//===== Hercules Script ======================================
//= Bandit Beard Quest
//===== By: ==================================================
//= Mega Man Expert & Lupus
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= A harmless quest for a simply item w/o any bonuses "Bandit Beard"
//===== Additional Comments: =================================
//= Fully working.
//= 1.0 First release
//= 1.1 Fixed some exploits, bugs and typos. Optimized 8) [Lupus]
//= 1.1b fixed some typos
//= 1.2 fixed donpcevent label [Lupus]
//= 1.3 Removed duplicates [L0ne_W0lf]
//============================================================
umbala,126,129,4 script Bearded Man#bandit 2_M_PHARMACIST,{
if(BEARD_QUEST == 4 ) goto L_MAKE;
if(BEARD_QUEST >= 5 ) goto L_DONE;
if(BEARD_QUEST >= 1 ) goto L_THREAD;
mes "[Bearded Man]";
mes "Beards! Get your wonderful beards!";
mes "Would you like a beard?";
next;
if (select("Yes, I'd like some facial hair!", "No thanks, thats gross!") != 1) {
mes "[Bearded Man]";
mes "Fine, be that way!";
emotion 7;
close;
}
mes "[Bearded Man]";
mes "HoHo~ So you want some whiskers.";
emotion 18;
mes "Well I would give you my beards but there not cheap.";
mes "Matter of fact I have only one left...";
mes "but I'm not selling it.";
mes "But don't get mad! I can make you one.";
next;
set BEARD_QUEST,1;
L_THREAD:
mes "[Bearded Man]";
mes "I would need some ^8080FFThread^000000 for the Beard.";
mes "Talk to my friend in Izlude for some ^8080FFThread^000000.";
next;
mes "[Bearded Man]";
mes "Also I would need you to get me some things for the beard.";
mes "They are:";
L_List:
mes "^8080FFElastic Band^000000";
mes "^8080FF5 Animal Skins^000000";
mes "^8080FFBlack Dye Stuff^000000";
mes "^8080FFGranpa Beard^000000";
mes "^8080FF100 sticky Mucus^000000";
mes "^8080FFCounteragent^000000";
mes " and one ^8080FF2 Carat Diamond^000000";
close;
L_DONE:
mes "[Bearded Man]";
mes "Sorry, I can only make one per person.";
mes "We don't want too many beards now. Right?";
emotion 29;
close;
L_MAKE:
mes "[Bearded Man]";
mes "Let's make you your beard!";
next;
if(countitem(Flexible_String) < 1 || countitem(Animal's_Skin) < 1 || countitem(Black_Dyestuffs) < 1 || countitem(Granpa_Beard) < 1 ||
countitem(Sticky_Mucus) < 100 || countitem(Counteragent) < 1 || countitem(Crystal_Jewel_) < 1) goto L_NOITEMS;
delitem 7200, 1;
delitem 919, 1;
delitem 983, 1;
delitem 2241, 1;
delitem 938, 100;
delitem 973, 1;
delitem 731, 1;
mes "^8080FF~You see him cutting and sewing the beard together~^000000";
next;
mes "^8080FF~He hands you the finished beard~^000000";
next;
getitem 2237, 1;
set BEARD_QUEST, 5;
mes "[Bearded Man]";
mes "Have a nice day!";
emotion 29;
close;
L_NOITEMS:
mes "[Bearded Man]";
mes "What the hell! I can't make a beard without the items!";
mes "Here is the list again:";
emotion 23;
goto L_List;
}
//Master Tailor----------
izlude_in,123,175,4 script Master Tailor#bandit 1_M_04,{
mes "[Master Tailor]";
mes "Good evening! I am the Master Tailor!";
if(BEARD_QUEST != 1 ) close;
next;
mes "[Master Tailor]";
mes "What? A Bearded Man sent you...";
mes "Well I'm sorry to say that I am out of ^8080FFThread^000000.";
mes "But I have the address to where I get the shipments.";
mes "It is in Al de Baran Karfa Inc. warehouse area.";
mes "The address is: Al de Baran 59, 221";
mes "See you later.";
set BEARD_QUEST, 2;
close;
}
// Karfa Thread Clerk---
aldeba_in,70,179,5 script Karfa Clerk#bandit 4_F_KAFRA5,{
mes "[Karfa Clerk]";
if(BEARD_QUEST == 3 ) goto L_REPEAT;
if(BEARD_QUEST > 3 ) goto L_DONE;
mes "What can I do for you?";
next;
if(BEARD_QUEST == 2 ) goto L_Delivery;
if (select("What's in the boxes?", "Nothing.") != 1)
close;
mes "[Karfa Clerk]";
mes "They're empty.";
close;
L_Delivery:
mes "[Karfa Clerk]";
mes "Sorry but we have not received any ^8080FFThread^000000.";
mes "Our shipments have been put off until its safe.";
mes "You see we get our ^8080FFThread^000000 from Alberta and a monsters keeps attacking our merchants.";
next;
mes "[Karfa Clerk]";
mes "Now this monsters has not been doing this before.";
mes "It may have to do with the warmer months.";
mes "Please help us out!";
set BEARD_QUEST,3;
next;
mes "[Karfa Clerk]";
L_REPEAT:
mes "Oh by the way, that Thread Merchant is somewhere around Alberta 60 and 100...";
L_DONE:
mes "Thank You!";
close;
}
//Thread Merchant ------
alberta,65,123,6 script Man#bandit 4_M_03,{
if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED;
if(BEARD_QUEST > 3) goto L_DONE;
mes "[Thread Merchant]";
mes "ARGGG!! I can never get my stuff to Al de Baran!";
mes "I keep getting mobbed by some bugs.";
mes "They steal all my supplies and ^8080FFThread^000000.";
next;
mes "[Thread Merchant]";
if(BEARD_QUEST != 3) mes "What am I to do?";
if(BEARD_QUEST != 3) close;
if($@beardmob > 0) mes "Kill! Kill them already!!!";
if($@beardmob > 0) close;
mes "Are you here to help me?";
emotion 1;
next;
if (select("Yes", "No") != 1) {
mes "[Thread Merchant]";
mes "What to do...";
close;
}
mes "[Thread Merchant]";
mes "Oh thank the Gods!";
mes "If you can only just kill the bugs I would be able to make my delivery.";
next;
mes "[Thread Merchant]";
mes "Oh NO! Here they come!!";
emotion 19;
donpcevent "BRDQ_MOBS::OnStart";
close;
L_KILLED:
set $@beardMobD,0;
mes "[Thread Merchant]";
mes "Thank you for killing the Thief Bugs.";
mes "As a token of my gratitude here is a box full of ^8080FFThread^000000.";
set BEARD_QUEST,4;
close;
L_DONE:
mes "[Thread Merchant]";
mes "Thank you again!";
emotion 15;
close;
}
//mobsummons -------
alberta,1,1,1 script BRDQ_MOBS FAKE_NPC,{
OnStart:
set $@beardmob,10;
set $@beardMobD,0;
monster "alberta",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",67,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",68,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",66,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",67,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",68,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",66,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",67,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
monster "alberta",68,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
end;
OnDie:
set $@beardmob, $@beardmob - 1;
if($@beardmob > 0) end;
set $@beardMobD,1;
end;
OnClock1201:
OnClock0001:
set $@beardmob,0;
set $@beardMobD,0;
end;
}