//===== Hercules Script ======================================
//= Rock Scissors Roulette
//===== By: ==================================================
//= acky
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Hercules SVN
//===== Description: =========================================
//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
//===== Additional Comments: =================================
//= Prizes customizable, Added emotions.
//= 1.2 Fixes by Blackthunder and me [Poki#3]
//============================================================
cmd_in02,182,126,2 script Crazy Boris 4_M_03,{
mes "Hey you! Up for Rock Scissors Roulette?";
next;
switch (select("Let me play.","Explain the rules.","Leave")) {
case 1:
break;
case 2:
mes "Ok here are the rules:";
mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
mes "Beat me to win a prize.";
next;
if (select("Let me play.","No thanks.") == 1) {
mes "Ok here we go...";
break;
}
// else fall through
case 3:
mes "Pansy.";
close;
}
.@counter = 1;
while(true) {
mes "Rock... Paper...";
.@choice = select("^0000FFROCK!","^0000FFSCISSORS!","^0000FFPAPER!");
if (.@lastchoice == .@choice) {
if (.@lastchoice == 1)
.@opponent = rand(1,3);
else if (.@lastchoice == 2)
.@opponent = rand(1,2);
else
.@opponent = rand(2,3);
} else {
.@opponent = rand(1,3);
}
.@lastchoice = .@choice;
if (.@opponent == 1)
emotion e_rock;
else if (.@opponent == 2)
emotion e_scissors;
else
emotion e_paper;
if (.@opponent == .@choice) {
// SAME
mes "Draw! Again!";
continue;
}
if ((.@choice == 1 && .@opponent == 3)
|| (.@choice == 2 && .@opponent == 1)
|| (.@choice == 3 && .@opponent == 2)
) {
// LOSE
emotion e_heh;
mes "Boorah! You Lose!";
next;
.@win = false;
} else {
//WIN
mes "Damnit, You Win!";
emotion e_swt2;
next;
.@win = true;
}
mes .@counter +" of 6";
if (.@counter == 6)
mes "Say your prayers";
.@pull = rand(1, 7 - .@counter);
++.@counter;
next;
if (.@pull > 1) {
emotion e_pif;
mes "*^0000FFClick^000000* whew...";
continue;
}
if (!.@win) {
specialeffect EF_SUI_EXPLOSION;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "You're dead!";
emotion e_gg;
percentheal -100,-100;
close;
}
specialeffect EF_SUI_EXPLOSION;
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
emotion e_omg;
next;
mes "Congratulations! You have won...";
switch (rand(1,10)) {
case 1: setarray .@reward[0], 10,984; break;
case 3: setarray .@reward[0],100,601; break; // 100x Fly Wings
case 4: setarray .@reward[0], 8,603; break; // 8x Old Blue Box
case 5: setarray .@reward[0], 4,617; break; // 4x Old Violet Box
case 6: setarray .@reward[0], 1,616; break; // 1x Old Card Album
case 7: setarray .@reward[0], 10,604; break; // 10x Dead Branch
case 8: setarray .@reward[0], 3,969; break; // 3x Gold
case 10: setarray .@reward[0],20,505; break; // 20x Blue Potion
case 2:
case 9:
setarray .@reward[0], 10,985;
}
mes .@reward[0] +"x "+ getitemname(.@reward[1]) +"!";
getitem .@reward[1], .@reward[0];
close;
}
end;
}