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//===== Hercules Script ======================================
//= Einbech Town
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.1  Started writing Einbech npc's. [Muad_Dib]
//= 0.1a Conversion to eA format [MasterOfMuppets]
//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
//=     all credits to muad_dib for scripting them.
//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
//=     thanks to Dj-Yhn for scripting them.
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
//= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
//============================================================

einbech,172,113,4	script	Nemuk#ein	4_M_EINMAN,{
	mes "[Nemuk]";
	mes "You seem to be an";
	mes "outsider, so let me";
	mes "ask you something.";
	mes "What do you think ";
	mes "of Einbech?";
	next;
	switch(select("It's fine.:It looks tough to live here.")) {
	case 1:
		mes "[Nemuk]";
		mes "Huh...?";
		mes "I'm not sure what";
		mes "you've seen, but I'm";
		mes "surprised to hear you";
		mes "say something like that.";
		next;
		mes "[Nemuk]";
		mes "It's been ten years since";
		mes "I've started to think about";
		mes "moving out. However, I'm still";
		mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out.";
		next;
		mes "[Nemuk]";
		mes "^333333*Sigh...*^000000";
		mes "Maybe if I had been";
		mes "an adventurer when I was";
		mes "younger, I wouldn't have";
		mes "these problems today...";
		close;
	case 2:
		mes "[Nemuk]";
		mes "I thought so.";
		mes "Well, I apologize if";
		mes "I put you on the spot.";
		next;
		mes "[Nemuk]";
		mes "Everyone here has been";
		mes "having a tough time just";
		mes "living day to day for as long";
		mes "as I can remember. It's like";
		mes "things never seem to get any";
		mes "better, no matter what we do.";
		next;
		mes "[Nemuk]";
		mes "I really want to leave,";
		mes "but it's just an empty";
		mes "wish. My body is trapped";
		mes "here while my heart longs";
		mes "for a much better life. ^333333*Sigh*^000000";
		mes "Is it hopeless? What can I do?";
		close;
	}
}

einbech,197,139,4	script	Young Man#air2	4_M_EINMAN,{
	mes "[Heinz]";
	mes "Wow...";
	mes "An adventurer from";
	mes "Rune-Midgarts, eh?";
	mes "What brings you here?";
	next;
	mes "[Heinz]";
	mes "Einbech doesn't offer much";
	mes "in terms of sight-seeing, but";
	mes "have you come to see the mine?";
	mes "Right now, it's swarming with";
	mes "monsters and we can't dig any";
	mes "ores because it's so dangerous.";
	next;
	mes "[Heinz]";
	mes "Now, if some adventurers were";
	mes "generous enough to hunt down";
	mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!";
	next;
	mes "[Heinz]";
	mes "Oh wait... I'm sorry.";
	mes "I don't know what's wrong";
	mes "with me, asking complete";
	mes "strangers to do favors for";
	mes "me. It's completely rude!";
	mes "I mean, who would do that?";
	next;
	mes "[Heinz]";
	mes "But... I'm beyond caring";
	mes "about my pride. For the sake";
	mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!";
	close;
}

einbech,128,238,5	script	Mogan#ein	4_M_EINMINER,{
	mes "[Mogan]";
	mes "Recently, there were a few";
	mes "cave-ins where many miners";
	mes "were injured. It was discussed";
	mes "in the Town Council and in my";
	mes "opinion, I think the miners dug";
	mes "too deep and disturbed... ^FF0000it^000000.";
	next;
	mes "[Mogan]";
	mes "Yes, they awoke Ungoliant,";
	mes "the master of the caves that";
	mes "has existed since ancient time.";
	mes "I don't know how many more will";
	mes "be victimized by Ungoliant in the";
	mes "future. There's no telling...";
	next;
	mes "[Mogan]";
	mes "Adventurer, be careful";
	mes "if you travel inside the";
	mes "mines, lest your footsteps";
	mes "disturb Ungoliant's slumber.";
	close;
}

einbech,129,234,5	script	Hander#ein	4_M_EINMINER,{
	mes "[Hander]";
	mes "Those Einbroch bastards!";
	mes "Living off the resources we";
	mes "dig up while we keep working";
	mes "for them like suckers! Damn!";
	next;
	mes "[Hander]";
	mes "Everyday, we risk our";
	mes "freakin' lives just so we";
	mes "can make a living! Why don't";
	mes "the elders do something about";
	mes "this, like raise our ore prices?";
	next;
	mes "[Hander]";
	mes "The work schedule's";
	mes "unreasonable, Cavitar's";
	mes "wife was attacked by a mine";
	mes "creature, the hospital's too";
	mes "far away and we don't have";
	mes "any food to eat! Why...?!";
	close;
}

