//===== eAthena Script =======================================
//= Kafra Express - Config Module
//===== By: ==================================================
//= Skotlex
//===== Current Version: =====================================
//= 2.4
//===== Compatible With: =====================================
//= Any eAthena Version with function support
//===== Description: =========================================
//= Part of the Kafra Express Script Package.
//= This module contains the configuration of all modules.
//===== Additional Comments: =================================
//= See <http://www.eathena.ws/board/index.php?showtopic=20290>
//= for indepth explanation of the Kafra Express Script Package.
//============================================================
- script keConfig -1,{
//-------------------------------------------------------------------------------
//Config for the Main Module
//-------------------------------------------------------------------------------
OnInit:
set $@ke_saveOnSpot,0; //If 1, the respawn point is saved where the char is standing.
set $@keh_hpCost,10; //Cost of HP healing (per 10HP)
set $@keh_spCost,100; //Cost of SP healing (per 10SP)
set $@kes_cost,50; //Cost of opening the storage
set $@kegs_cost,500; //Cost of opening the guild storage
//Kafra Pass Options:
set $@kekp_reset,1; //How many uses a kafra pass has before expiring?
//(if 0, duration is as long as a temporary variable)
set $@kekp_reserveCost,100; //Cost of each Reserve Point in Zeny (0 disable)
set $@kekp_minReserve,1; //Min Reserve Points you can earn in a single transaction
set $@kekp_maxReserve,150; //Max Reserve Points you can earn in a single transaction
//Display Options
set $@ked_users$,"people"; //String used when referring to people (player count).
// Values like "ppl", "users" or "on" are also recommended.
end;
//-------------------------------------------------------------------------------
//Config for the Bank Module
//-------------------------------------------------------------------------------
OnLoadBank:
set $@kebk_depositCost,0; //Fee for bank deposits in % (10 = 10%)
set $@kebk_withdrawCost,5; //Fee for bank withdrawals in % (10 = 10%)
set $@kebk_minTransact,1000; //Value of the Minimum Transaction (deposit/withdraw)
set $@kebk_maxTransact,999999; //Value of the Maximum Transaction (deposit/withdraw)
set $@kebk_capacity,99999999; //Account capacity: Max zeny that can be held.
set $@kebk_dayInterest,10; //Savings daily interests in 0.01% units (100 = 1%)
set $@kebk_monMaintenance,1000; //Monthly flat fee charged for account maintenance
set $@kebk_useGlobalBank,0; //When 1, all charged fees go to $ke_globalbank
end;
//-------------------------------------------------------------------------------
//Config for the Broadcast Module
//-------------------------------------------------------------------------------
OnLoadBroadcast:
//Following costs are for current map costs:
set $@kebc_showOnline,0; //if 1, count of recipients will be listed.
set $@kebc_partyCost,2500; //party request broadcast cost
set $@kebc_pvpCost,5000; //pvp request broadcast cost
set $@kebc_cost,10000; //general broadcast cost
set $@kebc_anonCost,100000; //anonymous broadcast cost
set $@kebc_globalFactor,1000; //When doing server bcs, the prices are increased by this amount (500 = 500% = 5x)
set $@kebc_discount,15; //% Discount to apply when the KafraPass is active
end;
//-------------------------------------------------------------------------------
//Config for the Dye and Stylist Module
//-------------------------------------------------------------------------------
OnLoadDye:
set $@kedy_enableHairstyle,0; //Set to 1 to enable haircut style change.
set $@kedy_styles,23; //Highest available haircut style (default 23)
set $@kedy_hair,8; //Highest available hair dye (RO default is 8)
//Highest available cloth dye depending on job-class
set $@kedy_clothJN,77; //Novice (+High/Baby)
set $@kedy_clothJ1ST,77; //1st Jobs (+High/Baby)
set $@kedy_clothJ2ND,77; //2nd Jobs (+High/Baby)
set $@kedy_clothJSN,77; //Super Novice (+Baby)
end;
//-------------------------------------------------------------------------------
//Config for the Job Changer Module
//-------------------------------------------------------------------------------
OnLoadJobChange:
set $@kejc_skillsPolicy,0; //Remaining Skill Points Policy:
//0: Do not allow job changing until points are used up
//1: Discard the remaining skill points
//2: Let extra skill points be carried to next job
set $@kejc_upperPolicy,0; //Upper Job management policy:
//0: Ignore Mode: People can change in any order
//1: Force Mode: Job changes are forced on the correct path.
