//===== eAthena Script =======================================
//= Izlude Town
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Fully working
//= 1.1 fixed 2 zeny bugs/checks [Lupus]
//= 1.2 Fixed a lot of typo�s [Nexon]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
//============================================================
// Welcome Sign ----------------------------------------------------------
izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{
mes "~sign reads...~";
mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
close;
}
// Sign: Marina -----------------------------------------------------------------
izlude.gat,179,183,1 script Izlude Marina 111,{
mes "~sign reads...~";
mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
close;
}
// Sign: Swordsman Assoc. ----------------------------------------------------
izlude.gat,54,139,1 script Swordsman Association 111,{
mes "~sign reads...~";
mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
close;
}
//Bonne-----------------------------------------------------------------------------------
izlude.gat,55,74,2 script Bonne 90,{
mes "[Bonne]";
mes "Greetings!";
mes "Izlude welcomes you.";
next;
mes "[Bonne]";
mes "Izlude is the satelite city of";
mes "Prontera, capital of the";
mes "kingdom of Rune-Midgard.";
next;
mes "[Bonne]";
mes "Izlude is key to our kingdom";
mes "because of the Swordsman";
mes "Association located here, as well";
mes "as the fact that Izlude is in";
mes "charge of protecting the";
mes "Rune-Midgard coastline.";
next;
mes "[Bonne]";
mes "I know, this bridge might look weak";
mes "and fragile, but it is actually";
mes "state of the art, built with the";
mes "most sophisticated technology.";
next;
mes "[Bonne]";
mes "No matter how strong storms may be,";
mes "or how many people may stand on it,";
mes "this bridge will NEEEEVER";
mes "collapse.";
next;
mes "[Bonne]";
mes "Please enjoy";
mes "your visit";
mes "here in Izlude.";
close;
}
//Cuskoal-------------------------------------------------------------------------------------
izlude.gat,119,121,1 script Cuskoal 124,{
set @TEMP, rand(2);
mes "[Cuskoal]";
if(@TEMP != 0) goto L_R0;
mes "The Arena here is THE place for";
mes "capable young people from all over";
mes "the Rune-Midgarts Kingdom to";
mes "challenge themsleves and test their";
mes "skills.";
next;
mes "[Cuskoal]";
mes "You can battle with monsters of";
mes "different levels. So, the number of";
mes "stages you survive will be a";
mes "testiment to you battle powers.";
next;
mes "[Cuskoal]";
mes "So, whaddya say?";
close;
L_R0:
mes "The pubs in Prontera are always";
mes "full of people from local areas and";
mes "from out-of-town. It can get pretty";
mes "busy.";
next;
mes "[Cuskoal]";
mes "It's a pretty good place to stop by";
mes "for general information and to";
mes "listen to rumors.";
next;
mes "[Cuskoal]";
mes "So if you listen carefully, you";
mes "just might get lucky abd learn some";
mes "very usefull information for";
mes "yourself.";
close;
}
//Charfri-------------------------------------------------------------------------------------
izlude.gat,135,78,2 script Charfri 91,{
set @TEMP,rand(2);
mes "[Charfri]";
if(@TEMP != 0) goto L_R0;
mes "Some people may think Izlude is";
mes "just a satelite city of Prontera,";
mes "and not really that important...";
next;
mes "[Charfri]";
mes "But Izlude is a beautiful town";
mes "right next to the ocean, as well as";
mes "beautiful Byalan Island.";
next;
mes "[Charfri]";
mes "You'll have to board on a ship at";
mes "the port to get to Byalan Island.";
mes "There are dangerous dungeons on";
mes "that island, so don't go snooping";
mes "around just anywhere.";
close;
L_R0:
mes "Though it is very beautiful, Byalan";
mes "Island has a mysterious dungeon";
mes "that exstends deep under the sea.";