einbech,105,218,5	script	Gushenmu#ein	4_M_EINMINER,{
	mes "[Gushenmu]";
	mes "I've lived here a long time";
	mes "and, believe it or not, things";
	mes "weren't as tough in the past";
	mes "as they are right now.";
	next;
	mes "[Gushenmu]";
	mes "For lots of different reasons,";
	mes "the work is more dangerous";
	mes "and we're running real low on";
	mes "manpower. And the factories in";
	mes "Einbroch make so much smog,";
	mes "we can't even see sunlight here.";
	next;
	mes "[Gushenmu]";
	mes "The sad reality of mining";
	mes "life right now is that we";
	mes "wake up, go to work, and at";
	mes "the end of the day, some of us";
	mes "are injured while a few others never come to work the next day.";
	next;
	mes "[Gushenmu]";
	mes "And as Einbech and Einbroch";
	mes "have grown, I hear more and";
	mes "more rumors that unfamiliar";
	mes "monsters are beginning to";
	mes "swarm outside of town. This";
	mes "is really Einbech's worst time...";
	close;
}

einbech,39,215,5	script	Train Station Staff#ein3	4_M_EIN_SOLDIER,{
	mes "[Staff]";
	mes "Welcome to";
	mes "the Train Station.";
	mes "The fare to take the";
	mes "train to Einbroch is";
	mes "200 zeny. Would";
	mes "you like to ride?";
	next;
	switch(select("Yes.:No.")) {
	case 1:
		if (Zeny > 199) {
			mes "[Staff]";
			mes "Thank you and";
			mes "we hope you enjoy";
			mes "the ride. All aboard!";
			close2;
			Zeny -=200;
			warp "einbroch",226,276;
			end;
		}
		else {
			mes "[Staff]";
			mes "I'm sorry,";
			mes "but you don't";
			mes "have enough zeny";
			mes "to pay the train fare.";
			close;
		}
	case 2:
		mes "[Staff]";
		mes "Please enjoy";
		mes "your stay here";
		mes "in Einbech.";
		close;
	}
}

einbech,157,215,3	script	Train Station Manager#ei	4_M_EIN_SOLDIER,{
	mes "[Train Station Manager]";
	mes "This train station";
	mes "is strictly for trains";
	mes "running from Einbech";
	mes "to Einbroch. Please speak";
	mes "to the staff in the 11 'o clock direction if you'd like to board.";
	close;
}

einbech,151,168,3	script	Tollaf#ein	4_M_EINMAN,{
	mes "[Tollaf]";
	mes "Ah...!";
	mes "This is killing me!";
	mes "I don't have the money";
	mes "to move, but I don't wanna";
	mes "live in this town anymore!";
	next;
	mes "[Tollaf]";
	mes "People everywhere else";
	mes "live so much better than we";
	mes "do, especially those snobs in";
	mes "Einbroch! Einbech must be the";
	mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!";
	close;
}

einbech,93,139,5	script	Raust#ein	4_M_EINOLD,{
	mes "[Raust]";
	mes "I don't get it!";
	mes "Einbroch gets bigger";
	mes "and fancier and our";
	mes "town gets dirtier and";
	mes "nastier. What the hell?!";
	next;
	mes "[Raust]";
	mes "Not only do the people";
	mes "here look more ragged, we're";
	mes "more tired and older looking";
	mes "even! It's dirty, it's crowded,";
	mes "everything in this city is total crap! What, you want a list?!";
	next;
	mes "[Raust]";
	mes "The food, literally, is";
	mes "garbage! The jobs here have";
	mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!";
	next;
	mes "[Raust]";
	mes "Why is everything";
	mes "that's good over in";
	mes "Einbroch?! I hate this!";
	mes "^333333*Grumble*^000000";
	close;
}

