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//===== eAthena script =======================================
//= Umbala Town script
//===== By: ==================================================
//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= Any eAthena Version; RO Episode XX
//===== Description: =========================================
//= Umbala Town Npcs
//==================================================
//Phase1.Learning the Language
//1	(Elder)First discussion
//2	(Elder)Asking about learning the language
//3	(Elder)Final step (understanding NPC speech)
//------------------------------------------
//Phase2.Create Essence/Dismantle Stone
//4	(Shaman)Get permission to speak with her from the chief
//5	(Elder)Ask about conditions needed to be fulfilled to get permission
//6	(Elder)Get permission
//7	(Shaman)Use the shaman to create essences and dismantle elemental stones.
//===== Additional Comments: =================================
//= 1.0 - Done By jAthena (dunno Who)
//= 1.1 - Translated by Fusion Dev Team
//= 1.2 - Fixed Something by Muad Dib
//= 1.3 - Fixed up For eA by Darkchild
//= 1.4 - Fixed some wrong item names [Lupus]
//= 1.5 � Spell Checked [massdriller]
//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
//= 1.7 - Fixed bugs and exploits [Lupus]
//= 1.8 - Warps you to Niff with 1HP [Lance]
//============================================================


//========================================================
// == NPCs on the road to Umbala ==
//========================================================
//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
comodo.gat,170,137,7	script	Reid	84,{
	close;
On_Emotion20:
	emotion e_hmm;
	end;
On_Emotion29:
	emotion e_gg;
	end;
}

//========================================================
comodo.gat,171,137,1	script	Heath	92,{
	mes "[Reid]";
	mes "There's a huuuuuuuge treasure hidden";
	mes "somewhere around here!";
	next;
	mes "[Heath]";
	mes "If only we could get our hands on it,";
	mes "the people who call us the 'Dunce Duo'";
	mes "will certainly have to eat their words!!";
	next;
	mes "[Reid]";
	mes "We'll keep looking as long as it takes!";
	next;
	donpcevent "Reid::On_Emotion29";
	emotion e_gg;
	mes "[Heath]";
	mes "Hey, Reid, come on!";
	next;
	mes "[Reid]";
	mes "............";
	next;
	donpcevent "Reid::On_Emotion29";
	emotion e_hmm;
	mes "[Reid]";
	mes "Okay, okay...I'm coming.";
	next;
	menu "Hey, wait!  Treasure?",Lwhat_1;

	Lwhat_1:
		mes "[Reid]";
		mes "You mean you've never heard of it?!";
		next;
		emotion e_gg;
		mes "[Heath]";
		mes "Oh, you want to hear the story of the";
		mes "treasure, huh?  Well, how important";
		mes "is it to you, really?";
		next;
		mes "[Reid and Heath]";
		donpcevent "Reid::On_Emotion29";
		emotion e_gg;
		mes "Important enough for you to";
		mes "cough up 1000 zeny?!";
		next;
		menu "Alright.  I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;

		Lzeny_1:
			if(Zeny < 1000) goto Lzeny_no;
			set Zeny,Zeny-1000;
			mes "[Heath]";
			mes "Alright, my 'friend'. listen up.";
			next;
			mes "[Reid]";
			mes "A famous adventurer named Niles";
			mes "returned to this village from his";
			mes "adventures abroad.";
			mes "He was dragging...";
			next;
			mes "[Heath]";
			mes "...(Whisperwhisperwhisper)";
			mes "a really big box along behind him!!";
			next;
			mes "[Reid]";
			mes "He returned during the dead of night,";
			mes "hoping no one would see his cargo.";
			next;
			mes "[Heath]";
			mes "There has to be something";
			mes "valuable in that box!";
			mes "There's no other explanation!";
			next;
			mes "[Reid]";
			mes "I'm on a search for that box!";
			mes "I'm going to find it!";
			next;
			emotion e_hmm;
			mes "[Heath]";
			mes "There's just one problem.";
			mes "We don't have the slightest";
			mes "idea where Niles put the treasure.";
			next;
			mes "[Reid]";
			mes "Niles is making us look foolish!";
			next;
			menu "Where is Niles now?",Lwhere_1;

			Lwhere_1:
				mes "[Reid]";
				mes "He's on the north side of the village.";
				next;
				mes "[Heath]";
				mes "I hope this information was worth";
				mes "it.";
				next;
				mes "[Reid and Heath]";
				mes "It was certainly worth it to us!";
				mes "Heh heh heh!";
				close;

			Lzeny_no:
				mes "[Reid]";
				mes "Hey!  Come back when you're not dirt";
				mes "poor!  Gotta spend money to make money, right?";
				close;

		Lzeny_2:
			donpcevent "Reid::On_Emotion20";
			emotion e_hmm;
			mes "[Heath]";
			mes "Whaaaaat?!  I swear that our marks";
			mes "aren't as gullible as they used to be.";
			mes "How are we supposed to make an honest zeny?!";
			close;
}

//========================================================
cmd_in01.gat,175,120,3	script	Iria	69,{
	mes "[Iria]";
	mes "That guy over at the far table";
	mes "in the corner is the adventurer";
	mes "Niles.  He seems to have a wealth";
	mes "of stories about his many adventures.";
	next;
	mes "[Iria]";
	mes "He's always so boisterous, saying things";
	mes "like 'Will your journey lead you to fame,";
	mes "or to certain death?!'";
	next;
	mes "[Iria]";
	mes "Nevertheless, anyone who talks to Niles";
	mes "for any length of time seems to be invariably";
	mes "inspired by his passion.";
	close;
}

