//===== rAthena Script =======================================
//= Hunting Missions
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Random hunting missions.
//= Rewards are based on quest difficulty.
//============================================================
prontera,152,187,6 script Hunting Missions 951,{
function Chk; function Cm;
mes "[Hunting Missions]";
mes "Hello, "+strcharinfo(0)+"!";
if (!#Mission_Delay) {
next;
mes "[Hunting Missions]";
mes "I can't find any records...";
mes "You must be new here!";
emotion e_omg;
next;
callsub Mission_Info;
emotion e_go;
set #Mission_Delay,1;
close;
}
mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
mes "Is there anything I can help";
mes "you with?";
mes " ";
mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
next;
switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
case 1:
mes "[Hunting Missions]";
if (#Mission_Count) {
mes "You've started a mission";
mes "on another character.";
close;
}
if (#Mission_Delay > gettimetick(2) && .Delay) {
set .@i, #Mission_Delay-gettimetick(2);
if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
close;
}
mes "You must hunt:";
freeloop(1);
set .@size, getarraysize(.NoRange);
for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
set .@valid,0;
while (!.@valid) {
set .@valid,1;
set .@mob, rand(1001,1999);
// Is mob ID blacklisted?
if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
// Is mob ID interval blacklisted?
if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
set .@valid,0;
break;
}
// Is mob a duplicate?
if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
set .@valid,0;
break;
}
// Is mob an MVP?
if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
}
setd "Mission"+.@i, .@mob;
setd "Mission"+.@i+"_",0;
}
set #Mission_Count, rand(.Count[0],.Count[1]);
freeloop(0);
callsub Mission_Status;
set @f,0;
next;
mes "[Hunting Missions]";
mes "Report back when";
mes "you've finished.";
mes "Good luck!";
close;
case 2:
mes "[Hunting Missions]";
mes "Mission status:";
callsub Mission_Status;
if (@f) { set @f,0; close; }
next;
mes "[Hunting Missions]";
mes "Oh, you're done!";
mes "Good work.";
mes "Here's your reward.";
emotion e_no1;
specialeffect2 377;
deletearray .@j[0], getarraysize(.@j);
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
set .@j[.@i], getd("Mission"+.@i);
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
}
set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
set #Mission_Count,0;
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
set Mission_Total, Mission_Total+1;
if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
close;
case 3:
mes "[Hunting Missions]";
mes "Do you really want to";
mes "abandon your mission?";
if (.Delay) mes "Your delay time will not be reset.";
next;
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
case 1:
mes "[Hunting Missions]";
mes "Alright, I've dropped";
mes "your current mission.";
specialeffect2 462;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
}
set #Mission_Count,0;
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
close;
case 2:
mes "[Hunting Missions]";
mes "I knew you were kidding!";
mes "Keep up the good work.";
emotion e_heh;
close;
}
case 4:
callsub Mission_Info;
close;
case 5:
mes "[Hunting Missions]";
mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
mes "Use them well!";
callshop "mission_shop",1;
npcshopattach "mission_shop";
end;
case 6:
mes "[Hunting Missions]";
mes "The top hunters are:";
query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
for(set .@i,0; .@i<5; set .@i,.@i+1)
mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
close;
case 7:
mes "[Hunting Missions]";
mes "Nothing? Okay...";
emotion e_hmm;
close;
}
Mission_Status:
set @f,0;
deletearray .@j[0], getarraysize(.@j);
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
set .@j[.@i], getd("Mission"+.@i);
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
}
set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
next;
mes "[Hunting Missions]";
mes "Mission rewards:";
mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
return;
Mission_Info:
mes "[Hunting Missions]";
mes "If you so choose, I can assign";
mes "you a random hunting quest.";
mes "Some are easier than others, but";
mes "the rewards increase with difficulty.";
next;
mes "[Hunting Missions]";
mes "Missions points are shared";
mes "amongst all your characters.";
if (.Delay) mes "Delay time is, too.";
mes "You can't take missions on";
mes "multiple characters at once.";
next;
mes "[Hunting Missions]";
mes "You can start a quest";
if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
else mes "whenever you want.";
mes "That's everything~";
return;
function Chk {
if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
else return "^00FF00"; }
function Cm {
set .@str$, getarg(0);
for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
set .@str$, insertchar(.@str$,",",.@i);
return .@str$; }
OnBuyItem:
set @cost,0;
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
if (@bought_nameid[.@i] == .Shop[.@j]) {
set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
break;
}
mes "[Hunting Missions]";
if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
else {
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
getitem @bought_nameid[.@i], @bought_quantity[.@i];
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
}
set #Mission_Points, #Mission_Points-@cost;
mes "Deal completed.";
emotion e_cash;
}
set @cost,0;
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
close;
OnNPCKillEvent:
if (!#Mission_Count || !Mission1) end;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
if (getd("Mission"+.@i+"_") < #Mission_Count) {
set .@j, getd("Mission"+.@i+"_")+1;
setd "Mission"+.@i+"_", .@j;
dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
}
break;
}
}
end;
OnInit:
set .Delay,12; // Quest delay, in hours (0 to disable).
set .Quests,4; // Number of subquests per quest (increases rewards).
set .Multiplier,60; // Multiplier for Zeny reward calculation.
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
40,70;
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
512,1,513,1,514,1,538,5,539,5,558,10,561,10;
setarray .Restrict$[0], // Blacklisted mob IDs.
"1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
"1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
"1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
"1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
"1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
"1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
"1868,1990,1991,1996,1997,1998";
setarray .NoRange[0], // Blacklisted mob ID ranges.
1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365,
1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668,
1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864,
1870,1986;
npcshopdelitem "mission_shop",512;
for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
end;
}
- shop mission_shop -1,512:-1