einbech,149,154,3	script	Mjunia#ein	4_F_EINWOMAN,{
	mes "[Mjunia]";
	mes "It's hard being a woman";
	mes "in this town. By being born";
	mes "here, it's like fate just decided to be especially cruel to me.";
	next;
	mes "[Mjunia]";
	mes "My skin and hands are";
	mes "rough from all the work";
	mes "I have to do. But worst of";
	mes "all... I... I... I've developed";
	mes "bigger muscles than most";
	mes "guys! Waaaaaah~!";
	next;
	mes "[Mjunia]";
	mes "I wish I could find";
	mes "a nice guy from Einbroch";
	mes "and get married so I can";
	mes "get away from this town.";
	mes "But it doesn't look like";
	mes "that will happen...";
	next;
	mes "[Mjunia]";
	mes "And I'd never marry";
	mes "anyone from Einbech!";
	mes "I'd rather die cold and";
	mes "alone than cold and married";
	mes "to some Einbech hooligan.";
	next;
	mes "[Mjunia]";
	mes "Look at these";
	mes "muscles. What do";
	mes "you think? Am I pretty?";
	mes "^333333*Sniff*^000000 I gave up trying";
	mes "to be feminine years ago.";
	mes "I have to work so hard...";
	close;
}

einbech,130,253,1	script	Ekuri#ein	4_M_EINMINER,{
	mes "[Ekuri]";
	mes "Yo-heave-ho!";
	mes "Yo-heave-ho~!";
	next;
	mes "[Ekuri]";
	mes "What am I doing here?";
	mes "Heck, I'm scared to death";
	mes "of entering the mine! But";
	mes "I can make a living here at";
	mes "the entrance by gathering";
	mes "scrap metal! Smart, huh?";
	next;
	mes "[Ekuri]";
	mes "Sometimes, I get lucky";
	mes "and score an entire ore!";
	mes "Sure, I'm a coward, but";
	mes "at least I'm alive. Well,";
	mes "for the time being.";
	next;
	mes "[Ekuri]";
	mes "Now you know what";
	mes "I'm doing here. So why";
	mes "don't you leave me to";
	mes "my work? Heave-ho!";
	mes "Ores, come to me!";
	close;
}

einbech,135,250,5	script	Bulletin Board#einbech11	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Mine Dungeon Entrance ";
	mes " ";
	close;
}

einbech,90,214,5	script	Bulletin Board#einbech22	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Train Station ";
	mes " ";
	close;
}

einbech,158,189,4	script	Bulletin Board#einbech33	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Freight Train Station ";
	mes " ";
	close;
}

einbech,180,136,5	script	Bulletin Board#einbech44	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Tool Shop ";
	mes " ";
	close;
}

einbech,133,114,5	script	Bulletin Board#einbech55	4_BULLETIN_BOARD2,{
	mes " ";
	mes " Tavern ";
	mes " ";
	close;
}

einbech,77,105,5	script	Bulletin Board#einbech01	4_BULLETIN_BOARD2,{
	mes "Welcome to 'Einbech'.";
	next;
	mes "East - Tavern, Tool Shop";
	mes "North - Train Station, Mine Dungeon";
	close;
}

einbech,181,127,5	script	Bulletin Board#einbech03	4_BULLETIN_BOARD2,{
	mes "Northwest - Train Station";
	mes "South - Tavern";
	mes "North - Tool Shop, Mine Dungeon";
	close;
}

ein_in01,279,92,3	script	Tavern Lady#ein	4_M_EINMAN2,{
	mes "[Tavern Lady]";
	mes "Most Einbech men are";
	mes "crude and primitive male";
	mes "chauvinists! They disgust me!";
	next;
	mes "[Tavern Lady]";
	mes "I mean, there's nothing";
	mes "good about them! They're";
	mes "wild, violent, simple minded";
	mes "and ignorant. They settle all";
	mes "their arguments with brawn";
	mes "and they're so... close minded!";
	next;
	mes "[Tavern Lady]";
	mes "How can they not know";
	mes "that women want gentle,";
	mes "sensitive men with whom";
	mes "they can share their feelings";
	mes "and drink chamoille tea over";
	mes "freshly knit doilies?";
	close;
}
	
