//===== eAthena script =======================================
//= Umbala Town script
//===== By: ==================================================
//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= Any eAthena Version; RO Episode XX
//===== Description: =========================================
//= Umbala Town Npcs
//==================================================
//===== Additional Comments: =================================
//= 1.0 - Done By jAthena (dunno Who)
//= 1.1 - Translated by Fusion Dev Team
//= 1.2 - Fixed Something by Muad Dib
//= 1.3 - Fixed up For eA by Darkchild
//= 1.4 - Fixed some wrong item names [Lupus]
//= 1.5 � Spell Checked [massdriller]
//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
//= 1.7 - Fixed bugs and exploits [Lupus]
//= 1.8 - Warps you to Niff with 1HP [Lance]
//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
//============================================================
//========================================================
// == NPCs on the road to Umbala ==
//========================================================
//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
comodo,170,137,7 script Reid 84,{
close;
On_Emotion20:
emotion e_hmm;
end;
On_Emotion29:
emotion e_gg;
end;
}
//========================================================
comodo,171,137,1 script Heath 92,{
mes "[Reid]";
mes "There's a huuuuuuuge treasure hidden";
mes "somewhere around here!";
next;
mes "[Heath]";
mes "If only we could get our hands on it,";
mes "the people who call us the 'Dunce Duo'";
mes "will certainly have to eat their words!!";
next;
mes "[Reid]";
mes "We'll keep looking as long as it takes!";
next;
donpcevent "Reid::On_Emotion29";
emotion e_gg;
mes "[Heath]";
mes "Hey, Reid, come on!";
next;
mes "[Reid]";
mes "............";
next;
donpcevent "Reid::On_Emotion29";
emotion e_hmm;
mes "[Reid]";
mes "Okay, okay...I'm coming.";
next;
menu "Hey, wait! Treasure?",Lwhat_1;
Lwhat_1:
mes "[Reid]";
mes "You mean you've never heard of it?!";
next;
emotion e_gg;
mes "[Heath]";
mes "Oh, you want to hear the story of the";
mes "treasure, huh? Well, how important";
mes "is it to you, really?";
next;
mes "[Reid and Heath]";
donpcevent "Reid::On_Emotion29";
emotion e_gg;
mes "Important enough for you to";
mes "cough up 1000 zeny?!";
next;
menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;
Lzeny_1:
if(Zeny < 1000) goto Lzeny_no;
set Zeny,Zeny-1000;
mes "[Heath]";
mes "Alright, my 'friend'. listen up.";
next;
mes "[Reid]";
mes "A famous adventurer named Niles";
mes "returned to this village from his";
mes "adventures abroad.";
mes "He was dragging...";
next;
mes "[Heath]";
mes "...(Whisperwhisperwhisper)";
mes "a really big box along behind him!!";
next;
mes "[Reid]";
mes "He returned during the dead of night,";
mes "hoping no one would see his cargo.";
next;
mes "[Heath]";
mes "There has to be something";
mes "valuable in that box!";
mes "There's no other explanation!";
next;
mes "[Reid]";
mes "I'm on a search for that box!";
mes "I'm going to find it!";
next;
emotion e_hmm;
mes "[Heath]";
mes "There's just one problem.";
mes "We don't have the slightest";
mes "idea where Niles put the treasure.";
next;
mes "[Reid]";
mes "Niles is making us look foolish!";
next;
menu "Where is Niles now?",Lwhere_1;
Lwhere_1:
mes "[Reid]";
mes "He's on the north side of the village.";
next;
mes "[Heath]";
mes "I hope this information was worth";
mes "it.";
next;
mes "[Reid and Heath]";
mes "It was certainly worth it to us!";
mes "Heh heh heh!";
close;
Lzeny_no:
mes "[Reid]";