next;
mes "[Charfri]";
mes "People who've actually been there";
mes "have said that if you go deep";
mes "enough, the dungeon actually";
mes "descends underwater.";
next;
mes "[Charfri]";
mes "Surprisingly, once you're";
mes "underwater, you can breathe just";
mes "like a fish. Maybe some kind of";
mes "supernatural force is in effect.";
next;
mes "[Charfri]";
mes "Ah...";
mes "The people who've seen the";
mes "underwater view say it is so";
mes "fantastic that they've kept";
mes "dreaming of it ever since.";
next;
mes "[Charfri]";
mes "But unfortunately, the monsters are";
mes "too strong for ordinary people to";
mes "merely go sight seeing there.";
mes "Still, just once, I'd like to go";
mes "down there...";
close;
}
//Dega-------------------------------------------------------------------------------------
izlude.gat,150,118,3 script Dega 84,{
set @TEMP,rand(3);
mes "[Dega]";
if(@TEMP != 0) goto L_R0;
mes "Mt. Mjolnir, located north of";
mes "Prontera, is a tough";
mes "and steep climb.";
next;
mes "[Dega]";
mes "Aside from the dangers of the";
mes "mountain itself, insanely vicious";
mes "insects live there too. I mean,";
mes "they'll just attack you for no";
mes "reason.";
next;
mes "[Dega]";
mes "If you ever want to visit somewhere";
mes "pas Mt. Mjolnir, then you prepare";
mes "your self for the challenge. Or you";
mes "could walk around it.";
close;
L_R0:
if(@TEMP != 1) goto L_R1;
mes "Some monsters in the world have the.";
mes "unique ability to sense mystical";
mes "energy, and can detect Magic spells";
mes "before they are cast.";
next;
mes "[Dega]";
mes "Golem of the desert is one of them.";
mes "Don't underestimate it due to it's";
mes "sluggishness...";
next;
mes "[Dega]";
mes "If you try to cast magic near it,";
mes "it will notice and saunter over to";
mes "smash you. So you better watch out";
mes "for Golem.";
close;
L_R1:
mes "Theres a very delightful place";
mes "where you can find every";
mes "type of Poring.";
next;
mes "[Dega]";
mes "It's somewhere near the bridge";
mes "connecting the forest and the";
mes "desert, on the way to the city of";
mes "Payon which is Southeast from";
mes "here.";
next;
mes "[Dega]";
mes "There are not only pink Porings but";
mes "also Drops, which can be found at";
mes "the desert, and the green";
mes "Poporing.";
next;
mes "[Dega]";
mes "But be careful, before you realize";
mes "it, you may come face to face with";
mes "Ghostring, a deadly Poring that";
mes "floats around the air like a";
mes "ghost.";
next;
mes "[Dega]";
mes "Well, of course, they are all very";
mes "cute, but Ghostring is an";
mes "EXCEPTION. It is very very";
mes "dangerous.";
next;
mes "[Dega]";
mes "If you are lucky enough, you might";
mes "even bump into Angeling, the";
mes "Poring with Angel wings.";
next;
menu "Ghostring?",-,"Angelring?",M1,"End Conversation.",MEnd;
mes "[Dega]";
mes "Ghostring is a grayish Poring that";
mes "floats around in the air like a";
mes "ghost. Just like other ghosts,";
mes "physical attacks can't do any";
mes "damage to it.";
next;
mes "[Dega]";
mes "Those whose main attack methods are";
mes "physical like Swordman and Archer";
mes "might have to run for their lives";
mes "when facing Ghostrings.";
next;
mes "[Dega]";
mes "But don't leave just yet~! There is";
mes "great news for people with those";
mes "jobs. Making a weapon of some";
mes "elemental property is the key.";
next;
mes "[Dega]";
mes "This way, even a Swordman or an";
mes "Archer can inflict damage, the way";
mes "Magic does, on Ghostrings.";
close;
M1:
mes "[Dega]";
mes "Angelings are immune to Magic";
mes "attacks. If people who can only";
mes "attack with Magic face an";
mes "Angeling, then it's time for";
mes "them to run.";
next;
mes "[Dega]";
mes "If you've got an extra knife or";
mes "sword, you could give it a shot.";