//========================================================
cmd_in01.gat,164,115,1	script	Niles	731,{
	mes "[Niles]";
	mes "Oh?";
	mes "Another fool come to ask about";
	mes "that idiotic rumour circulating";
	mes "around town?";
	next;
	mes "[Niles]";
	mes "The story about me finding a great";
	mes "treasure is a big misunderstanding.";
	mes "In reality, it's just my collection";
	mes "of modest finds.";
	next;
	mes "[Niles]";
	mes "That said, I think I have a lead";
	mes "on a potentially lucrative ";
	mes "item just waiting to be found.";
	next;
	mes "[Niles]";
	mes "Don't you think that cave";
	mes "near Comodo village is interesting?";
	next;
	mes "[Niles]";
	mes "I think a large jewel may be";
	mes "hidden within its confines.";
	next;
	mes "[Niles]";
	mes "Until recently, we didn't know how to";
	mes "reach the cave.";
	next;
	mes "[Niles]";
	mes ".............";
	next;
	mes "[Niles]";
	mes ".......Hm?";
	next;
	mes "[Niles]";
	mes "Is your mind set on going there?!";
	mes "Can you imagine what you'll find?!";
	next;
	mes "[Niles]";
	mes "Doesn't just talking about it make";
	mes "you want to go on an adventure?!!!";
	next;
	mes "[Niles]";
	mes "Just break down any barrier in your";
	mes "path and trust your primal instincts";
	mes "to guide you to your goal!";
	next;
	mes "[Niles]";
	mes "Go!  Quickly!";
	next;
	mes "[Niles]";
	mes "Will you find the path to fame on";
	mes "your journey, or the path to certain";
	mes "death?!  Hahahaha!!!!";
	close;
}


//==================================================================
//	Umbala NPCs and Quests
//==================================================================

//==================================================================
//Trade money for meat
umbala.gat,70,106,3	script	Utan Child#1	781,{
if(event_umbala < 3) goto LumWord;
	mes "[???]";
	mes "Hello!  I'm a member of";
	mes "the Utan tribe.";
	next;
	mes "[???]";
	mes "My name is Hatan!  Nice to";
	mes "meet you.";
	emotion e_heh;
	next;
	mes "[Hatan]";
	mes "...I can't play now, because";
	mes "a recent thunderstorm caused";
	mes "the roof of our house to become";
	mes "cracked...";
	emotion e_sob;
	next;
	mes "[Hatan]";
	mes "...!";
	next;
	mes "[Hatan]";
	mes "Hey!  You guys seem pretty well";
	mes "off.  Do you think you could";
	mes "give us a little zeny";
	mes "so we can fix the crack?";
	mes "Please!";
	emotion e_sob;
	next;
	menu "Nod",-,"Shake Head",Lend2;

		if(Zeny < 1000) goto LError2;
		mes "[Hatan]";
		mes "Yay!!";
		mes "You're the best!!";
		set Zeny,Zeny-1000;
		getitem 517,1;//Items: Meat,
		emotion e_swt2;
		next;
		mes "[Hatan]";
		mes "Please take this as a token of my gratitude.";
		emotion e_heh;
		close;

		LError2:
			mes "[Hatan]";
			mes "Well, maybe I underestimated your";
			mes "wealth, but you shouldn't lie...";
			emotion e_pif;
			close;
	Lend2:
		mes "[Hatan]";
		mes "...Awwwww.";
		emotion e_sob;
		close;

LumWord:
	mes "[???]";
	mes "Umba!";
	mes "Umbaluwababawamuba.";
	next;
	mes "[???]";
	mes "Umba!  Umbaumba!";
	mes "Umbabama Hatan baba.";
	emotion e_heh;
	next;
	mes "[Hatan]";
	mes "...Umba, Umbaumbaumba.";
	mes "Umbaumbaumbababa.";
	mes "Umbabawaumbaumbaba.";
	mes "Umbaumba.";
	mes "...Umbaumbamabababumba.";
	emotion e_sob;
	next;
	mes "[Hatan]";
	mes "...!";
	next;
	mes "[Hatan]";
	mes "Umba!";
	mes "Umbaumbaumbababa.";
	mes "Umbababaumbawabaumba!";
	mes "Umbaumbaumbababa.";
	mes "wamfuba!  Umba!";
	emotion e_sob;
	next;
	menu "Nod",-,"Shake Head",Lend;

		if(Zeny < 1000) goto LError;
		mes "[Hatan]";
		mes "Umbaumba!!";
		mes "Um!-babaumba-baumba-.";
		mes "Umba-umba-Umbabawamamaba!";
		set Zeny,Zeny-1000;
		getitem 517,1;//Items: Meat,
		emotion e_swt2;
		next;
		mes "[Hatan]";
		mes "Umbaumba....";
		emotion e_heh;
		close;

		LError:
			mes "[Hatan]";
			mes "Umba-Umbana!";
			emotion e_pif;
			close;
	Lend:
		mes "[Hatan]";
		mes "....Umba....";
		emotion e_sob;
		close;
}

//==================================================================
//Trade Meat for Clover, ???, and Soft Fur 
umbala.gat,59,243,5	script	Utan Child#4	787,{
if(event_umbala < 3) goto LumWord;
	mes "[Kotan]";
	mes ".....";
	mes ".....";
	mes "...I want meat.";
	mes "...Gimme meat!";
	next;
	menu "Sure",-,"No way!",L2;
	if(countitem(517) < 1) goto LError;//Items: Meat,
		delitem 517,1;//Items: Meat,
		mes "[Kotan]";
		mes "Hey, thanks!";
		mes "Take these!";
		emotion e_scissors;
		getitem 909,2;//Items: Jellopy,
		getitem 914,2;//Items: Fluff,
		getitem 705,2;//Items: Clover,
		close;
	L2:
		mes "[Kotan]";
		mes "......";
		mes "...I'm hungry!";
		mes "...Gimme meat!";
		emotion e_sob;
		close;
LError:
	mes "[Kotan]";
	mes "Hey!  You said you have";
	mes "meat!  So you were lying?";
	mes "I hate you!";
	emotion e_an;
	close;
LumWord:
	mes "[???]";
	mes "....";
	mes "....";
	mes "...Umbaba!";
	mes "...Famba!";
	emotion e_rock;
	next;
	menu "Umba",-,"Umbabu",Lu2;
	if(countitem(517) < 1) goto LuError;//Items: Meat,
		delitem 517,1;//Items: Meat,
		mes "[???]";
		mes "Umbaumbaumbababa.";
		mes "Umbababauma.";
		emotion e_scissors;
		getitem 909,2;//Items: Jellopy,
		getitem 914,2;//Items: Fluff,
		getitem 705,2;//Items: Clover,
		close;
	Lu2:
		mes "[???]";
		mes "....";
		mes "......Unguba!";
		mes "....Umbababa.";
		emotion e_sob;
		close;
LuError:
	mes "[???]";
	mes "Umbawamufumabababa!";
	mes "Umbabababaumbaumbu!";
	emotion e_an;
	close;
}