mes "Hey! Come back when you're not dirt";
mes "poor! Gotta spend money to make money, right?";
close;
Lzeny_2:
donpcevent "Reid::On_Emotion20";
emotion e_hmm;
mes "[Heath]";
mes "Whaaaaat?! I swear that our marks";
mes "aren't as gullible as they used to be.";
mes "How are we supposed to make an honest zeny?!";
close;
}
//========================================================
cmd_in01,175,120,3 script Iria 69,{
mes "[Iria]";
mes "That guy over at the far table";
mes "in the corner is the adventurer";
mes "Niles. He seems to have a wealth";
mes "of stories about his many adventures.";
next;
mes "[Iria]";
mes "He's always so boisterous, saying things";
mes "like 'Will your journey lead you to fame,";
mes "or to certain death?!'";
next;
mes "[Iria]";
mes "Nevertheless, anyone who talks to Niles";
mes "for any length of time seems to be invariably";
mes "inspired by his passion.";
close;
}
//========================================================
cmd_in01,164,115,1 script Niles 731,{
mes "[Niles]";
mes "Oh?";
mes "Another fool come to ask about";
mes "that idiotic rumour circulating";
mes "around town?";
next;
mes "[Niles]";
mes "The story about me finding a great";
mes "treasure is a big misunderstanding.";
mes "In reality, it's just my collection";
mes "of modest finds.";
next;
mes "[Niles]";
mes "That said, I think I have a lead";
mes "on a potentially lucrative ";
mes "item just waiting to be found.";
next;
mes "[Niles]";
mes "Don't you think that cave";
mes "near Comodo village is interesting?";
next;
mes "[Niles]";
mes "I think a large jewel may be";
mes "hidden within its confines.";
next;
mes "[Niles]";
mes "Until recently, we didn't know how to";
mes "reach the cave.";
next;
mes "[Niles]";
mes ".............";
next;
mes "[Niles]";
mes ".......Hm?";
next;
mes "[Niles]";
mes "Is your mind set on going there?!";
mes "Can you imagine what you'll find?!";
next;
mes "[Niles]";
mes "Doesn't just talking about it make";
mes "you want to go on an adventure?!!!";
next;
mes "[Niles]";
mes "Just break down any barrier in your";
mes "path and trust your primal instincts";
mes "to guide you to your goal!";
next;
mes "[Niles]";
mes "Go! Quickly!";
next;
mes "[Niles]";
mes "Will you find the path to fame on";
mes "your journey, or the path to certain";
mes "death?! Hahahaha!!!!";
close;
}
//==================================================================
// Umbala NPCs and Quests
//==================================================================
//==================================================================
//Trade money for meat
umbala,70,106,3 script Utan Child#1 781,{
if(event_umbala < 3) goto LumWord;
mes "[???]";
mes "Hello! I'm a member of";
mes "the Utan tribe.";
next;
mes "[???]";
mes "My name is Hatan! Nice to";
mes "meet you.";
emotion e_heh;
next;
mes "[Hatan]";
mes "...I can't play now, because";
mes "a recent thunderstorm caused";
mes "the roof of our house to become";
mes "cracked...";
emotion e_sob;
next;
mes "[Hatan]";
mes "...!";
next;
mes "[Hatan]";
mes "Hey! You guys seem pretty well";
mes "off. Do you think you could";
mes "give us a little zeny";
mes "so we can fix the crack?";
mes "Please!";
emotion e_sob;
next;
menu "Nod",-,"Shake Head",Lend2;
if(Zeny < 1000) goto LError2;
mes "[Hatan]";
mes "Yay!!";
mes "You're the best!!";
set Zeny,Zeny-1000;
getitem 517,1;//Items: Meat,
emotion e_swt2;
next;
mes "[Hatan]";
mes "Please take this as a token of my gratitude.";
emotion e_heh;
close;
LError2:
mes "[Hatan]";
mes "Well, maybe I underestimated your";
mes "wealth, but you shouldn't lie...";