set $@kejc_announce,1; //Do a global announce when someone changes job.
set $@kejc_resetDye,1; //Set to 1 to reset cloth dye upon change
set $@kejc_skipNovice,0; //0: Novice needs Job 10 to change, 1: Can Skip Novice Class
set $@kejc_baseSN,30; //Base lv required to become a Super Novice
set $@kejc_disable,0; //Disable certain jobs from the changer:
//1: Super Novice
//2: Taekwon/Star Gladiator/Soul Linker
//4: GunSlinger
//8: Ninja
//Note that the change costs can be converted into rewards by specifying a negative amount.
set $@kejc_base2ND,1; //Base lv required to change into a second class
set $@kejc_job2ND,40; //Job Lv required to change into a second Class
set $@kejc_cost2ND,-25000; //Zeny cost when changing into a second Class
set $@kejc_baseRebirth,99; //Base lv required to do the Rebirth
set $@kejc_jobRebirth,50; //Job Lv required to do the Rebirth
set $@kejc_costRebirth,1000000; //Zeny cost required to do the Rebirth
set $@kejc_rebirthReset,1; //When changing to a high novice, reset base level to 1?
set $@kejc_weaponPolicy,1; //Set to 1 to give a weapon upon job change
if ($@kejc_weaponPolicy == 0) //don't touch
end;
set $@kejc_wBonusLv,50; //Job level for upgraded weapon version, use 0 to disable
//Weapons awarded to each job upon change (use 0 to disable for a particular class)
//First classes:
setarray $@kejc_weapon1[0],
1501, //Acolyte/Club
1701, //Archer/Bow
1601, //Mage/Rod
1301, //Merchant/Axe
1101, //Swordman/Sword
1201, //Thief/Knife
0, //Taekwon/Nothing (they don't wield weapons)
1202, //Super Novice/Knife
13010, //GunSlinger/Six Shooter
1201; //Ninja/Knife
//Normal Weapons for Second classes
setarray $@kejc_weapon_21[0],
1551, //Priest/Bible
1704, //Hunter/Composite Bow
1602, //Wizard/Rod
1351, //Blacksmith/Battle Axe
1116, //Knight/Katana
1250, //Assassin/Jur
1550; //Star Gladiator/Book
setarray $@kejc_weapon_22[0],
1801, //Monk/Waghnak
1704, //Bard/Dancer/Composite Bow
1550, //Sage/Book
1351, //Alchemist/Battle Axe
1107, //Crusader/Blade
1210, //Rogue/Cutter
1602; //Soul Linker/Rod
if ($@kejc_wBonusLv == 0) //Don't touch.
end;
//Improved versions awarded to second classes
setarray $@kejc_weapon2_21[0],
1519, //Priest/Chain
1714, //Hunter/Gakkung
1610, //Wizard/Arc Wand
1360, //Blacksmith/Two-Handed Axe
1160, //Knight/Broad-Sword
1254, //Assassin/Jamadhar
1552; //Star Gladiator/Tablet
setarray $@kejc_weapon2_22[0],
1811, //Monk/Finger
1714, //Bard/Dancer/Gakkung
1552, //Sage/Tablet
1360, //Alchemist/Two-Handed Axe
1119, //Crusader/Tsurugi
1222, //Rogue/Damascus
1610; //Soul Linker/Arc Wand
end;
//-------------------------------------------------------------------------------
//Config for the Job Swapping Module
//-------------------------------------------------------------------------------
OnLoadJobSwap:
set $@kejs_disable,0; //Disable certain jobs from the swapper:
//1: Super Novice
//2: Taekwon/Star Gladiator/Soul Linker
//4: GunSlinger
//8: Ninja
set $@kejs_revertPolicy,1; //Allows reverting to the last Class one changed from...
