//===== eAthena Script =======================================
//= Kafra Express - Stat/Reset Module
//===== By: ==================================================
//= Skotlex
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN R3424+
//===== Description: =========================================
//= Part of the Kafra Express Script Package.
//= Offers stat raising and Stat/Reset skills
//===== Additional Comments: =================================
//= See config.txt for configuration.
//============================================================
- script keInit_stats -1,{
OnInit: //Load Config
donpcevent "keConfig::OnLoadStats";
end;
}
function script F_keStats {
function SF_statRaise;
set @discount,callfunc("F_keCost",100,$@kest_discount);
do {
set @kmenu, select(
"- Return",
"- Raise Stats",
"- Reset Stats ("+$@kest_stResetCost+"z+"+$@kest_BaseLvCost+"/blv)",
"- Reset Skills ("+$@kest_skResetCost+"z+"+$@kest_JobLvCost+"/jlv)",
"- Reset Both ("+$@kest_resetCost+"z+"+$@kest_BothLvCost+"/lv)"
);
switch (@kmenu) {
case 2: //Stat raising
SF_statRaise();
set @cost, 0;
set @reset, 0;
break;
case 3: //Reset Stat
set @cost, $@kest_stResetCost+BaseLevel*$@kest_BaseLvCost;
set @reset, 1;
break;
case 4: //Reset Skills
set @cost, $@kest_skResetCost+(JobLevel+jobchange_level)*$@kest_JobLvCost;
set @reset, 2;
break;
case 5: //Reset Both
set @cost, $@kest_resetCost+(BaseLevel+JobLevel+jobchange_level)*$@kest_BothLvCost;
set @reset, 3;
break;
default: //Cancel
set @cost, 0;
set @reset, 0;
break;
}
if (@reset > 0) {
if (select("- Cancel","- Reset for "+(@cost*@discount/100)+"z") == 2) {
if (!(callfunc("F_keCharge",@cost,$@kest_discount,1))) {
callfunc "F_keIntro", e_an, "Sorry, you don't have enough Zeny.";
} else {
if (@reset&1)
ResetStatus;
if (@reset&2) {
if ($@kest_resetBasic)
ResetSkill;
else {
set @skill1,getskilllv("NV_BASIC");
ResetSkill;
skill 1,@skill1,0;
set SkillPoint,SkillPoint-@skill1;
}
}
emotion e_hmm;
}
}
}
} while (@kmenu > 1);
return;
function SF_statRaise {
do {
set @submenu, select(
"- Return",
"- Raise Strength",
"- Raise Agility",
"- Raise Vitality",
"- Raise Intelligence",
"- Raise Dexterity",
"- Raise Luck"
);
switch (@submenu) {
case 2:
set @stat,bStr;
break;
case 3:
set @stat,bAgi;
break;
case 4:
set @stat,bVit;
break;
case 5:
set @stat,bInt;
break;
case 6:
set @stat,bDex;
break;
case 7:
set @stat,bLuk;
break;
default:
return;
}
input @qty;
if (@qty <1) {
callfunc "F_keIntro", e_swt, "I don't lower stats, try resetting them.";
} else if (@qty >100) {
callfunc "F_keIntro", e_swt2, "Sorry... I can only raise stats up to 100 at a time.";
} else {
do {
statusup @stat;
set @qty,@qty-1;
} while (@qty > 0);
emotion e_ok;
}
} while (@submenu > 1);
}
}