ein_in01,277,95,7	script	Ryan Danger#air#einbech	4_M_EINMAN,{
	mes "[R.D. Kim]";
	mes "Oooh...";
	next;
	mes "[R.D. Kim]";
	mes "Oooh...";
	mes "Momma.";
	next;
	mes "[R.D. Kim]";
	mes "Oooh...";
	mes "Momma.";
	mes "You are so...";
	next;
	mes "[R.D. Kim]";
	mes "Oooh...";
	mes "Momma.";
	mes "You are so...";
	mes "^FF0000Hot^000000!";
	next;
	mes "[R.D. Kim]";
	mes "Why don't you take off";
	mes "those heavy, uncomfortable";
	mes "clothes? I'll buy you whatever";
	mes "you want, it's on me! C'mon~";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "N-no...!";
	mes "I-I-I-I...";
	mes "^666666(This is the";
	mes "shadiest guy";
	mes "I've ever seen!)^000000";
	next;
	mes "[R.D. Kim]";
	mes "Hm? No...?";
	mes "Absolutely no?";
	mes "Are you sure?";
	mes "Alright, alright.";
	mes "I'm sorry, I apologize.";
	mes "I was totally out of line.";
	next;
	mes "[R.D. Kim]";
	mes "...";
	mes "Or am I?";
	mes "Bwahahahaha!";
	next;
	mes "["+strcharinfo(0)+"]";
	mes "(Th-this guy";
	mes "must be drunk out";
	mes "of his freakin' mind!)";
	close;
}
	
ein_in01,281,85,3	script	Drunken Man#einbech	4_M_DIEMAN,{
	mes "[Drunken Man]";
	mes "...^333333*Hiccup*^000000...";
	mes "^333333*Hiccup*^000000...";
	mes "^333333*Yawn*^000000.....";
	mes ".................";
	mes "..^333333*Hiccup*^000000.....";
	mes "^333333*Hiccup*^000000..";
	close;
}