mes "But it will be very difficult";
mes "alone, don't you think?";
close;
MEnd:
mes "[Dega]";
mes "Good Luck~";
close;
}
//Kylick-------------------------------------------------------------------------------------
izlude.gat,150,143,4 script Kylick 97,{
set @TEMP,rand(2);
mes "[Kylick]";
if (@TEMP != 0) goto L_R0;
mes "Don't you think Binoculars";
mes "are really COOL?! You can";
mes "see all sorts of places...!";
next;
mes "[Kylick]";
mes "Here in Izlude, we are responsible";
mes "for maintaining peace not only on";
mes "land but also at sea. That's why";
mes "this city has a huge telescope.";
next;
mes "This telescope constantly watches";
mes "over the sea, so that we can";
mes "prevent any serious trouble from";
mes "happening. You know...";
next;
mes "An ounce of";
mes "prevention is worth";
mes "a pound of cure";
mes "after all, right?";
close;
L_R0:
mes "I was thinking, even though the";
mes "people of Izlude live so close to";
mes "the ocean...";
next;
mes "[Kylick]";
mes "There are other cultures that have";
mes "completely developed by living off";
mes "of the sea. Of course, I'm talking";
mes "about Amatsu.";
next;
mes "[Kylick]";
mes "I hear the cuisine there is really";
mes "good! Although the idea of eating";
mes "raw fish is new to me, I would love";
mes "to go there, and try it just once!";
close;
}
// Soldier ------------------------------------------------------------------------------
izlude.gat,124,178,4 script Soldier 105,{
mes "[Soldier]";
mes "HeHeHeHe... HaHaHaHa";
mes "Huh? Why am I so happy?";
mes "You wanna know?";
next;
menu "Sure, why?",-, "Not really, I don't care.",M_1;
mes "[Soldier]";
mes "Ah~~ There's not much for us to do";
mes "these days. You see, Merchants buy";
mes "items dropped by monsters. But you";
mes "knew that, right?";
next;
menu "Of course",sM_0, "Eh? Really?",sM_1;
sM_0:
mes "[Soldier]";
mes "HaHa, in fact, that used to be part";
mes "of our job. But tere were more and";
mes "more hunters who come in order to";
mes "get paid, so it became too much to";
mes "handle.";
next;
mes "[Soldier]";
mes "We had to work overtime every day.";
mes "Ah, it was a nightmare...! Anyways,";
mes "the government eventually made a";
mes "wise decision in creating the";
mes "Registration System.";
next;
mes "[Soldier]";
mes "The Office of Prize Compensation";
mes "only pays those who have the";
mes "Registration. Of course, you'd have";
mes "to be a merchant and stay in the";
mes "same place all day long.";
next;
mes "[Soldier]";
mes "The Office gives away the";
mes "registration to any merchant who";
mes "fulfills those requirements. So";
mes "nowadays, the hunters sell their";
mes "goods to the registered merchants.";
next;
mes "[Soldier]";
mes "So nowadays, the hunters sell their";
mes "goods to the registered merchants.";
mes "Not too many people come to us for";
mes "that anymore.";
next;
mes "[Soldier]";
mes "I mean we are still busy, but";
mes "that's nothing compared to how it";
mes "was before. People who have felt";
mes "suffering know how to appreciate";
mes "even the slightest comfort.";
close;
sM_1:
mes "[Soldier]";
mes "What?! What do you mean you didn't";
mes "know?! Well, you know you can get";
mes "items by killing monsters. If you";
mes "bring and sell those to a merchant,";
mes "you can make some money.";
next;
mes "[Soldier]";
mes "HaHa, in fact, that used to be part";
mes "of our job. But tere were more and";
mes "more hunters who come in order to";
mes "get paid, so it became too much to";
mes "handle.";
next;
mes "[Soldier]";
mes "We had to work overtime every day.";
mes "Ah, it was a nightmare...! Anyways,";
mes "the government eventually made a";
mes "wise decision in creating the";
mes "Registration System.";
next;
mes "[Soldier]";
mes "The Office of Prize Compensation";