//==============================================================================
//Skeletal Gate
//==============================================================================
umbala.gat,221,193,1	script	 #Skeletal Gate	111,{
	if(event_umbala==7) goto LwarpNoText;
	set @ryumon,0;
	mes "^3355FFThe gate is shaped like a skeleton";
	mes "You cannot pass this point as the gate is";
	mes "locked.  You hear sounds coming from the";
	mes "inside.^000000";
	next;
	menu "Examine the skeleton",-,"Nothing",Lend;
		mes "^3355FFWhen you examine the gate";
		mes "carefully, you notice that there";
		mes "is a hole about the size of a gemstone";
		mes "on the left side of the gate about where";
		mes "the skeleton's left eye should be.  There is";
		mes "a matching hole on the other side.^000000";
		next;
		mes "^3355FFWhat you would like to";
		mes "to do with the left socket?^000000";
		next;
		menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
			mes "^3355FFNothing was inserted into the left socket.^000000";
			next;
			goto LRight;
		L1_2:
			//Blue
			if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
				mes "^3355FFYou inserted a Blue Gemstone into the";
				mes "left socket.^000000";
				next;
				delitem 717,1;//Items: Blue Gemstone,
				getitem 717,1;//Items: Blue Gemstone,
				set @ryumon,1;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto LRight;
		L1_3:
			//Yellow
			if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
				mes "^3355FFYou inserted a Yellow Gemstone into the";
				mes "left socket.^000000";
				next;
				delitem 715,1;//Items: Yellow Gemstone,
				getitem 715,1;//Items: Yellow Gemstone,
				set @ryumon,2;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto LRight;
		L1_4:
			//Red
			if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
				mes "^3355FFYou inserted a Red Gemstone into the";
				mes "left socket.^000000";
				next;
				delitem 716,1;//Items: Red Gemstone,
				getitem 716,1;//Items: Red Gemstone,
				set @ryumon,3;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto LRight;
			L1_2_e:
				mes "^3355FFYou don't have a Blue Gemstone.";
				goto L1_e;
			L1_3_e:
				mes "^3355FFYou don't have a Yellow Gemstone.";
				goto L1_e;
			L1_4_e:
				mes "^3355FFYou don't have a Red Gemstone.";
			L1_e:
				mes "Therefore, nothing was inserted into";
				mes "the left socket.^000000";
				next;
	LRight:
		mes "^3355FFWhat about the right";
		mes "socket?^000000";
		next;
		menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
			mes "^3355FFNothing was inserted into the right socket.^000000";
			next;
			goto Lfin;
		L2_2:
			//Blue
			if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
				mes "^3355FFYou inserted a Blue Gemstone into the";
				mes "right socket.^000000";
				next;
				delitem 717,1;//Items: Blue Gemstone,
				getitem 717,1;//Items: Blue Gemstone,
				set @ryumon,@ryumon+10;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto Lfin;
		L2_3:
			//Yellow
			if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
				mes "^3355FFYou inserted a Yellow Gemstone into the";
				mes "right socket.^000000";
				next;
				delitem 715,1;//Items: Yellow Gemstone,
				getitem 715,1;//Items: Yellow Gemstone,
				set @ryumon,@ryumon+20;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto Lfin;
		L2_4:
			//Red
			if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
				mes "^3355FFYou inserted a Red Gemstone into the";
				mes "right socket.^000000";
				next;
				delitem 716,1;//Items: Red Gemstone,
				getitem 716,1;//Items: Red Gemstone,
				set @ryumon,@ryumon+30;
				mes "^3355FFA rolling sound can be heard, and";
				mes "the gemstone comes out of the skeleton's                                 mouth.^000000";
				next;
				goto Lfin;
			L2_2_e:
				mes "^3355FFYou don't have a Blue Gemstone.";
				goto L2_e;
			L2_3_e:
				mes "^3355FFYou don't have a Yellow Gemstone.";
				goto L2_e;
			L2_4_e:
				mes "^3355FFYou don't have a Red Gemstone.";
			L2_e:
				mes "Therefore, nothing was inserted into";
				mes "the right socket.^000000";
				next;
			Lfin:
				mes "^3355FF..........^000000";
				next;
				mes "^3355FF...................";
				mes ".....................^000000";
				next;
				mes "^3355FF.......................";
				mes ".........................";
				mes ".........................^000000";
				next;
				if(event_umbala < 6) goto LSecondCheck;
					if(@ryumon == 33) goto Lwarp;
				LSecondCheck:
				if(event_umbala >= 6) goto LNewEnd;
					if(@ryumon == 13) goto Lwarp;
					LNewEnd:
						mes "^3355FFNothing happened.";
						mes "You hear a faint laugh, but";
						mes "decide that it's all in";
						mes "your head.^000000";
						close;
				Lwarp:
					mes "^3355FFA rumbling sound can be";
					mes "heard as the gate opens.";
					mes "As you step across the threshold.";
					mes "you feel as if you're walking in";
					mes "into the arms of death itself.^000000";
					next;
				LwarpNoText:
					warp "um_in.gat",32,71;
					close;
Lend:
	mes "^3355FFAfter hitting the gate a few";
	mes "times with no result, you decide to give";
	mes "up.^000000";
	close;
}

