//===== Hercules Script ======================================
//= Black Jack
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Black Jack card game. Gameplay based off standard casino
//= black jack rules. Dealer must have at least 17 to stay and will
//= automatically stay at 17 and up. Player must have at least
//= 13 to stay. Aces counted as 11 or 1. Option to "Double Down".
//= Currently does not allow for "insurance", or "splitting"
//= of pairs.
//===== Additional Comments: =================================
//=
//============================================================
cmd_in02,188,89,1 script Black Jack Dealer 1_M_LIBRARYMASTER,{
mes "[Dealer]";
mes "Hello there! Would you like to play a game of Black Jack?";
M_Menu:
next;
menu "What are the rules?",M_0, "I want to play.",L_Play, "No thanks.",M_End;
M_0:
mes "[Dealer]";
mes "What would you like to know?";
sM_Menu0:
next;
menu "The basics.",sM_0a, "Winning and loosing.",sM_0b, "'Double Down'.",sM_0c,
"Ace value.",sM_0d, "Nothing.",M_Menu;
sM_0a:
mes "[Dealer]";
mes "Black Jack is a card game in which the goal is to get 21, or as";
mes "close to 21 points as possible, without going over 21.";
next;
mes "[Dealer]";
mes "Before the game starts, the player must make a bet. Once the bet";
mes "has been made, both the dealer and the player are dealt 2 cards";
mes "each. Depending on what cards you have, you can choose to ^5533FF'stay'^000000,";
mes "or you can choose to ^5533FF'pull'^000000.";
next;
mes "[Dealer]";
mes "When you choose to 'stay', you are telling the dealer that you don't";
mes "need anymore cards. This allows the dealer to pull if he/she";
mes "wants to. In order to stay, you must have ^FF3355at least 13 points^000000. The";
mes "dealer can only stay when he/she has^FF3355 17 points or more^000000.";
next;
mes "[Dealer]";
mes "When you choose to 'pull', you are telling the dealer that you want";
mes "another card. By pulling more cards you can increase your point";
mes "total. As long has you have ^FF3355less than 21^000000 points you can pull a";
mes "card from the deck.";
goto sM_Menu0;
sM_0b:
mes "[Dealer]";
mes "There are 3 ways to win and loose at Black Jack.";
next;
mes "[Dealer]";
mes "1.) At the end of a Black Jack round, if you have more points";
mes "than the dealer you will win the round. Conversely if you have";
mes "less points than the dealer you will loose.";
next;
mes "[Dealer]";
mes "2.) If you pull a card that makes your point total go over 21 you";
mes "will automatically loose the round. This is called a ^5533FF'bust'^000000. If";
mes "the dealer busts then you will win the round.";
next;
mes "[Dealer]";
mes "3.) If you have a point total of 21 with the first 2 cards, you";
mes "will automatically win the round. This is called a ^5533FF'Black Jack'^000000";
mes "and happens when you get an 'Ace' and a '10 valued' card. If the";
mes "dealer gets a Black Jack he/she will automatically win the round.";
next;
mes "[Dealer]";
mes "4.) Besides winning and loosing, you can tie with the dealer. If";
mes "both you and the dealer have the same point total at the end of a";
mes "round, this will result in a tie with no winner and no loss or gain";
mes "in money.";
next;
mes "[Dealer]";
mes "This is called a ^5533FF'push'^000000 with the dealer. This also";
mes "applies to both you and the dealer having Black Jack at the same";
mes "time.";
goto sM_Menu0;
sM_0c:
mes "[Dealer]";
mes "The 'Double Down' option allows you to double your current bet,";