mes "only pays those who have the";
mes "Registration. Of course, you'd have";
mes "to be a merchant and stay in the";
mes "same place all day long.";
next;
mes "[Soldier]";
mes "The Office gives away the";
mes "registration to any merchant who";
mes "fulfills those requirements. So";
mes "nowadays, the hunters sell their";
mes "goods to the registered merchants.";
next;
mes "[Soldier]";
mes "I mean we are still busy, but";
mes "that's nothing compared to how it";
mes "was before. People who have felt";
mes "suffering know how to appreciate";
mes "even the slightest comfort.";
close;
M_1:
mes "[Soldier]";
mes "Okay Good bye~~";
close;
}
//Red-------------------------------------------------------------------------------------
izlude.gat,58,126,1 script Red 98,{
mes "[Red]";
mes "The only slill that's needed for a";
mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
mes "ONLY ^FF0000BASH^000000! No need to waste time";
mes "and effort for smaller skills!";
mes "Everything else is for cowards and";
mes "wusses!";
next;
mes "[Cebalis]";
mes "What are you talking about!? The";
mes "ideal Swordman resolutely stands";
mes "alone, surrounded by countless";
mes "enemies and smashing them all with";
mes "one awesome attack.";
next;
mes "[Cebalis]";
mes "^FF0000MAGNUM BREAK^000000";
mes "That's right, Magnum Break";
mes "is the skill that does";
mes "the job right~!!";
next;
mes "[Cebalis]";
mes "Well... Sometimes the explosive";
mes "damage might accidentally hit some";
mes "wandering monsters, and those guys";
mes "end up coming after you, but that's";
mes "a risk a Swordman should be willing";
mes "to take!!";
next;
mes "[Red]";
mes "That's exactly why you're dumb, you";
mes "idiot! And what's this about the";
mes "'the ideal Swordman?' I still";
mes "remember the last time you used";
mes "Magnum Break...";
next;
mes "[Red]";
mes "You ended up running away from all";
mes "those monsters you hit with that";
mes "stupid skill! Weakling! All those";
mes "Porings around you got hit and they";
mes "all tried to kill you.";
next;
mes "[Cebalis]";
mes "Hmpf. As I recall, you were running";
mes "away too, apparently too busy to";
mes "use your precious bash. In any";
mes "case, Magnum Break is THE skill for";
mes "a Swordman~!!";
next;
mes "[Cebalis]";
mes "Something simplistic like Bash";
mes "is just one of the little steps";
mes "towards Magnum Break.";
next;
mes "[Red]";
mes "Oh man~";
mes "Hey, I know you just";
mes "heard everything.";
mes "So what do you think?";
next;
mes "[Red]";
mes "Which one do you think is better?";
mes "The critical damage skill, ^FF0000Bash^000000, or";
mes "the Splash damage skill, ^FF0000Magnum^000000";
mes "^FF0000Break^000000?";
next;
menu "Bash",-,"Magnum Break",L1;
mes "[Red]";
if( baseClass == Job_Swordman ) goto L00;
mes "Hahahaha!! See!? Someone who";
mes "pursues a different job agrees with";
mes "me~! You really are a great guy!";
mes "Hahaha!! Undoubtedly, onlu ^FF0000Bash^000000";
mes "suits a Swordman. Please tell that";
mes "to this NIMROD over here~ Hahaha!";
close;
L00:
mes "Hahahaha!!! I knew you'd see things";
mes "my way! you ARE a great guy!!";
mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
mes "Swordman. Please tell that to this";
mes "BONEHAD over here~ Hahaha!";
next;
mes "[Red]";
mes "Hmm, let me give you a bit of";
mes "advice. After you achieve level 5";
mes "'Bash', the amount of SP consumed";
mes "by the skill increased greatly, so";
mes "watch out for your SP.";
close;
L1:
mes "[Cebalis]";
if( baseClass == Job_Swordman ) goto L01;
mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
mes "You know what you're talking about,";
mes "eh? I don't know why this jerkface";
mes "is being sooooo stubborn.";
close;
L01:
mes "Alright!! ^FF0000Magnum Break^000000 is the";
