// ==============================================================================
// BattleGround System - Common NPCs
// ==============================================================================
// BattleGround Warper - Entrance
// *********************************************************************
- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{
mes "[Maroll Battle Recruiter]";
mes "Good day, adventurer.";
mes "I'm a knight from a far country called Maroll Kingdom.";
next;
mes "[Maroll Battle Recruiter]";
mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you. How would you like to lend your power to one of the princes in the Maroll Kingdom?";
next;
if( select("Join:Don't Join") == 2 )
{
mes "[Maroll Battle Recruiter]";
mes "I'll always be stationed here for more soldiers. Feel free to come back whenever you're interested.";
close;
}
mes "[Maroll Battle Recruiter]";
mes "May the war god bless you.";
close2;
warp "bat_room",155,150;
end;
}
payon,189,104,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT
prontera,123,83,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT
rachel,149,138,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT
moc_ruins,75,162,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT
aldebaran,146,109,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT
lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT
// BattleGround Warper - Exit
// *********************************************************************
bat_room,148,150,4 script Teleporter#bat 4_F_TELEPORTER,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my service to return to town.";
next;
if( select("Leave:Don't Leave") == 2 )
{
mes "[Teleporter]";
mes "I'll be here whenever you're in need of my service.";
close;
}
set .@spoint$, getsavepoint(0);
set .@x, getsavepoint(1);
set .@y, getsavepoint(2);
mes "[Teleporter]";
mes "You will be sent back to " + .@spoint$ + ".";
close2;
warp .@spoint$, .@x, .@y;
end;
}
// Kafra
// *********************************************************************
bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
// General Guillaume
// *********************************************************************
bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
next;
cutin "bat_kiyom1",2;
mes "[General Guillaume]";
mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons.";
next;
mes "[General Guillaume]";
mes "Two kings can't share a nation!";
mes "Only the one victorious from His Majesty's appointed battle will be enthroned.";
next;
mes "[General Guillaume]";
mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
next;
if( select("Yes, I want to join you.:End Conversation") == 2 )
{
mes "[General Guillaume]";
mes "I'll be the one who will capture the flag!";
close2;
cutin "",255;
end;
}
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Welcome to my army, comrade.";
mes "Your eyes tell me that you're a soldier that I can trust.";
set Bat_Team,1;
next;
mes "[General Guillaume]";
mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!";
close2;
cutin "",255;
end;
}
// General Croix
// *********************************************************************
bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
next;
cutin "bat_crua2",2;
mes "[Prince Croix]";
mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
next;
mes "[Prince Croix]";
mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people.";
next;
if( select("Yes, I want to join you!:End Conversation") == 2 )
{
mes "[Prince Croix]";
mes "For Maroll!";
close2;
cutin "",255;
end;
}
mes "[Prince Croix]";
mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
set Bat_Team,2;
close2;
cutin "",255;
end;
}
// Time calculation Function
// *********************************************************************
function script Time2Str {
set .@Time_Left, getarg(0) - gettimetick(2);
set .@Days, .@Time_Left / 86400;
set .@Time_Left, .@Time_Left - (.@Days * 86400);
set .@Hours, .@Time_Left / 3600;
set .@Time_Left, .@Time_Left - (.@Hours * 3600);
set .@Minutes, .@Time_Left / 60;
set .@Time_Left, .@Time_Left - (.@Minutes * 60);
set .@Time$, "";
if( .@Days > 1 )
set .@Time$, .@Time$ + .@Days + " days, ";
else if( .@Days > 0 )
set .@Time$, .@Time$ + .@Days + " day, ";
if( .@Hours > 1 )
set .@Time$, .@Time$ + .@Hours + " hours, ";
else if( .@Hours > 0 )
set .@Time$, .@Time$ + .@Hours + " hour, ";
if( .@Minutes > 1 )
set .@Time$, .@Time$ + .@Minutes + " minutes, ";
else if( .@Minutes > 0 )
set .@Time$, .@Time$ + .@Minutes + " minute, ";
if( .@Time_Left > 1 || .@Time_Left == 0 )
set .@Time$, .@Time$ + .@Time_Left + " seconds.";
else if( .@Time_Left == 1 )
set .@Time$, .@Time$ + .@Time_Left + " second.";
return .@Time$;
}
// Guillaume Knight - Tierra Valley
// *********************************************************************
bat_room,159,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
mes "[Guillaume Knight]";
mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
next;
mes "[Guillaume Knight]";
mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
mes "";
mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Tierra Officer - Guillaume
// *********************************************************************
bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stinky Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Tierra Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",85,224;