einbech,46,107,6	script	Shena#ein::EinMonsters	4_F_EINOLD,{
	mes "[Shena]";
	mes "I think it's weird!";
	mes "How do you youngsters";
	mes "not learn all of this?";
	next;
	mes "[Luda]";
	mes "Well, I'm sure the";
	mes "generation gap has";
	mes "something to do with it,";
	mes "but I'm surprised that elder";
	mes "people would know so much~";
	next;
	switch(select("What are you guys talking about?:Pass on by")) {
	case 1:
		mes "[Shena]";
		mes "Oh? Well, well!";
		mes "Aren't you the most";
		mes "adorable little girl?";
		mes "Hello, dearie~";
		next;
		if (Sex) {
			select("Excuse me, but I'm actually a guy.");
			mes "[Shena]";
			mes "Oh, oh are you now?";
			mes "Perhaps my eyes are";
			mes "getting bad in my old";
			mes "age. Getting harder to";
			mes "tell the difference nowadays...";
			next;
		}
		mes "[Shena]";
		mes "Anyway, me and Luda";
		mes "were just having a little";
		mes "chat about all the monsters";
		mes "near Einbroch. Apparently,";
		mes "you youngsters don't know as";
		mes "much about them as you should.";
		next;
		mes "[Shena]";
		mes "If adventuring is your";
		mes "business, you should";
		mes "know what you're up against.";
		mes "Did you have any questions";
		mes "about the monsters around";
		mes "here, young lady?";
		next;
		if (Sex) {
			select("I told you, I'm a dude...!");
			mes "[Shena]";
			mes "Hmm. ''Dude.'' I think";
			mes "I've heard that before.";
			mes "Ho ho~ You'll have to ";
			mes "forgive this old biddy. ";
			mes "I don't quite have a grasp";
			mes "on all the words you kids use.";
			next;
			mes "[Shena]";
			mes "So dearie,";
			mes "which monster";
			mes "would you like";
			mes "to hear about?";
			next;
		}
		while(1) {
			switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
			case 1:
				mes "[Shena]";
				mes "Well, the Metallings";
				mes "were created during";
				mes "the time when the gods";
				mes "ruled over this world.";
				next;
				mes "[Shena]";
				mes "I'm not sure if you knew";
				mes "this or not, but according";
				mes "to myth, Porings and Drops";
				mes "were created from Odin's";
				mes "saliva. You might not want";
				mes "to know about Poporing...";
				next;
				mes "[Shena]";
				mes "Metallings, on the";
				mes "other hand, were made";
				mes "from the blood of living";
				mes "machines that I believe";
				mes "were called ''Gigantes.''";
				next;
				mes "[Shena]";
				mes "Metalling is still like";
				mes "those other hopping";
				mes "blobs of gelatin in that";
				mes "they'll swallow whatever";
				mes "might be lying on the ground.";
				next;
				mes "[Shena]";
				mes "If you defeat a Metalling,";
				mes "it could drop Large Jellopy,";
				mes "Iron Ore or even Iron. That";
				mes "might be good to know, right?";
				next;
				mes "[Shena]";
				mes "Is there";
				mes "anything else";
				mes "you'd like to";
				mes "ask, dearie?";
				next;
				break;
			case 2:
				mes "[Shena]";
				mes "Did you know that";
				mes "stalactites and cave";
				mes "crystals grow for thousands";
				mes "and thousands of years?";
				next;
				mes "[Shena]";
				mes "Now, if something's been";
				mes "growing for thousands of";
				mes "years, it would make sense";
				mes "if it were actually alive. Now,";
				mes "Mineral monsters are actually living stalactites.";
				next;
				mes "[Shena]";
				mes "It's rumored that they";
				mes "are grown in a dark cave";
				mes "in which something inside";
				mes "has some sort of malicious";
				mes "influence over them.";
				next;
				mes "[Shena]";
				mes "Minerals can defend themselves,";
				mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure.";
				next;
				mes "[Shena]";
				mes "Are there any";
				mes "other monsters";
				mes "around here that";
				mes "you'd want to learn";
				mes "more about?";
				next;
				break;
			case 3:
				mes "[Shena]";
				mes "Pit Men are the ghosts";
				mes "of dead miners that haunt";
				mes "old and rusted mine cars.";
				mes "For some reason, they can't";
				mes "leave this world so they just";
				mes "wander around the mines.";
				next;
				mes "[Shena]";
				mes "If you can defeat";
				mes "them, they'll drop";
				mes "Old Pick, Lantern, Iron,";
				mes "Steel, Coal, Flashlight";
				mes "and Old Iron Plate.";
				next;
				mes "[Shena]";
				mes "Did you want";
				mes "to ask me about";
				mes "any other of the";
				mes "local monsters?";
				next;
				break;
			case 4:
				mes "[Shena]";
				mes "It's just an evil,";
				mes "man-eating stove.";
				next;
				switch(select("...That's it?:H-horrifying!")) {
				case 1:
					mes "[Shena]";
					mes "Now, you know the importance";
					mes "of recycling and preserving our";
					mes "natural resources, right? Now,";
					mes "it would do my heart good if you were to recycle the scrap iron";
					mes "from those Old Stove monsters.";
					next;
					mes "[Shena]";
					mes "Old Stoves will usually";
					mes "drop Battered Pot, Burnt Tree,";
					mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
					next;
					break;
				case 2:
					mes "[Shena]";
					mes "Yes. God's creation,";
					mes "that creature is cruel";
					mes "and merciless, perhaps";
					mes "a symbol of purest evil";
					mes "if I ever saw one.";
					next;
					mes "[Shena]";
					mes "Unlike newer appliances,";
					mes "Old Stoves were hand made by";
					mes "master craftsmen that, I guess,";
					mes "developed their own souls. They";
					mes "used to be benevolent machines, content to provide loving warmth.";
					next;
					mes "[Shena]";
					mes "For years they would serve";
					mes "their owners with loyalty. But";
					mes "as technology advanced and";
					mes "they became obsolete, they were";
					mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000.";
					next;
					mes "[Shena]";
					mes "Old Stoves will usually";
					mes "drop Battered Pot, Burnt Tree,";
					mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
					next;
					break;
				}
				mes "[Shena]";
				mes "So, is there";
				mes "anything else";
				mes "you'd like me to";
				mes "share with you?";
				next;
				break;
			case 5:
				mes "[Shena]";
				mes "Alright then.";
				mes "Have a good";
				mes "day, young lady.";
				next;
				mes "[Luda]";
				mes "I'm sorry about my";
				mes "mother! She can be";
				mes "overly friendly, I suppose.";
				mes "But if you're bored, please";
				mes "feel free to visit. Be safe";
				mes "on your travels, adventurer~";
				close;
			}
		}
	case 2:
		mes "[Shena]";
		mes "Luda...";
		mes "You don't live";
		mes "to be as old as";
		mes "I am and not learn";
		mes "a little something";
		mes "about this world of ours~";
		close;
	}
}
	