mes "BEST!! Now you're talking~!! You";
mes "know the stuff~HaHaHa!";
next;
mes "[Cebalis]";
mes "You wanna know some useful";
mes "information? Okay, lemme tell";
mes "ya! Magnum Break has Fire";
mes "Property.";
next;
mes "[Cebalis]";
mes "So it won't be too effective";
mes "against monsters with the Water";
mes "property, but this is THE skill to";
mes "use against Undead and Earth";
mes "property monsters!";
next;
mes "[Cebalis]";
mes "And most importantly, look around";
mes "before you use it. Otherwise you'll";
mes "be in BIG trouble~";
close;
}
//Cebalis-------------------------------------------------------------------------------------
izlude.gat,56,126,7 script Cebalis 85,{
mes "[Red]";
mes "The only slill that's needed for a";
mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
mes "ONLY ^FF0000BASH^000000! No need to waste time";
mes "and effort for smaller skills!";
mes "Everything else is for cowards and";
mes "wusses!";
next;
mes "[Cebalis]";
mes "What are you talking about!? The";
mes "ideal Swordman resolutely stands";
mes "alone, surrounded by countless";
mes "enemies and smashing them all with";
mes "one awesome attack.";
next;
mes "[Cebalis]";
mes "^FF0000MAGNUM BREAK^000000";
mes "That's right, Magnum Break";
mes "is the skill that does";
mes "the job right~!!";
next;
mes "[Cebalis]";
mes "Well... Sometimes the explosive";
mes "damage might accidentally hit some";
mes "wandering monsters, and those guys";
mes "end up coming after you, but that's";
mes "a risk a Swordman should be willing";
mes "to take!!";
next;
mes "[Red]";
mes "That's exactly why you're dumb, you";
mes "idiot! And what's this about the";
mes "'the ideal Swordman?' I still";
mes "remember the last time you used";
mes "Magnum Break...";
next;
mes "[Red]";
mes "You ended up running away from all";
mes "those monsters you hit with that";
mes "stupid skill! Weakling! All those";
mes "Porings around you got hit and they";
mes "all tried to kill you.";
next;
mes "[Cebalis]";
mes "Hmpf. As I recall, you were running";
mes "away too, apparently too busy to";
mes "use your precious bash. In any";
mes "case, Magnum Break is THE skill for";
mes "a Swordman~!!";
next;
mes "[Cebalis]";
mes "Something simplistic like Bash";
mes "is just one of the little steps";
mes "towards Magnum Break.";
next;
mes "[Red]";
mes "Oh man~";
mes "Hey, I know you just";
mes "heard everything.";
mes "So what do you think?";
next;
mes "[Red]";
mes "Which one do you think is better?";
mes "The critical damage skill, ^FF0000Bash^000000, or";
mes "the Splash damage skill, ^FF0000Magnum^000000";
mes "^FF0000Break^000000?";
next;
menu "Bash",-,"Magnum Break",L1;
mes "[Red]";
if( baseClass == Job_Swordman ) goto L00;
mes "Hahahaha!! See!? Someone who";
mes "pursues a different job agrees with";
mes "me~! You really are a great guy!";
mes "Hahaha!! Undoubtedly, onlu ^FF0000Bash^000000";
mes "suits a Swordman. Please tell that";
mes "to this NIMROD over here~ Hahaha!";
close;
L00:
mes "Hahahaha!!! I knew you'd see things";
mes "my way! you ARE a great guy!!";
mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
mes "Swordman. Please tell that to this";
mes "BONEHAD over here~ Hahaha!";
next;
mes "[Red]";
mes "Hmm, let me give you a bit of";
mes "advice. After you achieve level 5";
mes "'Bash', the amount of SP consumed";
mes "by the skill increased greatly, so";
mes "watch out for your SP.";
close;
L1:
mes "[Cebalis]";
if( baseClass == Job_Swordman ) goto L01;
mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
mes "You know what you're talking about,";
mes "eh? I don't know why this jerkface";
mes "is being sooooo stubborn.";
close;
L01:
mes "Alright!! ^FF0000Magnum Break^000000 is the";
mes "BEST!! Now you're talking~!! You";
mes "know the stuff~HaHaHa!";
next;
mes "[Cebalis]";