end;
}
// Croix Knight - Tierra Valley
// *********************************************************************
bat_room,159,121,1 script Croix Knight#1 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
mes "[Croix Knight]";
mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
next;
mes "[Croix Knight]";
mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
mes "";
mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Tierra Officer - Croix
// *********************************************************************
bat_room,156,121,1 script Tierra Valley Officer#2 4_M_CRU_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Tierra Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",85,208;
end;
}
// Guillaume Knight - Tierra
// *********************************************************************
bat_room,167,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
mes "[Guillaume Knight]";
mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
next;
mes "[Guillaume Knight]";
mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
mes "";
mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Tierra Officer - Guillaume
// *********************************************************************
bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stinky Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Tierra Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",57,94;
end;
}
// Croix Knight - Tierra
// *********************************************************************
bat_room,167,121,1 script Croix Knight#2 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
mes "[Croix Knight]";
mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
next;
mes "[Croix Knight]";
mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
mes "";
mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Tierra Officer - Croix
// *********************************************************************
bat_room,164,121,1 script Tierra Valley Officer#4 4_M_CRU_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Tierra Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
if( checkquest(2069,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Tierra Officer]";
mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",57,77;
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
bat_room,175,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Guillaume Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Guillaume Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Guillaume Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officer - Guillaume
// *********************************************************************
bat_room,172,178,5 script Flavius Officer#1 4_M_KY_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stupid Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",85,94;
end;
}
// Croix Knight - Flavius
// *********************************************************************
bat_room,175,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Croix Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Croix Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Croix Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officerer - Croix
// *********************************************************************
bat_room,172,121,1 script Flavius Officer#2 4_M_CRU_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",85,77;
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Guillaume Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Guillaume Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Guillaume Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officerer - Guillaume
// *********************************************************************
bat_room,148,178,5 script Flavius Officer#3 4_M_KY_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stupid Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",253,94;
end;
}
// Croix Knight - Flavius
// *********************************************************************
bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
mes "[Croix Knight]";
mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
next;
mes "[Croix Knight]";
mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
next;
mes "[Croix Knight]";
mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// Flavius Officerer - Croix
// *********************************************************************
bat_room,148,121,1 script Flavius Officer#4 4_M_CRU_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[Flavius Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
if( checkquest(2070,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[Flavius Officer]";
mes "Stand-by for Flavius Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
close;
}
mes "Good luck!";
close2;
warp "bat_room",253,77;
end;
}
// Guillaume Knight - KvM
// *********************************************************************
bat_room,143,178,5 script Guillaume Knight#5 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
mes "[Guillaume Knight]";
mes "The first team to lose all their soldiers loses.";
next;
mes "[Guillaume Knight]";
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// KvM Officerer - Guillaume
// *********************************************************************
bat_room,140,178,5 script KVM [80-99] Officer#1 4_M_KY_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stinky Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[KVM Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
