//===== eAthena Script =======================================
//= Niflheim Script
//===== By: ==================================================
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
//= 1.08
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
//= Official NPC's for Niflheim
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
//= missing labels bugs, optimization [Lupus]
//= 1.03 fixed end; -> close;
//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
//= in Piano Keys quest
//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//= 1.07 Fixed typos [Nexon]
//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
//= Also removed TODO, as they are already done. [Vicious_Pucca]
//============================================================
//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
// mes "[Traveler]";
// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
// next;
// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
//
// mes "[Traveler]";
// mes "A wise choice by any means...";
// close;
//M_show:
// warp "niflheim.gat",202,171;
// close;
//}
//- script EDNifTrav -1,{
//OnInit:
//OnMinute00:
// disablenpc "NifTrav";
// end;
//OnMinute56:
// enablenpc "NifTrav";
// end;
//}
niflheim.gat,52,174,3 script Kirz 796,{
mes "[Kirz]";
mes "Humans are not allowed here!";
mes "Living things-! are not";
mes "allowed to pass!";
close;
}
niflheim.gat,213,221,0 script Spirit::spirits 802,{
mes "[Spirit]";
mes "Welcome to my world...";
mes "This land we call....";
mes "Niflheim....";
percentheal -85,-85;
close;
}
niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802
niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802
niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802
niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802
niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802
niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
niflheim.gat,184,199,5 script Little Girl 793,{
mes "[Sairin]";
if(niflheimlost2 == 1) goto L_thanks;
if(niflheimlost == 1) goto L_foundhim;
if(lostgirl == 1) goto L_sure2;
mes "Sir, will you please help me?";
if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
if(BaseJob==Job_Novice) close;
next;
menu "Yes",-, "No",M_no;
mes "[Sairin]";
mes "My friend and I went for a hike and ended up wandering into a strange field.";
next;
mes "[Sairin]";
mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
next;
mes "[Sairin]";
mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
next;
mes "[Sairin]";
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
next;
menu "Sure",-, "No",M_no;
L_sure2:
set lostgirl,1;
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
close;
L_foundhim:
mes "You found him?";
mes "Oh thank you!";
mes "Please, take this as a token of my appreciation.";
getitem 642,1;//Items: Book of Devil,
set niflheimlost2,1;
close;
L_thanks:
mes "Thanks again!";
M_no:
close;
}
nif_fild01.gat,213,268,5 script Little Boy 797,{
mes "[Marius]";
if(niflheimlost == 1) goto L_alreadydone;
if(lostgirl == 1) goto L_sure2;
mes "Sairin...where are you?";
close;
L_alreadydone:
mes "Thank you for helping us!";
close;
L_sure2:
mes "Who are you?";
mes "...";
mes "You found Sairin?";
mes "She ran to Niflheim?";
next;
set niflheimlost,1;
mes "[Marius]";
mes "Could you tell her that I am on my way?";
mes "I am a little slow, and its very important that she knows.";
menu "Yes",L_alreadydone, "No",-;
close;
}
niflheim.gat,195,211,5 script Gigantia 796,{
mes "[Gigantia]";
mes "The Lord of Death always sees everything...";
close;
}
niflheim.gat,153,215,3 script Feline 794,{
mes "[Feline]";
mes "Why are you in this dangerous village?";
mes "Better go back fast...";
close;
}
nif_in.gat,16,27,1 script Dead Cock 800,{
mes "[Dead Cock]";
mes "I was eaten by humans when alive,";
mes "now it's my turn to eat you! Gugugugu~";
mes "Aaah, I can't believe there's such a world after death, gugugu";
percentheal -5,0;
close;
}
nif_in.gat,16,30,4 script Vampire Bat 799,{
mes "[Vampire Bat]";
mes "Alive or dead, human blood";
mes "is always the tastiest!";
mes "What? You want your blood";
mes "to be sucked by me? Nice nice-!";
percentheal -5,0;
close;
}
nif_in.gat,156,93,5 script Child 793,{
mes "[Anne]";
mes "Where, is this place? I just woke up";
mes "and found myself here... mommy...";
mes "have you seen my mommy, hmm? ... sob...";