mes "but with the drawback that you will only be able to pull one";
mes "additional card. This option is only available at the beggining of";
mes "each round.";
next;
mes "[Dealer]";
mes "An example of when doubling down is useful, is when";
mes "your first 2 cards give you a point total of 11. You have a good";
mes "chance of getting 21 or 20 with the next card that you draw. This";
mes "would be a good hand to double down on.";
goto sM_Menu0;
sM_0d:
mes "[Dealer]";
mes "The 'Ace' card is a unique card in the game of Black Jack because";
mes "it can have 2 values. An Ace can be counted as either 11 points,";
mes "or just 1 point. For example if you had an Ace and a 4, that would";
mes "give you either 15 or 5 points.";
next;
mes "[Dealer]";
mes "If you decided to stay, the Ace would automatically be counted as";
mes "11 points to give you 15 points total.";
next;
mes "[Dealer]";
mes "If you had decided to pull and received a 9, the ace would";
mes "automatically be counted as 1 point to give you a total of 14";
mes "points. If the Ace was counted as 11 points, you would have a";
mes "point total over 21 and would have lost.";
next;
mes "[Dealer]";
mes "It is because of the flexibilty you have with the 'Ace' that makes";
mes "it the most powerfull card in the game.";
goto sM_Menu0;
M_End:
mes "[Dealer]";
mes "Feel free to come back anytime";
close;
//================
L_Play:
mes "[Dealer]";
mes "Please place your bets...";
next;
menu "2z",M_1a, "10z",M_1b, "20z",M_1c, "100z",M_1d, "Too rich for my blood....",M_End;
M_1a:
if(Zeny < 2) goto sL_NotEnuf;
set @bet, 2;
goto L_Cont0;
M_1b:
if(Zeny < 10) goto sL_NotEnuf;
set @bet, 10;
goto L_Cont0;
M_1c:
if(Zeny < 20) goto sL_NotEnuf;
set @bet, 20;
goto L_Cont0;
M_1d:
if(Zeny < 100) goto sL_NotEnuf;
set @bet, 100;
goto L_Cont0;
sL_NotEnuf:
mes "[Dealer]";
mes "I'm sorry but you don't have enough zeny to make that bet.";
close;
L_Cont0:
mes "(the cards are being dealt)";
next;
deletearray $@card[0],13;
set @dealerTurn, 0;
set @numP, 0;
set @numD, 0;
set @pAce, 0;
set @dAce, 0;
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
//==============
L_Start:
callsub sF_GetTot;
mes "- Here are the ^FF5533DEALER'S^000000 cards:";
if (@numD==2) callsub sF_D2cards;
if (@numD==3) callsub sF_D3cards;
if (@numD==4) callsub sF_D4cards;
if (@numD==5) callsub sF_D5cards;
mes " The DEALER has: ^FF5533"+@dealTot+"^000000";
mes " ";
mes "- Here are ^5533FFYOUR^000000 cards:";
if (@numP==2) callsub sF_P2cards;
if (@numP==3) callsub sF_P3cards;
if (@numP==4) callsub sF_P4cards;
if (@numP==5) callsub sF_P5cards;
if(@pAce != 1 || @playTot == 21) mes " YOU have: ^5533FF" +@playTot+ "^000000";
if(@pAce == 1 && @playTot != 21) mes " You have: ^5533FF" +@playTot+ "^000000, or ^5533FF" +(@playTot-10)+ "^000000";
next;
if(@playTot==21 && @dealTot==21) goto sL_Push;
if(@numP==2 && @playTot == 21) goto sL_Win;
if(@numD==2 && @dealTot == 21) goto sL_Lose;
if(@playTot > 21) goto sL_Lose;
if(@dealTot > 21) goto sL_Win;
if(@numP==2 && @dealerTurn==0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay, "Double Down",M_Double;
if(@dealerTurn == 0) menu "Hit me(pull)",M_Hit, "Stay",M_Stay;
M_Stay:
mes "[Dealer]";
if(@playTot < 13) goto sL_PlayToLow;
if(@dealTot > 16) mes "The Dealer stays.";
if(@dealTot > 16 || @numD == 5) goto L_Check;
mes "The Dealer is going to pull";
next;
callsub sF_GetCards, @numD, @dealCard[@numD], @dealCard$[@numD], @dAce;
set @dealerTurn, 1;
goto L_Start;
sL_PlayToLow:
mes "I'm sorry but you do not have a high enough total to stay. You must pull.";