mes "You wanna know some useful";
mes "information? Okay, lemme tell";
mes "ya! Magnum Break has Fire";
mes "Property.";
next;
mes "[Cebalis]";
mes "So it won't be too effective";
mes "against monsters with the Water";
mes "property, but this is THE skill to";
mes "use against Undead and Earth";
mes "property monsters!";
next;
mes "[Cebalis]";
mes "And most importantly, look around";
mes "before you use it. Otherwise you'll";
mes "be in BIG trouble~";
close;
}
//Aaron-------------------------------------------------------------------------------------
izlude_in.gat,125,164,5 script Aaron 65,{
mes "[Aaron]";
mes "Don't you think Strong VIT and";
mes "training in a unique breathing";
mes "method wich enables quick HP";
mes "recovery are the greatest";
mes "advantages for a Swordman?";
next;
mes "[Aaron]";
mes "If you train your skills very hard,";
mes "you can even see your HP";
mes "recovering. The amount of";
mes "recovered depends on";
mes "vitality, or VIT.";
next;
mes "[Aaron]";
mes "So if you invest more of your stats";
mes "in VIT, you'll recover more HP";
mes "overall when resting.";
next;
mes "[Aaron]";
mes "But of course, it'd be good to have";
mes "high Attack, wouldn't it? You can";
mes "either acquire a good weapon or";
mes "bring up your STR to support you";
mes "Attack.";
next;
mes "[Aaron]";
mes "You know you'll need some strength";
mes "anyways to swing good weapons";
mes "easily, anyway.";
next;
mes "[Aaron]";
mes "Another important thing is how";
mes "accurate you can hit your";
mes "opponents. DEX is the key here. If";
mes "you train DEX, then the gap between";
mes "the MIN and MAX damage will also";
mes "decrease.";
next;
mes "[Aaron]";
mes "Hm...";
mes "Are you bored by all this talk? Or";
mes "do you want me to go on?";
next;
menu "Tell me more please.",-,"End conversation",LEnd;
mes "[Aaron]";
mes "Hmm...";
mes "In that case, I'll explain about";
mes "the other attributes to you";
mes "briefly. In order to attack and";
mes "evade quickly, you've gotta pay";
mes "attention to AGI.";
next;
mes "[Aaron]";
mes "In case you want to make more";
mes "critical hits, it's a good idea to";
mes "invest in LUK. INT also increases";
mes "Max SP, which is needed to use";
mes "various skils... But it's really";
mes "up to you.";
close;
LEnd:
mes "[Aaron]";
mes "Okay then,";
mes "train hard~~";
close;
}
//Edgar-------------------------------------------------------------------------------------
izlude.gat,182,186,6 script Edgar 709,{
mes "[Edgar]";
mes "My town, Izlude is connected to";
mes "Alberta by the harbor in the West.";
mes "There is so much traffic between";
mes "us, I almost become an Albertian.";
mes "Hehehe~";
next;
mes "[Edgar]";
mes "There's this guy I know pretty";
mes "well, Phelix, who lives in Alberta.";
mes "That guy is really stingy... He";
mes "charges for everything!";
next;
mes "[Edgar]";
mes "But he's a really nice guy and";
mes "likes helping other people. He has";
mes "a good heart and will give you his";
mes "support if you meet his price.";
next;
mes "[Edgar]";
mes "Lately, people in alberta say that";
mes "he is really trying to help folks";
mes "and that his demand for Jellopies";
mes "is just a coverup. Well, you";
mes "should take a look at what he has";
mes "to offer.";
M_Menu:
next;
menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End;
mes "[Edgar]";
mes "Huh? Well, you can use your feet";
mes "and just walk. But if you have";
mes "money, I'd like to suggest that you";
mes "take a ship.";
next;
menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1;
mes "[Edgar]";
mes "Alright, Take Care~";
close;
sM_1:
if (MISC_QUEST & 16) goto sM_2;
mes "[Edgar]";
mes "Okay...";
mes "You don't want to walk AND you've";
mes "got no cash, but you still want to";
mes "go there? Oh geez.";
next;
mes "[Edgar]";