mes "I want to go home...";
next;
menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
L_Wizzard:
mes "[Anne]";
mes "A witch? I don't know any witches...";
mes "although I read about them in storybooks,";
mes "but I don't know if they're real or not,";
mes "must be really scary if she is real...";
next;
mes "[Anne]";
mes "But why is it so cold?";
if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
mes "I miss my warm home,";
mes "Can you help me please? Hmmm? Hmmm?";
close;
L_Curse:
mes "[Anne]";
mes "Curse... My grandma told me";
mes "she has a way to avoid any curse";
mes "unlifteable by holy blessings...";
next;
mes "[Anne]";
mes "Klaatu...";
mes "Verata.....";
mes "And... something... something... what was it?";
mes "I can't remember the last one.";
next;
mes "[Anne]";
mes "She said if you can pronounce these magic words";
mes "to escape a cursed fate.";
mes "Now I can't remember what she said was important...";
mes "looks like I forgot them too.";
close;
L_end:
mes "[Anne]";
mes "So cold... so cold... I wish I could";
mes "go home... if you can please take me with you...";
mes "it's too scary here...";
mes "please.... help me....";
close;
}
niflheim.gat,350,258,5 script Cursed Soul 802,{
killmonster "niflheim.gat","mymob";
mes "[Aesop Bruce]";
mes "I feel a strong curse on youaaaahhhhh";
mes "I shall deny your existanceahhhhhhh";
mes "Turn back or you will dieeeaaaahhhh";
mes "Don't touch my boookkssaaaahhhh";
next;
menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
L_book1:
mes "[Aesop]";
mes "Don't you touch my bookssssahhh!!";
mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
mes "Forever binded to this curse!!";
monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob";
close;
L_book2:
mes "[Aesop Bruce]";
mes "I said don't touch my booksssahhh...";
mes "Get lost....";
mes "Don't disrupt my restingggaaahh!!";
warp "niflheim.gat",34,162;
close;
L_book3:
set nif_t,0;
set @nif_random1,rand(1,10);
mes "[Aesop Bruce]";
mes "Ahahaha.... I see you are brave!!";
mes "Start reading your prayersahahahah!!";
next;
L_MENU1:
menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
L_MENU1_1:
goto L_MENU2;
L_MENU1_2:
set nif_t,nif_t + 10;
goto L_MENU2;
L_MENU1_3:
goto L_MENU2;
L_MENU2:
menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
L_MENU2_1:
goto L_MENU3;
L_MENU2_2:
goto L_MENU3;
L_MENU2_3:
set nif_t,nif_t + 10;
goto L_MENU3;
L_MENU3:
menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
L_MENU3_1:
goto L_score;
L_MENU3_2:
goto L_score;
L_MENU3_3:
goto L_score;
L_MENU3_4:
set nif_t,nif_t + 10;
goto L_score;
L_score:
if (nif_t == 30) goto L_sucess1;
mes "[Aesop Bruce]";
mes "Hahahaha!! Your prayers were wrong!!";
mes "Time to face deathohohohoho,";
mes "May you be cured forevahahahaha!!";
monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
close;
L_sucess1:
if (@nif_random1 == 10) goto L_sucess2;
mes "[Aesop Bruce]";
mes "Your prayers were correctaaahhhh...";
mes "but your curse still remainsaaahhhh!!";
mes "Haahahahaha.....!!!";
close;
L_sucess2:
mes "[Aesop Bruce]";
mes "Hahahaha!! Your curse has been lifted!!";
mes "Gahahahaha.....!!!";
close;
L_back:
mes "[Aesop Bruce]";
mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
mes "I shall pray that you live to returnahhhh....";
close;
}
niflheim.gat,224,243,3 script Alager 795,{
mes "[Alager]";
mes "Muahaha, I love to eat meat...";
mes "You look... delicious!";
next;
mes "[Alager]";
mes "I'm going to eat you...";
next;
mes "-Chomp bite slurp-";
if (nif_quest1 == 1 || nif_q_done == 1) goto L_end;
percentheal -60,0;
next;
mes "[Alager]";
mes "Ahhh, it's been some time since I had such delicious meat!";
// 50% made up, not the slightest idea how to translate these ^^;
mes "as an ex-barbeque chef, my favourite meat";
mes "would be like preparing beef fillet,";
mes "crossed and grilled to perfection";
mes "that would be really delicious... ";
next;
mes "[Alager]";
mes "Ah, let me thank you with this,";
mes "I found it on the ground, hoho~";
getitem 7184,1;//Items: Piano Key,
set nif_quest1, 1;
close;
L_end:
percentheal -30,0;
close;
}
nif_in.gat,105,81,3 script Grey 794,{
mes "[Grey]";
mes "Ah, there was this poem...";
mes "in which author and time of writing was unknown,";
mes "and has been circulating since long ago...";
next;
mes "[Grey]";
mes "^FF0000When the sun sets in the western hills,^000000";
