//===== eAthena Script =======================================
//= Kafra Express - Uncarder Module
//===== By: ==================================================
//= Skotlex
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN R3424+
//===== Description: =========================================
//= Part of the Kafra Express Script Package.
//= Offers uncarding services.
//===== Additional Comments: =================================
//= See config.txt for configuration.
//============================================================
- script keInit_uncard {
OnInit: //Load Config
donpcevent "keConfig::OnLoadUncard";
end;
}
function script F_keUncard {
function SF_uncard;
do {
set @kmenu, select(
"- Return",
"- See Price Specifics",
"- "+getequipname(1),
"- "+getequipname(2),
"- "+getequipname(3),
"- "+getequipname(4),
"- "+getequipname(5),
"- "+getequipname(6),
"- "+getequipname(7),
"- "+getequipname(8),
"- "+getequipname(9),
"- "+getequipname(10)
);
if (@kmenu == 1)
return;
if (@kmenu == 2) { //Details
mes "Okay, listen up...";
next;
mes "["+@name$+"]";
if ($@keuc_BaseCost)
mes "The base cost is of "+$@keuc_BaseCost+"z.";
mes "Each card to be removed incurs a cost of +"+$@keuc_CardCost+"z.";
mes "The refine level of the compounded equipment can incur an additional cost:";
mes "Armors: "+$@keuc_UpgradeCostA+"z per level.";
mes "Lv1 Weapons: "+$@keuc_UpgradeCostW1+"z per level.";
mes "Lv2 Weapons: "+$@keuc_UpgradeCostW2+"z per level.";
mes "Lv3 Weapons: "+$@keuc_UpgradeCostW3+"z per level.";
mes "Lv4 Weapons: "+$@keuc_UpgradeCostW4+"z per level.";
if ($@keuc_Mat1 && $@keuc_Qty1) {
mes "The materials needed are:";
mes "- "+$@keuc_Qty1+" "+getitemname($@keuc_Mat1)+".";
}
if ($@keuc_Mat2 && $@keuc_Qty2)
mes "- "+$@keuc_Qty2+" "+getitemname($@keuc_Mat2)+".";
if ($@keuc_Fail1Chance || $@keuc_Fail2Chance)
mes "There is a chance the process might fail and you'll lose your items.";
next;
callfunc "F_keIntro", -1, "";
} else {
if (SF_uncard(@kmenu-2))
return;
}
} while (@kmenu >1);
return;
//Subfunction SF_uncard (equipment-position)
//Attempts to uncard the equipment.
function SF_uncard {
set @part, getarg(0);
if(getequipcardcnt(@part) == 0) {
callfunc "F_keIntro", e_ag, "There are no cards to remove there!";
return 0;
}
set @cost, $@keuc_BaseCost;
set @cost, @cost + $@keuc_CardCost*getequipcardcnt(@part);
switch (getequipweaponlv(@part)) {
case 0: //Armor
set @upgradeCost, $@keuc_UpgradeCostA;
break;
case 1: //Lv1 Weapons
set @upgradeCost, $@keuc_UpgradeCostW1;
break;
case 2: //Lv2 Weapons
set @upgradeCost, $@keuc_UpgradeCostW2;
break;
case 3: //Lv3 Weapons
set @upgradeCost, $@keuc_UpgradeCostW3;
break;
default: //Lv4 Weapons
set @upgradeCost, $@keuc_UpgradeCostW4;
}
set @cost, @cost + @upgradeCost*getequiprefinerycnt(@part);
set @price, callfunc("F_keCost",@cost,$@keuc_discount);
if ($@keuc_Fail1Chance) {
set @failsave, select(
"- Cancel",
"- Remove cards ("+@price+"z, item gets priority)",
"- Remove cards ("+@price+"z, cards get priority)"
);
} else {
set @failsave, select(
"- Cancel",
"- Remove cards ("+@price+"z)"
);
}
if (@failsave == 1)
return 0;
set @failsave, @failsave-1; //1: Save item, 2: Save Card
if (($@keuc_Mat1 && countitem($@keuc_Mat1) < $@keuc_Qty1)
|| ($@keuc_Mat2 && countitem($@keuc_Mat2) < $@keuc_Qty2)) {
callfunc "F_keIntro", e_pif, "You do not have all the materials I need...";
return 0;
}
if (!(callfunc("F_keCharge",@cost,$@keuc_discount,1))) {
callfunc "F_keIntro", e_ag, "Sorry, you don't have enough zeny.";
return 0;
}
if ($@keuc_Mat1 && $@keuc_Qty1)
delitem $@keuc_Mat1, $@keuc_Qty1;
if ($@keuc_Mat2 && $@keuc_Qty2)
delitem $@keuc_Mat2, $@keuc_Qty2;
set @failtype,-1;
//Recycling cost...
set @cost, rand(1000);
if (@cost < $@keuc_Fail2Chance) //Total Failure
set @failtype, 0;
else if (@cost < $@keuc_Fail1Chance) //Partial Failure
set @failtype, @failsave;
else if (@cost < $@keuc_Fail0Chance) //Harmless Failure
set @failtype, 3;
else { //Success
successremovecards @part;
emotion e_ho;
return 1;
}
failedremovecards @part,@failtype;
if (@failtype == 1)
mes "The cards were lost...";
if (@failtype == 2)
mes "The item was lost...";
if (@failtype == 0)
mes "Lost the cards and item...";
callfunc "F_keIntro", e_swt, "...oops.";
return 1;
}
}