emotion e_pif;
close;
Lend2:
mes "[Hatan]";
mes "...Awwwww.";
emotion e_sob;
close;
LumWord:
mes "[???]";
mes "Umba!";
mes "Umbaluwababawamuba.";
next;
mes "[???]";
mes "Umba! Umbaumba!";
mes "Umbabama Hatan baba.";
emotion e_heh;
next;
mes "[Hatan]";
mes "...Umba, Umbaumbaumba.";
mes "Umbaumbaumbababa.";
mes "Umbabawaumbaumbaba.";
mes "Umbaumba.";
mes "...Umbaumbamabababumba.";
emotion e_sob;
next;
mes "[Hatan]";
mes "...!";
next;
mes "[Hatan]";
mes "Umba!";
mes "Umbaumbaumbababa.";
mes "Umbababaumbawabaumba!";
mes "Umbaumbaumbababa.";
mes "wamfuba! Umba!";
emotion e_sob;
next;
menu "Nod",-,"Shake Head",Lend;
if(Zeny < 1000) goto LError;
mes "[Hatan]";
mes "Umbaumba!!";
mes "Um!-babaumba-baumba-.";
mes "Umba-umba-Umbabawamamaba!";
set Zeny,Zeny-1000;
getitem 517,1;//Items: Meat,
emotion e_swt2;
next;
mes "[Hatan]";
mes "Umbaumba....";
emotion e_heh;
close;
LError:
mes "[Hatan]";
mes "Umba-Umbana!";
emotion e_pif;
close;
Lend:
mes "[Hatan]";
mes "....Umba....";
emotion e_sob;
close;
}
//==================================================================
//Trade Meat for Clover, ???, and Soft Fur
umbala,59,243,5 script Utan Child#4 787,{
if(event_umbala < 3) goto LumWord;
mes "[Kotan]";
mes ".....";
mes ".....";
mes "...I want meat.";
mes "...Gimme meat!";
next;
menu "Sure",-,"No way!",L2;
if(countitem(517) < 1) goto LError;//Items: Meat,
delitem 517,1;//Items: Meat,
mes "[Kotan]";
mes "Hey, thanks!";
mes "Take these!";
emotion e_scissors;
getitem 909,2;//Items: Jellopy,
getitem 914,2;//Items: Fluff,
getitem 705,2;//Items: Clover,
close;
L2:
mes "[Kotan]";
mes "......";
mes "...I'm hungry!";
mes "...Gimme meat!";
emotion e_sob;
close;
LError:
mes "[Kotan]";
mes "Hey! You said you have";
mes "meat! So you were lying?";
mes "I hate you!";
emotion e_an;
close;
LumWord:
mes "[???]";
mes "....";
mes "....";
mes "...Umbaba!";
mes "...Famba!";
emotion e_rock;
next;
menu "Umba",-,"Umbabu",Lu2;
if(countitem(517) < 1) goto LuError;//Items: Meat,
delitem 517,1;//Items: Meat,
mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbababauma.";
emotion e_scissors;
getitem 909,2;//Items: Jellopy,
getitem 914,2;//Items: Fluff,
getitem 705,2;//Items: Clover,
close;
Lu2:
mes "[???]";
mes "....";
mes "......Unguba!";
mes "....Umbababa.";
emotion e_sob;
close;
LuError:
mes "[???]";
mes "Umbawamufumabababa!";
mes "Umbabababaumbaumbu!";
emotion e_an;
close;
}
//=====================================================================
umbala,177,153,3 script Bast 97,{
if (event_umbala>=3) emotion e_gasp;
mes "[Bast]";
mes "Oh! Another outsider. It's";
mes "great to encounter another one";
mes "in this village! My name is";
mes "Bast.";
next;
mes "[Bast]";
mes "Because Umbala village is isolated";
mes "within a deep forest, its culture";
mes "is unaffected by the steady pull";
mes "of progress.";
next;
mes "[Bast]";
mes "Not only that, but the natives' skin colour";
mes "and language are also different.";
mes "Aren't you confused by their";
mes "alien gestures and expressions?";
next;
mes "[Bast]";
mes "Even the things you would expect";
mes "to transcend culture have a";
mes "different meaning in Umbala.";
next;
mes "[Bast]";
mes "Just because a tribeman's face laughs";
mes "doesn't necessarily mean his";
mes "heart is laughing. Understand?";
next;
emotion e_sob;
mes "[Bast]";
mes "Because of that, people in the village";
mes "who know our language may have trouble!!";
close;
}
//=====================================================================
umbala,80,146,4 script Yuki 753,{
mes "[Yuki]";
mes "Umbaubaugau...Oh!";