next;
goto M_Hit;
M_Hit:
if(@numP == 5) goto M_Stay;
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
goto L_Start;
M_Double:
mes "[Dealer]";
mes "Player has chosen to Double Down. You're current bet will be";
mes "doubled, and you will only be able to pull 1 extra card.";
next;
set @dealerTurn, 1;
set @bet, @bet*2;
callsub sF_GetCards, @numP, @playCard[@numP], @playCard$[@numP], @pAce;
goto L_Start;
//=============
L_Check:
next;
if(@playTot < @dealTot) goto sL_Lose;
if(@playTot == @dealTot) goto sL_Push;
sL_Win:
mes "[Dealer]";
mes "Congratulations, you've won!";
next;
Zeny += @bet;
goto L_Play;
sL_Lose:
mes "[Dealer]";
mes "I'm sorry but you've lost.";
Zeny -= @bet;
next;
goto L_Play;
sL_Push:
mes "[Dealer]";
mes "Its a push. You tied with the Dealer.";
next;
goto L_Play;
//==================================
// Sub function for dealing/pulling the cards
sF_GetCards:
set @rnd, rand(1,13);
if($@card[@rnd] == 4) goto sF_GetCards;
set $@card[@rnd], $@card[@rnd] + 1;
set getarg(1), @rnd;
if(getarg(1) > 10) set getarg(1), 10;
if(getarg(1) == 1 && getarg(3) < 1) set getarg(1), 11;
if(getarg(1) == 11) set getarg(3), 1;
set getarg(2), " " + getarg(1) + " ";
if(@rnd == 10) set getarg(2), getarg(1);
if(@rnd == 1) set getarg(2), " A ";
if(@rnd == 11) set getarg(2), " J ";
if(@rnd == 12) set getarg(2), " Q ";
if(@rnd == 13) set getarg(2), " K ";
set getarg(0), getarg(0) + 1;
return;
//==================================
// Sub function for getting the total score for each hand
sF_GetTot:
set @i, 0;
set @dealTot, 0;
set @playTot, 0;
GetDealTot:
set @dealTot, @dealTot + @dealCard[@i];
set @i, @i + 1;
if(@i < @numD) goto GetDealTot;
if(@dAce == 1 && @dealTot > 21) set @dealTot, @dealTot - 10;
set @i, 0;
GetPlayTot:
set @playTot, @playTot + @playCard[@i];
set @i, @i + 1;
if(@i < @numP) goto GetPlayTot;
if(@pAce == 1 && @playTot > 21) set @pAce, 2;
if(@pAce > 0 && @playTot > 21) set @playTot, @playTot - 10;
return;
//=======================================
// Sub function for displaying the Cards
sF_D2cards:
mes " .-----. .-----. ";
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | ";
mes " '-----' '-----' ";
return;
sF_P2cards:
mes " .-----. .-----. ";
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | ";
mes " '-----' '-----' ";
return;
sF_D3cards:
mes " .-----. .-----. .-----. ";
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | ";
mes " '-----' '-----' '-----' ";
return;
sF_P3cards:
mes " .-----. .-----. .-----. ";
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | ";
mes " '-----' '-----' '-----' ";
return;
sF_D4cards:
mes " .-----. .-----. .-----. ";
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | ";
mes " '-----' '-----' '-----' ";
mes " .-----. ";
mes " | "+@dealCard$[3]+" |";
mes " '-----' ";
return;
sF_P4cards:
mes " .-----. .-----. .-----. ";
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" |";
mes " '-----' '-----' '-----' ";
mes " .-----. ";
mes " | "+@playCard$[3]+" |";
mes " '-----' ";
return;
sF_D5cards:
mes " .-----. .-----. .-----. ";
mes " | "+@dealCard$[0]+" | | "+@dealCard$[1]+" | | "+@dealCard$[2]+" | ";
mes " '-----' '-----' '-----' ";
mes " .-----. .-----. ";
mes " | "+@dealCard$[3]+" | | "+@dealCard$[4]+" | ";
mes " '-----' '-----' ";
return;
sF_P5cards:
mes " .-----. .-----. .-----. ";
mes " | "+@playCard$[0]+" | | "+@playCard$[1]+" | | "+@playCard$[2]+" | ";
mes " '-----' '-----' '-----' ";
mes " .-----. .-----. ";
mes " | "+@playCard$[3]+" | | "+@playCard$[4]+" | ";
mes " '-----' '-----' ";
return;
}