// 0: do not allow reverting
// 1: Can revert to last Job ONLY when the last job belongs to the same "level" as
// the current one. (ie: it is lost on job change/upgrade)
// 2: Can revert to the last job regardless of situation.
set $@kejs_announce,0; //Do a global announce when someone swaps job.
set $@kejs_revertCost,100000; //Cost of reverting back to previous Job.
set $@kejs_saveDye,1; //Set to 1 to save and restore previous dye when reverting
set $@kejs_resetDye,0; //Set to 1 to reset cloth dye when swapping
set $@kejs_swapDiscount, 20; //Kafra Pass % Discount when swapping jobs
set $@kejs_revertDiscount, 20; //Kafra Pass % Discount when reverting to a previous job.
//Minimum Job level required for swapping
set $@kejs_job1ST,20; //among 1st classes
set $@kejs_job2ND,50; //among 2nd classes
//Base Cost for swapping job at min job level required
set $@kejs_cost1ST,25000; //among 1st jobs
set $@kejs_cost2ND,250000; //among 2nd jobs
//Percentage discount for every level over the minimum
set $@kejs_discount1ST,3; //among 1st jobs
set $@kejs_discount2ND,3; //among 2nd jobs
//How much to preserve of the previous Job in %?
//(25% means that if you change at Lv100, you will become a Lv25 upon swap)
set $@kejs_preserve1ST,50; //among 1st jobs
set $@kejs_preserve2ND,0; //among 2nd jobs
end;
//-------------------------------------------------------------------------------
//Config for the Refining Module
//-------------------------------------------------------------------------------
OnLoadRefine:
set $@kerf_maxLv,10; //Max refinement level for equipment
set $@kerf_safe,0; //Set to 1 to enable 100% safe refinement.
set $@kerf_showChance,0; //Set to 1 to see the refine Success Chance
set $@kerf_refineAll,0; //Set to 1 to enable refinement of anything (ie: accesories)
set $@kerf_discount,0; //Discount % rate for forging when Kafra Pass is active.
set $@kerf_armorCost,2000; //Cost to refine armor (default 2000z)
set $@kerf_weaponLv1Cost,50; //Cost to refine lv1 weapons (default 50z)
set $@kerf_weaponLv2Cost,200; //Cost to refine lv2 weapons (default 200z)
set $@kerf_weaponLv3Cost,5000; //Cost to refine lv3 weapons (default 5000z)
set $@kerf_weaponLv4Cost,20000; //Cost to refine lv4 weapons (default 20000z)
set $@kerf_purifyAll,0; //Set to 1 to enable purifying elemental stones and the like
set $@kerf_repairCost,10000; //Cost to repair broken equipment.
set $@kerf_repairDiscount,25; //Discount % rate for repairing when Kafra Pass is active
set $@kerf_repairSteel,1; //Set to 1 to make repairing equipment require 1 Steel.
end;
//-------------------------------------------------------------------------------
//Config for the Renting Module
//-------------------------------------------------------------------------------
OnLoadRent:
set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons.
set $@kert_cartCost, 1000; //Cost to rent a Cart.
set $@kert_falconCost, 2000; //Cost to rent a Falcon.
set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco.
end;
//-------------------------------------------------------------------------------
//Config for the Kafra Shop Module
//-------------------------------------------------------------------------------
OnLoadShop:
set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both)
set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both)
set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke.
set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke.
end;
//-------------------------------------------------------------------------------
//Config for the Stat Market Module
//-------------------------------------------------------------------------------
OnLoadStatMarket:
set $@kesm_stBuyPrice,10000; //Cost of buying stat points
set $@kesm_stSellPrice,0; //Return cash for selling stat points
set $@kesm_skBuyPrice,1000000; //Cost of buying skill points
set $@kesm_skSellPrice,50000; //Return cash for selling skill points
set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill. (Stat->Skill)
set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat)
set $@kesm_discount,0; //Discount % applied when buying if Kafra Pass is active
end;
//-------------------------------------------------------------------------------
//Config for the Stats Reset/Raising Module
//-------------------------------------------------------------------------------
OnLoadStats:
set $@kest_stResetCost,50000; //Cost to reset stats
set $@kest_skResetCost,50000; //Cost to reset skills
set $@kest_resetCost,75000; //Cost to reset both
set $@kest_BaseLvCost,25000; //Additional cost per base level to reset stats
set $@kest_JobLvCost,25000; //Additional cost per job level to reset skills
set $@kest_BothLvCost,20000; //Additional cost per base+job level to reset both
set $@kest_discount,15; //Discount % to be applied when Kafra Pass is active.