mes "You're from abroad? That's";
mes "wonderful! I didn't think that";
mes "I would meet someone else from abroad.";
mes "Hahaha.";
next;
mes "[Yuki]";
mes "I came here looking for strong";
mes "companions, but I was unable";
mes "to understand the language.";
mes "I had to listen to the language being spoken";
mes "for some time before I picked it up.";
mes "Hahaha.";
next;
mes "[Yuki]";
mes "The people here seem to want to";
mes "preserve their native culture while";
mes "eschewing the trappings of modern life.";
mes "The tribesmen are really prone to";
mes "mischief-making.";
next;
mes "[Yuki]";
mes "The primitive atmosphere here is really";
mes "refreshing. Tribal law is very lax and";
mes "doesn't intrude upon one's enjoyment of";
mes "the village. It's really wonderful.";
close;
}
//=====================================================================
um_in,101,73,3 script Yunatan 783,{
if(event_umbala < 3) goto LumWord;
mes "[Yunatan]";
mes "I'm standing out here because I";
mes "can't stand to lay eyes on";
mes "that lecher Wambokoriotan.";
mes "I hate his guts!";
close;
LumWord:
mes "[Yunatan]";
mes "Umbaba! Umbaumbaugaga";
mes "Ugugumubaugaumuumu.";
mes "Umbabababababababa.";
close;
}
//=====================================================================
um_in,94,123,5 script Bartsutan 783,{
if(event_umbala < 3) goto LumWord;
mes "[Bartsutan]";
mes "I want to see Wambokoriotan";
mes "morph into an insect so I can";
mes "have the satisfaction of crushing";
mes "his skull! I hate him and his";
mes "advances! I wish he would just stay";
mes "away from me.";
close;
LumWord:
mes "[Bartsutan]";
mes "Umbarugumbarumbauma!";
mes "Umuguugumubarumba.";
mes "Umba...uumu.";
close;
}
//=====================================================================
umbala,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{
if(event_umbala < 3) goto LumWord;
mes "[Seirutan]";
mes "Bungy jumping is extremely dangerous.";
mes "As such, completing a successful";
mes "jump is a prerequisite for recognition";
mes "as an adult in the Utan tribe.";
close;
LumWord:
mes "[?????]";
mes "Umbaumbafumba.";
mes "Uwambaunbaumbabaufumba";
mes "Umbababaumbaumba.";
close;
}
//=====================================================================
umbala,146,157,4 script Utan Young Adult#2 786,{
if(event_umbala < 3) goto LumWord;
mes "[Arotan]";
mes "Making a safe bungy jump is a";
mes "really big deal. When someone makes";
mes "their first jump safely, many people";
mes "gather for a large feast.";
close;
LumWord:
mes "[????]";
mes "Umbaumbaumbabaumbaba.";
mes "Umbaumbabaumbababaumufumuba.";
close;
}
//=====================================================================
umbala,149,165,4 script Utan Young Adult#3 781,{
if(event_umbala < 3) goto LumWord;
mes "[Kryubatan]";
mes "I'm really afraid of heights,";
mes "so I really don't want to jump,";
mes "but I must in order to be";
mes "recognized as a courageous";
mes "member of the Utan tribe.";
close;
LumWord:
mes "[??????]";
mes "Umbaumbaumbababa.";
mes "Umbaumbaumumbabaumfumuba.";
mes "Umbaumbaumumubafumba.";
close;
}
//=====================================================================
umbala,92,159,4 script Hartan 785,{
if(event_umbala < 3) goto LumWord;
mes "[Hartan]";
mes "You want to know why our";
mes "skin is jet-black?";
mes "......";
next;
mes "[Hartan]";
mes "Well...";
mes "Every night before we sleep,";
mes "we eat lots of chocolate!";
next;
mes "[Hartan]";
mes "Mmmmmmm...Chocolate...";
close;
LumWord:
mes "[????]";
mes "Umbaumbaumba";
mes "Umbaumbaumba";
