//===== Hercules Script ======================================
//= Stylist
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= Changes your hair style, hair color, and cloth color.
//===== Additional Comments: =================================
//= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
//============================================================
prontera,170,180,1 script Stylist#custom_stylist 122,{
setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
setarray .@Look[1],7,1,6;
set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
set .@Revert, getlook(.@Look[.@s]);
set .@Style,1;
while(1) {
setlook .@Look[.@s], .@Style;
message strcharinfo(0),"This is style #"+.@Style+".";
set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
switch(select(.@menu$)) {
case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break;
case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break;
case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+".";
input .@Style,0,.@Styles[.@s];
if (!.@Style) set .@Style, rand(1,.@Styles[.@s]);
break;
case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break;
}
}
}