//==============================================================================
//Umbala Event
//==============================================================================
um_in.gat,39,122,5	script	Utan Tribal Elder	784,{
	if(event_umbala == 1) goto LStart2;	
	if(event_umbala == 2) goto LStart3;
	if(event_umbala == 3) goto LStart4;
	if(event_umbala == 4) goto LStart5;
	if(event_umbala == 5) goto LStart6;
	if(event_umbala == 6) goto LStart4;
	if(event_umbala == 7) goto LStart4;
	mes "[Karukatan]";
	mes "Aha, You're new to the Utan";
	mes "family's little village, aren't";
	mes "you?  I would remember such a face";
	mes "had I met you before.";
	next;
	mes "[Karukatan]";
	mes "We know there is a wide world around";
	mes "us, but the there is something to";
	mes "be appreciated in the simple life";
	mes "we lead here.";
	next;
	mes "[Karukatan]";
	mes "All decisions in the village are made";
	mes "by me or with my input";
	next;
	mes "[Karukatan]";
	mes "You want to know how I speak your";
	mes "language when it seems no one else in";
	mes "the village does?  A fair question.";
	mes "I picked up your tongue from the";
	mes "adventurers who sometimes pass";
	mes "through this village.";
	next;
	mes "[Karukatan]";
	mes "Some outsiders have also settled near here";
	mes "over time.  In exchange for information";
	mes "about their customs and culture, I";
	mes "teach them the language and customs";
	mes "of the Utan tribe.";
	next;
	mes "[Karukatan]";
	mes "If you want to learn our language,";
	mes "you must immerse yourselves in";
	mes "our customs and cultural traditions.";
	mes "You should even try and look as much";
	mes "like us as you can.";
	next;
	mes "[Karukatan]";
	mes "I hope you're worthy of my confidence.";
	mes "Some members of the tribe have expressed";
	mes "the sentiment that welcoming outsiders";
	mes "is dangerous to the village.";
	next;
	mes "[Karukatan]";
	mes "When you want to begin learning the";
	mes "language, come and visit me.  Don't";
	mes "forget to make yourself appear as";
	mes "much like us as you can.";
	set event_umbala,1;
	close;
LStart2:
	mes "[Karukatan]";
	mes "Ahh, have you looked around the";
	mes "village a bit?  Did other people";
	mes "from the tribe hide from you when";
	mes "they saw you?  Don't worry.  They";
	mes "were just surprised to see a new face.";
	next;
	mes "[Karukatan]";
	mes "Hmm?  You need something from me?";
	mes "How can I make your stay in the village";
	mes "more pleasant?";
	next;
	menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
		if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
		mes "[Karukatan]";
		mes "Well, in order to understand our";
		mes "language, you need to assimilate";
		mes "our cultural values, too.  Trying to";
		mes "understand a language in the context of an";
		mes "alien culture is foolish, right?";
		next;
		mes "[Karukatan]";
		mes "Besides, if the tribesmen in the";
		mes "village fear you, how will you";
		mes "ever get them to speak with you?";
		mes "You should try making yourself";
		mes "look like us in order to be more";
		mes "accepted.";
		close;
	L1_mask:
		mes "[Karukatan]";
		mes "What a cute mask.  The Utan tribe";
		mes "appreciates its traditional masks";
		mes "because sometimes by hiding your";
		mes "face, you can express more genuine";
		mes "feelings.";
	//Activate Sphinx Mask Quest (optional)
		set mask_q,1;
		next;
		mes "[Karukatan]";
		mes "Over time, the mask itself";
		mes "has come to symbolize trust among";
		mes "the members of the Utan tribe.";
		next;
		mes "[Karukatan]";
		mes "Now that you're prepared, I will";
		mes "begin teaching you the Utan";
		mes "language as promised.  First,";
		mes "you need to make some preparations,";
		mes "however...";
		next;
		mes "[Karukatan]";
		mes "First, I need some paper.  With";
		mes "paper, I can write down the words";
		mes "I intend to teach.";
		next;
		mes "[Karukatan]";
		mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000.";
		mes "I also need something to write with.";
		mes "of course.";
		mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
		mes "will do nicely.";
		next;
		mes "[Karukatan]";
		mes "Once you get these, I can start";
		mes "teaching you the language.";
		set event_umbala,2;
		close;
	L2:
		mes "[Karukatan]";
		mes "Haha.  Only imitating the sound";
		mes "of the words is useless.  Even";
		mes "though it sounds random, there is";
		mes "a specific way of combining the";
		mes "words.";
		next;
		mes "[Karukatan]";
		mes "Also, our language has depends a";
		mes "a lot on emotion to convey its";
		mes "meaning.  Outsiders can't pick up";
		mes "the subtlety right away, even though";
		mes "we're the same race, ";
		next;
		mes "[Karukatan]";
		mes "It seems you have an interest";
		mes "in learning the language of the";
		mes "Utan tribe.  If that's the case,";
		mes "come visit me and I'll teach you.";
		next;
		mes "[Karukatan]";
		mes "Then, you won't sound so silly.";
		close;
	L3:
		mes "[Karukatan]";
		mes "Ah.  If you want to continue your";
		mes "trip, please keep this village in";
		mes "your memories.";
		close;
LStart3:
	if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
	mes "[Karukatan]";
	mes "It seems you've not yet prepared the";
	mes "proper items.  Did you forget what";
	mes "you need to gather before I can";
	mes "teach you the language?  You need to gather";
	next;
	mes "[Karukatan]";
	mes "^3377FF10x Oil Paper^000000,";
	mes "^3377FF5x Slick Paper^000000,";
	mes "^3377FF1x Squid Ink^000000, and";
	mes "^3377FF1x Feather of Bird^000000.";
	mes "Once you have gathered those, I can teach";
	mes "you Utan tribal language.";
	close;
Lchkok:
	delitem 7151,10;//Items: Oiled Paper,
	delitem 7111,5;//Items: String Paper,
	delitem 1024,1;//Items: Squid Ink,
	delitem 916,1;//Items: Feather of Birds,
	mes "[Karukatan]";
	mes "Good.  You've prepared all the";
	mes "necessary materials.  Now, I can";
	mes "begin to teach you the Utan tribal";
	mes "language.";
	next;
	mes "[Karukatan]";
	mes "............";
	next;
	mes "[Karukatan]";
	mes "............";
	mes "............";
	next;
	mes "[Karukatan]";
	mes "............";
	mes "............";
	mes "............";
	next;
	mes "[Karukatan]";
	mes "Do you feel more enlightened now?";
	mes "Try talking to others in the Utan";
	mes "tribe.  They'll warm up to your quickly";
	mes "now that you speak the language.";
	set event_umbala,3;
	next;
	mes "[Karukatan]";
	mes "If you need something while you're";
	mes "here, don't hesitate to visit me.";
	close;
LStart4:
//fin
	mes "[Karukatan]";
	mes "Do you need something?";
	mes "If you need someone to guide you around";
	mes "the village, you should ask someone else.";
	mes "I can't leave here right now.";
	next;
	mes "[Karukatan]";
	mes "The best way to get a feel for";
	mes "the village is to just walk";
	mes "around and see the sights.  By doing";
	mes "that, you can form a personal";
	mes "bond with the village.";
	close;
LStart5:
	mes "[Karukatan]";
	mes "Oh, it seems you're enjoying yourself here.";
	mes "You need something else?";
	next;
	mes "[Karukatan]";
	mes "It seems you want to ask the";
	mes "shaman Putsuchiratan something";
	mes "and you're seeking my permission";
	mes "to do so.";
	next;
	mes "[Karukatan]";
	mes "Well...There's a mask from";
	mes "abroad that Putsuchiratan and I";
	mes "have both always desired.  Putsuchiratan";
	mes "heard about it some time ago.";
	next;
	mes "[Karukatan]";
	mes "If I could have the ^3377FFSmile Mask^000000,";
	mes "it would be a great honour, but";
	mes "I promised I would give it to";
	mes "to Putsuchiratan as a gift if I ever";
	mes "came across one.  If you can find a Smile Mask for me,";
	mes "I'll give you permission to speak with her.";
	set event_umbala,5;
	close;
LStart6:
	if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
	mes "[Karukatan]";
	mes "Did you find the ^3377FFSmile Mask^000000 yet?";
	mes "In order to let you see the shaman,";
	mes "you need to collect one.";
	mes "A gift will put Putsuchiritan in";
	mes "a good mood, also.";
	close;
Lsmileok:
	delitem 2278,1;//Items: Mr. Smile,
	mes "[Karukatan]";
	mes "Ahh!  It's a Smile Mask!";
	mes "I would really like to put this";
	mes "on just once, but I promised to";
	mes "give this to Putsuchiritan as";
	mes "a gift.";
	set event_umbala,6;
	next;
	mes "[Karukatan]";
	mes "I'll tell Putsuchiritan to allow you";
	mes "to meet with her.  I'm certain that you";
	mes "will find her talents to be a tremendous";
	mes "help on your journey.";
	close;
}