mes "Fine fine. Me, being the captain of";
mes "a ship, can afford to bring you";
mes "there at a lower price. How does";
mes "250 Zeny sound?";
next;
menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b;
set MISC_QUEST,MISC_QUEST | 16;
if(Zeny < 250) goto sl_NoZeny;
set Zeny, Zeny - 250;
warp "alberta.gat",195,164;
sm_1b:
mes "[Edgar]";
mes "Boy oh boy,";
mes "if you think";
mes "that's a rip off...";
close;
sM_2:
mes "[Edgar]";
mes "So are you heading to Alberta";
mes "again? Let me give you the same";
mes "discount and only charge 250 Zeny,";
mes "just like the last time.";
mes "How's that sound?";
next;
menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b;
if(Zeny < 250) goto sl_NoZeny;
set Zeny, Zeny - 250;
warp "alberta.gat",195,164;
sM_2b:
mes "[Edgar]";
mes "It's just the way I am. That, and";
mes "your devilish smile reminds me of";
mes "my beloved blond haired son who";
mes "left home years ago to become a";
mes "Sailor on his own ship. Bless his";
mes "soul, wherever he is.";
close;
sl_NoZeny:
mes "[Edgar]";
mes "Um...";
mes "This isn't";
mes "enough money.";
mes "Go and get";
mes "some more.";
close;
M_End:
mes "[Edgar]";
mes "Yeah, alright.";
mes "See you later~";
close;
}
//Sailor-------------------------------------------------------------------------------------
izlude.gat,201,181,2 script Sailor 100,{
mes "[Sailor]";
mes "Hey Everybody!";
mes "Attention, attention!";
mes "Come and Ride the Wind";
mes "on a Fantastic Ship!";
mes "Hurry, hurry";
next;
menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
if(Zeny < 150) goto sl_NoZenyBya;
set Zeny, Zeny - 150;
warp "izlu2dun.gat",107,50;
close;
L1:
if(Zeny < 500) goto sl_NoZenyMar;
set Zeny, Zeny - 500;
warp "alberta.gat",188,169;
LEnd:
close;
sl_NoZenyBya:
mes "[Sailor]";
mes "150 Zeny!";
mes "Only 150 Zeny to ride!";
close;
sl_NoZenyMar:
mes "[Sailor]";
mes "500 Zeny!";
mes "Only 500 Zeny to ride!";
close;
}
//Sailor-------------------------------------------------------------------------------------
izlu2dun.gat,108,27,4 script Sailor 100,{
mes "[Sailor]";
mes "Wanna";
mes "head back?";
next;
menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
warp "izlude.gat",176,182;
L1:
close;
}
izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{
mes "[Marry Happy]";
mes "Newly weds and already weds...";
mes "You can go to the imaginary recreational area anytime.";
mes "Welcome to Jawaii!";
next;
menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
mes "[Marry Happy]";
mes "A distant island from the continent of Rune Midgard... ";
mes "there is a peaceful and charming recreational area,";
mes "that can't be easily reached by people.";
mes "Since it is a famous spot for honeymoon,";
mes "only married couples are allowed to go there.";
next;
mes "[Marry Happy]";
mes "Since it's a special journey,";
mes "the payment will be a bit expensive than normal. It will cost you 100,000z !!";
mes "And that's what lets you enjoy";
mes "a peaceful and fascinating";
mes "honey moon trip...?";
close;
s_Go:
if(getpartnerid() == 0)
{
mes "[Marry Happy]";
mes "UhOh, I'm sorry.";
mes "You can't go there if you're not married...";
mes "Why don't you go to the Prontera Inn,";
mes "and cheer yourself up?";
close;
}
else if(Zeny < 100000)
{
mes "[Marry Happy]";
mes "I've explained about the trip to 'Jawaii'.";
mes "You'll need 100,000 z.";
mes "If you do not have enough zeny,";
mes "why don't you seek help from your partner...?";
close;
}
set Zeny,Zeny - 100000;
mes "[Marry Happy]";
mes "Enjoy your trip...!!";
mes "Let's go to 'Jawaii'...!!";
close2;
warp "jawaii.gat",241,115;
end;
s_Cancel:
mes "[Marry Happy]";
mes "There's nothing that is as exciting as";
mes "travelling together, especially when";
mes "you're travelling with your loved ones.";
mes "You must be very happy, isn't it?";
close;
}