//===== eAthena Script =======================================
//= Kafra Express - Job Swapping Module
//===== By: ==================================================
//= Skotlex
//===== Current Version: =====================================
//= 3.4
//===== Compatible With: =====================================
//= eAthena SVN R7896+
//===== Description: =========================================
//= Part of the Kafra Express Script Package.
//= Enables job changing among classes of the same 'type'
//= (ie among 1st classes, or among 2nd classes)
//===== Additional Comments: =================================
//= See config.txt for configuration.
//= * The previous Job, when enabled, is stored in:
//= kej_prev_job (job id)
//= kej_prev_joblv (job level)
//= kej_prev_skills (skill count)
//= kej_prev_dye (cloth dye)
//============================================================
- script keInit_jobSwap -1,{
OnInit: //Load Config
donpcevent "keConfig::OnLoadJobSwap";
end;
}
function script F_keJobSwap {
function SF_canRevert;
function SF_canSwitch;
function SF_revertJob;
function SF_switch;
function SF_calcSwapCost;
function SF_testSwap;
function SF_swapJob;
function SF_getJobNames;
set @thisLevel, callfunc("GF_getJobLevel", Class);
set @prevId, kej_prev_job;
set @prevLv, kej_prev_joblv;
set @prevLevel, 0;
set @prevType, 0;
if ($@kejs_revertPolicy && @prevId && @prevLv) {
set @prevLevel, callfunc("GF_getJobLevel", @prevId);
set @prevType, callfunc("GF_getJobType", @prevId);
}
if (SF_canRevert())
{ //Qualifies for Reverting
do {
set @revertmenu, select(
"- Return",
"- Return to previous class",
"- Change into another class"
);
switch (@revertmenu) {
case 2: //Revert
if (SF_revertJob())
return;
break;
case 3: //Switch
if (SF_switch() == 0)
return;
break;
}
} while (@revertmenu > 1);
return;
}
if (SF_canSwitch())
{
SF_switch();
return;
}
callfunc "F_keIntro", e_swt2, "There are no available jobs of your level.";
return;
//SubFunction SF_canRevert, specifies if the character can revert to previous job.
function SF_canRevert {
if ($@kejs_revertPolicy == 0 || @prevId == 0 || (Upper == 2 && @prevType != 2))
return 0;
if((@thisLevel == @prevLevel && Upper == @prevType) || $@kejs_revertPolicy == 2)
return 1;
if ($@kejs_SNpolicy && @prevType == Upper && ((@prevLevel == 3 && @thisLevel == 1) || (@prevLevel == 1 && @thisLevel == 3)))
return 1;
return 0;
}
//SubFunction SF_canSwitch, specifies if character can change to another job.
function SF_canSwitch {
if (@thisLevel == 3)
return $@kejs_SNpolicy;
if (@thisLevel == 1 || @thisLevel == 2)
return 1;
return 0;
}
//Sub Function SF_switch. Presents the switch job menu. Returns 1 only if the
//menu was left by picking "Cancel".
function SF_switch {
switch (@thisLevel) {
case 1:
case 3: //First Classes
set @cost, SF_calcSwapCost($@kejs_job1ST, $@kejs_cost1ST, $@kejs_discount1ST);
set @preserve, $@kejs_preserve1ST;
if (SF_testSwap($@kejs_job1ST, @cost)) {
do {
if ($@kejs_SNpolicy && Upper != 1) { //S. Novice Menu
SF_getJobNames 7,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief,Job_SuperNovice;
set @kmenu, select(
"- Cancel job swap",
"- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,"- "+@name7$
);
} else {
SF_getJobNames 6,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief;
set @kmenu, select(
"- Cancel job swap",
"- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$
);
}
switch (@kmenu) {
case 2: //Acolyte
if (SF_swapJob(callfunc("GF_getJobId", Job_Acolyte, Upper),@cost,@preserve))
return 0;
break;
case 3: //Archer
if (SF_swapJob(callfunc("GF_getJobId", Job_Archer, Upper),@cost,@preserve))
return 0;
break;
case 4: //Mage
if (SF_swapJob(callfunc("GF_getJobId", Job_Mage, Upper),@cost,@preserve))
return 0;
break;
case 5: //Merchant
if (SF_swapJob(callfunc("GF_getJobId", Job_Merchant, Upper),@cost,@preserve))
return 0;
break;
case 6: //Swordman
if (SF_swapJob(callfunc("GF_getJobId", Job_Swordman, Upper),@cost,@preserve))
return 0;
break;
case 7: //Thief
if (SF_swapJob(callfunc("GF_getJobId", Job_Thief, Upper),@cost,@preserve))
return 0;
break;
case 8: //S. Novice
if (SF_swapJob(callfunc("GF_getJobId", Job_SuperNovice, Upper),@cost,@preserve))
return 0;
break;
}
} while (@kmenu > 1);
return 1;
}
break;
case 2: //Second Classes
set @cost, SF_calcSwapCost($@kejs_job2ND, $@kejs_cost2ND, $@kejs_discount2ND);
set @preserve, $@kejs_preserve2ND;
if (SF_testSwap($@kejs_job2ND, @cost)) {
do {
if (sex == 1) {
SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Bard,Job_Blacksmith,Job_Crusader,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard;
set @kmenu, select(
"- Cancel job change",
"- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,
"- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$
);
if (@kmenu >= 7) //Dancer should be at pos 7.
