild06,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild06,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild06,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild06,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild07,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild07,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild07,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild07,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild08,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild08,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild08,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild08,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild09,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild09,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild09,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild09,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild10,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild10,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild10,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild10,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild11,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild11,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild11,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild11,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild12,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild12,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild12,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild12,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild13,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild13,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild13,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild13,0,0,0,0	monster	Antonio	1247,1,0,0,0

gef_fild14,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
gef_fild14,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
gef_fild14,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
gef_fild14,0,0,0,0	monster	Antonio	1247,1,0,0,0

xmas_fild01,0,0,0,0	monster	Christmas Jakk	1244,5,0,0,0
xmas_fild01,0,0,0,0	monster	Christmas Goblin	1245,5,0,0,0
xmas_fild01,0,0,0,0	monster	Christmas Cookie	1246,5,0,0,0
xmas_fild01,0,0,0,0	monster	Antonio	1247,1,0,0,0