mes "Umbaumbaumba";
next;
mes "[????]";
mes "Umbaumbabaungaha.";
emotion e_sob;
close;
}
//=====================================================================
umbala,194,104,4 script Utan Tribe Child#2 787,{
if(event_umbala < 3) goto LumWord;
mes "[Burkatan]";
mes "An outsider?";
mes "Are you here to try bungy jumping?";
next;
menu "You got it",-,"Well....",L2;
mes "[Burkatan]";
mes "What courage!";
mes "The Utan tribe welcomes those";
mes "with courageous hearts.";
close;
L2:
mes "[Burkatan]";
mes "The adults don't want me to even";
mes "get close to the bungy jumping area.";
mes "In this tribe, bungy jumping is a rite";
mes "of passage. If I can show them that";
mes "I'm big enough to brave bungy jumping,";
mes "they'll have to recognize me as an adult!";
close;
LumWord:
mes "[???]";
mes "Umbaumbababaumfumuba.";
mes "Umbababaumbabaumbaumba.";
next;
menu "Um...yes?",-,"Nope...",Lu2;
mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbaumbaumubaba.";
close;
Lu2:
mes "[???]";
mes "Umbaumbaumuam.";
mes "Umbaumbaumbaba.";
mes "Umbaumfumababaumu.";
close;
}
//=====================================================================
umbala,193,208,6 script Utan Child#3 789,{
if(event_umbala < 3) goto LumWord;
mes "[Fuitan]";
mes "When I was younger, I went bungy";
mes "jumping even though it was extremely";
mes "dangerous. I did it, though, and my";
mes "chest swelled with a feeling of achievement.";
mes "The tradition encourages rash behavior, but";
mes "boys will be boys, don't you think?";
close;
LumWord:
mes "[????]";
mes "Umbaumbababa.";
mes "Umbamubafumabaumumbabamua";
mes "Umumbababaumbafuma.";
close;
}
//=====================================================================
umbala,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{
if(event_umbala < 3) goto LumWord;
mes "[Tsunitan]";
mes "Awesome! I haven't seen an outsider in some time.";
mes "You're just in time to watch as";
mes "youth from all over the village bungy";
mes "jump to prove their courage!";
next;
mes "[Tsunitan]";
mes "After you jump, you can use the";
mes "cord to climb. Also, if you search";
mes "underwater, you might be able to find";
mes "a submerged cave. Of course, there have";
mes "been unlucky souls who have died...";
next;
mes "[Tsunitan]";
mes "You may also feel sick";
mes "as the bottom draws near, because";
mes "the ominous shapes of aquatic monsters";
mes "drift slowly under the surface.";
mes "If you linger underwater, you might die...";
close;
LumWord:
mes "[????]";
mes "Umbaumba!";
mes "Umbaumbabababaumumba.";
mes "Babaum Utan Umbaumbaba";
mes "Umbababafumu.";
mes "Umfumubabaumbaumbaumbaba.";
next;
mes "[????]";
mes "Umbafumumababaumba.";
mes "Umbabatanumbaumba.";
mes "Umumu. Umbaumbaumbaum.";
mes "Umbabaumbaumbaumubaamum.";
mes "Umbaumbaumbafumu.";
close;
}
//=====================================================================
um_in,158,71,3 script Utan Tribesman 787,{
if(event_umbala < 3) goto LumWord;
mes "[Mutakutan]";
mes "Umbala has enough interesting trees";
mes "that studying them never gets old!";
next;
mes "[Mutakutan]";
mes "My favourite tree near Umbala is huge!";
mes "It stretches into the sky as far";
mes "as the eye can see!";
mes "It's supposed to be the tallest tree in the world!";
emotion e_ok;
next;
mes "[Mutakutan]";
mes "It's so old and large that";
mes "the top can't even be seen!";
next;
mes "[Mutakutan]";
mes "Even after climbing the tree";
mes "to quite a height, the top was not";
mes "in sight. I consider myself";
mes "a tree-climbing expert, so this";
mes "was quite distressing.";
