//===== Hercules Script ======================================
//= Card Removal NPC
//===== By: ==================================================
//= TyrNemesis^
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
//= Removes cards from equipped items.
//===== Additional Comments: =================================
//= 1.0 First version. [TyrNemesis^]
//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
//= 1.2a Added 'disable_items' command. [Euphy]
//============================================================
prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{
set .zenycost,200000; // Set base cost in zeny of the card remover services
set .percardcost,25000; // set cost per card of the card remover services
set .faildestroy,1; // Should the card remover have a chance of failure that destroys items? 1 = Yes, 0 = No.
disable_items;
mes "[Wise Old Woman]";
mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
next;
switch(select("Yes, it does.:What do you charge?:No thanks.")) {
case 1:
mes "[Wise Old Woman]";
mes "Very well. Which item shall I examine for you?";
next;
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
set .@menu$,"";
for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
{
if( getequipisequiped(.@i) )
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@menu$, .@menu$ + ":";
}
set .@part,select(.@menu$);
if(!getequipisequiped(.@part)) {
mes "[Wise Old Woman]";
mes "Young one... Your not wearing anything there that I can remove cards from.";
close;
}
if(getequipcardcnt(.@part) == 0) {
mes "[Wise Old Woman]";
mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
close;
}
set .@cardcount,getequipcardcnt(.@part);
if (!checkweight(Knife_,(.@cardcount+1))) {
mes "^3355FFJust a minute!";
mes "I can't offer any of my";
mes "services to you because";
mes "you're carrying too much";
mes "stuff. Put your extra items in";
mes "Kafra Storage and come again~";
close;
}
mes "[Wise Old Woman]";
mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
next;
if(select("Very well. Do it.:Nevermind.") == 2) {
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
}
if((Zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(Star_Crumb) < 1) || (countitem(Yellow_Gemstone) < 1)) {
mes "[Wise Old Woman]";
mes "You do not have all the items I require to work my magic, child. Come again when you do.";
close;
}
mes "[Wise Old Woman]";
mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
next;
switch(select("I changed my mind about this.:The item.:The cards.")) {
case 1:
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
case 2:
set .@failtype,1;
break;
case 3:
set .@failtype,2;
}
mes "[Wise Old Woman]";
mes "Very well. I shall begin.";
Zeny -= (.zenycost+(.@cardcount * .percardcost));
delitem 1000,1;
delitem 715,1;
// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
// First value = Total failure chance (item and cards destroyed)
// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
// Third value = Harmless failure chance (all that's lost is your investment)
set .@failchance,rand(100);
if (.faildestroy==1) {
if(.@failchance < 2) {
next;
failedremovecards .@part,0;
mes "[Wise Old Woman]";
mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
close;
}
if(.@failchance < 8) {
if (.@failtype == 1) {
next;
failedremovecards .@part,1;
mes "[Wise Old Woman]";
mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
close;
}
if (.@failtype == 2) {
next;
failedremovecards .@part,2;
mes "[Wise Old Woman]";
mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
close;
}
}
}
if(.@failchance < 10) {
next;
failedremovecards .@part,3;
mes "[Wise Old Woman]";
mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
close;
}
next;
successremovecards .@part;
mes "[Wise Old Woman]";
mes "The process was a success. Here are your cards and your item. Farewell.";
close;
case 2:
mes "[Wise Old Woman]";
mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
close;
case 3:
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
}
}