//===== eAthena Script =======================================
//= Splendide Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Splendide.
//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
spl_in01,172,225,3 script Wandering Poet#ep13 51,{
cutin "god_nelluad02",2;
mes "[Poet Nell]" ;
mes "Hi~~ do you hear the beautiful music comeing from afar~?";
next;
select("Who are you?");
cutin "god_nelluad01",2;
mes "[Poet Nell]";
mes "Who, me...?";
mes "I am just a poet enjoying the ambience...";
next;
mes "[Poet Nell]";
mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
next;
mes "[Poet Nell]";
mes "I became familliar with the Lapine.";
mes "It was quite awkward at first... Since I didn't knew their language.";
mes "But, one I started to play my instruments... they loved it.";
next;
mes "[Poet Nell]";
mes "They're fairies that know how to enjoy their lives..";
mes "How happy they are...";
mes "They are quite curious... I am honored to have met them...";
next;
mes "[Poet Nell]";
mes "So do you want to listen to my playing?";
next;
switch(select("Sure.:Not really.")) {
case 1:
mes "[Poet Nell]";
mes "What song do you want??";
next;
switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
case 1:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Poet of Bragie!";
mes "You must have a keen ear.";
soundeffect "bragis_poem.wav",0;
break;
case 2:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Chaos in Eternity...";
mes "This is a great piece but I wouldn't reccomend it while dining...";
soundeffect "chaos_of_eternity.wav",0;
break;
case 3:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Sunset Assassin!";
mes "Do you like Assassins?";
mes "This song tells of a legendary Assassin Cross that lived in the desert.";
soundeffect "assassin_of_sunset.wav",0;
break;
case 4:
cutin "god_nelluad02",2;
mes "[Poet Nell]";
mes "Ring of Nibelungen...";
mes "This song has quite an interesting story~";
next;
soundeffect "ring_of_nibelungen.wav",0;
mes "^4d4dff There was a niver named Rhein that";
mes "that would shine as if made of gold.";
mes "It's secret hidden from all since";
mes "before this story was told...^000000";
next;
mes "^4d4dff Valhalla was born from the goddess Freya.";
mes "The envious Rocky destroyed the goddess of beauty.^000000";
mes "^4d4dff Out of it's depths was born a ring made of fire.";
mes "A ring so strong it held the god's desires~^000000";
next;
mes "^4d4dff Alberich's treasure now holds that power.";
mes "The power of the ring that held all the god's desires.^000000";
next;
mes "^4d4dff The treasure was used to buy the world's soul.";
mes "A soul purchased with the weight of gold.^000000";
next;
mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
next;
mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
next;
mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ;
break;
}
break;
case 2:
cutin "god_nelluad03",2;
mes "[Poet Nell]";
mes "Why not?";
mes "Why would you stare at me like that if you didn't want to listen to my playing";
next;
select("You look like someone I know.");
cutin "god_nelluad04",2;
mes "[Poet Nell]";
mes "Eh?";
mes "No way!";
mes "Maybe you're confused..!";
next;
mes "[Poet Nell]";
mes "Yes, I look quite common...";
mes "But I doubt we've ever met before." ;
next;
cutin "god_nelluad01",255;
mes "- Nell seems embarrassed, then starts playing very complicated music -";
break;
}
close2;
cutin "god_nelluad01",255;
end;
}
spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Resting Laphine]";
mes "The poet on the stagie is mysterious.";
mes "The moment you came here...";
mes "He arrived and started playing music.";
next;
mes "[Resting Laphine]";
mes "This is music from your country yes?";
mes "I think it sounds great.";
close;
}
else {
mes "[Resting Laphine]";
mes "IyazLarsSe Or An.";
mes "marLoOsa Yee NeiBur";
mes "Rinisehrnea Mu...? ";
close;
}
}
spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "- He is nodding his head to the sound of the music -";
next;
mes "[Resting Laphine]";
mes "Do you know how to play a similar sound?";
mes "This tone is unbelievable.";
close;
}
else {
mes "- He is nodding his head to the sound of the music -";
next;
mes "[Resting Laphine]";
mes "GothTingNoth Di~ nar..";
mes "DiebIyazNud Yu FarAn";
mes "nesFarDor U ~";
close;
}
}