set @kmenu, @kmenu+1;
} else {
SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Blacksmith,Job_Crusader,Job_Dancer,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard;
set @kmenu, select(
"- Cancel job change",
"- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,
"- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$
);
if (@kmenu >= 4) //Bard should be at pos 4.
set @kmenu, @kmenu+1;
}
switch (@kmenu)
{
case 2: //ALCHEMIST
if (SF_swapJob(callfunc("GF_getJobId", Job_Alchem, Upper),@cost,@preserve))
return 0;
break;
case 3: //ASSASSIN
if (SF_swapJob(callfunc("GF_getJobId", Job_Assassin, Upper),@cost,@preserve))
return 0;
break;
case 4: //BARD
if (SF_swapJob(callfunc("GF_getJobId", Job_Bard, Upper),@cost,@preserve))
return 0;
break;
case 5: //BLACKSMITH
if (SF_swapJob(callfunc("GF_getJobId", Job_Blacksmith, Upper),@cost,@preserve))
return 0;
break;
case 6: //CRUSADER
if (SF_swapJob(callfunc("GF_getJobId", Job_Crusader, Upper),@cost,@preserve))
return 0;
break;
case 7: //DANCER
if (SF_swapJob(callfunc("GF_getJobId", Job_Dancer, Upper),@cost,@preserve))
return 0;
break;
case 8: //HUNTER
if (SF_swapJob(callfunc("GF_getJobId", Job_Hunter, Upper),@cost,@preserve))
return 0;
break;
case 9: //KNIGHT
if (SF_swapJob(callfunc("GF_getJobId", Job_Knight, Upper),@cost,@preserve))
return 0;
break;
case 10: //MONK
if (SF_swapJob(callfunc("GF_getJobId", Job_Monk, Upper),@cost,@preserve))
return 0;
break;
case 11: //PRIEST
if (SF_swapJob(callfunc("GF_getJobId", Job_Priest, Upper),@cost,@preserve))
return 0;
break;
case 12: //ROGUE
if (SF_swapJob(callfunc("GF_getJobId", Job_Rogue, Upper),@cost,@preserve))
return 0;
break;
case 13: //SAGE
if (SF_swapJob(callfunc("GF_getJobId", Job_Sage, Upper),@cost,@preserve))
return 0;
break;
case 14: //WIZARD
if (SF_swapJob(callfunc("GF_getJobId", Job_Wizard, Upper),@cost,@preserve))
return 0;
break;
}
} while (@kmenu > 1);
return 1;
}
}
return 0;
}
//SubFunction: SF_calcSwapCost (MinJob, BaseCost, Discount)
//Calculates cost to swap jobs
function SF_calcSwapCost {
set @cost, getarg(1);
set @cost, @cost - @cost*getarg(2)*(JobLevel-getarg(0))/100;
if (@cost < 0)
set @cost,0; //Free Change
return @cost;
}
//SubFunction: SF_testSwap(MinJobLv, Cost)
//Checks if the player qualifies for job changing.
function SF_testSwap {
if (JobLevel < getarg(0)) {
callfunc "F_keIntro", e_dots, "You need to be at least Job Lv "+getarg(0)+" before exchanging.";
return 0;
}
set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
if (Zeny < @cost) {
callfunc "F_keIntro", e_dots, "You need "+@cost+"z to be able to change.";
return 0;
}
return 1;
}
//SubFunction: SF_swapJob (JobNumber, Zeny, PreserveRate)
//Attempts to swap to the Jobgiven.