einbech,48,107,4	duplicate(EinMonsters)	Luda#ein	4_F_EINWOMAN,{

einbech,148,242,5	script	Jung#ein	4_M_EINMAN,{
	mes "[Jung]";
	mes "I'm one of the few";
	mes "people who's lived";
	mes "in both Einbech and";
	mes "Einbrock for a long time.";
	mes "So I guess I'm one of the";
	mes "best guides of this area.";
	next;
	mes "[Jung]";
	mes "Say, if you're thinking of";
	mes "entering the Mine Dungeon,";
	mes "I can tell you all I know about";
	mes "the monsters in that place so";
	mes "that you'll be better prepared.";
	next;
	switch(select("Sure, why not?:No, thanks.")) {
	case 1:
		mes "[Jung]";
		mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
		mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
		mes "want to know more about?";
		next;
		switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
		case 1:
			mes "[Jung]";
			mes "You know, no one seems";
			mes "to know where Noxious and";
			mes "Venomous have come from.";
			mes "It's like they appeared out of";
			mes "nowhere when Einbroch";
			mes "started to industrialize.";
			next;
			mes "[Jung]";
			mes "Now that I think about it,";
			mes "I don't think they're naturally created monsters. They have";
			mes "this fixed look of despair and";
			mes "suffering and tend to act like they want their enemies to kill them.";
			next;
			mes "[Jung]";
			mes "Still, you'd better be careful!";
			mes "careful! Noxious and Venomous";
			mes "are stealthy monsters that can";
			mes "glide quietly through the air";
			mes "and attack you before";
			mes "you even notice...";
			next;
			mes "[Jung]";
			mes "You should know that";
			mes "Noxious is Ghost property";
			mes "and Venomous is Poison.";
			mes "Both are medium sized,";
			mes "formless monsters.";
			next;
			mes "[Jung]";
			mes "Both of them drop Apple,";
			mes "Dust Pollutant, Toxic Gas,";
			mes "Poisonous Powder, Bacillus,";
			mes "Mold Powder and Anodyne.";
			next;
			mes "[Jung]";
			mes "That's all for now.";
			mes "Feel free to ask me";
			mes "if you have any questions";
			mes "about monsters in the Mine";
			mes "Dungeon. Be safe, adventurer.";
			close;
		case 2:
			mes "[Jung]";
			mes "Pollcellio is an insect that";
			mes "lives in caves and drinks water";
			mes "dripped from stalactites. It's";
			mes "different from Ungoliant since";
			mes "it likes to be near different";
			mes "kinds of minerals and ores.";
			next;
			mes "[Jung]";
			mes "Pollcellio drops Jubilee,";
			mes "Insect Antenna, Single Cell,";
			mes "Moss of Morning Dew, Neon";
			mes "Liquid and a few other things";
			mes "I can't quite remember.";
			next;
			mes "[Jung]";
			mes "Lastly, Pollcellio is an";
			mes "Earth property monster.";
			mes "That's all I know about it.";
			mes "But if you want to know more";
			mes "about some other monster in the";
			mes "Mine Dungeon, feel free to ask.";
			close;
		case 3:
			mes "[Jung]";
			mes "Do you know about the";
			mes "belief that underground";
			mes "minerals that contain huge";
			mes "amounts of energy actually";
			mes "have souls? Obsidian is";
			mes "one of these living rocks.";
			next;
			mes "[Jung]";
			mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy.";
			next;
			mes "[Jung]";
			mes "Obsidian is a small,";
			mes "shapeless monster that";
			mes "drops Clear Jewel, Piece of";
			mes "Black Crystal, Coal, Elunium,";
			mes "Iron and Steel.";
			next;
			mes "[Jung]";
			mes "That's all for Obsidian.";
			mes "If you have any questions";
			mes "about other monsters living";
			mes "in the Mine Dungeon, feel";
			mes "free to ask me.";
			close;
		}
	case 2:
		mes "[Jung]";
		mes "I understand if you're";
		mes "kind of in a hurry. Still,";
		mes "if you're pretty new around";
		mes "here, you should learn as";
		mes "much as you can before";
		mes "entering any dungeons.";
		next;
		mes "[Jung]";
		mes "Alright then,";
		mes "be safe on your";
		mes "adventures, alright?";
		close;
	}
}