next;
mes "[Mutakutan]";
mes "That said, the fruit I was able";
mes "to pick off of some of the higher";
mes "branches is yummy!";
emotion e_no1;
next;
mes "[Mutakutan]";
mes "It has a slightly sour taste. Eating";
mes "it makes me feel all tingly inside!!";
emotion e_no1;
next;
mes "[Mutakutan]";
mes "At the same time, a terrible illness";
mes "was ravaging Umbala village.";
next;
mes "[Mutakutan]";
mes "The elder's health was declining";
mes "and he was in danger of dying, but";
mes "when I gave him a piece of that";
mes "fruit, his health improved";
mes "dramatically in a short time. Surely";
mes "this fruit was a gift from the forest!";
emotion e_sob;
next;
mes "[Mutakutan]";
mes "The tree is north of the village. Why";
mes "not visit it if you're over that way?";
close;
LumWord:
mes "[????]";
mes "Umbaumbaumbabaumba!";
mes "Umbaumbaumbababaumba";
mes "Umbaumbaumba";
mes "Umbabaumbaumbaba.";
close;
}
//=====================================================================
umbala,145,217,3 script Chibibatan 783,{
if(event_umbala < 3) goto LumWord;
mes "[Chibibatan]";
mes "I want to have some fun with";
mes "Wambokoriotan, but after seeing";
mes "how his wife can be, I don't know if";
mes "I want to end up being on her bad side.";
close;
LumWord:
mes "[Chibibatan]";
mes "Umbaba.";
mes "Ugaugumbarumbaruuuu!";
mes "Ugugauwubaruguagumbagua.";
close;
}
//=====================================================================
um_in,139,48,5 script Purenotan 783,{
if(event_umbala < 3) goto LumWord;
mes "[Purenotan]";
mes "See that loser over there?";
mes "I'm on to him. He hasn't";
mes "exactly made a secret of his desire";
mes "to have an affair or three.";
mes "He needs to be smacked in the nuts, HARD.";
close;
LumWord:
mes "[Purenotan]";
mes "Umbaumbaugaga!";
mes "Umbaumbabababa!";
mes "Umbaumba!";
emotion e_an;
next;
mes "[Purenotan]";
mes "Umbaumabaumbaumbaba!";
mes "Umbababababaugau!";
mes "Uguugaumbabaumbagumba!";
emotion e_oh;
next;
emotion e_go;
close;
On_emo:
emotion e_an;
end;
}
//=====================================================================
um_in,144,45,5 script Wambokoriotan 789,{
if(event_umbala < 3) goto LumWord;
mes "[Wambokoriotan]";
mes "Ahhh...My wife is a real";
mes "hothead. Ouch...ouch.";
next;
mes "[Wambokoriotan]";
mes "Yunatan, Bartsutan, Chibibatan...";
mes "I want Umbala's babes as much";
mes "as they want me...Ouch...ouch!";
close;
LumWord:
mes "[Wambokoriotan]";
mes "Umbaumbaba.....";
mes "Umbaugua!";
mes "Umbagumumbabagumbagaga!";
emotion e_heh;
next;
donpcevent "Purenotan::On_emo";
close;
}
//==============================================================================
//Bungee jumping!
//==============================================================================
umbala,140,197,0 script #Shibonochikka 139,0,1,{
set @jumprand,rand(0,4);
if (@jumprand == 1) goto L1;
if (@jumprand == 2) goto L2;
if (@jumprand == 3) goto L3;
if (@jumprand == 4) goto L4;
mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
end;
L1:
//Dead
mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
percentheal -100,0;
end;
L2:
//HP50% Damage
mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
percentheal -50,0;
end;
L3:
//HP99% Damage
mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
percentheal -99,0;
end;
L4:
//1 HP left, warp to Niflheim
mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8;
heal -HP+1,0;
warp "nif_in",69,15;
end;
}
//=====================================================================
umbala,136,195,0 script #Warp Point 139,1,1,{
warp "umbala",145,166;
end;
}