set $@kest_resetBasic,0; //Set to 1 if you want basic skills resetted as well.
end;
//-------------------------------------------------------------------------------
//Config for the Uncarding Module
//-------------------------------------------------------------------------------
OnLoadUncard:
set $@keuc_BaseCost, 100000; //Base Cost
set $@keuc_CardCost, 25000; //Extra Cost per Card
set $@keuc_UpgradeCostA, 1000; //Extra Cost per Upgrade, Armor
set $@keuc_UpgradeCostW1, 1000; //Extra Cost per Upgrade, Weapons Lv1
set $@keuc_UpgradeCostW2, 2000; //Extra Cost per Upgrade, Weapons Lv2
set $@keuc_UpgradeCostW3, 3000; //Extra Cost per Upgrade, Weapons Lv3
set $@keuc_UpgradeCostW4, 5000; //Extra Cost per Upgrade, Weapons Lv4
set $@keuc_discount, 10; //% Discount when using a Kafra Pass
set $@keuc_Mat1,1000; //Material #1 needed (Star Crumb)
set $@keuc_Qty1,1; //Qty of material #1 needed (use 0 to disable)
set $@keuc_Mat2,715; //Material #2 needed (Yellow Gemstone)
set $@keuc_Qty2,1; //Qty of material #2 needed (use 0 to disable)
//Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance.
set $@keuc_Fail0Chance, 250; //Chance of harmless failure
set $@keuc_Fail1Chance, 100; //Chance of losing item OR card
set $@keuc_Fail2Chance, 25; //Chance of losing both
end;
//-------------------------------------------------------------------------------
//Config for the Town Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpTown:
set $@kewt_showOnline,1; //Set to 1 to show online count on cities
set $@kewt_cost, 1000; //Cost of warping to a town
set $@kewt_niflCost, 5000; //Cost of warping to Niflheim
set $@kewt_travel, 0; //Traveller's Mode type for towns:
//0: Disabled (normal warping)
//1: You can only warp to towns you've been before (per character basis)
//2: You can only warp to towns you've been before (per account basis)
set $@kewt_free, 0; //Set to 1 to let people warp to towns even when poor
set $@kewt_discount, 100; //Discount % to apply when the Kafra Pass is active (towns)
end;
//-------------------------------------------------------------------------------
//Config for the Dungeons Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpDungeon:
set $@kewd_showOnline,0; //Set to 1 to show online count on dungeons
set $@kewd_discount, 50; //Discount % to apply when the Kafra Pass is active
set $@kewd_travel, 0; //Traveller's mode type for dungeons:
//0: Disabled (normal warping)
//1: You can only warp to dungeons you've been before (per character basis)
//2: You can only warp to dungeons you've been before (per account basis)
set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons.
//If 0, people can only warp to the entrance of dungeons.
//Variables for Deep Warping
set $@kewd_levelCost, 30; // cost % increase for warping to floors deep into the dungeon
set $@kewd_entryDiscount, 25; //Discount % when using the Kafra right next to the dungeon one is warping into
//Variables for Short Warping
set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the
//entrance of the cave, not the Island's shore.
