// ==============================================================================
// BattleGround System - KvM 60~79
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Guillaume
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
}
bat_room,225,204,0 script Registration::KvM02R_Croix 4_M_CRU_KNT,{ // KvM Croix
end;
OnInit:
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
// Light Effects
// *********************************************************************
bat_c02,54,123,0 script #bat_c02a HIDDEN_NPC,{
end;
OnKvM02LightA: misceffect 54; end;
OnKvM02LightB: misceffect 55; end;
OnKvM02LightC: misceffect 56; end;
}
bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b HIDDEN_NPC
bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c HIDDEN_NPC
bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d HIDDEN_NPC
bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e HIDDEN_NPC
bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f HIDDEN_NPC
// Battleground Engine
// *********************************************************************
- script KvM02_BG -1,{
end;
OnInit:
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
disablenpc "TherapistKvM02a";
disablenpc "TherapistKvM02b";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
end;
OnGuillaumeJoin:
OnCroixJoin:
donpcevent "KvM02_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnGuillaumeDie:
if( $@KvM02BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
}
end;
OnCroixQuit:
set BG_Delay_Tick, gettimetick(2) + 1200;
OnCroixDie:
if( $@KvM02BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM02BG )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
{
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
{
announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
set $@KvM_Flood, gettimetick(2) + 15;
}
else
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
end;
}
set $@KvM02BG, 1; // Starting
donpcevent "KvM02R_Croix::OnEnterBG";
donpcevent "KvM02R_Guillaume::OnEnterBG";
donpcevent "KvM02_BG::OnStart";
end;
OnStart:
announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
enablenpc "TherapistKvM02a";
enablenpc "TherapistKvM02b";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
set $@KvM02BG_Victory, 0;
sleep 2000;
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer5000:
areapercentheal "bat_c02",50,123,58,131,100,100;
areapercentheal "bat_c02",141,52,149,60,100,100;
mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
end;
OnTimer26000:
mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
end;
OnTimer27000:
donpcevent "::OnKvM02LightA";
end;
OnTimer28000:
donpcevent "::OnKvM02LightB";
end;
OnTimer29000:
donpcevent "::OnKvM02LightC";
end;
OnTimer30000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
set $@KvM02BG_Victory, 3;
set $@KvM02BG, 3;
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
stopnpctimer;
sleep 2000;
donpcevent "KvM02_BG::OnStop";
end;
}
set $@KvM02BG, 2; // Playing
areapercentheal "bat_c02",50,123,58,131,100,100;
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
areapercentheal "bat_c02",141,52,149,60,100,100;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
OnTimer32000:
mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
end;
OnTimer300000:
mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
end;
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM02_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM02_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 3;
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
donpcevent "KvM02_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
donpcevent "KvM02_BG::OnStop";
end;
OnCroixWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 2;
stopnpctimer;
sleep 2000;
mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
donpcevent "KvM02_BG::OnStop";
end;
OnStop:
disablenpc "TherapistKvM02a";
disablenpc "TherapistKvM02b";
enablenpc "VintenarKvM02a";
enablenpc "VintenarKvM02b";
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
donpcevent "KvM02_BG_Out::OnBegin";
end;
OnReset:
stopnpctimer;
stopnpctimer "KvM02_BG_Out";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM02BG_Victory, 0;
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
disablenpc "TherapistKvM02a";
disablenpc "TherapistKvM02b";
disablenpc "VintenarKvM02a";
disablenpc "VintenarKvM02b";
sleep 1000;
mapwarp "bat_c02","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
bg_updatescore "bat_c02",0,0;
sleep 2000;
set $@KvM02BG, 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM02_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer3000:
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
end;
OnTimer30000:
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
end;
OnTimer50000:
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
end;
OnTimer60000:
donpcevent "KvM02_BG::OnReset";
end;
}
// Battleground Therapist
// *********************************************************************
bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground rewards
// *********************************************************************
bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
if( $@KvM02BG_Victory )
{
if( $@KvM02BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set .@reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 6025;
getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
if( $@KvM02BG_Victory )
{
if( $@KvM02BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set .@reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
}
setquest 6025;
getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}