//Zeny is the money cost
//Preserve is how much of the previous job to preserve.
function SF_swapJob {
set @newjobId, getarg(0);
set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
set @preserve, getarg(2);
if (Class == @newjobId) {
callfunc "F_keIntro", e_meh, "Um... you are already that class!";
return 0;
}
set @newJob$, callfunc("GF_getJobName",@newjobId);
set @oldJob$, callfunc("GF_getJobName",Class);
set @newjoblv, JobLevel*@preserve/100;
if (@newjoblv > 1) {
if (select("- Cancel", "- Change to a Lv"+@newjoblv+" "+@newJob$+" ("+@cost+"z)") != 2)
return 0;
} else {
set @newjoblv,1;
if (select("- Cancel", "- Change to "+@newJob$+" ("+@cost+"z)") != 2)
return 0;
}
set @basic, getSkilllv(1);
set @preserve, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have.
if (@preserve < 0) {
callfunc "F_keIntro", e_gasp, "You need "+(-@preserve)+" more skill points to change class!";
return 0;
}
set @thisJoblevel, JobLevel;
resetSkill;
//Set previous job as needed.
if ($@kejs_revertPolicy) {
set kej_prev_job, Class;
set kej_prev_joblv, @thisJoblevel;
set kej_prev_skills, SkillPoint;
}
if ($@kejs_announce)
announce strcharinfo(0)+" has changed from "+@oldJob$+" to "+@newJob$+"...",16;
if ($@kejs_resetDye)
setlook 7,0;
jobchange @newjobId, 0;
skill 1,@basic,0;
set JobLevel, @newjoblv;
set SkillPoint, @preserve;
setoption(0);
sc_end -1;
callfunc "F_keCharge",getarg(2),$@kejs_swapDiscount,1;
emotion e_ok;
return 1;
}
//SubFunction: SF_revertJob (cost)
//Reverts to the previous job.
function SF_revertJob {
if (Class == kej_prev_job) {
callfunc "F_keIntro", e_no, "Hmm... You can't go back, because your previous class is the same as your current one??";
return 0;
}
set @newjob$, callfunc ("GF_getJobName",kej_prev_job);
set @cost,callfunc("F_keCost",$@kejs_revertCost,$@kejs_revertDiscount);
if (select("- Cancel","- Return to a Lv"+kej_prev_joblv+" "+@newjob$+" ("+@cost+"z)") != 2)
return 0;
if (!(callfunc("F_keCharge",$@kejs_revertCost,$@kejs_revertDiscount,1))) {
callfunc "F_keIntro", -1, "Sorry, you need "+@cost+"z before you can revert to a Lv"+kej_prev_joblv+" "+@newjob$+".";
return 0;
}
set @thisJobId, Class;
set @thisJobLv, JobLevel;
set @basic, getSkilllv(1);
resetSkill;
set @skill, SkillPoint;
if($@kejs_saveDye) {
set @prevDye, getlook(7);
setlook 7,0;
}
if ($@kejs_resetDye)
setlook 7,0;
jobchange kej_prev_job, 0;
if($@kejs_saveDye) {
setlook 7,kej_prev_dye;
set kej_prev_dye,@prevDye;
}
set JobLevel, kej_prev_joblv;
set SkillPoint, kej_prev_skills;
skill 1, @basic, 0;
set SkillPoint, SkillPoint-@basic;
set kej_prev_job, @thisJobId;
set kej_prev_joblv, @thisJobLv;
set kej_prev_skills, @skill;
setoption(0);
sc_end -1;
if ($@kejs_announce)
announce strcharinfo(0)+" has changed from "+callfunc ("GF_getJobName",@thisJobId)+" to "+@newjob$+"...",16;
return 1;
}
//SubFunction: SF_getJobNames(Qty, Jobid1, Jobid2,...)
//Workaround until eA gets a fix for the bug where you can't use callfunc or
//callsub within a menu
function SF_getJobNames {
switch (getarg(0)) {
case 12:
set @name12$, callfunc("GF_getJobName2",getarg(12),Upper);
case 11:
set @name11$, callfunc("GF_getJobName2",getarg(11),Upper);
case 10:
set @name10$, callfunc("GF_getJobName2",getarg(10),Upper);
case 9:
set @name9$, callfunc("GF_getJobName2",getarg(9),Upper);
case 8:
set @name8$, callfunc("GF_getJobName2",getarg(8),Upper);
case 7:
set @name7$, callfunc("GF_getJobName2",getarg(7),Upper);
case 6:
set @name6$, callfunc("GF_getJobName2",getarg(6),Upper);
case 5:
set @name5$, callfunc("GF_getJobName2",getarg(5),Upper);
case 4:
set @name4$, callfunc("GF_getJobName2",getarg(4),Upper);
case 3:
set @name3$, callfunc("GF_getJobName2",getarg(3),Upper);
case 2:
set @name2$, callfunc("GF_getJobName2",getarg(2),Upper);
case 1:
set @name1$, callfunc("GF_getJobName2",getarg(1),Upper);
default:
return;
}
}
}