//=====================================================================
um_in.gat,44,71,2	script	Utan Tribe Shaman	782,{

	switch(event_umbala) {
	default:	
		mes "[?????]";
		mes "Umbaumbaumbaba Utan Umbaba";
		mes "Umbaumbaumbafumbabauma...";
		mes "Umbabaumbaumbabaumbabaumba";
		mes "Umbabaumbabaumbaumbabaumba";
		mes "Fumbaumba.";
		next;
		warp "umbala.gat",217,186;
		close;
	case 3:	
		mes "[Putsuchiritan]";
		mes "I will not see outsiders that are";
		mes "not from the Utan tribe.";
		mes "...There are many things about the";
		mes "nature of our society that you do";
		mes "not yet understand.";
		next;
		mes "[Putsuchiritan]";
		mes "Others of your type will do anything";
		mes "to set foot on land which is sacred";
		mes "to the Utan tribe.  We fear that";
		mes "revealing our secrets will expose";
		mes "use to danger.";
		next;
		mes "[Putsuchiritan]";
		mes "What's worse, I don't think that";
		mes "outsiders understand our desire";
		mes "to preserve our tribal culture.";
		next;
		mes "[Putsuchiritan]";
		mes "As my talents are foremost for";
		mes "the use of the Utan tribe, you";
		mes "must get permission from the elder";
		mes "if you want my assistance.";
		mes "Also, don't be stirring up trouble";
		mes "among the tribesmen.";
		set event_umbala,4;
		close;
	case 4:
	case 5:
		mes "[Putsuchiritan]";
		mes "Didn't you hear me?  You need";
		mes "to get the elder's permission before";
		mes "I can help you.";
		close;
	case 6:
		mes "[Putsuchiritan]";
		mes "You seem to have gotten permission from";
		mes "the elder.  Fine, I'll help you, though";
		mes "I don't really want to.";
		next;
		mes "[Putsuchiritan]";
		mes "I can call forth hidden talents";
		mes "buried deep within your psyche";
		mes "and tap the power hidden in";
		mes "elemental stones.";
		next;
		mes "[Putsuchiritan]";
		mes "I need to prepare my rituals.";
		mes "When you're ready to proceed, please";
		mes "talk to me again.";
		set event_umbala,7;
		close;
	case 7:
		mes "[Putsuchiritan]";
		mes "I don't know whether my talents";
		mes "will be useful to you, but I'll";
		mes "help you anyway.";
		next;
		mes "[Putsuchiritan]";
		mes "I can create elemental essence from natural objects,";
		mes "or, dismantle elemental stones into their component essences.";
		mes "Which would you like to do?";
	}
	
	next;

	set .@need,0;

	switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) {
	case 1:
		mes "[Putsuchiritan]";
		mes "Which elemental essence would you";
		mes "like to create?  I can create earth, water,";
		mes "fire, and wind essence.";
		next;
		switch (select("Earth","Water","Fire","Wind")) {
			case 1:
				if(countitem(947)<15) {
					mes "[Putsuchiritan]";
					mes "Earth...You need that which is";
					mes "a friend of the earth.  Explore";
					mes "the verdant forest and find";
					mes "^3377FF15x Horn^000000 for the ritual.";
				}
				else {
					set .@need,947;
					set .@amount,15;
					set .@gain,993;
				}
				break;
			case 2:
				if(countitem(946)<20) {
					mes "[Putsuchiritan]";
					mes "Water...You need that which is";
					mes "saturated with water.  Explore";
					mes "the area around here and find";
					mes "^3377FF20x Snails Shell^000000 for the ritual.";
				}
				else {
					set .@need,946;
					set .@amount,20;
					set .@gain,991;
				}
				break;
			case 3:
				if(countitem(904)<20) {
					mes "[Putsuchiritan]";
					mes "Fire...You need that which";
					mes "can withstand the roiling heat";
					mes "of perpetual flame.  Explore the";
					mes "desert and find ^3377FF20x Scorpion Tail^000000";
					mes "for the ritual.";
				}
				else {
					set .@need,904;
					set .@amount,20;
					set .@gain,990;
				}
				break;
			case 4:
				if(countitem(1013)<25) {
					mes "[Putsuchiritan]";
					mes "Wind...You need that which";
					mes "has an easy camaraderie with";
					mes "the sky itself.";
					mes "You need ^3377FF25x Rainbow Shell^000000";
					mes "to complete the ritual.";
				}
				else {
					set .@need,1013;
					set .@amount,25;
					set .@gain,992;
				}
				break;
		}
		if(.@need == 0) {
			next;
			mes "[Putsuchiritan]";
			mes "Once you've prepared these";
			mes "objects from nature, please return here";
			mes "so we can complete the ritual.";
			close;
		}
		mes "[Putsuchiritan]";
		mes "Now, I will try to tap the";
		mes "source of power hidden deep within";
		mes "you.  Choose a number between 1 and 9.";
		mes "If you don't want to create essence";
		mes "after all, choose 0.";
		while(1) {
			next;
			input .@num;
			if(.@num<=0) {
				mes "[Putsuchiritan]";
				mes "If you don't wish my help at the moment,";
				mes "that's fine.  When you do, please come";
				mes "by again.";
				close;
			}
			if(.@num>9) {
				mes "[Putsuchiritan]";
				mes "You must choose a number between";
				mes "1 and 9.  It is very important that";
				mes "you choose the number most dear to";
				mes "your heart.";
				continue;
			}
			break;
		}
		mes "[Putsuchiritan]";
		switch(.@need) {
			case 947: mes "The horn begins to vibrate."; break;
			case 904: mes "The tail begins to vibrate."; break;
			default: mes "The shell begins to vibrate."; break;
		}
		mes "I will now chant a holy mantra.";
		mes "Imagine the number in your mind";
		mes "and imagine power radiating forth from";
		mes "your body.";
		next;
		mes "[Putsuchiritan]";
		mes "Amba Omba Sanba!  Unba Chi!";
		mes "Wanbatauma Eurukaba!  Unba!  Ba!";
		mes "Jyur!  Fumuba  Rurara!  Wamba!  Ra!";
		mes "Damtsuha Ombabaraka! Unba! Shi!";
		mes "Sukatamba Aburumba! Umba! Shi!";
		next;
		delitem .@need,.@amount;
		getitem .@gain,1;
		mes "[Putsuchiritan]";
		mes "There.  Your inner power has converted";
		mes "these objects from nature into";
		mes "elemental essence.  Put";
		mes "it to good use.";
		close;
	case 2:
		mes "[Putsuchiritan]";
		mes "What type of stone would you like to";
		mes "dismantle?  Please choose earth, water,";
		mes "fire, or wind.";
		next;
		switch (select("Earth","Water","Fire","Wind")) {
			case 1:
				if(countitem(997)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Great Nature^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,997;
					set .@gain,993;
				}
				break;
			case 2:
				if(countitem(995)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Mystic Frozen^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,995;
					set .@gain,991;
				}
				break;
			case 3:
				if(countitem(994)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Flaming Heart^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,994;
					set .@gain,990;
				}
				break;
			case 4:
				if(countitem(996)==0) {
					mes "[Putsuchiritan]";
					mes "You need to have";
					mes "^3377FF1x Rough Wind^000000";
					mes "to disassemble into its";
					mes "component essence.";
				}
				else {
					set .@need,996;
					set .@gain,992;
				}
				break;
		}
		next;
		if(.@need == 0) {
			mes "[Putsuchiritan]";
			mes "Once you have the necessary stone,";
			mes "please come back and visit me";
			mes "so that the ritual can be completed.";
			close;
		}
		mes "[Putsuchiritan]";
		switch(.@need) {
			case 997: mes "I will dismantle your earth crystal"; 	break;
			case 995: mes "I will dismantle your frozen crystal"; 	break;
			case 994: mes "I will dismantle your heart of flame"; 		break;
			case 996: mes "I will dismantle your rough wind stone"; 	break;
		}
		mes "into its component essence.";
		mes "Choose a number between 1 and 9.";
		mes "If you don't want me to dismantle the";
		mes "stone, choose 0.";
		while(1) {
			next;
			input .@num;
			if(.@num<=0) {
				mes "[Putsuchiritan]";
				mes "If you don't wish my help at the moment,";
				mes "that's fine.  When you do, please come";
				mes "by again.";
				close;
			}
			if(.@num>9) {
				mes "[Putsuchiritan]";
				mes "You must choose a number between";
				mes "1 and 9.  It is very important that";
				mes "you choose the number most dear to";
				mes "your heart.";
				continue;
			}
			break;
		}
		set .@num,.@num+rand(5);
		if(.@num>10)
			set .@num,.@num-10;
		if(.@num<5)
			set .@num,.@num+5;
		mes "[Putsuchiritan]";
		mes "Please place the elemental stone";
		mes "inside this holy circle.  I will chant a";
		mes "a mantra.  I don't know if I can";
		mes "completely dismantle the stone,";
		mes "but here goes...";
		next;
		mes "[Putsuchiritan]";
		mes "Unba Unba Karama!  Unba!  Ta!";
		mes "Rukara!  Ukarere!  Un!  Unba!  Ka!";
		mes "Anburaka Taburaka Taburakan!  Unba Ra!";
		mes "Onbaruzu Zan Kata!  Unba Ka!";
		next;
		delitem .@need,1;
		getitem .@gain,.@num;
		mes "[Putsuchiritan]";
		mes "The elemental stone has been";
		mes "dismantled into its natural";
		mes "essence.  Please put it to";
		mes "good use.";
		close;
	case 3:
		mes "[Putsuchiritan]";
		mes "If you don't wish my help at the moment,";
		mes "that's fine.  When you do, please come";
		mes "by again.";
		close;
	}
}

//=====================================================================
umbala.gat,177,153,3	script	Bast	97,{
	if (event_umbala>=3) emotion e_gasp;
	mes "[Bast]";
	mes "Oh!  Another outsider.  It's";
	mes "great to encounter another one";
	mes "in this village!  My name is";
	mes "Bast.";
	next;
	mes "[Bast]";
	mes "Because Umbala village is isolated";
	mes "within a deep forest, its culture";
	mes "is unaffected by the steady pull";
	mes "of progress.";
	next;
	mes "[Bast]";
	mes "Not only that, but the natives' skin colour";
	mes "and language are also different.";
	mes "Aren't you confused by their";
	mes "alien gestures and expressions?";
	next;
	mes "[Bast]";
	mes "Even the things you would expect";
	mes "to transcend culture have a";
	mes "different meaning in Umbala.";
	next;
	mes "[Bast]";
	mes "Just because a tribeman's face laughs";
	mes "doesn't necessarily mean his";
	mes "heart is laughing.  Understand?";
	next;
	emotion e_sob;
	mes "[Bast]";
	mes "Because of that, people in the village";
	mes "who know our language may have trouble!!";
	close;
}

