//=====================================
// Vending Machine Script
// v2.4
//=====================================
// by Celestria
//=====================================
// Changelog:
// 2.4 - Removed Duplicates [Silent]
//
// 2.3 - Added in "Slam" feature, as well as admin ability to turn machine on and off.
// - Added admin menu. Allows GMs to put machines in/out of service, and to clear
// all jammed items.
//
// 2.2 - Added in/Renamed some variables to allow a single machine to block on several
// items simultaneously. This fix also allows the two-item drop to work with every
// item the machine is jammed on.
//
// 2.1 - Fixed an error where if one machine jammed on a menu item (say 3 for example),
// if another machine also jammed on the same menu item (3 in this case), the original
// machine to jam would be unjammed.
// - This fix only allows a machine to jam one item at a time. Will fix in the future.
//
// 2.0 - Completely redid the script using a call-function.
// Now all replica scripts can simply be a copy of Vending Machine,
// but with variables modified to suit it''s intended use.
//
// 1.1 - Fixed $jamplayer1 not being a string, thanks to Terces.
// - Changed random number that intiates jam to 1, to allow for faster modification of jam rates.
//
// 1.0 - Creted a script for selling numerous items that would occasionally jam on players.
// - Used numbered variables to allow for multiplacation of the script.
//=====================================
p_track01.gat,45,58,4 script Vending Machine#1 910,{
set @machine,1; //sets the unique number of this machine
//DO NOT have two machines with the same number
set @jamrate,1000; //Odds of machine jamming will be 1 in @jamrate
set @slam,0; //set this to 0 to turn on the slam feature, any other setting disables it.
set @fallrate,10; //Odds of machine falling on someone who hits it are 1 in @fallrate
set @freerate,10000; //Odds of machine giving an item to someone who hits it are 1 in @freerate
set @admin,99; //sets GM level needed to access Admin menu
// the following sets the items for sale. Script currently only handles 10 items.
setarray @item[0], 12143, 519, 565;
setarray @price[0], 100, 50, 200;
set @itemn$[0], getitemname(@item[0]);
set @itemn$[1], getitemname(@item[1]);
set @itemn$[2], getitemname(@item[2]);
set @itemn$[3], getitemname(@item[3]);
set @itemn$[4], getitemname(@item[4]);
set @itemn$[5], getitemname(@item[5]);
set @itemn$[6], getitemname(@item[6]);
set @itemn$[7], getitemname(@item[7]);
set @itemn$[8], getitemname(@item[8]);
set @itemn$[9], getitemname(@item[9]);
set @menu$[0], @itemn$[0]+" - "+@price[0];
set @menu$[1], @itemn$[1]+" - "+@price[1];
set @menu$[2], @itemn$[2]+" - "+@price[2];
set @menu$[3], "Cancel";
set @menu$[4], "";
set @menu$[5], "";
set @menu$[6], "";
set @menu$[7], "";
set @menu$[8], "";
set @menu$[9], "";
set @menu$[10], ""; // "Cancel" only. Used if vending ten items.
callfunc "F_Vend1";
}
//===============================================================================================
// Functions
//
// !!!DO NOT EDIT BELOW THIS LINE!!!
//
//===============================================================================================
function script F_Vend1 {
if(getgmlevel() >= @admin) goto M_Admin;
M_Player:
if($outorder[@machine]) goto M_Ooo;
if(@slam) callfunc "F_Vend2";
mes "You see a vending machine. What would you like to do?";
next;
menu "Buy an item",M_Vend,"Hit it",M_Hit;
M_Vend:
callfunc "F_Vend2";
end;
M_Hit:
callfunc "F_Slam";
end;
M_Admin:
mes "[Admin Mode]";
mes "What would you like to do?";
next;
menu "Player Mode",M_Player,"Post 'Out of Order'",M_Ooo2,"Remove 'Out of Order'",M_Ooo3,"Fix Jammed Items",M_Fix;
M_Ooo:
mes "Out of Order";
close;
M_Ooo2:
set $outorder[@machine],1;
mes "The machine is now Out of Service";
close;
M_Ooo3:
set $outorder[@machine],0;
mes "The machine is now in service.";
close;
M_Fix:
set $itemjam0$[@machine],"0";
set $itemjam1$[@machine],"0";
set $itemjam2$[@machine],"0";
set $itemjam3$[@machine],"0";
set $itemjam4$[@machine],"0";
set $itemjam5$[@machine],"0";
set $itemjam6$[@machine],"0";
set $itemjam7$[@machine],"0";
set $itemjam8$[@machine],"0";
set $itemjam9$[@machine],"0";
mes "All jammed items have been fixed.";
close;
}
function script F_Vend2 {
