//===== Hercules Script ======================================
//= Hugel City
//===== By: ==================================================
//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the
//= comments
//===== Current Version: =====================================
//= 1.7
//===== Description: =========================================
//= NPC's for the City of Hugel.
//===== Additional Comments: =================================
//= Cords and Sprites are 100% Correct, but the names are not.
//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
//= Note: Not all the sprites were correct :P [erKURITA]
//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
//= Started the basis of Poring Track. [erKURITA]
//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
//= Special thanks to RockmanEXE who provided all necesary info =3
//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
//= just using up memory. [erKURITA]
//= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester]
//= 1.3 Moved some quests-related NPCs to proper file. [SinSloth]
//= 1.4 Optimized the Party Supplies Shop [DZeroX]
//= 1.5 Fixed Party Supplies Shop. [L0ne_W0lf]
//= 1.6 Removed duplicate "Mudie". [L0ne_W0lf]
//= 1.7 Removed whitespace and junk. [Kisuka]
//============================================================
// Hugel
//============================================================
hugel,189,143,5 script Young Man 4_M_HUMAN_01,{
mes "[Young Man]";
mes "Huh. So that giant";
mes "air pouch can make";
mes "people float in midair?";
mes "Would filling my tummy";
mes "with air work the same way?";
close;
}
hugel,126,151,3 script Emily 4_F_01,{
mes "[Emily]";
mes "I feel so blessed to";
mes "live in this quant, little";
mes "town. It's so beautiful, and";
mes "everyone here is so nice~";
next;
mes "[Emily]";
mes "For some reason, my older";
mes "sister wants to move out of";
mes "Hugel as soon as she can. She";
mes "Says that she's getting creeped";
mes "out by the people that live here.";
mes "Don't you think that sounds weird?";
close;
}
hugel,86,165,5 script Kayplas 4_M_HUBOY,{
mes "[Kayplas]";
mes "Ooh, I really want to";
mes "have that red bottle.";
mes "I should ask my mom";
mes "to buy me one. It doesn't";
mes "look too expensive, does it?";
close;
}
hugel,71,197,3 script Lisa 4_F_01,{
mes "[Lisa]";
mes "Hugel is a pretty";
mes "small, homely village.";
mes "Everyone knows everyone,";
mes "everybody knows what";
mes "everybody else is doing.";
mes "It's so suffocating!";
next;
mes "[Lisa]";
mes "There's no privacy in";
mes "small towns. Someday,";
mes "I wanna go out and";
mes "live in the big city~";
close;
}
hugel,169,112,5 script Old Nikki 4_F_HUGRANMA,{
mes "[Old Nikki]";
mes "You must not be from";
mes "around here. Ah, you're";
mes "an adventurer, right? Do";
mes "you know how I could tell?";
next;
mes "[Old Nikki]";
mes "It's because everyone";
mes "who's lived here starts";
mes "to look alike after a while.";
mes "And you certainly don't look";
mes "as old as us. Well, have";
mes "a nice day, adventurer~";
close;
}
hugel,175,115,5 script Marius 4_M_HUGRANFA,{
mes "[Marius]";
mes "Yes, I'm an old man, but";
mes "I can lick a whippersnapper";
mes "like you any day of the week!";
mes "You know, Hugel's got a longer";
mes "life expectancy than all the other towns. You wanna know why?";
next;
mes "[Marius]";
mes "It's because the old";
mes "coots in this town refuse";
mes "to just lay down and die!";
mes "Now, c'mon! Lemme show";
mes "you how strong I am! Let's";
mes "wrestle or something, kid~";
close;
}
// Inside Hugel
//============================================================
hu_in01,111,386,4 script Chris 4_M_04,{
mes "[Chris]";
mes "You know, the people don't";
mes "fight harmful monsters, they";
mes "just protect themselves by";
mes "equipping armor. That's";
mes "just the way they are.";
next;
mes "[Chris]";
mes "If you want to buy";
mes "some nicer armors,";
mes "then I suggest buying";
mes "some in a bigger city.";
close;
}
hu_in01,23,311,4 script Party Supplies Shop 4_M_HUMAN_01,{
mes "[Shopkeeper]";
mes "Welcome to the party supplies";
mes "shop!";
mes "Why don't you enjoy some";
mes "spectacular fireworks with your";
mes "friends?";
mes "We can provide you with 5 of them";
mes "at 500 zeny.";
next;
switch (select("Buy:Cancel")) {
case 1:
if (Zeny < 500) {
mes "[Shopkeeper]";
mes "I am sorry, but you don't have";
mes "enough money~";
close;
}
Zeny -=500;
getitem 12018,5; // Fire_Cracker
mes "[Shopkeeper]";
mes "Here you go!";
mes "Have fun with them!";
close;
case 2:
mes "[Shopkeeper]";
mes "Thank you, please come again.";
close;
}
}
hu_in01,18,94,0 script A Part-Timer#1 1_M_03,{
mes "[Luda]";
mes "Welcome to the";
mes "Shrine Expedition Office.";
mes "I'm Luda, a part-time";
mes "assistant. My job is to";
mes "keep this office neat and";
mes "clean, but look at this place!";
next;
mes "[Luda]";
mes "Still, I think I can";
mes "handle this difficult task~";
mes "This room is the office for";
mes "the Schwaltzvalt Republic team,";
mes "and the other is for the Rune-";
mes "Midgarts Kingdom team.";
next;
mes "[Luda]";
mes "I have to clean both rooms,";
mes "so they keep me pretty busy.";
mes "Why don't you volunteer for";
mes "their expedition? I know they";
mes "can't really pay you, but it's";
mes "a great chance to explore~";
close;
}
hu_in01,26,77,4 script A Part-Timer#2 1_M_04,{
mes "^3355FFThis part-timer is";
mes "completely engrossed";
mes "in his task of organizing";
mes "files and books.^000000";
close;
}