//=====================================================================
umbala.gat,80,146,4	script	Yuki	753,{
	mes "[Yuki]";
	mes "Umbaubaugau...Oh!";
	mes "You're from abroad?  That's";
	mes "wonderful!  I didn't think that";
	mes "I would meet someone else from abroad.";
	mes "Hahaha.";
	next;
	mes "[Yuki]";
	mes "I came here looking for strong";
	mes "companions, but I was unable";
	mes "to understand the language.";
	mes "I had to listen to the language being spoken";
	mes "for some time before I picked it up.";
	mes "Hahaha.";
	next;
	mes "[Yuki]";
	mes "The people here seem to want to";
	mes "preserve their native culture while";
	mes "eschewing the trappings of modern life.";
	mes "The tribesmen are really prone to";
	mes "mischief-making.";
	next;
	mes "[Yuki]";
	mes "The primitive atmosphere here is really";
	mes "refreshing.  Tribal law is very lax and";
	mes "doesn't intrude upon one's enjoyment of";
	mes "the village.  It's really wonderful.";
	close;
}

//=====================================================================
um_in.gat,101,73,3	script	Yunatan 	783,{
	if(event_umbala < 3) goto LumWord;
	mes "[Yunatan]";
	mes "I'm standing out here because I";
	mes "can't stand to lay eyes on";
	mes "that lecher Wambokoriotan.";
	mes "I hate his guts!";
	close;
LumWord:
	mes "[Yunatan]";
	mes "Umbaba!  Umbaumbaugaga";
	mes "Ugugumubaugaumuumu.";
	mes "Umbabababababababa.";
	close;
}

//=====================================================================
um_in.gat,94,123,5	script	Bartsutan	783,{
	if(event_umbala < 3) goto LumWord;
	mes "[Bartsutan]";
	mes "I want to see Wambokoriotan";
	mes "morph into an insect so I can";
	mes "have the satisfaction of crushing";
	mes "his skull!  I hate him and his";
	mes "advances!  I wish he would just stay";
	mes "away from me.";
	close;
LumWord:
	mes "[Bartsutan]";
	mes "Umbarugumbarumbauma!";
	mes "Umuguugumubarumba.";
	mes "Umba...uumu.";
	close;
}

//=====================================================================
umbala.gat,140,157,6	script	Utan Tribe Young Adult#1	785,{
	if(event_umbala < 3) goto LumWord;
	mes "[Seirutan]";
	mes "Bungy jumping is extremely dangerous.";
	mes "As such, completing a successful";
	mes "jump is a prerequisite for recognition";
	mes "as an adult in the Utan tribe.";
	close;
LumWord:
	mes "[?????]";
	mes "Umbaumbafumba.";
	mes "Uwambaunbaumbabaufumba";
	mes "Umbababaumbaumba.";
	close;
}

//=====================================================================
umbala.gat,146,157,4	script	Utan Young Adult#2	786,{
	if(event_umbala < 3) goto LumWord;
	mes "[Arotan]";
	mes "Making a safe bungy jump is a";
	mes "really big deal.  When someone makes";
	mes "their first jump safely, many people";
	mes "gather for a large feast.";
	close;
LumWord:
	mes "[????]";
	mes "Umbaumbaumbabaumbaba.";
	mes "Umbaumbabaumbababaumufumuba.";
	close;
}

//=====================================================================
umbala.gat,149,165,4	script	Utan Young Adult#3	781,{
	if(event_umbala < 3) goto LumWord;
	mes "[Kryubatan]";
	mes "I'm really afraid of heights,";
	mes "so I really don't want to jump,";
	mes "but I must in order to be";
	mes "recognized as a courageous";
	mes "member of the Utan tribe.";
	close;
LumWord:
	mes "[??????]";
	mes "Umbaumbaumbababa.";
	mes "Umbaumbaumumbabaumfumuba.";
	mes "Umbaumbaumumubafumba.";
	close;
}

//=====================================================================
umbala.gat,92,159,4	script	Hartan	785,{
	if(event_umbala < 3) goto LumWord;
	mes "[Hartan]";
	mes "You want to know why our";
	mes "skin is jet-black?";
	mes "......";
	next;
	mes "[Hartan]";
	mes "Well...";
	mes "Every night before we sleep,";
	mes "we eat lots of chocolate!";
	next;
	mes "[Hartan]";
	mes "Mmmmmmm...Chocolate...";
	close;
LumWord:
	mes "[????]";
	mes "Umbaumbaumba";
	mes "Umbaumbaumba";
	mes "Umbaumbaumba";
	next;
	mes "[????]";
	mes "Umbaumbabaungaha.";
	emotion e_sob;
	close;
}

//=====================================================================
umbala.gat,194,104,4	script	Utan Tribe Child#2	787,{
	if(event_umbala < 3) goto LumWord;
	mes "[Burkatan]";
	mes "An outsider?";
	mes "Are you here to try bungy jumping?";
	next;
	menu "You got it",-,"Well....",L2;
		mes "[Burkatan]";
		mes "What courage!";
		mes "The Utan tribe welcomes those";
		mes "with courageous hearts.";
		close;
	L2:
		mes "[Burkatan]";
		mes "The adults don't want me to even";
		mes "get close to the bungy jumping area.";
		mes "In this tribe, bungy jumping is a rite";
		mes "of passage.  If I can show them that";
		mes "I'm big enough to brave bungy jumping,";
		mes "they'll have to recognize me as an adult!";
		close;
LumWord:
	mes "[???]";
	mes "Umbaumbababaumfumuba.";
	mes "Umbababaumbabaumbaumba.";
	next;
	menu "Um...yes?",-,"Nope...",Lu2;
		mes "[???]";
		mes "Umbaumbaumbababa.";
		mes "Umbaumbaumubaba.";
		close;
	Lu2:
		mes "[???]";
		mes "Umbaumbaumuam.";
		mes "Umbaumbaumbaba.";
		mes "Umbaumfumababaumu.";
		close;
}

//=====================================================================
umbala.gat,193,208,6	script	Utan Child#3	789,{
	if(event_umbala < 3) goto LumWord;
	mes "[Fuitan]";
	mes "When I was younger, I went bungy";
	mes "jumping even though it was extremely";
	mes "dangerous.  I did it, though, and my";
	mes "chest swelled with a feeling of achievement.";
	mes "The tradition encourages rash behavior, but";
	mes "boys will be boys, don't you think?";
	close;
LumWord:
	mes "[????]";
	mes "Umbaumbababa.";
	mes "Umbamubafumabaumumbabamua";
	mes "Umumbababaumbafuma.";
	close;
}