//Dungeon Costs
set $@kewd_abyssLake,3250; //Abyss Lake base cost
set $@kewd_amatsu,2500; //Amatsu Dungeon base cost
set $@kewd_antHell,750; //Anthell base cost
set $@kewd_ayothaya,2000; //Ayothaya Dungeon base cost
set $@kewd_byalan,1000; //Byalan base cost
set $@kewd_comodo,1500; //Comodo Caves base cost
set $@kewd_clockTower,2250; //Clock Tower base cost
set $@kewd_coalMines,1000; //Coal Mines base cost
set $@kewd_culvert,0500; //Prontera Culvert base cost
set $@kewd_einbech,2250; //Einbech Mines base cost
set $@kewd_gefenia,7000; //Gefenia base cost
set $@kewd_geffen,1500; //Geffen Dungeon base cost
set $@kewd_glastHeim,2500; //Glast Heim base cost
set $@kewd_gonRyun,2250; //Gonryun Dungeon base cost
set $@kewd_hiddenTemple,750; //Hidden Temple base cost
set $@kewd_juperos,3750; //Juperos base cost
set $@kewd_kiehl,3400; //Kiehl Doll Factory base cost
set $@kewd_iceCave,3750; //Ice Cave base cost
set $@kewd_lightHalzen,4500; //LightHalzen Rekkenber base cost
set $@kewd_louYang,2500; //Louyang Dungeon base cost
set $@kewd_magma,3000; //Magma Dungeon base cost
set $@kewd_odin,2750; //Odin Temple base cost
set $@kewd_orc,1000; //Orc Dungeon base cost
set $@kewd_payon,1000; //Payon Dungeon base cost
set $@kewd_pyramid,2000; //Pyramids base cost
set $@kewd_rachel,3000; //Rachel Sanctuary base cost
set $@kewd_sphinx,1750; //Sphinx base cost
set $@kewd_sunkenShip,1250; //Sunken Ship base cost
set $@kewd_thanatosTower,3250; //Thanatos Tower base cost
set $@kewd_toyFactory,1250; //Toy Factory base cost
set $@kewd_turtleIsland,3250; //Turtle Island base cost
set $@kewd_umbala,1750; //Umbala Dungeon base cost
end;
//-------------------------------------------------------------------------------
//Config for the Pvp Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpPvp:
set $@kewp_showOnline,1; //Set to 1 to show online count on pvp maps
set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms
//(no level restrictions, kewp_cost is used)
set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions)
if ($@kewp_advanced == 0) //Don't touch
end;
set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1
set $@kewp_cost2, 250; //Cost for lvls group 2
set $@kewp_cost3, 500; //Cost for lvls group 3
set $@kewp_cost4, 1000; //Cost for lvls group 4
set $@kewp_cost5, 2000; //Cost for lvls group 5
set $@kewp_cost6, 4000; //Cost for lvls group 6
set $@kewp_cost7, 8000; //Cost for lvls group 7
set $@kewp_baseLv1, 35; //Level required for pvp, lv1
set $@kewp_baseLv2, 45; //Level required for pvp, lv2
set $@kewp_baseLv3, 55; //Level required for pvp, lv3
set $@kewp_baseLv4, 65; //Level required for pvp, lv4
set $@kewp_baseLv5, 75; //Level required for pvp, lv5
set $@kewp_baseLv6, 85; //Level required for pvp, lv6
set $@kewp_baseLv7, 95; //Level required for pvp, lv7
set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5)
end;
//-------------------------------------------------------------------------------
//Config for the WoE Warps Module
//-------------------------------------------------------------------------------
OnLoadWarpWoe:
//Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons.
set $@kewg_check,1; //If 0, people don't need to belong to a Guild to warp
set $@kewg_checkAgit,1; //If 1, you can't warp until WoE starts
set $@kewg_showOnline,0; //Set to 1 to show online count and Castle Status
set $@kewg_discount,20; //Kafra Pass discount for WoE warps
set $@kewg_baldur, 25000; //Guild Dungeon - Baldur
set $@kewg_luina, 25000; //Guild Dungeon - Luina
set $@kewg_valkyrie, 25000; //Guild Dungeon - Valkyrie
set $@kewg_britoniah, 25000; //Guild Dungeon - Britoniah
set $@kewg_alDeBaran, 2500; //Al De Baran Guild
set $@kewg_geffen, 2500; //Geffen Guild
set $@kewg_payon, 2500; //Payon Guild
set $@kewg_prontera, 2500; //Prontera Guild
end;
//-------------------------------------------------------------------------------
}