mes "^FF0000Where points the velvet gloom of dawn,^000000";
mes "^FF0000The beautiful melody surrounding thy soul,^000000";
mes "^FF0000Is the key from Lord Death's wrath.^000000";
next;
if (nif_quest2 == 1 || nif_q_done == 1) goto L_end;
set @nif_random,rand(1,4);
mes "[Grey]";
mes "Heh, let me give you a little exam!";
mes "Repeat line no. " + @nif_random + " of the poem";
mes "that you have just heard to me!";
next;
input @inputstr1$;
if (@nif_random == 2) goto L_RAN_2;
if (@nif_random == 3) goto L_RAN_3;
if (@nif_random == 4) goto L_RAN_4;
//if (@nif_random == 1) goto L_RAN_1;
L_RAN_1:
set @str1$,"When the sun sets in the western hills,";
goto L_RAN_B;
L_RAN_2:
set @str1$,"Where points the velvet gloom of dawn,";
goto L_RAN_B;
L_RAN_3:
set @str1$,"The beautiful melody surrounding thy soul,";
goto L_RAN_B;
L_RAN_4:
set @str1$,"Is the key from Lord Death's wrath.";
goto L_RAN_B;
L_RAN_B:
if (@inputstr1$ == @str1$) goto L_RAN_SC;
mes "[Grey]";
mes "Aih... If you had paid more attention,";
mes "you would have known the correct answer!";
mes "Come back for the challenge again,";
mes "when you have thought over it!";
close;
L_RAN_SC:
mes "[Grey]";
mes "Hoho... I see you have paid attention!";
mes "I am Grey, a wandering poet of yore,";
mes "you are the best audience I have had so far,";
mes "here, take this as a reward.";
getitem 7184,1;//Items: Piano Key,
set nif_quest2, 1;
next;
mes "[Grey]";
mes "I hope you will treat other poets";
mes "as well as you treated me, farewell.";
close;
L_end:
mes "[Grey]";
mes "I wonder what does it mean...";
mes "If you read it carefully,";
mes "it seems to have a deep meaning,";
mes "as if there is a mysterious secret";
mes "hidden within these words...";
close;
}
nif_in.gat,31,20,3 script Kurtz 794,{
mes "[Kurtz]";
mes "Business nowadays is really bad...";
mes "Back when I used to be alive,";
mes "my business was this bad too~!";
if (nif_quest3 == 1 || nif_q_done == 1) close;
next;
mes "[Kurtz]";
mes "Hey! You there! Dump this for me";
mes "on the way out will you!";
getitem 7184,1;//Items: Piano Key,
set nif_quest3, 1;
next;
mes "[Kurtz]";
mes "Why is business so bad lately...";
mes "(mumble mumble)";
close;
}
niflheim.gat,169,71,5 script #1 111,2,2{
if (nif_q_done == 1) end;
if (nif_quest4 == 1) end;
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
mes "- What is it? -";
mes "- Looks like it broke off something -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest4, 1;
L_end:
close;
}
niflheim.gat,208,103,5 script #2 111,2,2{
if (nif_q_done == 1) end;
if (nif_quest5 == 1) goto L_key2;
if (nif_quest5 >= 2) end;
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
mes "- What is it? -";
mes "- Looks like it broke off something -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest5, 1;
close;
L_key2:
mes "- In the hole you have dug -";
mes "- there is something else -";
mes "- buried deep in the ground -";
mes "- Looks like its another fragment -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest5, 2;
L_end:
close;
}
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
if (nif_q_done==0) mes "- with a few keys missing -";
if (nif_q_done==1) mes "- with one key missing -";
if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
close;
L_event:
delitem 7184,6;//Items: Piano Key,
set nif_q_done, 1;
//clear auxiliary vars now
set nif_quest1, 0;
set nif_quest2, 0;
set nif_quest3, 0;
set nif_quest4, 0;
set nif_quest5, 0;
set nif_random,0; //clear garbage from the previous version of the script
set nif_random1,0; //clear garbage
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";
mes "- on the piano, but you realize -";
mes "- the left-most side seems to be -";
mes "- missing one more key. -";
close;
}
nif_in.gat,118,151,5 script #5 111,3,3{
if (nif_q_done != 1) end;
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
next;
mes "- You suddenly seem to feel lighter -";
mes "- and your vision starts to blur... -";
next;
warp "nif_in.gat",179,163;
close;
}
nif_in.gat,188,168,3 script Witch 792,{
mes "[Kilgana]";
mes "Hmm?... Aren't you a living human?";
mes "Must have took you some effort";
mes "to get to this place...";
mes "Whatever reason though, this is not a place";
mes "the living shall belong...";
next;
mes "[Kilgana]";
mes "I shall use my powers to send you back";
mes "but you should not return in the future.";
close2;
warp "umbala.gat",138,208;
end;
}