einbech,148,246,5	script	Franz#ein	4_M_REPAIR,{
	mes "[Franz]";
	mes "So bored...";
	mes "Starving for...";
	mes "Conversation.";
	mes "S-somebody...";
	next;
	mes "[Franz]";
	mes "Hey, a traveller!";
	mes "Are you planning to explore";
	mes "the Mine Dungeon or the fields";
	mes "around here? Let's chat for a bit and maybe you'll learn something.";
	next;
	switch(select("Okay, fine.:No, thanks.")) {
	case 1:
		mes "[Franz]";
		mes "Ooh, have you heard";
		mes "about the creature in the";
		mes "Mine Dungeon or what's";
		mes "happened in town recently?";
		mes "Which would you like to";
		mes "know more about?";
		next;
		switch(select("Creature of Mine Dungeon:Town Incident")) {
		case 1:
			mes "[Franz]";
			mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
			mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers.";
			next;
			mes "[Franz]";
			mes "At first I thought it was";
			mes "just an old fairy tale, but it";
			mes "actually started appearing";
			mes "again about ten years ago";
			mes "when the tunnel cave-ins";
			mes "started to happen.";
			next;
			mes "[Franz]";
			mes "As sightings of Ungoliant";
			mes "increased, more and more";
			mes "tunnel cave-ins occurred.";
			mes "I guess the miners have";
			mes "inadvertently intruded";
			mes "into its territory.";
			next;
			mes "[Franz]";
			mes "According to legend,";
			mes "ancient giants snuck into";
			mes "a mine to steal coal from";
			mes "humans. But they made too";
			mes "much noise while they were";
			mes "digging and awoke Ungoliant.";
			next;
			mes "[Franz]";
			mes "When the miners went to work";
			mes "the next morning, they found the bloodied bodies of those giants.";
			mes "After that, people have feared";
			mes "the threat that Ungoliant poses";
			mes "to anyone entering the mines.";
			next;
			mes "[Franz]";
			mes "Now, an adventurer that";
			mes "managed to kill an Ungoliant";
			mes "has told me that it drops Ant's";
			mes "Jaw, Colorful Shell, Very Hard";
			mes "Shell, Long Leg, Neon Liquid";
			mes "and Zilcon.";
			close;
		case 2:
			mes "[Franz]";
			mes "In Einbroch, there was";
			mes "a short lived teddy bear";
			mes "fad. However, a series of";
			mes "mysterious accidents and";
			mes "murders where entire familes";
			mes "were killed also occurred.";
			next;
			mes "[Franz]";
			mes "It turns out that every family";
			mes "that had been murdered had";
			mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life.";
			next;
			mes "[Franz]";
			mes "After an investigation, the";
			mes "authorities learned that all the merchants who sold these bears";
			mes "had purchased them from the";
			mes "same wholesaler, an outsider";
			mes "no one knew anything about.";
			next;
			mes "[Franz]";
			mes "Since the teddy bears were";
			mes "clearly not made to be mere,";
			mes "harmless toys, troops were";
			mes "sent to secure all the teddy";
			mes "bears and dispose of them";
			mes "outside of town.";
			next;
			mes "[Franz]";
			mes "But as soon as the teddy";
			mes "bears were set outside of";
			mes "town, they sprang to life and";
			mes "started rioting! This is clear";
			mes "proof that these bears are";
			mes "controlled by some evil force. ";
			next;
			mes "[Franz]";
			mes "Now those aggressive teddy";
			mes "bears are scattered all over";
			mes "the place and the government";
			mes "has classified them as monsters. Kill with extreme prejudice!";
			next;
			mes "[Franz]";
			mes "According to adventurers";
			mes "who have caught these bears,";
			mes "they're small, neutral monsters";
			mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer.";
			next;
			mes "[Franz]";
			mes "That's all I know";
			mes "about it. Watch out";
			mes "for those bears if you";
			mes "go exploring, okay? They";
			mes "may be cute, but they're";
			mes "known to be extremely vicious!";
			close;
		}
	case 2:
		mes "[Franz]";
		mes "Oh, okay.";
		mes "You're busy and you have";
		mes "things to do, I understand.";
		mes "You probably have to head";
		mes "off somewhere right away.";
		mes "Right. Got it.";
		next;
		mes "[Franz]";
		mes "I...";
		mes "I've got stuff";
		mes "I should be working";
		mes "on. Yes. So very busy.";
		close;
	}
}