close;
}
mes "Good luck!";
close2;
warp "bat_room",253,224;
end;
}
// Croix Knight - KvM
// *********************************************************************
bat_room,143,121,1 script Croix Knight#5 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
mes "[Croix Knight]";
mes "The first team to lose all their soldiers loses.";
next;
mes "[Croix Knight]";
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// KvM Officer - Croix
// *********************************************************************
bat_room,140,121,1 script KVM [80-99] Officer#2 4_M_CRU_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[KVM Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 80 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
close;
}
mes "Good luck!";
close2;
warp "bat_room",253,208;
end;
}
// Guillaume Knight - KvM
// *********************************************************************
bat_room,135,178,5 script Guillaume Knight#6 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
mes "[Guillaume Knight]";
mes "The first team to lose all their soldiers loses.";
next;
mes "[Guillaume Knight]";
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// KvM Officerer - Guillaume
// *********************************************************************
bat_room,132,178,5 script KVM [60-79] Officer#1 4_M_KY_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stinky Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[KVM Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 60 || BaseLevel > 79 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
close;
}
mes "Good luck!";
close2;
warp "bat_room",225,224;
end;
}
// Croix Knight - KvM
// *********************************************************************
bat_room,135,121,1 script Croix Knight#6 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
mes "[Croix Knight]";
mes "The first team to lose all their soldiers loses.";
next;
mes "[Croix Knight]";
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// KvM Officer - Croix
// *********************************************************************
bat_room,132,121,1 script KVM [60-79] Officer#2 4_M_CRU_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[KVM Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel < 60 || BaseLevel > 79 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
close;
}
mes "Good luck!";
close2;
warp "bat_room",225,208;
end;
}
// Guillaume Knight - KvM
// *********************************************************************
bat_room,127,178,5 script Guillaume Knight#7 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
mes "[Guillaume Knight]";
mes "The first team to lose all their soldiers loses.";
next;
mes "[Guillaume Knight]";
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
next;
mes "[Guillaume Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// KvM Officerer - Guillaume
// *********************************************************************
bat_room,124,178,5 script KVM [1-59] Officer#1 4_M_KY_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 2 )
{
mes "Get out of here you stinky Croix!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[KVM Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel > 59 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
close;
}
mes "Good luck!";
close2;
warp "bat_room",197,224;
end;
}
// Croix Knight - KvM
// *********************************************************************
bat_room,127,121,1 script Croix Knight#7 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
mes "[Croix Knight]";
mes "The first team to lose all their soldiers loses.";
next;
mes "[Croix Knight]";
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
next;
mes "[Croix Knight]";
mes "Are you ready for battle? Then apply with the recruiter next to me!";
close;
}
// KvM Officer - Croix
// *********************************************************************
bat_room,124,121,1 script KVM [1-59] Officer#2 4_M_CRU_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 1 )
{
mes "Get out of here you stupid Guillaume!";
close;
}
if( Bat_Team == 0 )
{
mes "Please sign up for an army with Prince Croix or General Guillaume!";
close;
}
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
next;
if( select("I want to join your army!:End Conversation") == 2 )
close;
mes "[KVM Officer]";
if( BG_Delay_Tick >= gettimetick(2) )
{
mes "You are a Deserter!!";
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
close;
}
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
if( checkquest(6025,PLAYTIME) != -1 )
{
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
next;
mes "[KVM Officer]";
mes "Stand-by for KvM Battle until the time limit passes.";
close;
}
if( BaseLevel > 59 )
{
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
close;
}
mes "Good luck!";
close2;
warp "bat_room",197,208;
end;
}
// Guard Dummy
// *********************************************************************
bat_room,161,141,3 script Prince Croix's Aid::bat_aid 4_M_CRU_HEAD,{ end; }
bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 4_M_CRU_HEAD
bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 4_M_KY_HEAD
bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 4_M_KY_HEAD
// Flags
// *********************************************************************