//=====================================================================
umbala.gat,139,205,4	script	Utan Tribe Young Adult#5	785,{
	if(event_umbala < 3) goto LumWord;
	mes "[Tsunitan]";
	mes "Awesome!  I haven't seen an outsider in some time.";
	mes "You're just in time to watch as";
	mes "youth from all over the village bungy";
	mes "jump to prove their courage!";
	next;
	mes "[Tsunitan]";
	mes "After you jump, you can use the";
	mes "cord to climb.  Also, if you search";
	mes "underwater, you might be able to find";
	mes "a submerged cave.  Of course, there have";
	mes "been unlucky souls who have died...";
	next;
	mes "[Tsunitan]";
	mes "You may also feel sick";
	mes "as the bottom draws near, because";
	mes "the ominous shapes of aquatic monsters";
	mes "drift slowly under the surface.";
	mes "If you linger underwater, you might die...";
	close;
LumWord:
	mes "[????]";
	mes "Umbaumba!";
	mes "Umbaumbabababaumumba.";
	mes "Babaum Utan Umbaumbaba";
	mes "Umbababafumu.";
	mes "Umfumubabaumbaumbaumbaba.";
	next;
	mes "[????]";
	mes "Umbafumumababaumba.";
	mes "Umbabatanumbaumba.";
	mes "Umumu.  Umbaumbaumbaum.";
	mes "Umbabaumbaumbaumubaamum.";
	mes "Umbaumbaumbafumu.";
	close;
}

//=====================================================================
um_in.gat,158,71,3	script	Utan Tribesman	787,{
	if(event_umbala < 3) goto LumWord;
	mes "[Mutakutan]";
	mes "Umbala has enough interesting trees";
	mes "that studying them never gets old!";
	next;
	mes "[Mutakutan]";
	mes "My favourite tree near Umbala is huge!";
	mes "It stretches into the sky as far";
	mes "as the eye can see!";
	mes "It's supposed to be the tallest tree in the world!";
	emotion e_ok;
	next;
	mes "[Mutakutan]";
	mes "It's so old and large that";
	mes "the top can't even be seen!";
	next;
	mes "[Mutakutan]";
	mes "Even after climbing the tree";
	mes "to quite a height, the top was not";
	mes "in sight.  I consider myself";
	mes "a tree-climbing expert, so this";
	mes "was quite distressing.";
	next;
	mes "[Mutakutan]";
	mes "That said, the fruit I was able";
	mes "to pick off of some of the higher";
	mes "branches is yummy!";
	emotion e_no1;
	next;
	mes "[Mutakutan]";
	mes "It has a slightly sour taste.  Eating";
	mes "it makes me feel all tingly inside!!";
	emotion e_no1;
	next;
	mes "[Mutakutan]";
	mes "At the same time, a terrible illness";
	mes "was ravaging Umbala village.";
	next;
	mes "[Mutakutan]";
	mes "The elder's health was declining";
	mes "and he was in danger of dying, but";
	mes "when I gave him a piece of that";
	mes "fruit, his health improved";
	mes "dramatically in a short time.  Surely";
	mes "this fruit was a gift from the forest!";
	emotion e_sob;
	next;
	mes "[Mutakutan]";
	mes "The tree is north of the village.  Why";
	mes "not visit it if you're over that way?";
	close;
LumWord:
	mes "[????]";
	mes "Umbaumbaumbabaumba!";
	mes "Umbaumbaumbababaumba";
	mes "Umbaumbaumba";
	mes "Umbabaumbaumbaba.";
	close;
}

//=====================================================================
umbala.gat,145,217,3	script	Chibibatan	783,{
	if(event_umbala < 3) goto LumWord;
	mes "[Chibibatan]";
	mes "I want to have some fun with";
	mes "Wambokoriotan, but after seeing";
	mes "how his wife can be, I don't know if";
	mes "I want to end up being on her bad side.";
	close;
LumWord:
	mes "[Chibibatan]";
	mes "Umbaba.";
	mes "Ugaugumbarumbaruuuu!";
	mes "Ugugauwubaruguagumbagua.";
	close;
}

//=====================================================================
um_in.gat,139,48,5	script	Purenotan	783,{
	if(event_umbala < 3) goto LumWord;
	mes "[Purenotan]";
	mes "See that loser over there?";
	mes "I'm on to him.  He hasn't";
	mes "exactly made a secret of his desire";
	mes "to have an affair or three.";
	mes "He needs to be smacked in the nuts, HARD.";
	close;
LumWord:
	mes "[Purenotan]";
	mes "Umbaumbaugaga!";
	mes "Umbaumbabababa!";
	mes "Umbaumba!";
	emotion e_an;
	next;
	mes "[Purenotan]";
	mes "Umbaumabaumbaumbaba!";
	mes "Umbababababaugau!";
	mes "Uguugaumbabaumbagumba!";
	emotion e_oh;
	next;
	emotion e_go;
	close;
On_emo:
emotion e_an;
end;
}

//=====================================================================
um_in.gat,144,45,5	script	Wambokoriotan	789,{
	if(event_umbala < 3) goto LumWord;
	mes "[Wambokoriotan]";
	mes "Ahhh...My wife is a real";
	mes "hothead.  Ouch...ouch.";
	next;
	mes "[Wambokoriotan]";
	mes "Yunatan, Bartsutan, Chibibatan...";
	mes "I want Umbala's babes as much";
	mes "as they want me...Ouch...ouch!";
	close;
LumWord:
	mes "[Wambokoriotan]";
	mes "Umbaumbaba.....";
	mes "Umbaugua!";
	mes "Umbagumumbabagumbagaga!";
	emotion e_heh;
	next;
	donpcevent "Purenotan::On_emo";
	close;
}

//==============================================================================
//Bungee jumping!
//==============================================================================
umbala.gat,140,197,0	script	#Shibonochikka	139,0,1,{
	set @jumprand,rand(0,4);
	if (@jumprand == 1) goto L1;
	if (@jumprand == 2) goto L2;
	if (@jumprand == 3) goto L3;
	if (@jumprand == 4) goto L4;
	mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
	end;

L1:
//Dead
	mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
	percentheal -100,0;
	end;

L2:
//HP50% Damage
	mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
	percentheal -50,0;
	end;

L3:
//HP99% Damage
	mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
	percentheal -99,0;
	end;

L4:
//1 HP left, warp to Niflheim
	mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8;
	heal -HP+1,0;
	warp "nif_in.gat",69,15;
	end;
}

//=====================================================================
umbala.gat,136,195,0	script	#Warp Point	139,1,1,{
	warp "umbala.gat",145,166;
	end;
}