spl_in01,161,213,7 script Dining Laphine#ep13 447,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Dining Laphine]";
mes "I got bored eating home cooked food.";
mes "The only thing that keeps me coming here is fruit soup...";
next;
mes "[Dining Laphine]";
mes "Hey you!";
mes "Why are you staring at me eating dinner?";
close;
}
else {
mes "[Dining Laphine]";
mes "NothFarLu Ra...? ";
mes "RuffYur..!";
next;
mes "- He is giving me a odd stare as he eats his dinner -";
close;
}
}
spl_in01,162,202,5 script Laphine taking notes#1 436,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine taking notes]";
mes "We are quite impressed by the poet.";
mes "We Laphine love music aswell.";
mes "I never imagined that I would ever hear such exotic music.";
next;
mes "[Laphine taking notes]";
mes "I want to study music someday.";
mes "I plan to write much about the study of instruments and music";
next;
mes "[Laphine taking notes]";
mes "Someday you should listen to mu people's music.";
close;
}
else {
mes "[Laphine taking notes]";
mes "TiTalLars Ur tasThorNoth O AnImanWha.";
mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
next;
mes "- He seems frustrated that you don't understand him -";
close;
}
}
spl_in01,167,207,7 script Silent Laphine#ep13 445,{
mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
close;
}
spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Soldier]";
mes "You are a stranger here, aren't you?";
mes "I am watching him to prevent anything bad from happening.";
next;
mes "[Laphine Soldier]";
mes "Definitely you are involved.";
mes "The upper side people allow you to pass here...";
mes "But nobody knows what's going to happen in this battlefield.";
next;
mes "[Laphine Soldier]";
mes "Anyway, whats that instrument over there?";
mes "We have a similar one...";
mes "But it sounds totally different.";
close;
}
else {
mes "[Laphine Soldier]";
mes "FusVohlAnu Ur Lon.";
mes "LoUdenFar Ha Dormaur?";
mes "...marAmanYur Mu.";
next;
mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
close;
}
}
spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Staff]";
mes "Hm, what's up?";
mes "I'm sorry, but we don't sell food to strangers.";
next;
mes "[Laphine Staff]";
mes "You guys also need to be careful of food here.";
mes "Food is scarce here.";
next;
mes "[Laphine Staff]";
mes "You're going to have to find food somewhere else.";
close;
}
else {
mes "[Laphine Staff]";
mes "VeldAnoWeh Or ";
mes "TurWos";
mes "......ah...";
next;
mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
close;
}
}
spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Staff]";
mes "his camp serves a military purpose. But we also have a need for bars.";
next;
mes "[Laphine Staff]";
mes "How else can a soldier release stress if not through drinking...";
next;
mes "[Laphine Staff]";
mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
close;
}
else {
mes "[Laphine Staff]";
mes "NorVerNuff Ee Re!";
mes "remuDurOdes Mu AshFus~!";
mes "OdesTalWeh Ur??? ";
close;
}
}
spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[High-Ranked Soldier]";
mes "Are ther any new supplies?";
next;
mes "[Laphine Soldier]";
mes "This sword just arrived...";
mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
next;
mes "[High-Ranked Soldier]";
mes "Hmm, we rarely used swords. But it looks great as a decoration.";
next;
mes "- Seems their busy talking about weapons -";
close;
}
else {
mes "[High-Ranked Soldier]";
mes "NorVerNuff Ee Re....";
next;
mes "[Laphine Soldier]";
mes "FusVerAlah Di ";
mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
next;
mes "[High-Ranked Soldier]";
mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
close;
}
}
spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{
if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
mes "[Laphine Soldier]";
mes "Are you a stranger?";
mes "Have you come here to see the Laphine's military storage?";
next;
mes "[High-Ranked Soldier]";
mes "Nevermind. These are useless to them...";
mes "How can this delicate sword be used by those brutes...?";
next;
mes "[Laphine Soldier]";
mes "O";
close;
}
else {
mes "[High-Ranked Soldier]";
mes "NorVerNuff Ee Re....";
next;
mes "[Laphine Soldier]";
mes "FusVerAlah Di ";
mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
next;
mes "[High-Ranked Soldier]";
mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
close;
}
}