- script Guillaume camp#bat 1_FLAG_LION,{ end; }
- script Croix camp#bat 1_FLAG_EAGLE,{ end; }
// Exit from Registration
// *********************************************************************
- script warp2bat_room -1,{
end;
OnTouch:
set BG_Delay_Tick, gettimetick(2) + 30;
warp "bat_room",154,149;
end;
}
// Flavius bat_b02
bat_room,57,81,0 duplicate(warp2bat_room) bat1 WARPNPC,1,1
bat_room,57,90,0 duplicate(warp2bat_room) bat2 WARPNPC,1,1
// Free BG
bat_room,57,220,0 duplicate(warp2bat_room) bat3 WARPNPC,1,1
bat_room,57,211,0 duplicate(warp2bat_room) bat4 WARPNPC,1,1
// Tierra Valley bat_a02
bat_room,85,81,0 duplicate(warp2bat_room) bat5 WARPNPC,1,1
bat_room,85,90,0 duplicate(warp2bat_room) bat6 WARPNPC,1,1
// Tierra Valley bat_a01
bat_room,85,220,0 duplicate(warp2bat_room) bat7 WARPNPC,1,1
bat_room,85,211,0 duplicate(warp2bat_room) bat8 WARPNPC,1,1
// Free BG
bat_room,113,81,0 duplicate(warp2bat_room) bat9 WARPNPC,1,1
bat_room,113,90,0 duplicate(warp2bat_room) bat10 WARPNPC,1,1
// Free BG
bat_room,113,220,0 duplicate(warp2bat_room) bat11 WARPNPC,1,1
bat_room,113,211,0 duplicate(warp2bat_room) bat12 WARPNPC,1,1
// Free BG
bat_room,141,81,0 duplicate(warp2bat_room) bat13 WARPNPC,1,1
bat_room,141,90,0 duplicate(warp2bat_room) bat14 WARPNPC,1,1
// Free BG
bat_room,141,220,0 duplicate(warp2bat_room) bat15 WARPNPC,1,1
bat_room,141,211,0 duplicate(warp2bat_room) bat16 WARPNPC,1,1
// Free BG
bat_room,169,81,0 duplicate(warp2bat_room) bat17 WARPNPC,1,1
bat_room,169,90,0 duplicate(warp2bat_room) bat18 WARPNPC,1,1
// Free BG
bat_room,169,220,0 duplicate(warp2bat_room) bat19 WARPNPC,1,1
bat_room,169,211,0 duplicate(warp2bat_room) bat20 WARPNPC,1,1
// Free BG
bat_room,197,81,0 duplicate(warp2bat_room) bat21 WARPNPC,1,1
bat_room,197,90,0 duplicate(warp2bat_room) bat22 WARPNPC,1,1
// KvM bat_c03
bat_room,197,220,0 duplicate(warp2bat_room) bat23 WARPNPC,1,1
bat_room,197,211,0 duplicate(warp2bat_room) bat24 WARPNPC,1,1
// Free BG
bat_room,225,81,0 duplicate(warp2bat_room) bat25 WARPNPC,1,1
bat_room,225,90,0 duplicate(warp2bat_room) bat26 WARPNPC,1,1
// KvM bat_c02
bat_room,225,220,0 duplicate(warp2bat_room) bat27 WARPNPC,1,1
bat_room,225,211,0 duplicate(warp2bat_room) bat28 WARPNPC,1,1
// Flavius bat_b01
bat_room,253,81,0 duplicate(warp2bat_room) bat29 WARPNPC,1,1
bat_room,253,90,0 duplicate(warp2bat_room) bat30 WARPNPC,1,1
// KvM bat_c01
bat_room,253,220,0 duplicate(warp2bat_room) bat31 WARPNPC,1,1
bat_room,253,211,0 duplicate(warp2bat_room) bat32 WARPNPC,1,1
// Badges Repairman
// *********************************************************************
bat_room,138,144,5 script Repairman#bg 4W_M_03,{
callfunc "repairmain","Repairman";
end;
}
// Badges Exchange
// *********************************************************************
bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "[Erundek]";
mes "Welcome, mighty warrior.";
mes "What can I do for you today ?";
next;
switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") )
{
case 1:
mes "[Erundek]";
mes "We have many items, so please take a look and purchase deliberately.";
close2;
readbook 11010,1;
end;
case 5:
mes "[Erundek]";
mes "As you wish.";
mes "See you later.";
close;
case 2: // Bravery Badges
mes "[Erundek]";
mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley.";
mes "What kind of item do you want to exchange?";
next;
deletearray .@Item_DB[0],127;
set .@Badge, 7828;
switch( select("Weapons:Garment:Footgear:Armor:Accessory") )
{
case 1: setarray .@Item_DB[0],13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172; set .@Value, 100; break;
case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break;
case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break;
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}
break;
case 3: // Valor Badges
mes "[Erundek]";
mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius.";
mes "What kind of item do you want to exchange?";
next;
deletearray .@Item_DB[0],127;
set .@Badge, 7829;
switch( select("Weapons:Garment:Footgear:Armor:Accessory") )
{
case 1: setarray .@Item_DB[0],13037,13410,1633,1635,1542,1923,1977,1575,1823,1184,1482,1379,13306,1280,1738,13171,13173,13174; set .@Value, 100; break;
case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break;
case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break;
case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
}
break;
case 4: // Heroism Badge
mes "[Erundek]";
mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard.";
mes "This shop is not available at the moment.";
close;
}
mes "[Erundek]";
mes "What item do you want to exchange?";
mes "If you are not sure, check the catalog.";
next;
set .@Menu$, "";
set .@count, getarraysize(.@Item_DB);
for( set .@i, 0; .@i < .@count; set .@i, .@i + 1 )
set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":";
set .@Item_ID, .@Item_DB[select(.@Menu$) - 1];
mes "[Erundek]";
mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?";
next;
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000.";
mes "Are you sure you want this item?";
next;
if( select("Yes:No") == 2 )
{
mes "[Erundek]";
mes "Do you need more time to check the items?";
close;
}
if( countitem(.@Badge) < .@Value )
{
mes "[Erundek]";
mes "I'm sorry, but you don't have enough badges to exchange.";
close;
}
delitem .@Badge,.@Value;
getitem .@Item_ID,1;
mes "[Erundek]";
mes "Thank you for exchanging.";
close;
}