if(strcharinfo(0)==$itemjam0$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam1$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam2$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam3$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam4$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam5$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam6$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam7$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam8$[@machine]) goto B_StillJammed;
if(strcharinfo(0)==$itemjam9$[@machine]) goto B_StillJammed;
set @jammed,rand(1,@jamrate);
mes "You peek inside the vending machine to see what's available.";
next;
menu @menu$[0],M_Ite0, @menu$[1],M_Ite1, @menu$[2],M_Ite2, @menu$[3],M_Ite3,
@menu$[4],M_Ite4, @menu$[5],M_Ite5, @menu$[6],M_Ite6, @menu$[7],M_Ite7,
@menu$[8],M_Ite8, @menu$[9],M_Ite9, @menu$[10],M_Ite10;
M_Ite0:
set @num, 0;
goto B_Buy;
M_Ite1:
set @num, 1;
goto B_Buy;
M_Ite2:
set @num, 2;
goto B_Buy;
M_Ite3:
set @num, 3;
goto B_Buy;
M_Ite4:
set @num, 4;
goto B_Buy;
M_Ite5:
set @num, 5;
goto B_Buy;
M_Ite6:
set @num, 6;
goto B_Buy;
M_Ite7:
set @num, 7;
goto B_Buy;
M_Ite8:
set @num, 8;
goto B_Buy;
M_Ite9:
set @num, 9;
goto B_Buy;
M_Ite10:
set @num, 10;
goto B_Buy;
B_Cancel:
mes "On second thoughts, you decide not to buy anything.";
close;
B_StillJammed:
mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't going to come loose.";
next;
mes "["+strcharinfo(0)+"]";
mes "DANG VENDING MACHINES!";
close;
B_Broke:
mes "As you put your last zeny in, you realise you don't have enough to afford the product.";
mes "Sadly you hit the refund button and pick up what little zeny you have.";
close;
B_Buy:
if (@menu$[@num] == "Cancel") goto B_Cancel;
if(@num==0){if($itemjam0$[@machine]!="0") set @jammed,0;}
if(@num==1){if($itemjam1$[@machine]!="0") set @jammed,0;}
if(@num==2){if($itemjam2$[@machine]!="0") set @jammed,0;}
if(@num==3){if($itemjam3$[@machine]!="0") set @jammed,0;}
if(@num==4){if($itemjam4$[@machine]!="0") set @jammed,0;}
if(@num==5){if($itemjam5$[@machine]!="0") set @jammed,0;}
if(@num==6){if($itemjam6$[@machine]!="0") set @jammed,0;}
if(@num==7){if($itemjam7$[@machine]!="0") set @jammed,0;}
if(@num==8){if($itemjam8$[@machine]!="0") set @jammed,0;}
if(@num==9){if($itemjam9$[@machine]!="0") set @jammed,0;}
if(Zeny < @price[@num]) goto B_Broke;
set Zeny,Zeny-@price[@num];
if(@jammed == 1) goto B_Jamitem;
mes "Vrrrrrrrr~";
mes "*clunk*";
next;
if(@jammed == 0) goto B_Get2;
getitem @item[@num],1;
mes "A "+@itemn$[@num]+" pops out.";
close;
B_Get2:
getitem @item[@num],2;
mes "What the!?";
mes "Two "+@itemn$[@num]+"s popped out!";
mes "It must be your lucky day.";
if(@num==0) set $itemjam0$[@machine],"0";
if(@num==1) set $itemjam1$[@machine],"0";
if(@num==2) set $itemjam2$[@machine],"0";
if(@num==3) set $itemjam3$[@machine],"0";
if(@num==4) set $itemjam4$[@machine],"0";
if(@num==5) set $itemjam5$[@machine],"0";
if(@num==6) set $itemjam6$[@machine],"0";
if(@num==7) set $itemjam7$[@machine],"0";
if(@num==8) set $itemjam8$[@machine],"0";
if(@num==9) set $itemjam9$[@machine],"0";
close;
B_Jamitem:
mes "Vrrrrrrrr~";
mes "*click*";
next;
mes "["+strcharinfo(0)+"]";
mes "Dammit!";
mes "I hate it when these damn things jam!";
if(@num==0) set $itemjam0$[@machine],strcharinfo(0);
if(@num==1) set $itemjam1$[@machine],strcharinfo(0);
if(@num==2) set $itemjam2$[@machine],strcharinfo(0);
if(@num==3) set $itemjam3$[@machine],strcharinfo(0);
if(@num==4) set $itemjam4$[@machine],strcharinfo(0);
if(@num==5) set $itemjam5$[@machine],strcharinfo(0);
if(@num==6) set $itemjam6$[@machine],strcharinfo(0);
if(@num==7) set $itemjam7$[@machine],strcharinfo(0);
if(@num==8) set $itemjam8$[@machine],strcharinfo(0);
if(@num==9) set $itemjam9$[@machine],strcharinfo(0);
close;
}
function script F_Slam {
set @fall,rand(1,@fallrate);
set @free,rand(1,@freerate);
R_Item:
set @num,rand(9);
if(@item[@num]==0) goto R_Item;
mes "You give the vending machine a good solid whack.";
next;
mes "...";
next;
if(@fall==1){
mes "The machine shakes, and then falls directly on top of you.";
close2;
percentheal -100,-100;
end;}
if(@free==1){
getitem @item[@num],1;
mes "The machine shakes, and then drops an item.";
close;}
mes "The machine shakes, but nothing happens";
close;
}